Warhammer 40,000: Rogue Trader — Hotfix 1.4.1.270 is live!

Hotfix 1.4.1.270 is live!

Changed 3
  • Clicking on an unreachable position now causes a warning message instead of sending the character to the nearest available location
  • Hot on the Trail ability now allows only one enemy to be Trailed at a time
  • Point of Curiosity now costs 2 AP instead of 1 AP
Fixed 8
  • Having Familiars in your party no longer causes activation of stairways to fail in the Xenos Crypt in Act V
  • Fixed an endless combat turn loop in one of the encounters at Rykad Minoris
  • Heinrix's cloak could duplicate when equipping a new one
  • Cold Trader's Acumen now consistently gives double bonus to skills
  • Removed an error speaker case at the Freight Line dialogue
  • Incendia no longer scoops the brain of the condemned man if the Rogue Trader has already executed him
  • Fixed a case of Error Speaker in the dialogue with Chorda on Footfall
  • Mandrakes now correctly die after attempting their death-triggered attack

With the huge 1.5 update rapidly approaching, we've found an opportunity to push some of the fixes for annoying issues forward, deploying them early. Enjoy!

  • Having Familiars in your party no longer causes activation of stairways to fail in the Xenos Crypt in Act V;

  • Fixed an endless combat turn loop in one of the encounters at Rykad Minoris;

  • Heinrix's cloak could duplicate when equipping a new one - fixed;

  • Cold Trader's Acumen now consistently gives double bonus to skills;

  • Removed an error speaker case at the Freight Line dialogue;

  • Incendia no longer scoops the brain of the condemned man if the Rogue Trader has already executed him;

  • Clicking on an unreachable position now causes a warning message instead of sending the character to the nearest available location;

  • Hot on the Trail ability now allows only one enemy to be Trailed at a time;

  • Point of Curiosity now costs 2 AP instead of 1 AP;

  • Fixed a case of Error Speaker in the dialogue with Chorda on Footfall;

  • Mandrakes now correctly die after attempting their death-triggered attack;

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