May 27 Patch Notes
- Add Path Tutorial to the Path Guide feature for practicing skills in tutorial stages to learn martial art features, unique skills, and basic combos of each Path
- Add A Journey into Jianghu feature to the Improvement Guide - Bound for the World interface with Quick Enhance entrance and auto-purchase function
- Add new effect to Tier 6 General Inner Way Sandswirl Tail for double gathering rewards when in Qinchuan under Breeze form
- Add secondary confirmation prompt when recycling gear saved in a Development Plan
- Add Gear Slot filter to gear recycle experience supporting single or multiple slots with exact weapon type specification
- Add trial function for Mystic Skill - Custom Branch in Level Adjustment modes for Arena - Group Strategy and Arena - 3v3 Arena
- Add revive mechanism to Arena - 3v3 Arena where teams without healers get one revive opportunity within 10 meters for 15 seconds
- Add teammate tracking marks in Arena - Perception Forest when teammates are out of sight
- Optimize Auto-Recycle Gear feature by synchronizing Gear Slot filter with Tier, Rarity, Initial Attribute Type, and Initial Attribute Quality filters
- Reduce Coin cost for Martial Art Reset to return 100% of Coins spent on upgrading
- Reduce Echo Jade cost for Inner Way Conversion to 500 Echo Jade after free attempts
- Adjust usable scenarios for Scroll & Script items to prevent use in combat
- Optimize gear set switch experience with quick switch prompt when wearing gear from the same set
- Optimize gear attunement switch experience with quick switch prompt for all equipped gear attunement types
- Optimize gear replacement in Development Plan feature with Batch Replace prompt when replaced gear exists in other plans
- Optimize sorting rules for Energy gameplay rewards and settlement display when Auto-Recycle Gear is enabled
- Increase Arena - 3v3 Arena score by 20% in the new season
- Limit Perception Skill Resurrection from Panacea Fan to once per match in Arena - 3v3 Arena with healers
- Optimize grave spawn locations in Arena - Perception Forest to spawn on ground below when Wanderers are defeated mid-air
- Optimize poison zone damage mechanics in Arena - Perception Forest to gradually increase damage over time
Dear Wanderer,
Eastwind Pavilion will undergo a live maintenance update from 05:00 to 12:00 (UTC+8) on May 28, 2026. You can still log in and play normally during this period, but certain features and gameplay modes will be temporarily unavailable. The update schedule may be adjusted based on actual conditions, so please plan your game progress accordingly. Thank you for your understanding and support!
Here are the details of the new version brought to you from Eastwind Pavilion by Windtail. Please take a look!
Development
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Added "Path Tutorial" to the "Path Guide" feature. Wanderers can practice skills in tutorial stages to quickly experience the martial art features, unique skills, and basic combos of each Path, lowering the learning curve for new Paths. Custom combo recording will be available in future updates, allowing Wanderers to record, practice, and share their own combos.
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Added the "A Journey into Jianghu" feature to the "Improvement Guide - Bound for the World" interface for clearer development guidance. A "Quick Enhance" entrance has also been added to display relevant upgrade materials and provide an auto-purchase function for Wanderer convenience.
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Optimized the "Auto-Recycle Gear" feature. Synchronized the "Gear Slot" filter to work with existing "Tier", "Rarity", "Initial Attribute Type", and "Initial Attribute Quality" filters for highly customized auto-recycle plans.
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Reduced the Coin cost for "Martial Art Reset". Resetting will now return 100% of the Coins spent on upgrading. Unreturned Coins spent on resetting martial arts between the start of Season 3: Seek Within and this update will be fully compensated. Due to the large number of Wanderers and currency involved, the compensation will be sent via mail after verification. Please be patient.
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Reduced the Echo Jade cost for "Inner Way Conversion". After free attempts run out, each conversion will cost Echo Jade ×500. The price difference for conversions made between the start of Season 3: Seek Within and this update will be compensated. Due to the large number of Wanderers and currency involved, the compensation will be sent via mail after verification. Please be patient.
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Adjusted the usable scenarios for Scroll & Script items. They can no longer be used in combat, making them consistent with food.
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Added a new effect to the Tier 6 General Inner Way "Sandswirl Tail": When Wanderers are in Qinchuan under the Breeze form, gathering has a chance to yield double rewards.
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Optimized the gear set switch experience. When completing a set switch, if you are wearing gear from the same set, a quick switch prompt will appear, allowing a quick set switch.
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Optimized the gear attunement switch experience. When completing an attunement type switch (e.g., from Normal Attunement to Arena Attunement), a quick switch prompt will appear, allowing a quick switch for the attunement types of all equipped gear.
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Optimized gear replacement in the "Development Plan" feature. When the replaced gear exists in other plans, a "Batch Replace" prompt will trigger, allowing you to choose whether to replace it across specific plans. Swapping main/secondary weapons or changing to a different weapon type will not trigger this.
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Optimized the sorting rules for Energy gameplay rewards, such as "Campaign", "Outpost", and "Joint Battle". Also optimized the settlement display when "Auto-Recycle Gear" is enabled, showing the gear and Recycled materials separately.
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Added a secondary confirmation prompt when recycling gear saved in a "Development Plan".
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Optimized the gear recycle experience. Added an "Gear Slot" filter, supporting single or multiple slots. "Weapon" can be specified by exact type.
Wandering Paths
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Added a trial function for "Mystic Skill - Custom Branch" in Level Adjustment modes. Wanderers can now experience locked Mystic Skill branches in "Arena - Group Strategy" and "Arena - 3v3 Arena".
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Arena - 3v3 Arena adjustments: Added a revive mechanism. In matches without any healer, players get one revive opportunity. You can revive a fallen teammate within 10 meters for 15 seconds after they fall. A successfully revived teammate gains a temporary Physical Attack boost. In matches with healers, the Perception Skill "Resurrection" from "Panacea Fan" can only be used once (the Tier 6 effect of "Royal Remedy" is unaffected). In the new season, the score obtained from "Arena - 3v3 Arena" will increase by 20%. Additionally, Slot Leveling will clear the previous season's Arena Attunement plans, requiring Wanderers to reconfigure them.
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Optimized the event boss marks in "Arena - Perception Forest" to distinguish them from default map boss marks.
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Added teammate tracking marks in "Arena - Perception Forest" that appear when teammates are out of sight.
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Optimized grave spawn locations in "Arena - Perception Forest". If a Wanderer is defeated mid-air, their grave will spawn on the ground below.
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Optimized the poison zone damage mechanics in "Arena - Perception Forest". Damage taken inside the zone will gradually increase over time.
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Added a weekly limit display for Sin Leaf in the "Arena - Perception Forest" interface.
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Optimized the "Duel Arena" experience in Perception Forest: Improved overall rewards, increased preparation time for multiplayer, and reduced the quest difficulty when multiplayer challenges fail. Leaving the "Duel Arena" to return to Perception Forest grants temporary Invincibility (which ends upon landing a hit on any target).
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Optimized Rank Score settlement in Perception Forest: Increased the efficiency of gaining Rank Score for Solo and Duo matches at the Mythic rank and above.
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Optimized information display in certain Arena interfaces. Added usage info for Bonus Talismans and Saver Talismans in the "Records" interface. Added "Martial Art Path" and "Win Streak/Streak Ended" info in the "Match Details" interface.
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Optimized "Arena - Group Strategy", now allowing the use of emotes during matches.
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Optimized the sync of movement skills in "Arena - Group Strategy" and "Arena - 5v5 Arena".
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Optimized the match experience in "Arena - Group Strategy" by playing background music during the preparation and combat phases.
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Added a martial art limit in "Arena - 3v3 Arena". The same martial art cannot appear more than twice in a team.
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Optimized the score settlement logic in "Arena - 1v1 Arena". Defeating strong opponents will now grant extra points.
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Optimized scene performance in Arena modes.
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Optimized the appearance of AI enemies in Arena modes.
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Optimized the Arena match experience. Guild event prompts will no longer pop up during an active match.
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Increased the maximum number of scene marks in "Hero's Realm" and "Sword Trial" to 9.
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Optimized leaderboard displays in "Hero's Realm" and "Sword Trial".
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Optimized the speedrun experience in "Hero's Realm" and "Sword Trial". If an already ranked team with unchanged members achieves a better clear time, their score and rank will auto-update without consuming a rank attempt. Expanded the "Sword Trial - Speedrun Leaderboard" to 750 teams. Adjusted the weekly rank attempts for Wanderers to 4. Optimized the logic for detecting abnormal characters on the leaderboards.
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Optimized the "Smart Combat Assist" experience in "Hero's Realm" and "Sword Trial". Damage taken by Wanderers is significantly reduced. Wanderers will no longer lose gear durability when defeated and will not be defeated again for 30 seconds after being revived.
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Optimized the default lock-on camera settings for Boss fights in "Hero's Realm" and "Sword Trial". The "Fixed Pitch Angle" lock-on mode is now used by default, preventing the camera from tilting up and down with the Boss's vertical movements.
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Added a custom size feature for overhead marks in "Hero's Realm" and "Sword Trial". This can be adjusted under "Settings - Game - Combat Mark - Overhead Mark Customization".
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Optimized the designated tank rules in "Hero's Realm" and "Sword Trial". Wanderers equipped with "Nameless Sword" and similar martial arts will not be designated as tanks. For specific melee martial arts (like "Stonesplit - Strength" + "Stonesplit - Strength"), you can select the tank role directly in the matchmaking interface based on your current build.
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Optimized the display adaptation of "Online Mode", "Wandering Paths", and "Profession" interfaces on special screens.
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Optimized camera adaptation for the "Landlords" gameplay.
Guild Optimization
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Added permission detail descriptions when assigning roles in "Guild Admin" to help quickly understand what each permission does.
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Added the display of Martial Art Paths in the "Guild Roster" interface.
Guild War Optimization
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Command Skills: Added a "Quick Operation" mode for Guild War Command Skills. This operation mode will no longer interrupt Wanderers during combat.
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Tracking Distance: Fixed tracking distance calculation errors for carrying the Fortune Tree in the Guild War and in certain other scenarios.
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Optimized the display of trigger intervals for unlocked effects (e.g., Guarding Qi Core) after upgrading "Breaking Army" and "Trial" related Guild Techniques. These effects will now have a special status bar appearance while on cooldown.
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Adjusted the buff effects of the Guild War "Halftime Show". Upon entering the Halftime Show, the initial DMG Bonus has been adjusted from 60% to 0%. The additional 30% DMG Bonus gained every 30 seconds remains unchanged.
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Optimized the range of the Guild mode "Showdown" to avoid affecting other Wanderers.
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Optimized the broadcast prompt for the "Ignore Interception" Command Skill in the Guild War. The broadcast will now be sent to both opposing sides.
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Optimized the experience of Guild War-related Attribute Attack Bonus skills in Guild Techniques, allowing them to take effect on Formless Attacks.
Guild War League Rank Attribute Adjustments
Balance adjustments will be applied based on the Guild's League Rank:
Divinarche: Max HP of the Bulwark and neutral bosses Zhang Bao and Zhuxie Gule is reduced by 25%. Max HP and attack of neutral monsters and Gosse are reduced by 25%.
Jesting Hero: Max HP of the Bulwark and neutral bosses Zhang Bao and Zhuxie Gule is reduced by 50%. Max HP and attack of neutral monsters and Gosse are reduced by 50%.
Stealth Jester: Max HP of the Bulwark and neutral bosses Zhang Bao and Zhuxie Gule is reduced by 75%. Max HP and attack of neutral monsters and Gosse are reduced by 75%.
Guild War Pacing Adjustments
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Added "Xuanyuan Cult Outposts" in the top and bottom lanes, which will spawn 3 minutes after the battle starts. Once an outpost is captured, the Guild can choose to revive there. Additionally, outpost ownership cannot be changed for 1 minute after capture.
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In the Guild War, the Perception Skill "Resurrection" of Panacea Fan cannot continuously revive the same Defeated teammate. A Wanderer revived by Resurrection cannot be revived again within 60 seconds.
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Increased the attributes of the Guild War Bulwark. The Bulwark will now stack a DMG Reduction effect based on the total number of nearby allies and enemies, up to 15 stacks. Breaking the Bulwark will apply a stronger attribute reduction effect to the enemy's Goose.
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Increased the attributes of the Goose. The Goose will now stack a DMG Reduction effect based on the total number of nearby allies and enemies, up to 30 stacks.
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Reduced Qi Damage taken in the Guild War by 50%.
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Reduced the Slow Down effect caused when enemy Wanderers intercept the carrying of the Fortune Tree. The Command Skill "Ignore Interception" can now breach the wind wall blockade.
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Adjusted the neutral jungle in the Guild War so that only one neutral monster spawns per camp. Increased the attributes of neutral monsters and the amount of Fun Coins they drop upon death.
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Increased the attributes of neutral bosses Zhang Bao and Zhuxie Gule. Their spawn times have been adjusted to occur randomly within 1 minute before or after their original spawn times.
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Adjusted the cooldown and Fun Coin cost of Command Skills.
Guild War Exclusive Technique Adjustments
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Reduced the cooldown of all Martial Art Techniques. Techniques with a 120-second cooldown are reduced to 80 seconds, and those with a 90-second cooldown are reduced to 60 seconds.
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Enhanced the cast effect of the technique "Nameless Sword: EX". At Lv.3, the amount of Qi restored to allies is increased from 40 to 60.
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Enhanced the cast effect of the technique "Strategic Sword: EX". The Sword Horizon area generated upon casting is expanded. Sword Energy damage within the area can now detonate targets with 5 stacks of Bleeding, dealing High Bleeding damage. Optimized its casting experience so that the Wanderer is no longer blocked by enemies when dashing forward to unleash the Sword Energy area.
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Adjusted the cast effect of the technique "Heavenquaker Spear: EX", allowing it to accumulate two uses. Fixed an issue where hitting an enemy incorrectly caused a knock-up effect, correcting it to an Airborne effect to match its description.
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Enhanced the cast effect of the technique "Stormbreaker Spear: EX". The self DMG Reduction effect applied after casting is increased from 60% to 75%.
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Enhanced the cast effect of the technique "Vernal Umbrella: EX". Each stack of the Build Momentum effect after casting will now also increase the user's Ballistic Skill DMG by 10%, up to 5 stacks.
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Enhanced the cast effect of the technique "Mortal Rope Dart: EX". After casting, the user's Rodent attacks over the next 8 seconds will briefly inflict Immobilized on targets hit.
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Enhanced the cast effect of the technique "Soulshade Umbrella: EX". The Endurance restored to allies per second after casting is increased from 15 to 20.
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Adjusted the cast effect of the technique "Everspring Umbrella: EX". The area Healing Reduction effect generated after casting is increased from 36% to 45%. At Lv.3, the Healing Reduction effect is increased from 50% to 65%.
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Adjusted the cast effect of the technique "Unfettered Rope Dart: EX". The hit range after casting is expanded from a 7-meter radius to a 12-meter radius.
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Adjusted the cast effect of the technique "Snowparting Blade: EX". It now grants an HP Shield to up to 5 nearby allies upon casting. When an ally's HP Shield is broken, a Heng Blade Anxi Soldier counterattack is triggered against surrounding enemies, dealing massive damage.
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Adjusted the cast effect of the technique "Phalanxbane Blade: EX". The downward strike damage from the Mo Blade Anxi Soldier generated after casting is increased, and the strike now inflicts an Airborne effect. Accordingly, the downward strike trigger interval is increased from 0.8s to 1.2s, and the total number of triggers at Lv.1 is reduced from 16 to 10. At Lv.3, the Endurance drained by the downward strike is increased from 20 to 30.
Guild Building Optimization
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Added the "Small Diagram" feature in "Guild Base - Build". You can now create Small Diagrams based on specific areas of the base, as well as upload and apply them to the Gallery. Additionally, multiple Small Diagrams can be applied within a Guild Base.
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Added a "Clear Hologram" feature in "Guild Base - Build" to quickly remove currently unplaced Diagram Holograms.
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Optimized the copyright detection rules in "Guild Base - Build". When building components designed by your Guild account for over 70%, you can save the Diagram and upload it to the Gallery.
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Added new housing and structural components to the "Guild Base - Building Components", enriching the visual effects of Guild Base construction.
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Added setting features for "Guild Base Construction". You can now choose to hide your own Guild Base components or components from other Guilds.
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Added an image upload feature for reporting building violations in the Guild Base.
Shop
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Added a "Draw Shop" entrance in the "Shop" interface, allowing Wanderers to easily switch between the Appearance and Draw Shop screens.
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Optimized interaction convenience in the Draw Shop. When Harmonic Cores are insufficient, a "Go to Draw" button is added for quick navigation.
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Optimized the purchase experience for Sound Jade items. When Sound Jades are insufficient but you have Harmonic Cores, you can choose to consume Harmonic Cores to offset the Sound Jade cost in the secondary confirmation pop-up. This eliminates the need to separately exchange for a Sound Jade Giftbox first.
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After the update, a "Featured" tab will be added to the Shop interface, and items will be moved under this tab. Additionally, a "Packs" tab will be added, where the Discount Voucher Value Pack will be available.
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Collect 5 and 7 Weapon Appearances from the Roaring Waves series to unlock a matching Nameplate and Chat Bubble! (Note: The Nameplate and Chat Bubble for the Formless Silence series are currently in the works and will drop in a future update.)
Build
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Optimized the controller interaction experience in Build Mode.
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Added the "Build Settings - Overhead Camera on Placement" option. You can now choose whether to automatically enter the overhead camera view when placing large components or Diagrams.
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Added a component favorite feature in "Build - Inventory". The original "Recently Used" tab has been replaced with "Favorites". Press the "☆" in the top right corner of the Component Details pop-up to add it to your Favorites.
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Added shortcut keys for "Build - Component Search". Press Y on PC or LT+X on a controller to quickly open the component search interface and retain previous search