Hotfix 13.2 Patch Notes
- Atonements are now disabled in Normal difficulty for Siege Mode
- Reduced speed with which enemy damage resistance grows from 5% to 4% per step
- Enemy damage resistance is capped at 60% for regular enemies and 80% for Terminus enemies
- Hardened Skins atonement reduced number of heavy hits resistance stacks
- Squad Unity atonement increased distance to 25 meters
- Split Up atonement decreased distance to 15 meters
- Warp Storm atonement increased cooldown to 45 seconds
- Hyperopia atonement decreased damage reduction from 75% to 50%
- Myopia atonement decreased damage reduction from 75% to 50%
- Squad Unity stratagem increased distance to 25 meters
- Split Up stratagem decreased distance to 15 meters
- Combat Knife slightly increased speed for non-heroic Relic versions
- Bolt Carbine One-Handed increased damage by 15%
- Bolt Carbine One-Handed UI now correctly displays its headshot multiplier
- Fixed a bug with Siege Mode weekly rewards not being awarded in some cases
- Fixed a bug with the equipped custom armour set disappearing after re-entering the game if it was created from the standard armour set with a helmet
- Tactical's Radiating Impact perk VFX is back again
- Fixed a bug where Tactical's Marked for Death signature perk had no cooldown
- Fixed a bug where Bulwark's Defensive Mastery perk had no cooldown
- Fixed a bug where Sniper's Pattern of Excellence signature perk cooldown was twice as long as it should be
GAMEPLAY AND BALANCING TWEAKS
Siege Mode
Atonements are now disabled in Normal difficulty.
Enemy scaling:
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Reduced speed with which enemy damage resistance grows from 5% to 4% per step.
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Enemy damage resistance is capped at 60% for regular enemies and 80% for Terminus enemies.
Atonements:
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Hardened Skins - Reduced number of heavy hits resistance stacks.
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Squad Unity - Increased distance to 25 meters.
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Split Up - Decreased distance to 15 meters.
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Warp Storm - Increased cooldown to 45 seconds
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Hyperopia - Decreased damage reduction from 75% to 50%.
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Myopia - Decreased damage reduction from 75% to 50%
Stratagems - Battlefield Conditions
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Squad Unity - Increased distance to 25 meters
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Split Up - Decreased distance to 15 meters
Weapons
Combat Knife
- Slightly increased speed for non-heroic Relic versions
Bolt Carbine One-Handed
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Increased damage by 15%
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UI now correctly displays its headshot multiplier
GENERAL FIXES
Fixed a bug with Siege Mode weekly rewards not being awarded in some cases.
Fixed a bug with the equipped custom armour set disappearing after re-entering the game if it was created from the standard armour set with a helmet.
The VFX of Tactical's "Radiating Impact" perk is back again.
Fixed a bug where Tactical's "Marked for Death" signature perk had no cooldown.
Fixed a bug where Bulwark's "Defensive Mastery" perk had no cooldown.
Fixed a bug with Sniper's “Pattern of Excellence” signature perk cooldown being twice as long as it should be.
Fixed a bug that replaced Restorative Stims by Medicae Stims after switching loadouts in the weapon drop pod.
Fixed a damage stacking issue with the Damage over Time from the Pyre weapons perks not working properly.
Fixed a bug where Gunstrike damage was affected by switching to primary or secondary weapon for some versions of pistols.
Fixed a bug preventing from performing a gunstrike on the Pyreblaster Canister in some rare cases.
Fixed a bug where the Tech Priest could die from friendly fire with certain perks in Siege Mode.
Fixed several issues with Hive Tyrant getting stuck in Siege Mode.
Fixed several issues with Ordeals.
Crash fixes.
Minor customisation fixes.
Minor localisation fixes.
Minor UI fixes.