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Warhammer 40,000: Space Marine 2

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Embody the superhuman skill and brutality of a Space Marine.

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Changelog

The Confrontation Update is available now!

Added
  • Added two new PvP Arenas: Sanctum on Avarax and Facility on Demerium
  • Added new weekly PvP rewards and Ordeals
  • Added Thousand Sons Scarab Occult Terminator Sorcerer as a new Terminus enemy in Chaos Operations and Siege mode
  • Added Salamanders Champion Pack 2 cosmetic DLC with a new Heavy Champion skin and exclusive Multi-Melta skin
  • Added Raptors Cosmetic Pack with five unique armour pieces inspired by the Chapter's combat doctrine
  • Added new Heroic weapons and armour pieces
Hello, Space Marines!

The Confrontation Update is now live for** **Space Marine 2, bringing Year 2 to an epic conclusion!

Patch 14.0 introduces two new PvP maps, a new Thousand Sons Terminus enemy, new Heroic weapons and armour pieces, plus the final Season Pass 2 cosmetic DLCs.

Watch the Confrontation Update Trailer below:
A BIG UPDATE FOR PvP ⚔️

Patch 14.0 expands Eternal War with two new PvP Arenas:

  • Sanctum on Avarax

  • Facility on Demerium

The update also adds new weekly PvP rewards and Ordeals. Play Eternal War matches, complete Datavault challenges, and earn exclusive accolades and cosmetics.

PvE also gets deadlier with the arrival of a new Terminus enemy: the Thousand Sons Scarab Occult Terminator Sorcerer. Encounter this formidable foe in every Chaos Operation and throughout Siege mode.

**NEW COSMETIC DLCs FOR SALAMANDERS AND RAPTORS

**

The Salamanders Champion Pack 2 🦎

It includes a new Heavy Champion skin and an exclusive Multi-Melta skin.

The Raptors Cosmetic Pack 🐦‍⬛

It features five unique armour pieces inspired by the Chapter's iconic combat doctrine.

Get it now!

Purge the xenos and heretics with the Space Marine 2 Confrontation Update, and don't forget to join the Space Marine 2 community.

THE EMPEROR PROTECTS

Patch Notes 14.0

Added
  • New PvP map Sanctum featuring open combat areas, fast routes to key engagement zones, and a central area for intense firefights
  • New PvP map Facility designed as one of the most compact maps with maximised opportunities for flanking attacks and rotations
  • New enemy Scarab Occult Terminator Sorcerer that wields powerful magic for close and long-range attacks and creates illusions
  • New Medals and Achievements feature with enhanced visual effects that highlight player accomplishments and affect match statistics and experience points
  • Trials of Resolve #2 with four new challenging Ordeals
  • Third Wargear slot for some classes to allow tabards and capes to be equipped simultaneously
  • Robes for Assault and Tactical classes
  • Tabards for Assault class earned by completing new Ordeals
  • Weekly Rewards feature to earn Accolades for participating in PvP
  • PvP Team Reshuffle experimental feature that randomly assigns players to teams based on match results at the end of matches
  • Six new Heroic Weapons including Thunder Hammer, Power Fist, Bolt Carbine, Melta Rifle, Power Sword, and Stalker Bolt Rifle
  • Four new Heroic Armour parts including Deathwatch Hand, Deathwatch Chest, and Ultramarine Chapter Champion Pauldron
  • Salamanders Champion with Signature Multi-Melta Weapon Skin in Season Pass content
  • Raptors Cosmetic Pack in Season Pass content
  • Deathwatch Power Fist directional input added to melta blast move
Changed
  • Heroic Bolt Pistol damage increased by 15%
  • Secondary Bolt Carbine maximum ammo increased by 2 magazines for all versions
  • Pyrecannon range increased by 15% in both stances
  • Omnissian Axe Explosive Strike perk now causes energy explosion at point of impact on enemy
  • Ultima Ratio Heroic Omnissian Axe time to reach maximum additional damage reduced by 35%
  • Salamanders Power Sword maximum stacks increased from 5 to 6
  • Salamanders Power Sword stacks gained per perfect parry increased from 1 to 3
  • Combi-Flamer Bolt Carbine damage increased by 20% for bolter barrel
  • Combi-Flamer Bolt Carbine burn status effect accumulation speed increased for flamer barrel
  • Deathwatch Stalker Bolt Rifle body shots to activate perk effect decreased from 5 to 4
  • Deathwatch Stalker Bolt Rifle perk now activates on any body shots instead of only on single target
  • Deathwatch Stalker Bolt Rifle headshot damage multiplier increased to match Relic versions
  • Deathwatch Stalker Bolt Rifle perk damage bonus increased to 30% versus minoris, majoris and extremis enemies and 10% versus terminus enemies
  • Salamanders Melta Rifle damage fall-off range increased
  • Salamanders Melta Rifle damage increased by 10%
  • Deathwatch Power Fist animation responsiveness improved for entering melta blast stance
  • Deathwatch Power Fist melta blast move direct damage greatly increased
  • Deathwatch Power Fist melta blast burn effect AoE slightly wider
  • Techmarine Methodical Destruction perk now works with Prometium Can
  • All weapons and equipment are available from Level 1 in PvP
  • Shock Grenade blindness radius reduced from 9 to 4 meters
  • Shock Grenade blindness duration reduced from 1.5 to 1.1 seconds
  • Krak Grenade now always destroys the Heavy's Iron Halo
Fixed
  • Auspex Scan no longer affects Burn damage
  • Salamanders Power Sword perk activation fixed to work according to description and affect only light attacks
  • Combi-Flamer Bolt Carbine ammo refill for flamer barrel
  • Deathwatch Power Fist tracking for melta blast move
  • Lord Executioner's Axe now properly restores contested health with new attacks
​Patch Notes 14.0

The 14.0 patch is now live on every platform. Read the complete patch notes down below.

Features that have changed since the PTS’ Patch Notes are flagged with this icon: 🟡

NEW FEATURES
New PvP map: Sanctum

Sanctum is a medium-sized PvP map built for dynamic and exciting battles. The map features open combat areas, fast routes to key engagement zones and a central area designed as the main hotspot for intense firefights.

New PvP map: Facility

Facility is one of the most compact PvP maps designed for fast-paced and intense combat. The map maximises opportunities for flanking attacks, rotations and outmaneuvering the enemy.

New Enemy: Scarab Occult Terminator Sorcerer

Meet the new Terminus enemy: the Scarab Occult Terminator Sorcerer, part of the mighty Thousand Sons. He wields powerful magic for both close and long-range attacks, and is also capable of creating potent illusions.

New Feature: New Medals and Scores for PvP

Medals and Achievements: enhanced visual effects that highlight a player’s accomplishments during a match. They affect match statistics and the experience points a player earns.

New Feature: Trials of Resolve #2

Four new challenging Ordeals to get new items have been added, designed for experienced players.

New Feature: Wargear 2.01

_This is a small intermediate update to the wargear system. _

_We are adding a 3rd Wargear slot to some classes so tabards and capes could be equipped at the same time. _

_This is why some tabards were removed from some chest pieces in this patch in preparation to be moved to a separate slot. _

With Patch 15 you will be able to equip everything together.

In addition to that, with the next update robes and tabards are coming to Vanguard and Heavy.

Capes for Bulwark are also in the works, however it will take a bit more time (not in Patch 15), since robes need to be removed from chest pieces first.

Oh and "Something we should have done a long time ago" customization feature also coming in Patch 15 :)

Robes for the Assault and Tactical classes have been added, along with tabards for the Assault class which can be earned by completing new Ordeals.

New Feature: Weekly Rewards for Participation in PvP

Earn Accolades for participating in PvP on weekly basis

New Feature: PvP Team Reshuffle

At the end of a PvP match players will be randomly assigned to teams based on match results (experimental feature, will be turned on and off on backend)

New Heroic Items
  • Added 6 Heroic Weapons (Thunder Hammer, Power Fist, Bolt Carbine, Melta Rifle, Power Sword, Stalker Bolt Rifle) to unlock with Accolades.

  • Added 4 Heroic Armour (Deathwatch Hand, Deathwatch Chest, Ultramarine Chapter Champion Pauldron) parts to unlock with Accolades.

New Season Pass Content
  • Salamanders Champion with its Signature Multi-Melta Weapon Skin.

  • Raptors Cosmetic Pack.

GAMEPLAY & BALANCING TWEAKS
Firearms in PvE

**Heroic Bolt Pistol **

  • Damage increased by 15%.

**Secondary Bolt Carbine **

  • Maximum ammo increased by 2 magazines for all versions. (🟡Added 2 magazines instead of 1.)

Pyrecannon

  • Increased range by 15% in both stances.

Burn damage

  • Auspex Scan no longer affects Burn damage.
Melee in PvE

Omnissian Axe

  • “Explosive Strike” perk of Omnissian Axe now causes an energy explosion at the point of impact on the enemy.

  • Ultima Ratio (Heroic Omnissian Axe): The time to reach the maximum additional damage was reduced by 35%.

New Heroic Weapons

🟡_ Following your feedback on the PTS, the 6 new Heroic weapons received buffs_:

🟡 Salamanders Power Sword

We understand that a lot of you wanted it to be a burning blade, but only Guilliman gets to wield one.

  • Fixed perk activation, now it should work according to description and should affect only light attacks.

  • Increased max stacks from 5 to 6.

  • Increased number of stacks you gain per perfect parry from 1 to 3.

🟡 Combi-Flamer Bolt Carbine

  • Increased damage by 20% for bolter barrel.

  • Increased burn status effect accumulation speed for flamer barrel.

  • Fixed ammo refill for flamer barrel.

🟡 Deathwatch Stalker Bolt Rifle

  • Decreased number of body shots to activate perk effect from 5 to 4.

  • Perk now activates on any body shots, not on body shots on a single target.

  • Increased headshot damage multiplier to match Relic versions.

  • Increased perk damage bonus to 30% versus minoris, majoris and extremis enemies and to 10% versus terminus enemies.

🟡 Salamanders Melta Rifle

  • Increased damage fall-off range.

  • Increased damage by 10%.

🟡** Deathwatch Power Fist**

  • Improved animation responsiveness for entering melta blast stance.

  • Fixed tracking for the melta blast move.

  • Greatly increased direct damage for melta blast move.

  • Melta blast burn effect AoE is slightly wider.

  • Added directional input to melta blast move.

🟡 Lord Executioner's Axe

  • Now properly restores contested health with new attacks
PvE Perks

This patch is very light on perk changes, but big promise rework is coming for Tactical class with the next update.

Techmarine

  • Perk "Methodical Destruction" now works with Prometium Can.
PvP Balance Tweaks

_Overall, we want to try to make Eternal War more accessible for everybody. So people can pick it up and enjoy it. Rest assured, this isn't the last Eternal War update. _

We are planning to add a new very very big feature to it so it will be more enjoyable for all players.

Removed progression in PvP

  • All weapons and equipment are available from Level 1.

Shock Grenade

  • Blindness Radius reduced from 9 to 4 meters

  • Blindness Duration reduced from 1.5 to 1.1 seconds for

**Krak Grenade **

  • Now always destroys the Heavy’s Iron Halo

Assault

  • Ground Pound min and max damage radius have been reduced:

Chainsword — inner radius is reduced from 2 to 1.5; outer radius is reduced from 4 to 3.

Thunder Hammer — inner radius is reduced from 2.5 to 2; outer radius is reduced from 5 to 3.5.

Power Fist — inner radius is reduced from 2 to 1.5; outer radius is reduced from 4 to 3.

**Power Sword **— inner radius is reduced from 2.5 to 2; outer radius is reduced from 5 to 3.5.

**Power Axe **— inner radius is reduced from 2 to 1.5; outer radius is reduced from 4 to 3.

🟡Partically reverted outer damage radius for some weapons compared to PTS:

**Chainsword **— outer radius changed from 2.5 to 3.

Power Fist — outer radius changed from 2.5 to 3.

Power Axe — outer radius changed from 2.5 to 3.

  • Ability charge cooldown is increased from 12 to 16 seconds

  • 🟡Fully reverted change from PTS: Ground Pound charge aim max angle is reduced from 50 to 38 degrees

Vanguard

  • Ability charge cooldown is reduced from 30 to 18 seconds

  • Ability damage is increased from 10 to 25

  • Ability charges are increased from 2 to 3.

Bulwark

  • The damage cap required to knock Bulwark out of shield stance has been reduced from 300 to 200.
ORDEALS

🟡Reduced the number of kills required for new Eternal War ordeals to 50/200/500 compared to the PBE requirements

SIEGE MODE

Tech Priest:

  • Effectiveness has been greatly reduced: Base max income now starts at 720 for the team and gradually decreases with each wave to 300 at wave 30+ like all other sources of income.

Increased wave completion and side objective resource rewards by 20%.

Increased Enemy Damage Resistance Cap on high waves:

  • From 60% to 72% for regular enemies

  • From 80% to 88% for Terminus enemies

**Scarab Occult Terminator Sorcerer **added as miniboss.

Siege Mode** Accolade rewards are now given based on reaching wave 15**, not surviving 15 waves.

LEVELS

Lots of minor fixes with level geometry.

CUSTOMISATION

Added robes for Assault and Tactical classes to be unlocked with new Ordeals.

Added tabards for Assault class to be unlocked with new Ordeals.

Added Mark X Pristine Aquilla to Refinement and Redemption shop.

Added free Raptors knee decal.

Black Templar Champion backpack split into 2 parts. Skeleton part is now a part of a wargear slot and can be used on Heavy class.

Lots of minor customisation fixes for both Loyalists and Chaos.

ENEMIES

Lots of minor fixes with animations.

🟡Scarab Occult Terminator Sorcerer:

  • Third flurry attack is now ripostable in both combo variations

  • Reduced beam attack damage by 33%

  • Increased beam attack cooldown by 15%

  • Perfect Dodging Beam attack now applies Gunstrike Mark

  • Beam attack illusions follow up now has 8 sec cooldown

  • Beam attack illusions follow up is slightly easier to avoid

  • Split into three illusions attack is no longer interruptable

  • Reduced hp of illusions by ~15%

  • Illusions focus slightly less on range attacks

  • Radial beam attack cooldown increased by 25%, follow up attacks will happen with a slightly bigger delay

  • AI Director: Reinforcement waves no longer include Ranged Scarab Occult Terminators

  • AI Director: Reinforcement waves will have smaller chances of having Lesser Sorcerors

  • Various Bug Fixes

GENERAL FIXES

Fixed a bug with Sniper's “Efficient Readiness” perk not reloading the gun if the player used the ability after the “Lingering Concealment” perk effect.

Fixed an issue with Siege Mode accolades rewards not being awarded in some cases.

Fixed a bug with the Bolt Sniper Rifle "Strong Start" perk not working consistently with the Heroic Bolt Sniper Rifle.

Fixed a bug with Vanguard's "Tactical Prowess" perk not working on the Zoanthrope in some rare cases.

Fixed a bug with "Split up" and "Squad Unity" battlefield conditions working with bots and interfering with gameplay.

Fixed a bug with "Split up" and "Squad Unity" battlefield conditions activating and deactivating at inconsistent distances.

Fixed a bug with Tactical’s "Kraken Penetration Rounds" class perk affecting burn damage when switching to a bolt weapon.

Fixed a bug with Tactical’s "Kraken Penetration Rounds" class perk affecting projectile weapons (grenade launchers) when switching to a bolt weapon as they fly.

Fixed a bug with “Suspicious Behaviour” battlefield condition dealing full damage to allies instead of 50% damage.

Fixed an issue with the headshot damage of the Heavy Bolt Rifle Relic "Ophelian Liberation Beta" not working properly.

Lots of minor fixes for Blessing and Atonement system in Siege.

Lots of minor bug fixes.

Lots of minor localisation bug fixes.

Lots of minor UI and sound fixes.

TECH

Crash fixes and general stability improvements.

Loading time optimisation.

Memory optimisations.

Minor performance improvements.

General connectivity improvements.

Hotfix 13.2 Patch Notes

Changed
  • Atonements are now disabled in Normal difficulty for Siege Mode
  • Reduced speed with which enemy damage resistance grows from 5% to 4% per step
  • Enemy damage resistance is capped at 60% for regular enemies and 80% for Terminus enemies
  • Hardened Skins atonement reduced number of heavy hits resistance stacks
  • Squad Unity atonement increased distance to 25 meters
  • Split Up atonement decreased distance to 15 meters
  • Warp Storm atonement increased cooldown to 45 seconds
  • Hyperopia atonement decreased damage reduction from 75% to 50%
  • Myopia atonement decreased damage reduction from 75% to 50%
  • Squad Unity stratagem increased distance to 25 meters
  • Split Up stratagem decreased distance to 15 meters
  • Combat Knife slightly increased speed for non-heroic Relic versions
  • Bolt Carbine One-Handed increased damage by 15%
Fixed
  • Bolt Carbine One-Handed UI now correctly displays its headshot multiplier
  • Fixed a bug with Siege Mode weekly rewards not being awarded in some cases
  • Fixed a bug with the equipped custom armour set disappearing after re-entering the game if it was created from the standard armour set with a helmet
  • Tactical's Radiating Impact perk VFX is back again
  • Fixed a bug where Tactical's Marked for Death signature perk had no cooldown
  • Fixed a bug where Bulwark's Defensive Mastery perk had no cooldown
  • Fixed a bug where Sniper's Pattern of Excellence signature perk cooldown was twice as long as it should be
GAMEPLAY AND BALANCING TWEAKS
Siege Mode

Atonements are now disabled in Normal difficulty.

Enemy scaling:

  • Reduced speed with which enemy damage resistance grows from 5% to 4% per step.

  • Enemy damage resistance is capped at 60% for regular enemies and 80% for Terminus enemies.

Atonements:

  • Hardened Skins - Reduced number of heavy hits resistance stacks.

  • Squad Unity - Increased distance to 25 meters.

  • Split Up - Decreased distance to 15 meters.

  • Warp Storm - Increased cooldown to 45 seconds

  • Hyperopia - Decreased damage reduction from 75% to 50%.

  • Myopia - Decreased damage reduction from 75% to 50%

Stratagems - Battlefield Conditions
  • Squad Unity - Increased distance to 25 meters

  • Split Up - Decreased distance to 15 meters

Weapons

Combat Knife

  • Slightly increased speed for non-heroic Relic versions

Bolt Carbine One-Handed

  • Increased damage by 15%

  • UI now correctly displays its headshot multiplier

GENERAL FIXES

Fixed a bug with Siege Mode weekly rewards not being awarded in some cases.

Fixed a bug with the equipped custom armour set disappearing after re-entering the game if it was created from the standard armour set with a helmet.

The VFX of Tactical's "Radiating Impact" perk is back again.

Fixed a bug where Tactical's "Marked for Death" signature perk had no cooldown.

Fixed a bug where Bulwark's "Defensive Mastery" perk had no cooldown.

Fixed a bug with Sniper's “Pattern of Excellence” signature perk cooldown being twice as long as it should be.

Fixed a bug that replaced Restorative Stims by Medicae Stims after switching loadouts in the weapon drop pod.

Fixed a damage stacking issue with the Damage over Time from the Pyre weapons perks not working properly.

Fixed a bug where Gunstrike damage was affected by switching to primary or secondary weapon for some versions of pistols.

Fixed a bug preventing from performing a gunstrike on the Pyreblaster Canister in some rare cases.

Fixed a bug where the Tech Priest could die from friendly fire with certain perks in Siege Mode.

Fixed several issues with Hive Tyrant getting stuck in Siege Mode.

Fixed several issues with Ordeals.

Crash fixes.

Minor customisation fixes.

Minor localisation fixes.

Minor UI fixes.

Hotfix 13.1

Added
  • New indicator added to alert when a new blessing becomes available in Siege Mode
  • Additional Blessing Surplus added allowing you to carry twice as much Equipment with doubled Equipment spawns
  • Additional Atonement Hardened Skins added where enemies are not staggered by the first 3 hits
  • Additional Atonement Posthumous Proliferation added where slain enemies spawn Spores or Chaos Skulls
  • Additional Atonement Booby Trap added where Majoris-level and higher enemies explode upon death
Changed
  • Gunstrike damage values restored to pre 13.0 values
  • Plasma pistol variants gun strike damage adjusted to better reflect new versions speciality
  • Players will start receiving atonements starting from wave 11 on normal difficulty in Siege Mode
  • Players will start receiving atonements starting from wave 6 on hard difficulty in Siege Mode
  • Reduced the requirements for the 6 complete missions on absolute difficulty class-specific ordeals from 10/30/100 to 10/25/50
Fixed
  • Fixed crashes when French and Spanish VO were selected on consoles
  • Fixed a bug where several perks would reset their cooldown after switching loadouts
  • Fixed a bug where several perks would stop working after switching loadouts
  • Fixed bugs with several Pyreblaster perks affecting Pyreblaster Canister equipment
  • Fixed several issues with Servo Skull objective in Siege Mode
  • Fixed lots of issues with Ordeals
  • The ordeal Preserve Ammunition now counts incapacitating shots as well as kills
  • Fixed several issues with host migration
  • Fixed bug where Pyreblaster Canister were not spawning when purchasing grenades in the Requisition Terminal in Siege
Hotfix 13.1
GAMEPLAY AND BALANCING TWEAKS
Firearms in PvE

Gunstrike damage values restored to pre 13.0 values.

Plasma pistol variants gun strike damage adjusted to better reflect new versions speciality (i.e. damage version deals more gunstrike damage).

Siege Mode

Atonements:

  • Players will start receiving atonements starting from wave 11 on normal difficulty.

  • Players will start receiving atonements starting from wave 6 on hard difficulty.

A new indicator has been added to alert you when a new blessing becomes available.

Additional Blessing: Surplus - You can carry twice as much Equipment. Equipment spawns are doubled.

Additional Atonement: Hardened Skins - Enemies are not staggered by the first 3 hits. Damage is still dealt.

**Additional Atonement: Posthumous Proliferation **- Slain enemies spawn Spores or Chaos Skulls (depending on faction).

Additional Atonement: Booby Trap - Majoris-level and higher enemies explode upon death and deal Damage to Squad Members.

Ordeals

Reduced the requirements for the 6 "complete missions on absolute difficulty" class-specific ordeals from 10/30/100 to 10/25/50.

GENERAL FIXES

Crash fixes.

Consoles: Crashes when the French and Spanish VO were selected have been fixed.

Fixed a bug where several perks would reset their cooldown after switching loadouts.

Fixed a bug where several perks would stop working after switching loadouts.

Fixed bugs with several Pyreblaster perks affecting Pyreblaster Canister equipment.

Fixed several issues with Servo Skull objective in Siege Mode.

Fixed lots of issues with Ordeals.

The ordeal "Preserve Ammunition" now counts incapacitating shots as well as kills.

Fixed several issues with host migration.

Fixed bug where Pyreblaster Canister were not spawning when purchasing grenades in the Requisition Terminal in Siege.

Fixed lots of minor issues with Blessing and Atonement in Siege mode.

Fixed minor geometry issues on Purgation.

Minor customisation fixes.

Minor localisation fixes.

Minor UI fixes.

The Purgation Update is live on Space Marine 2!

Added
  • New PvE Operation in the Kadaku swamps
  • Hive Tyrant enemy type added to Siege Mode
  • Mutalith Vortex Beast enemy type added to Siege Mode
  • Practice Arena location in the Battle-Barge
  • Bolt Carbine Sidearm secondary weapon
  • New Heroic weapons and armour pieces
  • Iron Hands Chapter Pack with Techmarine Champion skin, exclusive Omnissian Axe skin, and four unique mechanical armour pieces
Changed
  • Siege Mode progression mechanics overhauled
Space Marine 2 shadowdrops its Purgation Update just in time for the Warhammer Skulls Festival!

Patch 13 comes with a new PvE mission, a major update to Siege Mode, and whole new sets of weapon and armour cosmetics, both free and paid.

We're excited to announce the release of the Purgation Update for _Warhammer 40,000: Space Marine 2 _at today’s Warhammer Skulls Festival. Available now free on Steam, this update brings a host of free content and the long-awaited Iron Hands Chapter Pack.

Check out the trailer!
A new Operation & the most significant Siege Mode update so far 🩸

As is the case since release, today’s_** Space Marine 2**_ update comes with free content for everyone, in the form of a new PvE Operation in the heart of the Kadaku swamps, a major **revamp of Siege Mode **progression mechanics in addition to the Hive Tyrant and Mutalith Vortex Beast joining the game mode.

_**Space Marine 2 **_players also receive new Heroic weapons and armour pieces, a new “Practice Arena” in the Battle-Barge and a new secondary weapon, the Bolt Carbine Sidearm! It doesn’t stop there, but all details may be found in the Purgation’s patch notes, available here.

Rise above the concerns of the flesh, for the Iron Hands Chapter Pack is here 🦾

The Purgation Update also comes with the Iron Hands Chapter Pack, the last of the First Founding loyalist Chapters to receive a DLC. Available for free to all Season Pass 2 owners, it contains a Techmarine Champion skin, an exclusive Omnissian Axe skin, and 4 unique, mechanical armour pieces honouring the warriors of the 10th Legion.

Kill the Heretic, Purge the Xenos, during Space Marine 2’s Free Trial

Experience the epic bloodfest that is _**Warhammer 40,000: Space Marine 2 **_for free on Steam. Play the first couple of missions from the Campaign, three Operations (Inferno, Decapitation & Vortex), and all of the PvP games modes available before Tuesday morning!

The Emperor Protects

Patch Notes 13.0

Added
  • New Operation Purgation where Combat Squad Veridian must reclaim a Mechanicus facility in the Kadaku swamps
  • New Battle Simulator arena for practicing against various enemies and combinations with different weapons, equipment and loadouts
  • New feature allowing players to switch perk loadouts alongside weapons during a session, with perk loadouts tied to weapon loadouts
  • Wargear 2.0 with expanded customisation options allowing each class to wear multiple wargear at once such as capes, iron halos and sensor antennas
  • Siege 2.0 Update with new items in the Siege shop, fresh bosses, additional objectives, and a new Blessings and Atonements system
  • New Trials of Resolve featuring challenging Ordeals with unique rewards
  • New secondary weapon Bolt Carbine One-Handed for Assault and Bulwark
  • New PvE equipment Pyreblaster Canister functioning as an incendiary grenade that requires being shot to explode
  • Three new Heroic Weapons unlockable with Accolades: Relic Battle-Worn Plasma Pistol, White Scars Chainsword (Block), and Encarmine Axe (Block)
  • New Season Pass content including Iron Hands Chapter Pack with Techmarine Champion, Signature Omnissian Axe Skin, greaves, gauntlets, pauldrons, decals, and four Successor Chapters
Changed
  • Non-headshot damage increased by approximately 30% for bolter weapons in PvE
  • Global headshot modifier removed from Majoris and Extremis enemies and adjusted on Terminus enemies
  • Headshot bonus now depends directly on the weapon's stats rather than on the target's stats
  • Weapon headshot bonus greatly increased for all bolter weapons to compensate for removal of headshot bonus from enemies
  • Neo Volkite Pistol heat status effect accumulation increased by approximately 16%
  • Neo Volkite Pistol contested health recovery increased by 18%
  • Plasma Pistol common shot damage increased by approximately 30% with cooling speed version now featuring increased max ammo and default version being damage-focused
  • Plasma Incinerator common shot damage increased by approximately 40% and charged shot damage increased by 10%
  • Terminus enemies take 20% less burning damage over time on all difficulties
Fixed
  • Fixed issue with Power Axe Power Wave perk not working as intended
​Patch Notes 13.0

The Patch 13.0 - Purgation Update is now live! You can find the complete patch notes below, with comments from our Game Director, Dmitry Grigorenko.

NEW FEATURES
  • New Operation: Purgation

The Combat Squad Veridian must reclaim a Mechanicus facility in the Kadaku swamps. Communication is lost, and Nozick's Research is still inside the laboratory.

  • New Feature: Battle Simulator

A new customisable battle arena in which you can practice, fighting various enemies and their combinations, as well as trying different weapons, equipment and loadouts.

  • New Feature: New Loadouts & Perk Swapping

Players can now switch perk loadouts alongside weapons during a session. Perks loadouts are tied to your Weapon loadouts, so prepare accordingly.

  • New Feature: Wargear 2.0

​Expanded customisation options allow each class to wear multiple wargear at once, such as capes, iron halos and sensor antennas.

We are going to continue to expand the customization system. With the next update we are also going to add robes and tabards to the shared wargear pool. But as in this update, players will have to earn their wargear. Also, more unique wargear items are coming.

​Known issues that will be fixed in an upcoming hotfix:

  • Iron Halos cannot be customised depending on the equipped Backpack for the Tactical & Bulwark.

  • Storm Shields cannot be customised if the Bulwark has an Iron Halo equipped.

  • Wargears are not available if the player selects an Armour Set Template.

  • New Siege Content: Siege 2.0 Update

A massive update for Siege Mode. New items to buy in the Siege shop, fresh bosses, additional objectives, and a brand-new Blessings and Atonements system. Learn more in the dedicated part below.

  • **New Feature: Trials of Resolve **

New challenging Ordeals with unique rewards.

  • New Weapon: Bolt Carbine One-Handed

New secondary weapon for Assault and Bulwark.

Something more interesting than another sidearm is actually on the horizon 😜

  • New PvE Equipment: Pyreblaster Canister

A piece of equipment that functions like an incendiary grenade and requires to be shot to explode.

  • New Heroic Items

Added 3 Heroic Weapons to unlock with Accolades:

  • **​Plasma Pistol **- Relic Battle-Worn Plasma Pistol

  • Chainsword - White Scars Chainsword (Block)

  • Power Axe - Encarmine Axe (Block)

  • New Season Pass Content

Iron Hands Chapter Pack:

  • Techmarine Champion + Signature Omnissian Axe Skin

  • L&R Greaves;

  • L&R Gauntlets;

  • L&R Pauldrons & Decals;

  • 4 Successor Chapters

GAMEPLAY & BALANCING TWEAKS
Firearms in PvE
  • Non headshot damage increased by ~30% for bolter weapons.

As we have discussed before, we want to close the gap between body and headshot damage for ranged weapons. The issue is that headshot damage calculation was very complex, because there were 2 sources of it: enemy damage zone sensitivity and weapon itself. Which results in weird multiplicative stacking that was very hard to manage and track. With this update we are doing massive rework and cleanup where we went through each enemy and adjusted its internal damage region sensitivity.

In short, as a result: headshot TTK (Time To Kill) of all enemies should be the same, while non headshot TTK will be lower by 30%.

  • The global headshot modifier has been removed from Majoris and Extremis enemies and adjusted on Terminus enemies.

  • The headshot bonus now depends directly on the weapon’s stats, rather than on the target’s stats.

  • Weapon headshot bonus was greatly increased for all bolter weapons to compensate for removal of headshot bonus from enemies.

  • Known issue: as a result of the body shot damage rebalance, the gunstrike damage of secondary weapons shifted a lot. In some cases it increased and in some cases it decreased. This is not intentional and will be addressed in a hotfix.

PS. We haven't forgotten about contested health rework. It is still coming. The change is very big, very complicated from the technical side as well and needs to be playtested a lot. Since the Patch 13 didn't have PTS we were not comfortable to release it in the wilds.

Neo Volkite Pistol

  • Heat status effect accumulation is increased by ~16%

  • Contested health recovery increased by 18%

**Plasma Pistol **

  • Common shot damage increased by ~30%

  • The pistol's versions have been updated:

  • The cooling speed version now also features increased max ammo.

  • Default version is now a damage-focused version.

**Plasma Incinerator **

  • Common shot damage is increased by ~40%

  • Charged shot damage is increased by 10%

Burning Status Effect

  • Terminus enemies take 20% less burning damage over time on all difficulties
Melee in PvE

Power Axe

  • Fixed an issue with the “Power Wave” perk not working as intended.

  • The maximum number of damaged targets for Power Backstep without perk was increased.

  • Fixed the incorrect cooldown value in the description of the "Restoration" perk: changed from 20 to 15 seconds. The actual gameplay value was correct and has not changed.

Power Sword

  • Attack speed of all weapon versions has been slightly increased.

Heroic Weapons

  • Heroic Combat Knife - Argent Edge: the description of the weapon perk has been clarified.
**PvE Perks **

With this patch we are not doing much with perk balance. Let me explain our current vision and our next steps:

_There aren't many perks left (~15 total across all classes) that have less than 20% relative pick rate in their column on hardest difficulty. Which sounds good in theory, but that doesn't mean that we are happy. _

We need to add more "toys" for our sandbox gameplay before we start replacing perks, just like burning status effect or shock effect. They can be used in multiple ways, weapons, perks etc.We are working on many more of these that can help with perk reworks. After that, we can start the rework process, because I feel like changing numbers or conditions on perks isn't going to be effective anymore. We need more interesting stuff, and afterwards we will start big overhauls.

Our first priority is going to be Tactical class. While it's super strong in both ranged and melee combat, I think it lacks more defined "melee" build options.

Second priority is going to be Vanguard class. I think its biggest problem is that his ability is too one dimensional, especially when compared to Assault.

Third priority is going to be the Heavy class. Again, super strong and effective class. Lots of build variety, but it comes solely from his weapon loadout. His perks don't do enough to promote different playstyles.

While we are working on these big changes, you can expect continued minor adjustments and improvements.

Techmarine

  • Added Sanctified Wrath Reliquary equipment to Methodical Destruction perk so it would trigger the perk as well as other equipment;

  • Explosives Adept: Damage is increased from 35 to 50%;

  • Reinforced Position: Increased bonus from 25 to 30% less Damage and deal from 15 to 20% more Damage.

Heavy

  • Coolant Reserve: Damage bonus increase from 15 to 50%.
SIEGE MODE

Added more items to the Requisition Terminal:

  • Tarantula Sentry Gun

  • Tarantula Sentry Gun Upgrade

  • Tech-priest

  • Minefield

  • Disciplined Reinforcements

  • Techmarine

  • Explosive Resupply

Added Blessings and Atonements system:

  • Blessing and Atonements system: every 5 waves, receive a permanent blessing in the new Shrine and endure shifting atonements.

Adjusted difficulty of the Siege mode

  • Added Hive Tyrant and Vortex Beast as bosses. They can spawn on waves 5/10/15 etc…

  • Adjusted enemy spawns to be more intense.

  • Adjusted difficulty curve so enemies grow stronger much quicker and much earlier.

The intention is to make Siege mode sessions quicker and more intense. In addition to that, we are giving players more options for "build crafting" to make each run different. Since Siege mode rules have changed that much, we've reset max completed waves counter in players save files.

Siege timer reworked

  • Instead of an instant game over, the enemies will get much stronger each time the timer is triggered.

Added 2 new random side objectives

Added weekly Accolade rewards:

  • Complete 15 waves on Normal difficulty once per week to earn 50 Accolades

  • Complete 15 waves on Hard difficulty once per week to earn 100 Accolades

  • Stratagem weekly rewards reduced to 125 and 175 for Normal and Hard to compensate

The total number of Accolades that you can get per week (without Dailies) is higher than in Patch 12 and went up from 350 to 450.

Added more Siege mode weapon skins rewards

  • Screamer Pink, Deathworld Forest, Zamesi Desert for all weapons

  • Added missing coloured skins for weapons that were added later (i.e. Power Axe)

[table equalcells="1" colwidth=",,"]

LEVELS
  • Lots of minor fixes with level geometry
GAMEPLAY QoL
  • Added a small invulnerability window after a finisher animation.

  • Improved visibility of "enemy incapacitated" VFX when it is also burning.

CUSTOMISATION
  • Added new free armour, lense, cloth, decal colour: Kakophoni Purple

  • Added new free cloth colours: Death Guard Green, Zamesi Desert, Khorne Red, Runefang Steel, Thondia Brown, Kantor Blue, Xereus Purple, Naggaroth Night, Phoenician Purple

  • Added new free lense colours: Ushabti Bone, Death Guard Green, Incubi Darkness, Kantor Blue, Warboss Green, Thunderhawk Blue, Flesh Tearers Red, Baal Red, Bad Moon Yellow, Troll Slayer Orange

  • Added new free** greaves patterns**: shin, boot

  • Added new free greaves decals: battleline, veteran, close support, fire support, command and one colour knee markings

  • Decal "Atlantean Spears" in the Librarium award was replaced by decal "Emperor's Spears"

  • Macragge Blue was copied into Calgar Blue. Macragge Blue has been modified. It is now closer in hue to the Macragge blue in Story Mode.

  • Improved Tyranid Pauldron and made it individual for all classes

  • Added a Tyranid Hand, unlocked by completing 13 operations on Absolute difficulty

  • Added Salamander and Space Wolves Champion Tabards for Tactical.

  • Added Space Wolves Champion Pauldron to all classes.

More interesting stuff is coming soon :)

Added more customization options for Tech Marine:

  • Left Pauldrons

  • Gauntlets

Added a lot of free decals for missing successor chapters and warbands (some of them have to be unlocked via the new Ordeals).

Lots of minor customisation fixes for both Loyalists and Chaos.

ENEMIES

Scarab Occult Terminator Ranged

  • Headshot damage is increased to compensate for bolter weapons rework.

Neurothrope

  • Headshot damage is slightly increased

  • Non headshot damage is slightly reduced

  • Health reduced by 25% to compensate bolter weapons rework

  • Lots of minor fixes with animations.

GENERAL FIXES

Fixed a bug where the Techmarine’s servo-gun gunstrike range would depend on the equipped secondary weapon.

Fixed a bug where the Plasma Pistol stopped working after the player self-revives using a Guardian Relic.

Fixed a bug where the _Thermal Boost _Heavy Class perk would deactivate when switching weapons, even if the magazine is half empty.

Fixed: On The Clock battlefield condition timer no longer keeps running during the outro sequence.

Fixed: Butcher's Gift battlefield condition now correctly disables contested health recovery.

Lots of minor fixes for Battlefield Conditions.

Lots of minor bug fixes.

Lots of minor localisation bug fixes.

Lots of minor UI and sound fixes.

TECH

Crash fixes and general stability improvements.

Memory optimisations.

Minor performance improvements.

Minor loading times improvements.

General connectivity improvements.

Hotfix 12.3

Patch Notes
  • Fixed an issue with AI director that would allow stray Extremis spawns and reinforcement calls during Terminus battle.

  • Various crash fixes

Hotfix 12.2 Patch Notes

GAMEPLAY AND BALANCING TWEAKS
Perks

**Vanguard **

Moving Target: Increased ability restoration from 5 to 10%.

Retribution: Melee Damage is increased from 25 to 30%.

Sniper

Base ability cooldown reduced from 125 seconds to 90.

Bolt Pistol - Heroic version

Increase gun strike damage by 13%.

GENERAL FIXES
  • Fixed a bug with Techmarine’s "Counteroffensive Protocols" perk not correctly working with "Lethal Perimeter" perk.

  • Fixed a bug with the Heavy Bolt Rifle perk “Able Reload” not activating with the Techmarine's ability.

  • Fixed a bug with Omnissian Axe "Static Charge" perk reducing damage instead of increasing it.

  • Fixed a visual issue where a blur effect would remain indefinitely when using healing injector.

  • Fixed a bug with the cooldown of Techmarine's “Decapitating Stratagem” perk not working properly.

  • Fixed a bug making impossible to equip the Ultramarines DLC weapon skin on Heroic Heavy Bolter.

  • Removed the Vox filter in VO Selector's preview.

  • Fixed an issue causing low FPS and 100% CPU usage on Steamdeck.

  • Minor fixes of some Battlefield Conditions

  • Minor localisation fixes.

  • Minor UI fixes.

Hotfix 12.1 Patch Notes

​GAMEPLAY AND BALANCING TWEAKS
Techmarine
  • **Replenishing Salvo **perk will not activate its cooldown when player has max equipment.

  • Reworked **Battlefield Repairs **perk. New description:_ “Any Squad Member restores 1 additional Armour Segment for each Finisher of Majoris or Extremis enemy.”_

  • Inexorable Salvo perk buffed: ”The effect lasts for an additional 15 seconds after deactivation of ability.”

  • Decapitating Stratagem perk now correctly restores ability once it's fully empty. Previously it could restore ability after the first shot, if the player got a lucky kill, meaning that full ability restoration was mostly wasted.

  • Fixed cost of some Techmarine perks.

GENERAL FIXES
  • Crash fixes.

  • Fixed an issue that was blocking progress on Disruption (softlock after the Heldrake scene).

  • Added a voice preview in the voice selector menu.

  • Fixed an issue with Voice Pack VOs being not as loud as the rest of VOs.

  • Fixed an issue where Tarantula turrets could move a little bit after activation.

  • Lots of minor collision fixes on Disruption.

  • Lots of minor issues with various Battlefield Conditions.

  • Minor customisation fixes.

  • Minor localisation fixes.

  • Minor UI fixes.

The Techmarine Update is live now!

The Techmarine Update is out!

Hello Space Marines,

Today’s Techmarine Update brings a free new playable class for all Space Marine 2 players, a new mission, two Season Pass 2 DLCs and more!

We're excited to announce the release of the Techmarine Update for Warhammer 40,000: Space Marine 2. The gameplay update is available free! Alongside the Techmarine come a new PvE mission, a new weapon, the Raven Guard Champion Pack and Carcharodons Cosmetic Pack for Season Pass 2 owners, and much more**.** Learn more in our official Patch Note!

Check out our Techmarine Update Trailer!

Dominate the battlefield with the Techmarine class 🔩

The Techmarine finally joins the ranks! 💥

Available for the all the game’s PvE and PvP Modes (ie. Operations, Stratagems, Siege and Eternal War), the Techmarine is an expert in crowd control and area defense thanks to his unique loadout and powerful automated weapons bolted directly to his armour. In PvP modes, this new class will take on the colours of the Red Corsair Warpsmith.

Techmarines come equipped with a brand new and exclusive weapon, the Omnissian Axe, letting them make good use of their sweeping melee attacks to cut down Tyranids and Thousand Sons alike. As for all available classes, new Techmarine players will be able to choose from 25 available perks to customise their playstyles and maximise damage in the name of the Emperor.

The Raven Guard welcomes its Champion, and the Carcharodons find the spotlight 🐦‍⬛🦈

Today’s update is accompanied by its usual set of Season Pass 2 cosmetics! On one end, the Raven Guard returns with a Champion Pack adding a new full-body armour skin for the Assault class and a unique Bolt Pistol skin inspired by their iconography.

On the other hand, the Carcharodons receive their very first armour pieces with two pauldrons, two helmets and an exclusive chestplate celebrating the mysterious yet beloved prowlers of the outer dark.

Hear, hear! The Chapter Voice Pack 1 is here!

Patch 12 also marks the release of **Space Marine **2’s Chapter Voice Pack 1 adding over 1300 voicelines re-recorded in the unique styles of the Blood Angels, Space Wolves and Black Templars chapters.

It comes with three unique Space Marine faces to be equipped and swapped onto any of the game’s classes, as faces are no longer class-locked and can now be applied to all available characters!

**Heed the call of battle once again with Warhammer 40,000: Space Marine 2’s Techmarine Update, available now for free on PC. Join the Space Marine 2 community, share feedback, and get exclusive rewards on our new Focus Together platform. **

For The Emperor.

Patch Notes 12.0

​Hello Space Marines!

The 12.0 patch is now live on every platform. Read the complete patch notes down below.

Features that have changed since the PTS’ Patch Notes are flagged with this icon: 🟡

** **

NEW FEATURES
New Class: Techmarine

We are introducing a new playable class: the Techmarine! This mighty technician specialises in crowd control and area defense, handling multiple combat tasks simultaneously. This is primarily possible with his Servo-Gun ability. When activated, it locks onto enemies in a line of sight and automatically fires at them while the Techmarine continues fighting in melee or range. Furthermore, the Servo-Gun allows executing Gun Strikes without interrupting other actions.

🟡 Changes from PTS:

  • Fixed “Furious Gun Strike” prestige perk not activating properly.

  • "Revive Surge" prestige perk has been replaced with "Indomitable": “You become Invulnerable to Damage while activating Tarantula Sentry Gun”

  • “Chained Headshots" prestige perk now correctly increases headshot damage.

  • "Volatile Sentry" prestige perk damage boost increased from 40% to 1000%.

  • "Replenishing Salvo" perk cooldown reduced from 90 to 75.

  • Fixed “Lethal Perimeter” perk, it now correctly reduces the energy per shot for all types of Servo-Guns.

  • "Arc Cleave" perk damage bonus decreased from 25% to 20%.

  • “Explosive Enfilade” perk now works with Sanctified Wrath equipment.

  • "Augmented Tarantula" perk's damage boost increased from 25% to 30%.

  • "Augmented Tarantula" perk now correctly increases the turret's ammo.

  • "Methodical Destruction" perk now correctly debuffs enemies.

  • "Designated target" perk now correctly debuffs enemies.

  • "Omnissian Axe Deflection" perk duration increased from 5 to 10 seconds.

  • “Explosives Master” perk damage increased from 20% to 35%.

  • "Lethal Perimeter" perk using 50% less energy per shot instead of 20%.

  • Servo-gun damage now correctly scales with difficulty.

  • Precision Servo-gun damage reduced by 10%.

  • Bolter Servo-gun cooldown reduced by 20%.

Game Director’s note:

_We hope you will really like the new class. We've tried to make sure that this class plays differently from the rest.

Thank you for your feedback on him from PTS. We've tried to address most of it, but there are some big changes that we didn't have time to implement. There will be more improvements and perks reworks in upcoming patches._

New Weapon: Omnissian Axe

_With the Techmarine class, you will also get the chance to try out its signature weapon, the Omnissian Axe! This weapon is capable of dealing massive damage to both a single target with its standard attacks and to surrounding enemies with its finishing heavy attacks. And as a starting heavy attack, you can perform a powerful charge attack that can hit all enemies in its path. _

🟡 Changes from PTS:

  • Improved responsiveness of Omnissian Rush attacks.

  • Sweeping Whirl damage increased by 100%.

  • The third light attack in the combo now correctly breaks the enemy's guard.

  • "Armour Siphon” perk now activates properly.

  • Fixed the amount of HP which taken when using the "Iron Surge" perk.

  • "Executioner" perk duration increased to 5 seconds.

  • Added an energy explosion effect for "Explosive Strike" perk.

  • "Mighty Blast" perk second explosion deals correct damage.

  • "Expose" perk is now correctly applied.

  • "Cleaving Strike" perk no longer triggers environmental hazards explosions.

New PvE Content: Tarantula Sentry Gun

Techmarines can also locate and activate Sentry Turrets in PvE missions. These Tarantula-type emplacements offer automatic suppressive fire support against nearby enemies. Sentry Turrets have limited ammo and would go into standby mode after running out of it, but a Tech Marine can re-awaken them to restore their supplies.

🟡 Changes from PTS:

  • Fixed double HP and damage scaling by difficulties.

  • Increased spawn rate of turrets by ~50%.

  • Added more potential spawn areas for turrets.

  • Increased range of turret outline for better visibility.

_Game Director’s note: _

Rest assured that turrets are still going to be very effective.

Sentries (along with lots of other cool stuff 😉) will be added in Siege in the next big content update.

New PvE Map: Disruption

Space Marine forces have been deployed to the Hive City of Avarax. Their initial mission is to reinforce the overwhelmed Cadian defenses against a massive Tyranid swarm. Subsequently, they will join a Dreadnought to eliminate Thousand Sons forces that have penetrated the city's lower levels.

New PvE Equipment: Restorative Stimms

The Restorative Stimms, a new PvE healing Equipment, has been added, encouraging aggressive playstyles. Upon use, it restores an initial small amount of health, then a large amount of Contested Health over a period of time.

New Customisation Feature: Shared Heads for PvE / PvP Characters

Added an option to pick any face for PvE and PvP characters in Armour Customisation. Class restrictions no longer apply (i.e you can equip Assault’s head on the Heavy)

New Tech Feature: Siege Host Migration

Supported Host Migration for Siege Mode: If a server crash occurs, the game will continue on a new server from the last saved state.

New Feature: VO Selector

Added an option to pick and customise voices for PvE and PvP characters. You’ll find the Voice Selector in the “Edit Armour” menu of the Armouring Hall.

New Battlefield Conditions

21 new Battlefield Conditions have been added to expand the variety of daily and weekly Stratagems.

Custom Stratagems Mode for PvE

Players can now create private matches with any combination of Battlefield Conditions. This allows players to customize their games, set their own Stratagems or simply enjoy some light-hearted carnage (note that all rewards will be disabled in Custom Stratagems mode).

New Heroic Items

Added 3 Heroic Weapons:

  • Argent Edge (Combat Knife - Fencing type)

  • Ultima Ratio (Omnissian Axe - Fencing type)

  • Deathwatch (Heavy Bolt Rifle with Grenade Launcher)

🟡 Changes from PTS:

  • Argent Edge riposte damage increased by 50%.
New DLC Content:

Included in Season Pass 2:

  • Raven Guard Champion Pack (Assault Champion + Bolt Pistol)

  • Carcharodons Chapter Pack (Unlike the other Cosmetic Packs, the Carcharodons Cosmetic Pack does not add a new Heraldry page to unlock the cosmetic items. Instead, the armour pieces will be automatically unlocked and added to your armour sets once you purchase the pack.)

Not included in any Season Pass:

  • 3 Custom Heads + VO for PvE Characters. (Space Wolves / Blood Angels / Black Templars)
GAMEPLAY AND BALANCING TWEAKS
PvE Perks

Tactical

  • Balanced Distribution: Both negative and positive effects are increased from 10% to 15%.

  • Kraken Penetrator Rounds: All bolter weapons now deal 50% more damage with body shots.

🟡** Changes from PTS:**

  • Kraken Penetrator Rounds now correctly apply to bolter rounds only.

Game Director’s note:

We hear your feedback regarding bolters doing too little body damage.

This behavior is kind of intentional. The reason is that Space Marine 2’s engagement distances and recoil are extremely low, while average enemy size is rather big. It's very difficult to completely miss your enemies. This is why the only skill element of ranged combat is to aim for the head, and this is why head shots are so important for bolt weapons.

_That being said, I agree that we've overtuned headshots way too much, especially with how different perks and multipliers stack with each other. We will reduce the gap between body shots and head shots. But it's not going to be as easy as applying this perk by default to everybody. _

We need to adjust base damage of all bolter weapons and then adjust damage sensitivity on all enemies and do it case by case. So, a big overhaul is coming in this area rather soon, but do keep in mind that aiming for the head will remain the proper way of using bolters.

Sniper

  • Efficient Readiness: Now the effect lasts 5 seconds after deactivation.

  • Ambush: Now forces stagger to the enemies.

  • Vantage Point: Added an indication when ready.

Assault

  • Squad Cohesion: Effect is increased from 10% to 15%.

  • Hammer of Wrath: Is now a Prestige Perk replacing “Commendation”.

  • Commendation: Removed.

  • Strong Strike: New perk, taking the original place of “Hammer of Wrath”: “Hitting an enemy with an attack after a Jump Pack Dash restores Jump Pack Ability Charge by 1. Cooldown 10 seconds.”

  • Winged Fury: Now works with all stances of Power Sword.

Firearms in PvE

Bolt Rifle

  • Base damage is increased by 10% for versions:

  • Drogos Reclamation - Beta (Artificer)

  • Ophelian Liberation - Beta (Relic)

Bolt Carbine (Marksman Version)

  • Base damage is increased by 11% for versions:

  • Drogos Reclamation Marksman (Artificer)

  • Ophelian Liberation Marksman (Relic)

Inferno Pistol

  • Gunstrike damage is increased by 22%.

Volkite Pistol

  • Gunstrike damage is increased by 9%.

Sanctified Wrath Reliquary

  • Bonus to Melee Damage is increased from 25% to 35%.

  • Effect duration is increased from 15 to 20 seconds.

Melee in PvE
  • Damage of all Artificer and Relic Balanced type melee weapons was increased by about 15% on average.

🟡 Changes from PTS:

  • Heroic Chainsword and Power Sword damage increased by 10%.
PvP
  • Fixed restoring armour by hitting an enemy for Power Axe.

  • Fixed issue with 3rd attack in Power Sword combo dealing too much damage.

  • Blindness effect from Shock Grenade is decreased from 2 sec to 1,5 sec.

Rewards
  • Siege Mode: Rebalanced rewards for waves completion first 5 waves grant less XP, while later waves grant more XP.

  • Stratagems: Hard difficulty Stratagems no longer grant XP.

Gameplay QoL
  • Contested health no longer fades away during grab animations

  • Rebalanced melee attacks that have multiple attacks: Now they restore contested health with each strike instead of just the first one.

  • Slightly adjusted hitboxes of a few melee attacks so they would connect more easily against large enemies.

  • Fixed an issue where Bolt Sniper Rifle and Las Fusil would miss their targets at extremely long range. Aim Assist at such distances has also been slightly increased.

  • Improved properties of bullet magnetism for Chaos enemy NPC: Chaos Spawns , Rubric Marines, Tzaangors, Terminators. Making them slightly easier to headshot at medium and long ranges.

🟡 Changes from PTS:

  • Jump Pack dash can be used to cancel any player melee animation.

  • Improved controls responsiveness after using Jump Pack Dash attacks.

CUSTOMISATION
  • Added and updated a few Champion parts to the Custom Armour Set pieces:

  • Added Ultramarine Champion Tabard to Tactical

  • Added Imperial Fist Champion Tabard to Tactical

  • Added robes to Dark Angels Champion Bulwark's chest

  • Added Dark Angels Champion shoulder pads to Heavy

  • Updated White Scars Champion chest on Tactical to include belt accessories

  • Added Black Templars Champion shoulder pads to Heavy

  • Added Blood Angels Champion shoulder pads and backpack to Bulwark

  • Added the option to switch and apply Heroic Weapons skins to other weapons (not applicable to special weapons i.e combi-weapon).

  • Lots of minor customisation fixes for both Loyalists and Chaos.

🟡 Changes from PTS:

  • Added 4 more shared customisation slots.

  • Added missing unlock conditions for Power Axe skins in PvP.

LEVELS
  • Lots of minor fixes with level geometry.
ENEMIES
  • Lots of minor fixes with animations.
GENERAL FIXES
  • Fixed: The plasma weapon perk "Fast venting" reduced the cooling by ~7.5% instead of 15% as announced in the tooltip.

  • Fixed a bug with the Heroic Heavy Bolt Pistol not interrupting enemy reinforcements with body shots.

  • Fixed a bug with the Controller Aim Assist strength depending on camera FOV.

  • Lots of minor bug fixes.

  • Lots of minor localisation bug fixes.

  • Lots of minor UI and sound fixes.

TECH
  • Crash fixes and general stability improvements.

  • Memory optimisations.

  • Minor performance improvements.

  • Minor loading times optimization.

  • General connectivity improvements.

Hotfix 11.3

Tech
  • Added compatibility with MS Store versions

Patch Notes 11.2

GAMEPLAY & BALANCING TWEAKS

Sanctified Wrath Reliquary

  • Bonus damage now applies multiplicatively as originally intended.

  • In consequence, reverted patch 11.1 bonus damage from 35% to 25%.

PvP

  • Fixed an issue with some textures not loading properly.
GENERAL FIXES
  • Crash fixes

  • Improved connectivity

Hotfix 11.1

Hi all,

Here's the changelog for the 11.1 hotfix.

GAMEPLAY AND BALANCING TWEAKS
Heavy Bolt Rifle

Base damage increased by 13% for all scoped versions to match previous buff to all Heavy Bolt Rifle weapons.

Heroic Heavy Bolt Pistol

Fixed issue with hip fire accuracy.

Sanctified Wrath Reliquary

Bonus to melee damage is increased from 25% to 35%.

Customisation

Fixed issues with item sorting.

PvP

Fixed an issue causing Assault to one-shot enemies with the new dash attack with any melee weapon. (Now these strikes have the same damage as strikes from the sprint).

GENERAL FIXES
  • Crash fixes

  • Fixed geometry issues on Reclamation

  • Minor localization fixes

  • Minor UI fixes

The Reclamation Update is live!

**Hi Space Marines! **

Today’s Reclamation Update brings a new PvE mission for the Operations and Stratagems modes, a load of free cosmetic rewards, and two new DLCs for Season Pass 2 holders.

Check out our Reclamation Update Trailer!
New threats and challenges await 🌟​

The Reclamation Update brings new content for all players such as gameplay improvements, new Operation, cosmetics, weapons and more!

Check out the highlights below, and be sure to explore the full patch notes for all the details.

The Reclamation Update includes:

  • The new “Reclamation” Operation, taking you aboard the derelict Wrath of Espandor and featuring the menacing Tyranid Prime

  • 6 Hero weapon variants to earn through Accolades, including Bolt Sniper Rifle, Heavy Bolter, Instigator Bolt Carbine, Heavy Bolt Pistol, Power Fist, and Thunder Hammer

  • 8 new armour pieces: 4 helmets and 4 pauldrons, all redeemable with Accolades

  • New Battlefield Conditions in Stratagems mode, adding fresh twists and challenges to PvE gameplay

  • Full Modular Customization for Chaos Champions, letting you personalize your Chaos Marines just like Space Marines in PvE

  • Two new Season Pass II DLC packs: Blood Angels Champion Pack and Salamanders Cosmetic Pack

Face the Tyranid Prime in Reclamation ⚔️​

The new “Reclamation” Operation takes place as the Imperium looks to drive the remaining Tyranid forces away from Avarax after prevailing on the ground. Unfortunately, the Wrath of Espandor has paid the price and fell silent shortly after issuing a distress signal. It is up to you to investigate the deserted ship and initiate a chain reaction to destroy it and all the Tyranids still on board.

Deck out your Marines with new DLCs 🛡️​

The Blood Angels Champion Pack

Arm your Tactical Champion with a striking new skin, wield a Blood Angels‑themed Chainsword, and dominate the fight with an exclusive Assault Jump Pack.

The Salamanders Cosmetic Pack

Honor the warriors of Nocturne with 5 unique armour pieces, along with 4 of their Successor Chapters: Black Vipers, Covenant of Fire, Dragonspears, and Dark Krakens and their Heraldry decals.

Purge the xenos and heretics with Space Marine 2’s Reclamation Update, for free on PC. Unlock new customization options with Season Pass 2, join the Space Marine 2 community, and claim exclusive rewards on our new Focus Together platform!

THE EMPEROR PROTECTS

Patch Notes 11.0

Hello Space Marines!

The 11.0 patch is now live on every platform. Read the complete patch notes down below.

Features that have changed since the PTS’ Patch Notes are flagged with this icon: 🟡

New PvE map: Reclamation
  • Operation Reclamation takes place in orbit above the planet Avarax.

  • A squad of Space Marines is deployed to a critically damaged Imperial cruiser to purge it of Tyranid infestation. However, as the mission unfolds, the objectives begin to shift.

New PvE Equipment: Sanctified Wrath

Upon use, the player's melee damage is increased by 25% for 15 seconds, and the player is immune to knockbacks. When used, enemies within a small radius are pushed back.

🟡 Change from PTS: Increased amount of charges from 1 to 2

💬_ It's not the last equipment that we are going to add._

New Battlefield Conditions

More than 40 new Battlefield Conditions have been added.

New Heroic Items

Added 6 Heroic Weapons and 8 Armour Pieces to unlock with Accolades.

Weapons:

  • Retribution's Bequest (Heavy Bolt Pistol)

  • Chains of Duty (Heavy Bolter)

  • Wrapped (Instigator Bolt Carbine)

  • Wrapped (Bolt Sniper Rifle)

  • Death's Grasp (Power Fist)

  • Storm's Dominion (Thunder Hammer)

Armour Pieces:

  • Mark VII Helm

  • Artificer Mark X Helm

  • Black Templars Artificer Mark X Helm

  • Mark VI Corvus Veteran Helm

  • Veteran Molecular Bonding Studs R. Pauldron

  • Honourific Gem R. Pauldron

  • Cameleoline Shroud R. Pauldron

  • Veteran’s Shroud R. Pauldron

New Season Pass Content
  • Blood Angels Champion pack added (Tactical Champion + Jump Pack for Assault + Signature Chainsword Skin)

  • Salamanders Cosmetic Pack added.

Chaos Customisation (PvP)

Customisation of Chaos classes is now available using armour parts from sets.

** **

**Assault - New Feature **

Added a set of Jump Pack Dash attacks for Assault, that are much quicker and responsive than normal sprint attacks. Dash attacks should be affected by all perks that affect Sprint attacks as well.

🟡_ **Change from PTS: **Jump Dash attacks deal 50% more damage_

💬 We are going to continue expanding and improving sandbox gameplay for all classes. After Assault, it's going to be Tactical's and Vanguard's turn, however those changes will not be in Patch 12 as we would like to focus on Tech Marine.

Melee

Power Axe:

  • Chained Whirl Slash now can be performed after Overhead Strike.

  • Overhead Strike damage is increased by 50%.

  • Perk "Riposte" became a default behaviour - After performing a Power Backstep, hold attack to perform an Overhead Strike.

  • Perk "Riposte" is changed - Overhead strike damage after Backstep is doubled.

  • Blocking versions can now enter Power Stance.

Heroic Double Edge Relic (Chainsword):

  • "Trampling Stride" Perk now works with a Heroic Perk Combo.

  • Double Heavy Combo now can be performed after a Whirl Slash sprint attack.

Heroic Power Gladius (Power Knife):

  • Damage buff now lasts for 1 second after the first instance of damage instead of being wasted on a single enemy.

🟡** Change from PTS**: Fixed issue where damage buff lasted indefinitely.

Firearms

Heavy Bolt Rifle: Base damage increased by 13%.

**Heroic Combi-Melta (Bolt Rifle): **Increase damage by 15% for both Bolter and Melta firing modes.

Multi-Melta: The change allowing the player to shoot from the standing position immediately after firing from the blind (removing the previous delay) has been reverted. The interval between shots is now enforced when transitioning to the standing position.

🟡** Bolt Pistol:** Base damage increased by 13.5%.

🟡 Volkite Pistol: Base damage and volkite explosion damage increased by 10%.

🟡 Patch 11 Heroic Weapon Changes from PTS

🟡 Heroic Heavy Bolt Pistol:

  • Increase Gun Strike damage by 20%.

  • Add 6 ammo to max capacity.

  • Heroic perk will now instantly kill enemy enemies that are calling for reinforcement.

🟡** Heroic Sniper Bolt Rifle: **All ammo restore perks will not trigger when using this weapon.

💬 While it was clear that its a very powerful weapon in PTS, we don't want to reduce its effectiveness, but we do want to raise its skill cap.

🟡** Heroic Thunder Hammer: **Assault's Ground Pound will also spawn a shock zone.

🟡** Heroic Power Fist: **

  • Damage bonus for light attacks is increased to 200%.

  • Increase radius for heroic perk activation to 15 meters.

  • Issue Fixed: Sometimes perk didn't activate properly.

🟡** Heroic Heavy Bolter:**

  • Works like a fencing weapon as originally intended.

  • Fixed UI display of accuracy value.

Classes

Tactical

  • Signal Jammer: The perk has been reworked.

Old:_ “Enemies marked by Auspex Scan cannot call for reinforcements and automatically explode upon attempting to do so.”_

New: “After marking an enemy with Auspex Scan, other enemies cannot call for reinforcement and automatically explode upon attempting to do so for 90 seconds.”

Sniper

  • Precision Targeting: Now perk works against Extremis and Terminus-level enemies.

  • Guardian Protocol: Removed cooldown.

  • Ambush: Now also slows down nearby enemies for 10 sec.

** **

**Bulwark **

  • Emergency Countermeasure: Cooldown is decreased from 90 to 45 seconds.

Vanguard

💬 For too long, Vanguard's role was to be a vessel for the squad's healing perks. With these changes, we want to reinforce ranged/melee hybrid playstyle for him. But we are not entirely done with Vanguard changes. We would like to take a closer look at his ability.

  • Grapnel Launcher damage now scales based on difficulty.

  • 🟡 Retribution: The perk has been reworked.

Old:_ “After you are grabbed or knocked back, you deal 30% more Melee Damage for 20 seconds.”_

New: “When your Ranged weapon’s magazine is empty, Melee Damage increases by 25%.”

🟡 Change from PTS: Damage buff increased from 20 to 25%.

  • Moving Target: The perk has been reworked.

Old: _“Each Melee Attack you land reduces the Ranged Damage you take by 5% (up to 30%). If you do not land a Melee Attack for 5 seconds, the effect ends.” _

New: “Killing an enemy at a range of 30m or more restores Ability Charge by 5%.”

  • 🟡 Tenacity: The perk has been reworked.

Old: “After killing 10 enemies within 5 seconds, Diving Kick's Damage increases by 40% for 15 seconds.”

New:_ “After a Ranged kill Majoris-level or higher enemy, Diving Kick's Damage increases by 130%. Cooldown 15 seconds.”_

🟡 Change from PTS: Fix interaction between Shock Wave perk and Tenacity caused by double damage scaling.

  • Collateral Damage: Increase damage by Diving Kick to 50%.

  • 🟡 Inner Fire: Now works according to description.

Assault

  • Act of Attrition: The perk has been reworked.

Old: “Enemies hit by Melee Attacks take 15% more Damage for 3 seconds.”

New: “Enemies hit by Damage from Melee Attacks executed while sprinting or dashing Melee Attacks take 25% more Damage for 5 seconds.“

Battlefield Conditions
  • **Great Responsibility: **Increased HP bonus from 100% to 150%.

  • Retirement Barge: Reduced HP debuff from 66% to 50%.

  • **Poorly Fit Suit: **Reduced damage by 33%.

  • Equipment Malfunction: restricted from appearing on the Exfiltration mission.

  • Surgical Strike: Buffed damage by 15%.

  • **Extreme Challenge: **Increased Extremis enemies spawn cooldown.

Gameplay QoL
  • Increased netcode damage cap.

💬_ This change is going to open a huge can of worms for gameplay balancing, but it has to be done. The game damage numbers should not be restricted by net code and should be accurate all of the time. We will be monitoring which builds and perks combinations will become problematic. It's pretty clear that some damage buffs combinations from multiple sources are already insane (looking at you Blocking Power Fist). For now, have fun._

  • Sniper damage buff from Cloak Ability lasts a little bit longer to fully affect entire burst and full auto weapons.

  • Improved sound indication for unparriable attacks.

  • Pyrecannon Heavy Stance behavior with sprint now matches other heavy weapons.

AI
  • Chaos Spawn: Fixed headshots not registering for client side hit detection weapons.

  • Vortex Beast: Added headshot area.

  • Lots of minor fixes with animations.

CUSTOMISATION
  • Bots use player class customisation.

  • Added sorting armour parts by rarity.

  • Fixed: Black Templar Champion now chains his Power Sword properly.

  • Lots of minor customisation fixes.

LEVELS
  • Lots of minor fixes with level geometry.
GENERAL FIXES
  • Fixed: Vanguard - The ‘Restless Fortitude’ perk does not activate when finishing off an enemy with the Grapnel Launcher.

  • Fixed: Sniper ability stops recharging and working completely until the end of the match after getting hit during its activation in rare cases.

  • Fixed: Player can't use gun strike on Lictor after perfect dodge in some rare cases.

  • Fixed: Assault's class perk "Overcharge" does not increase the damage of charged attacks for any weapon except Thunder Hammer.

  • Fixed: Combat Knife - "Combined Onslaught" and "Heavy Onslaught" perks do not apply to dash attacks.

  • Fixed: Combat Knife - "Shadow Stab" is affected by the "Combined Onslaught" perk instead of "Heavy Onslaught" despite being a heavy attack.

  • Fixed: Combat Knife - "Combined Onslaught" and "Heavy Onslaught" perks do not apply to dash attacks.

  • Fixed: Power Sword - With Speed Restoration perk equipped, contested health restoration values are swapped between power and speed mode's second hits in a combo.

  • Fixed: Power Sword - Power restoration does not apply the restoration bonus to the 4th attack from Slashing Blade perk.

  • Fixed: Power sword - The 3rd attack in the light combo misses in some cases.

  • Fixed: Thunder Hammer - Assault's class perk Overcharge doesn't buff second ground slam attack when Seismic Chain weapon perk is picked.

  • Fixed: Thunder Hammer - Assault's class perk Overcharge doesn't give a 25 percent buff for aftershock attack when Aftershock Improved weapon perk is picked.

  • Fixed: Thunder Hammer perk After Aftershock doesn't give a 10 percent melee damage buff when Aftershock Improved perk is picked.

  • Lots of minor bug fixes.

  • Lots of minor localisation bug fixes.

  • Lots of minor UI and sound fixes.

TECH
  • Memory optimizations.

  • Crash fixes and general stability improvements.

  • General connectivity improvements.

Patch 10.3 is live

Dear players,

Patch 10.3 has just been deployed.

Please note that this update simply brings technical compatibility with the upcoming Demo starting October 16. 😌

Tech
  • added compatibility with the Demo version (to be released 16/10)

Patch Notes 10.2

​Hello Space Marines,

A new hotfix is now live on every platform. It fixes critical issues such as the Assault’s Ascension perk dealing friendly-fire damage, Stratagems having more Battlefield Conditions than listed and more. Also, the Sniper’s Camo Cloak activation cost change (which was initially planned for 11.0) has also been pushed on this update. Read the complete patch notes below:

PATCH NOTES
GAMEPLAY AND BALANCING TWEAKS

Heroic Chainsword:

  • Rebalanced base stats.

  • Reworked its perk: Light->Heavy->Heavy combo now ends with a Stomp attack.

  • All Heavy attacks damage increased by 15%.

Stratagems:

  • Fixed an issue where Daily Stratagems could have more Battlefield Conditions than listed.

Camo Cloak's activation cost:

The activation cost of the Sniper ability has been changed. Now it works this way:

  • The first three uses of Camo Cloak in a row do not take away energy by themselves (the ability consumes energy, as before). The fourth activation takes away 5% of energy instantly, each subsequent one takes away a little more. After the last use, there is a 10-second timer, after which the activation cost again becomes zero.

With the right perk set up, you can still do 5-6 cloak cancels in a row. Cloak cancel will still be very rewarding to learn and to do, but you won't be able to abuse it endlessly while staying invisible and invulnerable to enemies.

Spawn Director:

  • The number of Chaos Spawns in packs is slightly reduced and now matches Tyranid Warriors.
GENERAL FIXES
  • Fixed damage for the Power Backstep attack when the Power Wave perk is selected for Power Axe.

  • Improved flame weapons VFX visibility for allies.

  • Fixed an issue that prevented bots from entering elevators in Exfiltration operation.

  • Fixed perks dealing friendly fire damage.

  • Fixed PvP connectivity issues.

  • Minor localization fixes.

  • Minor UI fixes.

  • ESRB update pop-up: A pop-up will appear on the main menu to inform you of an update of the ESRB rating. This pop-up will only appear once.

  • Please note that this update of our rating is just here to properly reflect what was already in-game for several months. There has been no change to our monetization system, and no changes are planned.

Patch Notes 10.1

​Hello Space Marines

A hotfix has just been pushed on every platform. Following your feedback, we increased the amount of Accolades rewarded for daily Stratagems. Also, the bug causing the Trygon to disappear in this week’s stratagem has been fixed, among other fixes.

Read the complete patch notes below:

PATCH NOTES
GAMEPLAY AND BALANCING TWEAKS
Melee (PvE only)

Power Axe:

  • Slash Momentum and Discharge perks places are switched.

  • Whirlwind attacks are widened and damage is increased by 50%.

  • Power Step attack damage is increased by 66%.

  • Slash Momentum perk description is showing correct numbers now.

Combat Knife:

  • Heroic Combat Knife version “Power Gladius” bonus damage for perfect dodge increased to 120%.

Note that description is still incorrect, the bonus damage affects all attacks, not light attacks only.

Bulwark:

  • Shield Rush attack can no longer stun lock Terminus enemies.
Stratagems
  • Increased rewards for daily Normal and Hard Stratagems to 10 and 15 respectively.

  • Suboptimal State Battlefield Condition HP penalty is reduced from 75% to 66%.

PvP

Multi-Melta:

  • The interval between shots is now enforced when transitioning to the standing position.

  • Additionally, the rate of fire from hip fire has been increased from 35 to 50 rounds-per-minute.

CUSTOMISATION
  • Lots of minor customisation fixes.

  • Mark VIII Errant Helmet without decorations is now available for purchase. (Mark VII without decorations will be available later as well).

  • Ultramarines Champion Armour Parts are now correctly locked by the Ultramarines Champion Pack DLC.

LEVELS
  • **Operation Vortex: **Armoury Data is correctly rewarded for killing the Vortex Beast.
GENERAL FIXES
  • Fixed a bug causing the Trygon Prime to leave the boss arena to attack Cadians in Stratagem mode.

  • Fixed a bug with the Emperor's Vengeance perk (Tactical) not restoring Melta Charges for Heroic Bolt Rifle version (Combi-Melta).

  • Fixed: Stratagems didn't work when offline.

  • Fixed a rare issue in Helbrute Onslaught game mode causing a black screen after selecting a class.

  • Minor localization fixes.

  • Lots of minor bug fixes.

TECH
  • Crash fixes and general stability improvements.
KNOWN ISSUES
  • More than 4 Battlefield Conditions can currently be active in a single Stratagem mission, but the selection menu will only show 4 of them. Will be fixed and limited to 4 in an upcoming hotfix.

  • On "Exfiltration", Bots are not following the player through the elevator to enter the base. This can be caused when enemies are still in the area. Completely clearing the area and rushing to the elevator before the next wave spawns should prevent this issue.

The 10.0 - Anniversary Update is OUT

**Hi Space Marines! **

Today’s Anniversary Update brings two new game modes, new maps for the Operations and Eternal War modes, weapons, enemies and more! The kick-off of Year 2 also marks the release of the game’s Season Pass II, promising new Chapter-inspired cosmetics.

Check out our Anniversary Update Trailer!

A Battle-Barge-sized shipment of Free Content 🆓

Space Marine 2 celebrates the one-year anniversary of its release with more free content than ever in a single update, covering every possible aspect of the game. New game modes, new missions, maps, enemies, weapons, and more quality-of-life improvements than there are Xenos in the universe.

Check out the details below, and make sure to read our Anniversary Update patch notes for more information.

The Anniversary Update brings:

  • the new “Vortex” Operation, featuring a fearsome new boss, the Mutalith Vortex Beast

  • a new PvP arena, “Bridge”, set on Avarax

  • a new PvE game mode called “Stratagems”, introducing daily and weekly gameplay modifiers

  • a new “Helbrute Onslaught” game mode for PvP, with a playable Helbrute!

  • 3 new weapons - Pyreblaster, Pyrecannon & Power Axe - and several new weapon variants, like the Xenophase Blade, Combi Melta or double-edged Chainsword

  • a new Majoris enemy: the Chaos Spawn, coming in three unique variants

  • a set of six unique Chaos Champion skins, unlockable in Eternal War mode

  • tons of quality-of-life and customisation improvements, like the ability to use Champion skins as multiple, individual cosmetics with any of the game’s playable classes.

The Black Templars and Imperial Fists get new DLCs ⚫
Sons of Rogal Dorn rejoice!

Today’s Update also comes with the release of the second Season Pass and its first two DLCs: the Black Templars Champion Pack and Imperial Fists Cosmetic Pack. The former includes a new Champion skin for the Bulwark class and Power Sword skin, while the latter adds over 40 new cosmetics and heraldry markings celebrating 7 of the Imperial Fists’ Successor Chapters.

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Get a discount with the new Editions and best deals to date 💸

Take advantage of the Focus Publisher Sale to grab the game at up to 50% off on all platforms or choose the brand new 2-Year Anniversary Edition to receive the base game and both its Season Passes.

The Gold Edition has been renamed 1-Year Anniversary Edition and its content remains the same, granting base game and Season Pass 1. Finally, players can now acquire the Ultramarines Champion Pack separately, granting a salient Champion skin for the Heavy class and a unique Heavy Bolter skin celebrating the Imperium’s Indomitus Crusade.

New collectibles with a Discount Code just for you! 🧸

We're happily teaming up with Youtooz to bless you with a discount code on their latest collectibles! Three vinyl figures of Titus, the Chaplain and a Tyranid, pins of iconic elements from the game and a Servo Skull plush are waiting for you!!

Discount code timing: Today to September 30th at midnight (PST)

_Heed the call of battle once again on September 4th with Warhammer 40,000: Space Marine 2’s “Anniversary” update, available for free on PC, and receive a ton of new customisation options with the Season Pass II. Join the Space Marine 2 community, share feedback, and get exclusive rewards on our new Focus Together platform. _

The Emperor Provide.

Patch Notes 10.0 - Anniversary Update

Greetings Space Marines,

Here's you can find the changelog for the 10.0 Update of Space Marine 2.

Hope you'll enjoy the changes, let us know your thoughts.

** **

**NEW FEATURES **
NEW OPERATION: VORTEX

In Vortex, you'll return to the Astropathic Relay on Avarax, which has once again fallen silent. Your task is to investigate and cleanse the Relay of lingering heretical presence, and confront a mighty enemy lurking in its deepest levels.

NEW ENEMIES
  • Mutalith Vortex Beast

Mutalith Vortex Beast is a new boss in Operation Vortex. It is a towering, warp-twisted monstrosity that drags reality into spiraling chaos. It rends and crashes with its claws and unleashes storms of sorcerous energy upon the Astartes.

  • Chaos Spawn variations

Chaos Spawns are new Majoris enemies that can appear in all Operations featuring the Thousand Sons.

Chaos Spawns are dark abominations, powerful melee units infused with forbidden sorcery. They are fearsome opponents, especially when encountered in greater numbers. Their varied mutated limbs grant them a highly diverse and lethal moveset. However, it is an Astartes’ duty to study them and purge the heresy.

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NEW WEAPONS
  • Power Axe (for PvE and PvP)

The Power Axe is a swift, aggressive power weapon capable of delivering relentless, infinitely chaining attacks. Wielded by the Vanguard, Assault and Bulwark classes, it allows a Space Marine to unleash a hail of blows upon their foes.

This is a fierce yet tactical weapon. Successfully executed perfect parry puts the Marine in a Power Stance, creating a moment of tactical choice: step back and release a devastating Power Wave or press forward to continue the fearsome combo.

  • Pyreblaster and Pyrecannon (for PvE)

In this update, we are introducing a new weapon: the Pyreblaster & Pyrecannon, for the Tactical and Heavy classes.

The flamer weapons now apply a burning effect on enemies, which inflicts significant damage over time (which scales based on difficulty). In addition to that, flames also slow down Minoris enemies.

An effective strategy would be to try to set as many enemies on fire and keep them burning.

NEW PVE MODE "STRATAGEMS"

_Battlefield Conditions change weekly and daily, completing a Stratagem grants a new currency called “Accolades”. _

Reworked Data Refinement Shop on Battle Barge:

The “Data Refinement” shop has been renamed and now offers a variety of additional items. Now, it will also redeem old Community Giveaways and Accolades items.

You can spend Accolades in the "Refinement & Redemption" shop to unlock unique items.

  • Added 6 Heroic Weapons to unlock with Accolades

  • Added 6 Heroic Armour Pieces

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NEW PVP MODE: HELBRUTE ONSLAUGHT

Two teams of Chaos Marines will fight to control strategic areas, but also to take control of the Helbrute. The first team to take control of an objective gets to control the Helbrute, until the opposite team takes it down. One player gets to control the Helbrute at a time, and this player will be picked randomly among players who participated in securing the control point. For the team that failed to secure the first control point to have the Helbrute on their side, they will need to slay their opponents’ Helbrute and secure a new designated control point.

Controlling the Helbrute grants the team a strong advantage, but killing it rewards significant amounts of points to your team. One last thing, the Helbrute uses a Helbrute Thunder Hammer in melee, and a Plasma Cannon in range, and it can unleash a battle cry with its special skill to regenerate its HP.

**NEW PVP MAP: BRIDGE **

ADDED 6 CHAOS RELIC ARMOUR SETS FOR PVP

_​These Armour Sets are now available to unlock by playing and scoring kills in Eternal War mode. For each skin, you will have to get 9 kills in more than 9 Eternal War matches to unlock the skin of the class you’re playing. _

NEW ORDEALS ADDED FOR PVP
ADDED NEW FINISHERS
  • Full set for Power Axe.

  • Full set for all melee weapons against Chaos Spawn.

  • 1 new finisher against Biovore

ADDED CHAMPION ARMOUR PIECES FOR CUSTOMISATION (ALL CLASSES)

_This long awaited feature is now available! You can now mix various parts of the Champion’s Armours on different classes. _

Please note that not every armour part will be available for mixing in every class.

NEW SEASON PASS CONTENT:
  • Black Templars Champion Pack added.

  • Imperial Fists Cosmetic Pack added.

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** **

GAMEPLAY & BALANCING TWEAKS

** **

FIREARMS
  • Bolt Pistol:

  • Headshot damage coefficient increased from 1.15 to 1.25 for all versions.

  • Master-Crafted Bolt Pistol Alpha

  • Spread reduction increased from 15% to 30%.

  • Recoil reduction increased from 20% to 40%.

  • Salvation of Bakka Artificer Bolt Pistol

  • Spread reduction increased from 30% to 45%.

  • Recoil reduction increased from 40% to 60%.

  • Gathalamor Crusade Relic Bolt Pistol

  • Spread reduction increased from 55% to 70%.

  • Recoil reduction increased from 60% to 80%.

** **

  • Auto Bolt Rifle:

  • Base damage increased by 25%.

  • Added damage falloff curve from distance. After 20 meters, weapon damage falls by 25%.

  • Headshot damage coefficient increased from 1.15 to 1.25 for all versions.

The Auto Bolt rifle suffers from that "default" gun syndrome that you swap to something more interesting immediately. The problem is that other guns, like Bolt Rifle, Bolt Carbine, Stalker Bolter and even Heavy Bolt Rifle are always going to be more specialized and more effective at what they do no matter what. Since the gun has a very limited number of versions, its perk tree is also very, very limited and it's difficult to find a gameplay role with it. The correct move would probably be to merge it with Bolt Rifle variants, but the problem is that it would mess up with saves too much and that drastic move is too risky.

With this update we are going to try to make it a mix of all bolters, to make that "default" gun at least more effective, but I fear that this gun will always be outshadowed by more specialized bolters.

  • Heavy Bolt Rifle:

  • Headshot damage coefficient increased from 1.15 to 1.25 for all versions except Drogos Reclamation and Ophelian Liberation.

  • Drogos Reclamation Artificer Heavy Bolt Rifle Beta: Headshot damage coefficient increased from 1.15 to 1.35.

  • Ophelian Liberation Relic Heavy Bolt Rifle Beta: Headshot damage coefficient increased from 1.15 to 1.35.

MELEE
  • Chainswor​d: Speed increased for all block versions.

  • Power Sword: Speed increased for all block versions.

  • Thunder Hammer:

  • Speed increased slightly for all balanced and block versions.

  • AoE radius for heavy and charged melee strikes increased by 50%.

The biggest issue of the Thunder Hammer right now is its contested health recovery, not its overall effectiveness. This will be addressed during contested health recovery rework. But at the moment, we wanted to improve it so it won’t feel like a worse version of other melee weapons.

GAMEPLAY QOL
  • Added a new charged Shield Bash attack for Bulwark class.

With this update we are expanding Bulwark's shield moveset to make shield based perk builds more interesting. We are going to continue doing this for other classes. While we think that overall Classes balance is good, the build variety within class could be improved and this cannot be done by simply tweaking numbers.

BALANCING - FIREARMS

  • Las Fusil: Charging speed decreased from 1.1 sec to 1 sec.

  • **​Stalker Bolt Rifle: **Rate Of Fire increased from 150 shots per minute to 170 shots per minute.

  • ​Occulus Bolt Carbine: Full damage range increased from 20 meters to 30 meters.

  • ​Marksman Bolt Carbine: Headshot damage multiplier increased from 1.6 to 1.8.** **

  • ​Plasma Incinerator: Common Shot damage decreased by 15%.

  • ​Plasma damage: Fixed a bug where a player in a roll animation could not receive damage from plasma weapons.** **

BALANCING - MELEE
  • ​Thunder Hammer: Fixed issue that caused the Thunder Hammer to have a longer reach.
BALANCING - ABILITIES
  • **Sniper’s Camo Cloak Ability: **Ability cooldown increased from 25 seconds to 35 seconds.

  • ​Assault’s Jump Pack Ability

  • Ground Pound Strike preparation time reduced by 30% for Chainsword and Power Fist. Also the new Power Axe has reduced preparation time.

  • Minimum height for starting preparation of Ground Pound Strike increased from 6 metres to 9 meters.

  • **​Bulwark: **Bulwarks can now be knocked out of a shield stance if they take a lot of damage from enemies within 5 seconds.

**PROGRESSION **
  • **Extended Weapon arsenal in PvP: **Added Power Axe to Assault, Vanguard, Bulwark

  • **XP Recalculated: **The amount of experience required to earn rewards has been reduced, making progression faster and more rewarding.

  • **New Levels Added: We've expanded the progression system. The new max level is 48. **

**OTHER PVP CHANGES **
  • Added new announcer eventsù

  • Large amount of small fixes in level geometry collision.

CUSTOMISATION
  • Lots of minor customisation fixes.
OPERATIONS
  • Reliquary:

  • Enemies spawn in the tombs should now be slightly less aggressive.

  • The ammo crate on the Heldrake's bridge should now always spawn.

  • **All: **Lots of minor fixes with level geometry.

** **

SIEGE MODE
  • Lots of minor fixes with level geometry.

  • Lots of minor fixes with enemies getting stuck in some places.

  • Performance improvements.

AI
  • **Carnifex: **Fixed an issue causing the Carnifex to be too aggressive and too accurate with its ranged attacks.

  • **All: **Lots of minor fixes with animations.

GENERAL FIXES
  • Fixed a bug preventing Adrenaline Surge from Block-type weapons to not stagger enemies.

  • Fixed a bug causing the Auspex Scan effect to not apply to enemies after a perfect parry with the class perk "Battle Focus" equipped in some rare cases.

  • Fixed a bug with Bulwark's "Purity of purpose" perk not dealing damage to Barbed Strangler projectiles.

  • Fixed a bug causing Assault’s Jump Pack ability to not land properly in some rare cases..

  • Lots of minor bug fixes.

  • Lots of minor localisation bug fixes.

  • Lots of minor UI fixes.

TECH
  • Crash fixes and general stability improvements.

  • General connectivity improvements.

Patch 9.0 - Quality of Life Update is live!

​Hello Space Marines,

The 9.0 - QoL Update is live now on every platform. ⚙️

This patch brings lots of balancing tweaks in both PVP and PVE, including Siege Mode. It also aims to improve stability issues and fix crashes.

Here are the topics covered, in order:

  • Datavault Update

  • Gameplay and Balancing tweaks

  • PVE melee weapons

  • PVE firearm weapons

  • Class Perks update

  • Firearms (PVE only)

  • Combat - quality of life

  • Siege Mode

  • PVP

  • AI

  • Customisation

  • General fixes

  • Tech

DATAVAULT UPDATE
  • New Ordeals for Siege mode

  • New Datavault reward screen, with updated UX

  • New entity Trygon in the Tyranids tab in the Datavault

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We are adjusting Datavault UI and internal unlock logic to make it expandable in the future, so adding new entries to it would not affect already given out rewards.

- Dmitry Grigorenko, Game Director.

GAMEPLAY AND BALANCING TWEAKS

Assault Ground Pound Damage:

  • Chainsword and Power Sword ground pound damage increased to match Power Fist and Thunder Hammer's one.

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Power Sword ground pound damage got buffed in Patch 8.0 but wasn't listed in the previous patch notes. This change should add more variety to Assault's class builds, because all of the "one-shot" builds implied having a Thunder Hammer or a Power Fist exclusively.

- Dmitry Grigorenko, Game Director.

PVE MELEE WEAPONS

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With this update we want to rework all of the melee weapon versions. The stats distribution was too complex between different tiers and wasn't following the same ruleset as firearms, where Relic tier weapons are strictly better than Artificer ones.

This is a massive overhaul and a lot of popular versions may become less effective than they used to be and vice versa. We are going to make another pass at this if necessary, but we think that we need to do a clean up here first to move forward.

- Dmitry Grigorenko, Game Director.

PvE Melee Weapon Progression Update

Progression for all melee weapons has been updated to streamline the experience. Relic versions of the melee weapons will now always have better stats than artificer weapons and distribution of the stats is going to follow these principles:

­

  • Balanced weapons have moderate damage and moderate speed.

  • Fencing weapons offer the fastest speed but have the lowest damage.

  • Block weapons are the slowest but deliver the highest damage.

PVE FIREARM WEAPONS

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_Our stats show that all of the firearms balance is in a good spot right now and all weapons are Absolute viable. While some of the weapon archetypes are more popular and more effective than the other ones, with this patch we wanted to focus on actual versions' balance. _

Some of the versions within archetype were underpicked and thus we would like to do a big pass on those, obviously. But in addition to that we feel like some of the versions didn't stand out much from their counterparts. Therefore, we wanted to increase the stats difference to make sure that the choice is more meaningful.

- Dmitry Grigorenko, Game Director.

Master-Crafted Bolt Rifle (02):

  • Spread reduction increased from 15% to 30%.

  • Recoil reduction increased from 20% to 40%.

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Salvation of Bakka Artificer Bolt Rifle (03):

  • Spread reduction increased from 30% to 45%.

  • Recoil reduction increased from 40% to 60%.

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Gathalamor Crusade Relic Bolt Rifle (04):

  • Spread reduction increased from 55% to 70%.

  • Recoil reduction increased from 60% to 80%.

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Drogos Reclamation Artificer Bolt Rifle Alpha (03b):

  • Clip size increased from 30 to 40 rounds.

  • Reserve ammo increased from 150 to 280 rounds.

Ophelian Liberation Relic Bolt Rifle Alpha (04b):

  • Clip size increased from 32 to 45 rounds.

  • Reserve ammo increased from 160 to 315 rounds.

Drogos Reclamation Artificer Bolt Rifle Beta (03c):

  • Base damage coefficient increased from 1.4 to 1.5 (~7%).

Ophelian Liberation Relic Bolt Rifle Beta (04c):

  • Base damage coefficient increased from 1.8 to 1.9 (~7%).
Stalker Bolt Rifle Versions:

Master-Crafted Stalker Bolt Rifle Beta (02a):

  • Headshot damage coefficient increased from 2 to 2.3 (15%).

Drogos Reclamation Artificer Stalker Bolt Rifle (03a):

  • Headshot damage coefficient increased from 2 to 2.3 (15%).

Ophelian Liberation Relic Stalker Bolt Rifle Alpha (04a):

  • Headshot damage coefficient increased from 2 to 2.3 (15%).

Ophelian Liberation Relic Stalker Bolt Rifle Beta (04b):

  • Rate of fire increased from 180 to 220 shots per minute.

** **

Bolt Carbine Versions:

Master-Crafted Marksman Bolt Carbine (02a):

  • Spread reduction increased from 15% to 30%.

  • Recoil reduction increased from 20% to 40%.

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Salvation of Bakka Artificer Marksman Bolt Carbine (03a):

  • Spread reduction increased from 30% to 45%.

  • Recoil reduction increased from 40% to 60%.

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Gathalamor Crusade Relic Marksman Bolt Carbine (04a):

  • Spread reduction increased from 55% to 70%.

  • Recoil reduction increased from 60% to 80%.

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Drogos Reclamation Artificer Marksman Bolt Carbine (03c):

  • Clip size increased from 20 to 30 rounds.

  • Reserve ammo increased from 140 to 270 rounds."

  • "Ophelian Liberation Relic Marksman Bolt Carbine (04c):

  • Clip size increased from 20 to 35 rounds.

  • Reserve ammo increased from 140 to 315 rounds."

Occulus Bolt Carbine Versions:

Master-Crafted Occulus Bolt Carbine Alpha (02):

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Salvation of Bakka Artificer Occulus Bolt Carbine Alpha (03):

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Gathalamor Crusade Relic Occulus Bolt Carbine Alpha (04):

  • Headshot damage coefficient increased from 1.5 to 2 (~33%).

Drogos Reclamation Artificer Occulus Bolt Carbine (03b):

  • Base damage coefficient increased from 1.4 to 1.5 (~7%).

Ophelian Liberation Relic Occulus Bolt Carbine Alpha (04b):

  • Base damage coefficient increased from 1.8 to 1.9 (~7%).
Meltagun Versions:

Master-Crafted Melta Rifle Alpha (02):

  • Influence of Damage efficiency over distance increased from 1 meter to 3 meters.

Salvation of Bakka Artificer Melta Rifle (03):

  • Influence of Damage efficiency over distance increased from 2 meters to 4 meters.

Gathalamor Crusade Relic Melta Rifle (04):

  • Influence of Damage efficiency over distance increased from 3 meters to 5 meters.

Ophelian Liberation Relic Melta Rifle Beta (04b):

  • Rate of fire increased from 50 to 60 shots per minute.

  • Base damage reduced by 12.5%.

Las Fusil Versions:

Drogos Reclamation Artificer Las Fusil (03b):

  • Influence of charging speed reduction increased from 15% to 40%.

Ophelian Liberation Relic Las Fusil Beta (04b):

  • Influence of charging speed reduction increased from 30% to 55%.
Bolt Sniper Rifle Versions:

Master-Crafted Bolt Sniper Rifle Beta (02a):

  • Headshot damage coefficient increased from 2.5 to 2,7 (8%).

Drogos Reclamation Artificer Bolt Sniper Rifle Alpha (03a):

  • Headshot damage coefficient increased from 2.5 to 2,7 (8%).

Ophelian Liberation Relic Bolt Sniper Rifle Alpha (04a):

  • Headshot damage coefficient increased from 2.5 to 2,7 (8%).

Drogos Reclamation Artificer Bolt Sniper Rifle Beta (03b):

  • Rate of fire increased from 60 to 80 shots per minute.

Ophelian Liberation Relic Bolt Sniper Rifle Beta (04b):

  • Rate of fire increased from 70 to 100 shots per minute.
Instigator Bolt Carbine Versions:

Master-Crafted Instigator Bolt Carbine Alpha (02):

  • Headshot damage coefficient increased from 1.5 to 1.8 (20%).

Salvation of Bakka Artificer Instigator Bolt Carbine Alpha (03):

  • Headshot damage coefficient increased from 1.5 to 1.8 (20%).

Gathalamor Crusade Relic Instigator Bolt Carbine Alpha (04):

  • Headshot damage coefficient increased from 1.5 to 1.8 (20%).

Master-Crafted Instigator Bolt Carbine Beta (02a):

  • Clip size increased from 27 to 30 rounds.

  • Reserve ammo increased from 162 to 210 rounds.

Salvation of Bakka Artificer Instigator Bolt Carbine Beta (03a):

  • Clip size increased from 30 to 36 rounds.

  • Reserve ammo increased from 180 to 252 rounds.

Gathalamor Crusade Relic Instigator Bolt Carbine Beta (04a):

  • Clip size increased from 32 to 42 rounds.

  • Reserve ammo increased from 192 to 294 rounds.

Drogos Reclamation Artificer Instigator Bolt Carbine Alpha (03b):

  • Base damage coefficient increased from 1.4 to 1.5 (~7%).

Ophelian Liberation Relic Instigator Bolt Carbine (04b):

  • Base damage coefficient increased from 1.8 to 1.9 (~7%).
Heavy Bolter Versions:

Master-Crafted Heavy Bolter Beta (02a):

  • Clip size increased from 475 to 525 rounds.

Salvation of Bakka Artificer Heavy Bolter Beta (03a):

  • Clip size increased from 500 to 550 rounds.

Gathalamor Crusade Relic Heavy Bolter Beta (04a):

  • Clip size increased from 525 to 575 rounds.

Master-Crafted Heavy Bolter Gamma (02b):

  • Influence of heating speed reduction increased from 10% to 30%.

  • Influence of venting speed increase increased from 10% to 30%.

Drogos Reclamation Artificer Heavy Bolter (03b):

  • Influence of heating speed reduction increased from 20% to 40%.

  • Influence of venting speed increase increased from 20% to 40%.

Ophelian Liberation Relic Heavy Bolter Alpha (04b):

  • Influence of heating speed reduction increased from 30% to 50%.

  • Influence of venting speed increase increased from 30% to 50%.

Ophelian Liberation Relic Heavy Bolt Rifle Beta (04c):

  • Base damage coefficient increased from 1.8 to 1.9 (~7%).
Heavy Meltagun Versions:

Master-Crafted Multi-Melta Alpha (02):

  • Influence of Damage efficiency over distance increased from 1 meter to 3 meters.

Salvation of Bakka Artificer Multi-Melta (03):

  • Influence of Damage efficiency over distance increased from 2 meters to 4 meters.

Gathalamor Crusade Relic Multi-Melta (04):

  • Influence of Damage efficiency over distance increased from 3 meters to 5 meters.

Master-Crafted Multi-Melta Gamma (02b):

  • Rate of fire increased from 40 to 50 shots per minute for blind shot.

  • Rate of fire increased from 80 to 90 shots per minute for minizoom shot.

Drogos Reclamation Artificer Multi-Melta Beta (03b):

  • Rate of fire increased from 44 to 55 shots per minute for blind shot.

  • Rate of fire increased from 87 to 100 shots per minute for minizoom shot.

Ophelian Liberation Relic Multi-Melta Beta (04b):

  • Rate of fire increased from 47 to 60 shots per minute for blind shot.

  • Rate of fire increased from 94 to 110 shots per minute for minizoom shot.

Plasma Incinerator Versions:

Master-Crafted Heavy Plasma Incinerator Alpha (02):

  • Heating per common and charged shot decreased by 20%

  • Influence of venting speed increase increased from 20% to 40%.

Salvation of Bakka Artificer Heavy Plasma Incinerator Alpha (03):

  • Heating per common and charged shot decreased by 20%

  • Influence of venting speed increase increased from 40% to 60%.

Gathalamor Crusade Relic Heavy Plasma Incinerator Alpha (04):

  • Heating per common and charged shot decreased by 20%

  • Influence of venting speed increase increased from 60% to 80%.

Master-Crafted Heavy Plasma Incinerator Gamma (02b):

  • Charge speed reduction effect increased from -0.15 sec to -0.3 sec.

Drogos Reclamation Artificer Heavy Plasma Incinerator (03b):

  • Charge speed reduction effect increased from -0.3 sec to -0.45 sec.

Ophelian Liberation Relic Heavy Plasma Incinerator (04b):

  • Charge speed reduction effect increased from -0.45 sec to -0.6 sec.
Bolt Pistol Versions:

Ophelian Liberation Relic Bolt Pistol Beta (04b):

  • Base damage coefficient increased from 1.8 to 1.9 (~7%).
Heavy Bolt Pistol Versions:

Drogos Reclamation Artificer Heavy Bolt Pistol Beta (03b):

  • Base damage coefficient increased from 1.4 to 1.5 (~7%).

Ophelian Liberation Relic Heavy Bolt Pistol Beta (04b):

  • Base damage coefficient increased from 1.8 to 1.9 (~7%).
Plasma Pistol Versions:

Master-Crafted Plasma Pistol Alpha (02):

  • Heating per common and charged shot decreased by 20%

  • Influence of venting speed increase increased from 15% to 30%.

Salvation of Bakka Artificer Plasma Pistol (03):

  • Heating per common and charged shot decreased by 20%

  • Influence of venting speed increase increased from 30% to 45%.

Gathalamor Crusade Relic Plasma Pistol (04):

  • Heating per common and charged shot decreased by 20%

  • Influence of venting speed increase increased from 45% to 60%.

Ophelian Liberation Relic Plasma Pistol (04b):

  • Charge speed reduction effect increased from -0.2 sec to -0.35 sec.
Inferno Pistol:

Master-Crafted - Alpha (02):

  • Reserve ammo increased from 18 to 27 rounds.

Salvation of Bakka (03):

  • Reserve ammo increased from 21 to 30 rounds.

Gathalamor Crusade (04):

  • Reserve ammo increased from 24 to 33 rounds.

** **

CLASS PERKS UPDATE
Assault Perks Update:
  • "Winged Fury": The perk has been reworked, the new version is: Damage from Melee Attacks executed while sprinting or dashing increases by 100%. Deals area-of-effect Damage within a 7-metre radius. Cooldown is 5 seconds.

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Note: The AoE is not working properly on this perk. This will be fixed in the next patch

  • "Defense Mechanism": The perk has been reworked, the new version is: Contested Health fades 50% more slowly.

  • "Act of Attrition": Damage is increased from 10 to 15%.

  • "Smiting Angel": Damage increase from 10 to 25%

  • "Hammer of Wrath": The perk has been reworked, the new version is: After use Jump Pack, you take 30% less Ranged Damage, do not lose control upon taking Heavy Hits, and cannot be knocked back for 15 seconds

Heavy Perks Update:
  • "Thermal Boost": The perk has been reworked, the new version is: When a Ranged Weapon is 50% Overheated or you have 50% ammo in Magazine, Ranged Damage increases by 15%.
FIREARMS (PVE ONLY)

Aux Grenade Launcher:

  • Increased the amount of grenades received for the grenade launcher from pickups from 50% to 75%.

Inferno Pistol:

  • Base Damage increased by 15%.

  • Gun Strike damage is increased by 20%

  • Gunstrike damage and knockback radius increased by 100%.

  • Fixed typo in "Motivated Melee" perk description (the perk triggers if magazine is empty, not when your ammo reservers are empty)

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_We want to make Inferno Pistol as a dedicated crowd control weapon, rather than a Gun Strike damage dealer type of a weapon, because

Patch Notes 8.1

Hello Space Marines,

The 8.1 Hotfix is now live on every platform. It fixes various crashes and connectivity issues, as well as a bug preventing the Helmet reward for Siege Mode to unlock.

  • Fixed several crashes

  • Fixed several issues causing disconnects

  • Fixed Siege Mode rewards from wave 25+

  • Lots of small fixes to Siege Mode map geometry

  • Fixed bug that was causing random enemies to get stronger much faster in infinite waves, causing one shot deaths randomly (Note: enemies are still going to get stronger but it will be not random and more consistent)

  • Fixed a bug in Siege Mode that occurred when a player would join a game in progress, the game would not apply difficulty modifiers correctly.

  • Fixed a bug in UI that was causing inability to change colour presets

  • Minor localization fixes

The Siege Update is now available! 🩸

The Siege Update is OUT! 🙌

The long-awaited Siege Update, adding a new PVE mode as well as new Cosmetic DLCs and rewards is now live for everyone! Play (https://community.focus-entmt.com/focus-entertainment/space-marine-2?utm_campaign=SM2_SiegeMode&utm_medium=post&utm_source=Steam#buy)!

Check out our Siege Update Trailer!
⚔️ Tear down endless waves of Tyranids and Heretics

Fight against impossible odds in Space Marine 2’s Siege Mode, a new PvE experience available for free to all players today. Set on Kadaku, this new 3-player game mode pits you against ever deadlier waves of Tyranid and Thousand Sons, daring you and your squad to hold an imperial fortress for as long as you possibly can.

Earn points with each wave you defeat and spend them at Requisition Terminals to stay in the fight. Ammunition, equipment charges and Medicae Stimms will keep you upright but as the going gets tough, spending your points on reinforcements like Cadian regiments or Dreadnought support will prove invaluable!

Every five waves, you and your squad will be called upon to defend a new area of the fortress, if you’re able to defeat the Carnifexes, Neurothropes and Helbrutes throwing themselves at you, that is.

Extract before it’s too late to earn Requisition Points, Armoury Data and XP, or fulfill your duty to the Emperor, for only in death does duty end.

⚪🔴 The White Scars and Blood Angels enter the fray

In addition to the new Siege Mode, today’s Patch 8 update comes with two new DLCs for Ultra Edition, Gold Edition, and Season Pass holders.

The White Scars Chapter Pack includes a new Champion skin for the Assault class; three exclusive White Scars-inspired weapon skins for the Occulus Bolt Carbine, Stalker Bolt Rifle, and Combat Knife; and a host of cosmetic options and heraldry markings for their Successor Chapters.

The Blood Angels Cosmetic Pack provides three new armour pieces which may be equipped on any of the game’s playable classes, and a suite of heraldry symbols and rank markings celebrating eight of the Blood Angels’ Successor Chapters.

A few changes and additions

With the siege Update, expect improvements and changes such as:

  • The Thunder Hammer being available for Bulwark

  • The possibility to turn off bots in private lobbies

  • RTAO and DLSS 4 support

  • You can now change the color of your class's weapons by playing siege Mode.

And there's much more. To learn every bit of this update, read the patch notes here: [url="https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/230-patch-notes-8-0" style="button"]PATCH NOTES

We truly hope you'll have a great time playing this new mode and customising your experience with the new cosmetics.

The Emperor Provides.