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Changelog

July 23 Version 2.0 Optimization and Fixes Announcement

Added
  • Added new Enlightenment branch effect Dark Scorch to Mystic Skill Dragon's Breath that replaces Combustion debuff and allows multiple Dark Scorch debuffs from different players to coexist independently
  • Added Tier 3 effect for Inner Way Sword Horizon: hitting non-player units with guaranteed-Affinity High Bleeding extends remaining duration of own active DoT effects by 10 seconds up to maximum 16 seconds
Changed
  • Split the Buff Food category into Vitality Food and Attack Food, allowing both effects to coexist simultaneously for increased Max HP and Physical Attack
  • Adjusted Buff Food attribute calculation priority so boosts are added to Base Attributes before being scaled by percentage-based buffs
  • Updated character stat UI to distinguish between Base Physical Attack and Effective Physical Attack
  • Standardized Qi damage output of DoT effects to a consistent baseline, with some effects like Bleeding gaining Qi damage and others like Weeping Blood and Combustion having their Qi damage reduced
  • Adjusted Exhaustion Vulnerability multiplier bucket by moving universal vulnerability from Exhausted and Qi Imbalance to the same multiplier zone as Mechanism-Based DMG Boost
  • Added to Tier 4 Inner Way Seasonal Edge: Completing Serene Breeze active cast can trigger a random effect with reduced probability for Spring or Winter
  • Added to Tier 6 Inner Way Seasonal Edge: Completing Serene Breeze active cast guarantees Winter will not be rolled
  • Mystic Skill Drunken Poet at Tier 3 now triggers a more violent explosion when hitting a target afflicted by the caster's own Dark Scorch
  • Optimized continuous casting experience for Martial Art Nameless Sword skills to chain more smoothly under high-latency conditions in Online Mode
  • Removed damage falloff when a single instance of Sword Energy from Martial Art Nameless Sword hits multiple non-player units
  • Increased Soul-Shaken debuff duration from 15 seconds to 18 seconds for Martial Art Heavenquaker Spear DoT Enhancement talent
  • Split DoT vulnerability effect into base buff and extra buff for Heavenquaker Spear, granting full buff only when using Strategic Sword or Heavenquaker Spear
  • Adjusted Tier 6 Inner Way Wolfchaser's Art: Martial Art Skill Sober Sorrow now inflicts Soul-Shaken on any unit hit without prerequisite
  • Reduced Wine Gu effect requirement from 5 hits within 3 seconds to 3 hits, with combo continuation refreshing its duration
  • Added baseline Qi damage to Bleeding and High Bleeding from Martial Art Strategic Sword, further amplified when target is afflicted with Soul-Shaken from Heavenquaker Spear

July 23 Version 2.0 Optimization and Fixes Announcement

Dear Wanderer, Windtail has brought you the latest update news from Eastwind Pavilion. Read on for the details!

[Path Balance Adjustments]

Based on real-time data and feedback, this balance optimization focuses on adjusting Paths that underperformed or had room for improvement, while ensuring overall stability. We have also addressed core pain points frequently reported by Wanderers that significantly affected the experience, and made targeted adjustments to the experience and balance of certain game modes.

We welcome you to continue providing valuable suggestions. We will carefully listen to every piece of feedback and continue to make prudent adjustments to progression, Paths, and competitive modes in future versions to optimize experience.

General Experience Optimizations

  1. The Buff Food category has been split into Vitality Food and Attack Food. These two effects can now coexist, allowing Wanderers to simultaneously increase their Max HP and Physical Attack. Consequently, Auto-Buff Items has been updated to support equipping both types of food at the same time.
  2. The calculation priority for Buff Food attributes has been adjusted. Attribute boost from Buff Food will now be added directly to your Base Attributes from character progression to calculate your Effective Attributes. These Effective Attributes will then be uniformly scaled by other percentage-based buffs. The character stat UI has been updated to clearly distinguish between Base Physical Attack and Effective Physical Attack.
  3. The Qi damage output of DoT effects has been standardized to a consistent baseline, matching their application methods. Some effects (like Bleeding/High Bleeding from Strategic Sword) have gained Qi damage; others (like Weeping Blood/Piercing Damage from Fivefold Bleed, Qingyi's Poison from Bitter Seasons, Combustion from Dragon's Breath, and Burning from Divinecraft: Fire) have had their Qi damage reduced. Newly added DoT effects (like Dark Scorch from Dragon's Breath) will also adhere to this new baseline.
  4. Adjustments have been made to the Exhaustion Vulnerability multiplier bucket. The universal vulnerability applied by the Exhausted and the bonus vulnerability from Qi Imbalance have been moved to the same multiplier zone as Mechanism-Based DMG Boost found in Boss Modes. This mitigates the diminishing returns caused by multiplier dilution for paths relying heavily on universal damage boosts.
  5. Addition to Tier 4 Inner Way Seasonal Edge: Completing the active cast of the Control-Removing Mystic Skill Serene Breeze can now trigger a random effect, with the probability of rolling Spring or Winter significantly reduced; addition to Tier 6: Completing the active cast of Serene Breeze guarantees that Winter will not be rolled.

Mystic Skill Optimizations

  1. Added a new Enlightenment branch effect Dark Scorch to Mystic Skill Dragon's Breath. Selecting this branch replaces the Combustion debuff with Dark Scorch. Multiple Dark Scorch debuffs from different players can coexist on a single target independently. This resolves the limitation where only one Wanderer in a team could benefit from the Combustion damage bonus.
  2. When Mystic Skill Drunken Poet reaches Tier 3, the applied Alcoholic Breath effect will trigger a more violent explosion (dealing increased damage) when hitting a target afflicted by the caster's own Dark Scorch. This will not extend the duration of Dark Scorch. If both Combustion and the caster's Dark Scorch are present on the target, the Dark Scorch explosion takes priority.

Path: Bellstrike - Splendor

  1. Optimized the continuous casting experience for Martial Art Nameless Sword skills: Charged Skill Vagrant Sword, Martial Art Skill Daunting Strike and Relentless Chase will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy.
  2. Damage falloff has been removed when a single instance of Sword Energy of Martial Art Nameless Sword hits multiple non-player units, significantly strengthening its AoE clearing capabilities against groups of enemies.

Path: Bellstrike - Umbra

  1. Adjusted the DoT Enhancement talent for Martial Art Heavenquaker Spear: The duration of the Soul-Shaken debuff has been increased from 15 seconds to 18 seconds. Furthermore, the DoT vulnerability effect is now split into a base buff and an extra buff; the full buff is only granted if the damage source is actively using Strategic Sword or Heavenquaker Spear.
  2. Adjusted the effect of Tier 6 Inner Way Wolfchaser's Art: Martial Art Skill Sober Sorrow now inflicts a stack of Soul-Shaken upon hitting any unit, removing the prerequisite that the target must already be Soul-Shaken. This simplifies the rotation and lowers the threshold for applying the debuff in Arena. Additionally, the consecutive strikes required for the Wine Gu effect have been reduced from 5 hits within 3 seconds to just 3 hits, and continuing the combo will refresh its duration.
  3. Adjusted the base effect of Martial Art Strategic Sword: Bleeding and High Bleeding now inflict baseline Qi damage. If the target is afflicted with the Soul-Shaken status from Heavenquaker Spear, this Qi damage is further amplified. This adjustment aims to unify DoT Qi damage expectations while preserving the unique synergy between Strategic Sword and Heavenquaker Spear.
  4. Supplemented the Tier 3 effect for Inner Way Sword Horizon: When hitting non-player units with a guaranteed-Affinity High Bleeding (triggered after maxing out Sword's Zenith), it will extend the remaining duration of your own active DoT effects by 10 seconds (up to a maximum of 16 seconds). Extendable effects include Bleed from Martial Art Strategic Sword, Dark Scorch from Mystic Skill Dragon's Breath, Qingyi's Poison from Inner Way Bitter Seasons, and Weeping Blood from Fivefold Bleed.

Path: Silkbind - Jade

  1. Adjusted the Attuning effect for Martial Art Vernal Umbrella: For the newly unlocked Tier 96 gear, the Vernal Umbrella Special Skill DMG Boost and Vernal Umbrella Charged Skill DMG Boost will be merged into Vernal Umbrella Frequent Ballistic DMG Boost. This covers both Special Skill Unfading Flower and Light Attack Charged Skill Spring Away, increasing freedom of skill selection and reducing development costs for multiple strategies. To balance the total number of Attuning affixes, Vernal Umbrella Light/Heavy Attack & Varied Combo DMG Boost has been added. For Tier 91 gear, relaying will automatically merge the old affixes, taking the higher value of the two. 2. Adjusted the Ballistic Skill Enhancement talent for Martial Art Vernal Umbrella: The Blossoms Point refund condition for Special Skill Unfading Flower has been changed from hitting Immobilized or Airborne units to hitting Immobilized/Airborne Non-Boss units, or Exhausted Boss units. This ensures players receive consistent resource returns during dungeon Boss encounters. 3. The Talent effect will now apply to all projectile skills. A new effect has been added to ignore 5 Physical Resistance for all damage dealt, while the Physical Resistance ignored when hitting Immobilized or Airborne targets has been reduced to 15. 4. Adjusted the effects of Inner Way Blossom Barrage: The Tier 5 buff has been changed from Critical DMG Bonus to Direct Critical Rate; For Tier 4, when Light Attack Charged Skill Spring Away and Special Skill Unfading Flower hit targets marked by your Combo debuff in non-Arena modes, they deal 5% more damage (increased to 10% if the target is Exhausted). This creates a more balanced damage profile.

Silkbind - Deluge

  1. Supplemented the Mystic Skill DMG Boost base effect for Martial Art Panacea Fan: If Martial Art Soulshade Umbrella is also equipped, the Mystic Skill is guaranteed never to trigger an abrasion (Abrasion is converted to normal damage, without affecting Precision/Critical checks). This greatly optimizes the Open World combat experience for dedicated Healer players.

Path: Stonesplit - Might

  1. Adjusted the Charge Calculation Enhancement Talent for Martial Art Thundercry Blade: The conversion cap that turns Max HP into Max Physical Attack during skill resolution has been changed. Instead of a fixed 120-point cap, the limit now scales with the Martial Arts Breakthrough level to better match character progression.
  2. Adjusted the Critical Rate UP talent for Martial Art Thundercry Blade: The bonus attribute gained based on the higher value between your Body and Power has been changed from Critical Rate to Max Physical Attack. The talent has been renamed to Physical Attack UP accordingly. This prevents the issue of players overcapping their Effective Critical Rate while tuning their paths.
  3. Adjusted Cadence inflicted by Inner Way Exquisite Scenery: The duration has been increased from 15 seconds to 20 seconds, and the maximum stack limit has been increased from 1 to 2. This lowers the difficulty of triggering Special Defensive Riposte and optimizes the flow of the path's rotation.

Stonesplit - Strength

  1. Optimized the continuous casting experience for Martial Art Snowparting Blade skills: Light Attack Charged Skill Grave Frost and Heavy Attack Varied Combo Snowbreak Spring will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy.
  2. Adjusted the Tier 6 effect of Inner Way Frost-Clad Night: Hitting an Exhausted boss with Snowbreak Spring now extends the Dread debuff by 2 seconds.
  3. Adjusted the Tier 3 effect of Inner Way Steadfast Devotion: The final effective Critical Rate requirement to trigger a Guaranteed Critical for Burning Heart and Anxi Army Assist has been raised from 70% to 75%.
  4. Adjusted the Tier 6 effect of Inner Way Steadfast Devotion: Hitting Exhausted enemies with Burning Heart instantly grants three stacks of Charge Enhancement, and the buff duration is extended to 18 seconds.

Path: Bamboocut - Wind

  1. Optimized the continuous casting experience for Martial Art Infernal Twinblades: Light Attacks and Blade of Heaven's Wrath will now chain much more smoothly under high-latency conditions in Online Mode Boss and Boss Dummy.
  2. Adjusted the Perfect Dodge Enhancement talent for Martial Art Infernal Twinblades: The duration increase for buffs gained via Perfect Dodges has been boosted from 20% to 40%.
  3. Adjusted the Rodent Damage Enhancement talent for Martial Art Mortal Rope Dart: Effect changed from Physical Damage +9%, plus up to 15% based on min Physical Attack to Physical and Bamboocut Damage +9%, plus up to 12% based on min Physical Attack.
  4. Supplemented the Bonus Attack Up talent for Martial Art Mortal Rope Dart: Physical Attack and Attribute Attack scaling coefficients for Rodent Rampage will now increase with Martial Arts Breakthrough level.
  5. Adjusted the base effect of Inner Way Echoes of Oblivion: Effects triggered by Light Attacks now also ignore 10% of the target's Physical Defense and 10 points of Bamboocut Resistance.

Bamboocut - Dust Path

  1. Increased the damage dealt by Heavy Attack Charged Skill Dreamwrought Bubbles of Martial Art Everspring Umbrella against non-player units by 20%.
  2. Adjusted the base effect of Inner Way Phantom Rally: Phantom Umbrellas from the Heavy Attack Charged Skill Dreamwrought Bubbles of Martial Art Everspring Umbrella can also trigger Resonance Damage.
  3. Adjusted the Tier 1 effect of Inner Way Phantom Rally: Executing continuous Perfect Catches to gain the Fragrant Song buff will now grant an additional stack of Fragrant Song - Delicate. This allows the next Heavy Attack Charged Skill Dreamwrought Bubbles to be cast instantly without charging (stacks up to 4 times), providing a viable ranged filler option.

Arena Network Optimizations

  1. Implemented a new hit-validation reverse system targeting attackers with high latency. If the server verifies that the defender was in a dodge invulnerability state at the time of the strike, the damage will be successfully negated.
  2. Fixed an issue where Martial Art Skill Spring Sorrow of Martial Art Vernal Umbrella suffered from delayed hit registrations due to attacker latency. Furthermore, when a low-latency attacker successfully hits a high-latency defender who has already moved locally, the defender will now be pulled back to their actual server position.
  3. Fixed an issue where casting Heavy Attack Varied Combo Snowbreak Spring of Martial Art Snowparting Blade could cause the attacker to appear to teleport from the defender's perspective due to high latency. Additionally, fixed a bug where interrupting a defender mid-displacement skill could cause the defender to teleport erratically from the attacker's perspective.

Arena Experience Optimizations

  1. In Arena mode, entering a Sprint without dodging first will now incur a slight delay before Dash Skills can be used.
  2. Dash skills with Melee weapons have been sped up to reduce performance disparities between Melee weapons.
  3. Optimized the continuous Deflection experience against rapid multi-hit attacks; quickly tapping the Deflect button triggers consecutive Deflections more reliably.
  4. Stages 2, 3, and 4 of Weapon - Sword's Light Attack execute faster. The Interrupt points for Stages 2 and 3 are earlier, and a new hit-frame was added to Stage 3 to ensure stable linkage to subsequent Light Attacks.
  5. The interrupt point for the 2nd Light Attack of Weapon - Spear is earlier to ensure stable linkage to subsequent Light Attacks. The final strike of the Stage 4 Light Attack now knocks enemies back instead of knocking them up.
  6. Adjusted the Special Skill Shadow Step of Martial Art Nameless Sword: The Stage 2 dash deals no damage during startup, but features improved target-tracking and an earlier interrupt point.
  7. Adjusted the Bleed Mechanism Enhancement talent for Martial Art Strategic Sword: The stagger duration caused by High Bleeding is increased.
  8. For Martial Art Heavenquaker Spear, the Charged Skill Drifting Thrust Tier 1 charge triggers earlier. Tenacity is now granted upon reaching Tier 1 charge, not immediately upon entering the Charging Stance.
  9. Adjusted the charging for Heavy Attack Charged Skill Glow & Flow of Martial Art Inkwell Fan: The charge is split into two tiers. Tier 1 casts quickly with a shorter pull; Tier 2 retains the original range and timing. The Endurance Cost for charging is updated accordingly.
  10. Adjusted the Light Attack, Heavy Attack, and Dual-Weapon Skill of Soulshade Umbrella in the Hidden Sword State to perfectly match the performance of Nameless Sword or Strategic Sword.
  11. For Martial Art Soulshade Umbrella in the Hidden Sword state, when Panacea Fan and Soulshade Umbrella are both equipped, replace the Charged Skill with Hidden Sword - Dash. After a brief charge, consume Dew to dash forward and damage enemies ahead.
  12. Improved the pulling by Heavy Attack Charged Skill Avalanche Landslide of Martial Art Thundercry Blade, and increased the Endurance cost while charging both Avalanche and Light Attack Charged Skill Galecloud Cleave.
  13. Greatly improved the pulling by Heavy Attack Varied Combo Stonebreaker of Martial Art Thundercry Blade and fixed an issue where Stonebreaker could still knock down enemies even if they successfully deflected it.
  14. While the Drumbeat or Breakthrough buffs are active for Martial Art Thundercry Blade, pressing Heavy Attack will instantly cast the Stage 3 strike. The damage dealt by Stage 3 of Heavy Attack has also been increased.
  15. While casting Special Skill Sunrush Gale of Martial Art Thundercry Blade, a stacking Slow Down effect is applied to the nearest target every 0.5 seconds. Upon completion, the caster receives a brief, explosive Movement Speed buff.
  16. Adjusted the trigger conditions for the Drumbeat buff and own DMG Reduction Effect granted by Martial Art Skill Storm Roar of Martial Art Stormbreaker Spear: These effects now strictly require Martial Art Thundercry Blade to be equipped simultaneously. Additionally, the damage registration of Storm Roar occurs slightly earlier to better sync with its animation and VFX.
  17. If Martial Art Thundercry Blade is not equipped, the amount of Battle Will recovered from a successful defense by Martial Art Stormbreaker Spear is reduced.
  18. For Disc Stonesplit - Might Arena Attuning, when the Attuning effect of Martial Art Skill - Predator's Shield is triggered, players can now immediately cast other skills to chain strikes. The interrupt priority of the stagger caused by this Attuning effect has also been fixed to match other Martial Art Skills, vastly improving chain strike stability after the Attuning trigger.
  19. Adjusted the interrupt point for dodge following a successful Deflection for Martial Art Snowparting Blade: It is no longer instantaneous and now requires a brief delay before the dodge can be executed.
  20. Adjusted the mechanic that stores your current Light Attack Hit Count upon dodging by Martial Art Infernal Twinblades: The stored duration has been reduced from permanent to 3 seconds, and it will instantly clear upon switching weapons. A new status icon has been added to display the currently stored Light Attack Hit Count for Infernal Twinblades.
  21. Adjusted the Continuous Deflection detection for Martial Art Skill Addled Mind of Martial Art Infernal Twinblades: The maximum number of times this skill can be continuously deflected has been reduced from 6 down to 3.
  22. When Infernal Twinblades and Mortal Rope Dart are both equipped, having the Rodent Rampage buff active will reduce the Qi damage taken by 30% whenever your attacks are deflected by an opponent.
  23. Adjusted the overall performance of the Stage 2 consecutive kicks by Martial Art Skill Bladebound Thread of Martial Art Mortal Rope Dart: The animation speed is faster, and pulling is improved. The damage registration for the first kick is slightly delayed, the final strike now knocks back player targets, and the skill interrupt point has been moved up.
  24. Adjusted the timing for gaining Tenacity by Charged Skill Rodent's Resilience of Martial Art Mortal Rope Dart: It is no longer granted immediately, but rather 0.5 seconds after entering the Charging Stance.
  25. Pressing Special Skill Cyclone Waltz of Martial Art Everspring Umbrella again while spinning will instantly deal one instance of damage to surrounding enemies, allowing for faster combo follow-ups.
  26. Slightly increased the Stagger by Martial Art Skill Scarlet Spin of Martial Art Everspring Umbrella in the case of non-Perfect Catch.
  27. Special Skill Burn and Bury of Martial Art Unfettered Rope Dart is now unblockable. A golden flash indicator has been added to warn opponents.
  28. Adjusted the timing for gaining Tenacity by Charged Skill Piercing Dart of Martial Art Unfettered Rope Dart: It is now granted 0.5 seconds after entering the Charging Stance, rather than immediately.
  29. When Mystic Skill Guardian Palm is cast on the ground, its pulling capabilities and the attack range of the first two palm stri

1.8 Version Patch Notes: Optimizations and Bug Fixes (July 17, 2026)

Added
  • Training Terrace - Preliminary feature is now live for pre-season balance testing
Changed
  • Reduced the difficulty of Trials on floors 10-12 across all Paths in Taiping Mausoleum
  • Increased the time limit for defeating the Sleeping Daoist boss in Guild: Skyward Bond (Hard and Abyss) from 360 seconds to 450 seconds
  • Adjusted the entry point for Dreamscape: Blissful Retreat to the Tomb of Yidao on the Qinghe map
Fixed
  • Fixed an issue where \ could not be used in Training Terrace Preliminary Mode
  • Fixed an issue where character stats were displaying abnormally in Training Terrace Preliminary Mode
  • Fixed an issue where Gear could not be Attuned in Training Terrace Preliminary Mode
  • Fixed an issue where the Mystic Skill [Dragon's Breath: Smolder] could not be used in Training Terrace Preliminary Mode
  • Fixed an issue where the Martial Art [Soulshade Umbrella]'s skill [Hidden Sword: Dash] could not be used properly in Training Terrace Preliminary Mode
  • Fixed an issue with the Like task progress in the [Beyond Artistry] event not updating correctly
  • Fixed an issue where the cat model displayed incorrectly when the [Hold Cat 1] Scenario pose was applied to a profile page
  • Fixed an issue where certain NPCs in the [Phantom Thief Goose] event map had a chance to spawn incorrectly
  • Fixed an issue where certain guided quests in the Homestead could not be completed
  • Fixed an issue in Guild: Skyward Bond (Hard) where players could cast certain Mystic Skills, Martial Arts, or jump during the Vine Prison warning phase
  • Fixed an issue where special mechanics were not working correctly on the 5th floor of Guild: Skyward Bond (Hard)
  • Fixed an issue in Guild: Skyward Bond (Abyss) where the Blood Sacrifice mechanic failed to activate
  • Fixed visual bugs on mobile devices where the Silent Voice weapon reforging background displayed incorrectly and the weapon model appeared incomplete
  • Fixed an issue where certain Familiar Faces NPCs could not be interacted with normally
  • Fixed an issue where character models displayed incorrectly on mobile devices
  • Fixed an issue where the compensation mail for the Half-Anniversary event could not be claimed

July 17, 2026 Fixes and Optimizations

  1. Fixed an issue where \ could not be used in Training Terrace Preliminary Mode.
  2. Fixed an issue where character stats were displaying abnormally in Training Terrace Preliminary Mode.
  3. Fixed an issue where Gear could not be Attuned in Training Terrace Preliminary Mode.
  4. Fixed an issue where the Mystic Skill [Dragon's Breath: Smolder] could not be used in Training Terrace Preliminary Mode.
  5. Fixed an issue where the Martial Art [Soulshade Umbrella]'s skill [Hidden Sword: Dash] could not be used properly in Training Terrace Preliminary Mode.

July 9, 2026 Fixes and Optimizations

  1. The [Training Terrace - Preliminary] feature is now live. We invite all Wanderers to try it out, participate in our pre-season balance testing, and share your feedback to help us optimize the game. You can create a Preliminary test room via Wandering Paths > Arena > Training Terrace. Alternatively, you can enter the Wooden Stake practice mode via Wandering Paths > Hero's Realm or Sword Trial, and enable Preliminary Mode in the Training Settings.
  2. Reduced the difficulty of Trials on floors 10-12 across all Paths in Taiping Mausoleum.
  3. Fixed an issue with the Like task progress in the [Beyond Artistry] event not updating correctly.
  4. Fixed an issue where the cat model displayed incorrectly when the [Hold Cat 1] Scenario pose was applied to a profile page.
  5. Fixed an issue where certain NPCs in the [Phantom Thief Goose] event map had a chance to spawn incorrectly.
  6. Fixed an issue where certain guided quests in the Homestead could not be completed.
  7. Fixed an issue in Guild: Skyward Bond (Hard) where players could cast certain Mystic Skills, Martial Arts, or jump during the Vine Prison warning phase.
  8. Increased the time limit for defeating the Sleeping Daoist boss in Guild: Skyward Bond (Hard and Abyss) from 360 seconds to 450 seconds.
  9. Fixed an issue where special mechanics were not working correctly on the 5th floor of Guild: Skyward Bond (Hard).
  10. Fixed an issue in Guild: Skyward Bond (Abyss) where the Blood Sacrifice mechanic failed to activate.
  11. Fixed visual bugs on mobile devices where the Silent Voice weapon reforging background displayed incorrectly and the weapon model appeared incomplete.

July 2, 2026 Fixes and Optimizations

  1. [Dreamscape: Blissful Retreat] Entry Point Adjustment: The entry point for Dreamscape: Blissful Retreat has been adjusted. Wanderers who have begun rebuilding Blissful Retreat can now find the legendary blade at the Tomb of Yidao, located to the lower left of the Path of Void Boundary Stone on the Qinghe map, to enter Dreamscape: Blissful Retreat. Wanderers who have not yet begun rebuilding Blissful Retreat can still find the keepsake beneath the great tree at the base of Sweetwine Tower.
  2. Fixed an issue where certain Familiar Faces NPCs could not be interacted with normally.
  3. Fixed an issue where character models displayed incorrectly on mobile devices.
  4. Fixed an issue where the compensation mail for the Half-Anniversary event could not be claimed.
  5. Fixed an issue where the Wishblossom exchange page was stuck on a loading screen, preventing exchanges from being completed.
  6. Fixed an issue where the Training Terrace interface incorrectly displayed a matchmaking status.
  7. Fixed an issue where the Wanderer's home region server was not selected by default when choosing Arena servers. We are continuing to improve the Arena matchmaking system. Once the optimization is complete, Wanderers who select their home region server will only be matched against opponents on that server. Wanderers who select a different server will be open to challenges from Wanderers on that server. This update is expected to go live within the current week. Please stay tuned for further announcements.
  8. Fixed an issue where the weekly purchase limit for the Mystic Skill Breakthrough Box in the Season Shop was not resetting correctly.
  9. Fixed an issue where the Arena interface incorrectly displayed a matchmaking status when no match had been queued.
  10. Fixed an issue where the Guild Hero's Realm Ravening Banes challenge could not be started.
  11. Fixed an issue where purchasing Duckweed from the Homestead Shop caused incorrect item inventory counts.
  12. Fixed an issue where the Porcelain Kiln interface in the Homestead occasionally displayed as blank.
  13. Fixed an issue where certain event option text in Young Master's Routine displayed incorrectly.
  14. Fixed an issue where the Homestead quest to place a Personal House could not be completed.
  15. Fixed an issue where the Arena leaderboard displayed as blank.

June 25, 2026 Fixes and Optimizations Ⅱ

  1. Fixed an issue where the launcher would get stuck on the progress bar for some players after the update, preventing them from logging in.
  2. Fixed an incorrect mechanics description for the \ difficulty in the [Skyward Bond] mode.
  3. Fixed an incorrect display of the character limit when naming a Companion.
  4. Fixed an issue where some emotes and poses were unexpectedly missing from the Emote interface.
  5. Fixed an issue where some \ mode locations were not correctly displayed on the world map.
  6. Fixed an issue where the \ gameplay mechanics were not functioning correctly.
  7. Fixed an issue where some tutorial quests in the \ system were missing.
  8. Fixed an issue where some players incorrectly received a [resource not downloaded] prompt in the [Imperial Palace] area.
  9. Fixed an issue where the event item [Epic Martial Spirit Custom Chest] was incorrectly displayed as expired.

June 25, 2026 Fixes and Optimizations Ⅰ

[Path Balance Adjustments]

These path experience and balance improvements are based on real-time data and player feedback. While ensuring the stability of the path experience, we have focused our adjustments on paths whose data performance fell short of expectations and where gameplay experience still had room for improvement. At the same time, we have targeted core pain points that Wanderers heavily reported as significantly affecting the experience, alongside adjusting the balance of certain gameplay modes.

We invite you to keep sharing your thoughts with us. We are listening closely and will continue to refine the development, paths, and competitive gameplay and balance with care in future versions.

  1. Martial Art "Nameless Spear": Adjusted the applied "Qi Imbalance" effect. During the effect's duration, if the target becomes Exhausted, all HP damage taken is increased by 8%, and Bellstrike damage taken is increased by an additional 8%.
  2. Inner Way "Wolfchaser's Art": Adjusted the 4th Realm effect. When Special Skill "Sweep All" deals High Bleeding damage, it will immediately restore 20 Endurance to the caster.
  3. Martial Art "Strategic Sword": The Endurance consumed for charging Charged Skill "Second Track Slash" is reduced if the caster currently has the Water Drop, Spring Surge, River Flow, or Empowered River Flow effects.
  4. Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", casting Martial Art Skill "Spring Sorrow" grants the caster Tenacity.
  5. Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", Special Skill "Unfading Flower" grants the caster Tenacity during umbrella-tossing.
  6. Set "Veil of the Willow": Its buff is changed from 12% increase in HP damage to a 10% increase in Physical and Silkbind damage.
  7. Martial Art "Panacea Fan": Adjusted the "Silkbind Attribute Boost" talent, increasing both "Silkbind Heal Bonus" and "Silkbind DMG Bonus" based on your "Minimum Silkbind Attack", with the scaling multipliers and caps remaining unchanged.
  8. Set "Swallowcall": Additional DMG Boost and effect changed to dealing an additional 6% Physical and Bamboocut damage to targets with Qi below 40% or in an "Abnormal Qi State" (including "Bone Corrosion" and "Qi Imbalance").
  9. Martial Art "Infernal Twinblades": Burst Skill "Flamelash" cannot be interrupted during its casting.
  10. In Wandering Paths Mode "Arena", each time you enter a defensive stance, and for every 0.5 seconds you maintain it, you gain one stack of "Depleting Defense" effect. It lasts for 1.5 seconds and stacks up to 10 times. Stacks 1 through 10 increase Endurance consumption by 1%/2%/3%/5%/7%/10%/20%/40%/60%/120%, respectively. Additionally, when exceeding 6 stacks, stacks 6 through 10 will deduct 1/2/3/4/5 points of Endurance every 0.4 seconds, respectively.
  11. Wandering Paths Mode "Arena": Adjusted the Endurance mechanics related to bows. Firing an arrow will now immediately consume a portion of Endurance. You cannot shoot if you have insufficient Endurance.
  12. Wandering Paths Mode "Arena": In mobile matches, if the "Quick Shoot" option is enabled, an additional portion of Endurance will be consumed.
  13. Optimized the universal Settlement Point animations for different weapons in non-special stances to ensure their animation durations and interrupt windows are consistent.
  14. Fixed an issue where the relative positions of the player and the enemy would misalign during executions due to network synchronization.

[Experience Optimizations]

  1. Unlocked the "Mystic Skill Insight" in the Basic Talents, which may allow Wanderers to deduce new Mystic Skill Variants and broaden their martial paths.
  2. Fledgling Protection Mechanism: Extra revive attempts in Wandering Paths - Lv.91 "Hero's Realm" and "Sword Trial" (Matchmaking Mode); Low mastery or insufficient Inner Way development will grant "Fledgling Protection" to secure "Fledgling Wanderers" a better dungeon experience; If you match with a "Fledgling Wanderer," you will also receive additional revive counts and Never-Delay Points.
  3. "Wandering Paths" and "Season" entry moved to the left side of the menu, and "Spotlight" entry under the Social category.

[Bug Fixes]

  1. Fixed an issue where the first hit of Special Skill "Thunder Shock" for "Stormbreaker Spear" had a chance to miss.
  2. Fixed an issue where characters would get stuck during Campaign "Confinement Tower".
  3. Fixed an issue where specific buttons on the "Spotlight" page could not be selected in Controller Mode.
  4. Fixed an issue where the purchase limit for "Howling Ore: Vanguard" in the Season Shop did not refresh weekly, and optimized the item's description.
  5. Fixed an issue where event rewards could not be obtained after sharing the "Swallow Spirit" event.
  6. Fixed an issue where "Mount: Imperial Stag" did not appear in the Scenario - Decoration selection list.
  7. Fixed an issue where Talent "Dragon-finding Compass" did not take effect properly in the Kaifeng Imperial Palace map.
  8. Fixed an issue on the XBOX platform where screenshots and videos could not be uploaded in the Customer Service Center.
  9. Fixed an issue where Gear Enhancement Tier 51-55 were not unlocked after reaching Solo Mode Lv.15.
  10. Fixed an abnormal counting of "Aroma Token" after completing the "Half-Anniversary" event quest and claiming the reward.
  11. Fixed an issue in Controller Mode where players could not toggle between normal scenery and snow scenery in the Kaifeng Imperial Palace map.
  12. Fixed an issue on PS5 where the controller could not be used to move decoration placement positions in a scenario.

1.8 Version Patch Notes: Optimizations and Bug Fixes (July 2, 2026)

Changed
  • Arena matchmaking system will be improved so that Wanderers selecting their home region server will only be matched against opponents on that server, and those selecting a different server will be open to challenges from that server
Fixed
  • Fixed an issue where certain Familiar Faces NPCs could not be interacted with normally
  • Fixed an issue where character models displayed incorrectly on mobile devices
  • Fixed an issue where the compensation mail for the Half-Anniversary event could not be claimed
  • Fixed an issue where the Wishblossom exchange page was stuck on a loading screen, preventing exchanges from being completed
  • Fixed an issue where the Training Terrace interface incorrectly displayed a matchmaking status
  • Fixed an issue where the Wanderer's home region server was not selected by default when choosing Arena servers
  • Fixed an issue where the weekly purchase limit for the Mystic Skill Breakthrough Box in the Season Shop was not resetting correctly
  • Fixed an issue where the Arena interface incorrectly displayed a matchmaking status when no match had been queued
  • Fixed an issue where the Guild Hero's Realm Ravening Banes challenge could not be started
  • Fixed an issue where purchasing Duckweed from the Homestead Shop caused incorrect item inventory counts
  • Fixed an issue where the Porcelain Kiln interface in the Homestead occasionally displayed as blank
  • Fixed an issue where certain event option text in Young Master's Routine displayed incorrectly
  • Fixed an issue where the Homestead quest to place a Personal House could not be completed
  • Fixed an issue where the Arena leaderboard displayed as blank
  • Fixed an issue where the launcher would get stuck on the progress bar for some players after the update, preventing them from logging in
  • Fixed an incorrect display of the character limit when naming a Companion
  • Fixed an issue where some emotes and poses were unexpectedly missing from the Emote interface
  • Fixed an issue where some players incorrectly received a resource not downloaded prompt in the Imperial Palace area
  • Fixed an issue where the event item Epic Martial Spirit Custom Chest was incorrectly displayed as expired

July 2, 2026 Fixes and Optimizations

  1. [Dreamscape: Blissful Retreat] Entry Point Adjustment: The entry point for Dreamscape: Blissful Retreat has been adjusted. Wanderers who have begun rebuilding Blissful Retreat can now find the legendary blade at the Tomb of Yidao, located to the lower left of the Path of Void Boundary Stone on the Qinghe map, to enter Dreamscape: Blissful Retreat. Wanderers who have not yet begun rebuilding Blissful Retreat can still find the keepsake beneath the great tree at the base of Sweetwine Tower.
  2. Fixed an issue where certain Familiar Faces NPCs could not be interacted with normally.
  3. Fixed an issue where character models displayed incorrectly on mobile devices.
  4. Fixed an issue where the compensation mail for the Half-Anniversary event could not be claimed.
  5. Fixed an issue where the Wishblossom exchange page was stuck on a loading screen, preventing exchanges from being completed.
  6. Fixed an issue where the Training Terrace interface incorrectly displayed a matchmaking status.
  7. Fixed an issue where the Wanderer's home region server was not selected by default when choosing Arena servers. We are continuing to improve the Arena matchmaking system. Once the optimization is complete, Wanderers who select their home region server will only be matched against opponents on that server. Wanderers who select a different server will be open to challenges from Wanderers on that server. This update is expected to go live within the current week. Please stay tuned for further announcements.
  8. Fixed an issue where the weekly purchase limit for the Mystic Skill Breakthrough Box in the Season Shop was not resetting correctly.
  9. Fixed an issue where the Arena interface incorrectly displayed a matchmaking status when no match had been queued.
  10. Fixed an issue where the Guild Hero's Realm Ravening Banes challenge could not be started.
  11. Fixed an issue where purchasing Duckweed from the Homestead Shop caused incorrect item inventory counts.
  12. Fixed an issue where the Porcelain Kiln interface in the Homestead occasionally displayed as blank.
  13. Fixed an issue where certain event option text in Young Master's Routine displayed incorrectly.
  14. Fixed an issue where the Homestead quest to place a Personal House could not be completed.
  15. Fixed an issue where the Arena leaderboard displayed as blank.

June 25, 2026 Fixes and Optimizations Ⅱ

  1. Fixed an issue where the launcher would get stuck on the progress bar for some players after the update, preventing them from logging in.
  2. Fixed an incorrect mechanics description for the \ difficulty in the [Skyward Bond] mode.
  3. Fixed an incorrect display of the character limit when naming a Companion.
  4. Fixed an issue where some emotes and poses were unexpectedly missing from the Emote interface.
  5. Fixed an issue where some \ mode locations were not correctly displayed on the world map.
  6. Fixed an issue where the \ gameplay mechanics were not functioning correctly.
  7. Fixed an issue where some tutorial quests in the \ system were missing.
  8. Fixed an issue where some players incorrectly received a [resource not downloaded] prompt in the [Imperial Palace] area.
  9. Fixed an issue where the event item [Epic Martial Spirit Custom Chest] was incorrectly displayed as expired.

June 25, 2026 Fixes and Optimizations Ⅰ

[Path Balance Adjustments]

These path experience and balance improvements are based on real-time data and player feedback. While ensuring the stability of the path experience, we have focused our adjustments on paths whose data performance fell short of expectations and where gameplay experience still had room for improvement. At the same time, we have targeted core pain points that Wanderers heavily reported as significantly affecting the experience, alongside adjusting the balance of certain gameplay modes.

We invite you to keep sharing your thoughts with us. We are listening closely and will continue to refine the development, paths, and competitive gameplay and balance with care in future versions.

  1. Martial Art "Nameless Spear": Adjusted the applied "Qi Imbalance" effect. During the effect's duration, if the target becomes Exhausted, all HP damage taken is increased by 8%, and Bellstrike damage taken is increased by an additional 8%.
  2. Inner Way "Wolfchaser's Art": Adjusted the 4th Realm effect. When Special Skill "Sweep All" deals High Bleeding damage, it will immediately restore 20 Endurance to the caster.
  3. Martial Art "Strategic Sword": The Endurance consumed for charging Charged Skill "Second Track Slash" is reduced if the caster currently has the Water Drop, Spring Surge, River Flow, or Empowered River Flow effects.
  4. Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", casting Martial Art Skill "Spring Sorrow" grants the caster Tenacity.
  5. Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", Special Skill "Unfading Flower" grants the caster Tenacity during umbrella-tossing.
  6. Set "Veil of the Willow": Its buff is changed from 12% increase in HP damage to a 10% increase in Physical and Silkbind damage.
  7. Martial Art "Panacea Fan": Adjusted the "Silkbind Attribute Boost" talent, increasing both "Silkbind Heal Bonus" and "Silkbind DMG Bonus" based on your "Minimum Silkbind Attack", with the scaling multipliers and caps remaining unchanged.
  8. Set "Swallowcall": Additional DMG Boost and effect changed to dealing an additional 6% Physical and Bamboocut damage to targets with Qi below 40% or in an "Abnormal Qi State" (including "Bone Corrosion" and "Qi Imbalance").
  9. Martial Art "Infernal Twinblades": Burst Skill "Flamelash" cannot be interrupted during its casting.
  10. In Wandering Paths Mode "Arena", each time you enter a defensive stance, and for every 0.5 seconds you maintain it, you gain one stack of "Depleting Defense" effect. It lasts for 1.5 seconds and stacks up to 10 times. Stacks 1 through 10 increase Endurance consumption by 1%/2%/3%/5%/7%/10%/20%/40%/60%/120%, respectively. Additionally, when exceeding 6 stacks, stacks 6 through 10 will deduct 1/2/3/4/5 points of Endurance every 0.4 seconds, respectively.
  11. Wandering Paths Mode "Arena": Adjusted the Endurance mechanics related to bows. Firing an arrow will now immediately consume a portion of Endurance. You cannot shoot if you have insufficient Endurance.
  12. Wandering Paths Mode "Arena": In mobile matches, if the "Quick Shoot" option is enabled, an additional portion of Endurance will be consumed.
  13. Optimized the universal Settlement Point animations for different weapons in non-special stances to ensure their animation durations and interrupt windows are consistent.
  14. Fixed an issue where the relative positions of the player and the enemy would misalign during executions due to network synchronization.

[Experience Optimizations]

  1. Unlocked the "Mystic Skill Insight" in the Basic Talents, which may allow Wanderers to deduce new Mystic Skill Variants and broaden their martial paths.
  2. Fledgling Protection Mechanism: Extra revive attempts in Wandering Paths - Lv.91 "Hero's Realm" and "Sword Trial" (Matchmaking Mode); Low mastery or insufficient Inner Way development will grant "Fledgling Protection" to secure "Fledgling Wanderers" a better dungeon experience; If you match with a "Fledgling Wanderer," you will also receive additional revive counts and Never-Delay Points.
  3. "Wandering Paths" and "Season" entry moved to the left side of the menu, and "Spotlight" entry under the Social category.

[Bug Fixes]

  1. Fixed an issue where the first hit of Special Skill "Thunder Shock" for "Stormbreaker Spear" had a chance to miss.
  2. Fixed an issue where characters would get stuck during Campaign "Confinement Tower".
  3. Fixed an issue where specific buttons on the "Spotlight" page could not be selected in Controller Mode.
  4. Fixed an issue where the purchase limit for "Howling Ore: Vanguard" in the Season Shop did not refresh weekly, and optimized the item's description.
  5. Fixed an issue where event rewards could not be obtained after sharing the "Swallow Spirit" event.
  6. Fixed an issue where "Mount: Imperial Stag" did not appear in the Scenario - Decoration selection list.
  7. Fixed an issue where Talent "Dragon-finding Compass" did not take effect properly in the Kaifeng Imperial Palace map.
  8. Fixed an issue on the XBOX platform where screenshots and videos could not be uploaded in the Customer Service Center.
  9. Fixed an issue where Gear Enhancement Tier 51-55 were not unlocked after reaching Solo Mode Lv.15.
  10. Fixed an abnormal counting of "Aroma Token" after completing the "Half-Anniversary" event quest and claiming the reward.
  11. Fixed an issue in Controller Mode where players could not toggle between normal scenery and snow scenery in the Kaifeng Imperial Palace map.
  12. Fixed an issue on PS5 where the controller could not be used to move decoration placement positions in a scenario.

1.8 Version Patch Notes: Optimizations and Bug Fixes (June 25, 2026)

Added
  • Unlocked the Mystic Skill Insight in the Basic Talents to allow Wanderers to deduce new Mystic Skill Variants
  • Added Fledgling Protection Mechanism that grants extra revive attempts in Wandering Paths Lv.91 Hero's Realm and Sword Trial for players with low mastery or insufficient Inner Way development
Changed
  • Adjusted the applied Qi Imbalance effect for Martial Art Nameless Spear to increase all HP damage taken by 8% and Bellstrike damage taken by an additional 8% when the target becomes Exhausted
  • Adjusted the 4th Realm effect for Inner Way Wolfchaser's Art to restore 20 Endurance to the caster when Special Skill Sweep All deals High Bleeding damage
  • Reduced the Endurance consumed for charging Special Skill Second Track Slash in Martial Art Strategic Sword if the caster has Water Drop, Spring Surge, River Flow, or Empowered River Flow effects
  • Modified Martial Art Vernal Umbrella to grant the caster Tenacity when casting Martial Art Skill Spring Sorrow in Wandering Paths Modes Hero's Realm and Sword Trial
  • Modified Martial Art Vernal Umbrella's Special Skill Unfading Flower to grant the caster Tenacity during umbrella-tossing in Wandering Paths Modes Hero's Realm and Sword Trial
  • Changed Set Veil of the Willow buff from 12% increase in HP damage to 10% increase in Physical and Silkbind damage
  • Adjusted the Silkbind Attribute Boost talent for Martial Art Panacea Fan to increase both Silkbind Heal Bonus and Silkbind DMG Bonus based on Minimum Silkbind Attack
  • Changed Set Swallowcall additional DMG Boost effect to deal an additional 6% Physical and Bamboocut damage to targets with Qi below 40% or in an Abnormal Qi State
  • Modified Burst Skill Flamelash for Martial Art Infernal Twinblades to cannot be interrupted during its casting
  • Adjusted Wandering Paths Mode Arena defensive stance mechanics to apply Depleting Defense effect that increases Endurance consumption and deducts Endurance based on stack count
  • Adjusted Endurance mechanics related to bows in Wandering Paths Mode Arena to require immediate Endurance consumption when firing an arrow
  • Optimized the universal Settlement Point animations for different weapons in non-special stances to ensure consistent animation durations and interrupt windows
Fixed
  • Fixed an issue where the launcher would get stuck on the progress bar after the update, preventing some players from logging in
  • Fixed an incorrect mechanics description for a difficulty in the Skyward Bond mode
  • Fixed an incorrect display of the character limit when naming a Companion
  • Fixed an issue where some emotes and poses were unexpectedly missing from the Emote interface
  • Fixed an issue where some mode locations were not correctly displayed on the world map
  • Fixed an issue where some gameplay mechanics were not functioning correctly
  • Fixed an issue where some tutorial quests in a system were missing
  • Fixed an issue where some players incorrectly received a resource not downloaded prompt in the Imperial Palace area
  • Fixed an issue where the event item Epic Martial Spirit Custom Chest was incorrectly displayed as expired
  • Fixed an issue where the relative positions of the player and enemy would misalign during executions due to network synchronization

June 25, 2026 Fixes and Optimizations Ⅱ

  1. Fixed an issue where the launcher would get stuck on the progress bar for some players after the update, preventing them from logging in.
  2. Fixed an incorrect mechanics description for the \ difficulty in the [Skyward Bond] mode.
  3. Fixed an incorrect display of the character limit when naming a Companion.
  4. Fixed an issue where some emotes and poses were unexpectedly missing from the Emote interface.
  5. Fixed an issue where some \ mode locations were not correctly displayed on the world map.
  6. Fixed an issue where the \ gameplay mechanics were not functioning correctly.
  7. Fixed an issue where some tutorial quests in the \ system were missing.
  8. Fixed an issue where some players incorrectly received a [resource not downloaded] prompt in the [Imperial Palace] area.
  9. Fixed an issue where the event item [Epic Martial Spirit Custom Chest] was incorrectly displayed as expired.

June 25, 2026 Fixes and Optimizations Ⅰ

[Path Balance Adjustments]

These path experience and balance improvements are based on real-time data and player feedback. While ensuring the stability of the path experience, we have focused our adjustments on paths whose data performance fell short of expectations and where gameplay experience still had room for improvement. At the same time, we have targeted core pain points that Wanderers heavily reported as significantly affecting the experience, alongside adjusting the balance of certain gameplay modes.

We invite you to keep sharing your thoughts with us. We are listening closely and will continue to refine the development, paths, and competitive gameplay and balance with care in future versions.

  1. Martial Art "Nameless Spear": Adjusted the applied "Qi Imbalance" effect. During the effect's duration, if the target becomes Exhausted, all HP damage taken is increased by 8%, and Bellstrike damage taken is increased by an additional 8%.
  2. Inner Way "Wolfchaser's Art": Adjusted the 4th Realm effect. When Special Skill "Sweep All" deals High Bleeding damage, it will immediately restore 20 Endurance to the caster.
  3. Martial Art "Strategic Sword": The Endurance consumed for charging Charged Skill "Second Track Slash" is reduced if the caster currently has the Water Drop, Spring Surge, River Flow, or Empowered River Flow effects.
  4. Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", casting Martial Art Skill "Spring Sorrow" grants the caster Tenacity.
  5. Martial Art "Vernal Umbrella": In Wandering Paths Modes "Hero's Realm" and "Sword Trial", Special Skill "Unfading Flower" grants the caster Tenacity during umbrella-tossing.
  6. Set "Veil of the Willow": Its buff is changed from 12% increase in HP damage to a 10% increase in Physical and Silkbind damage.
  7. Martial Art "Panacea Fan": Adjusted the "Silkbind Attribute Boost" talent, increasing both "Silkbind Heal Bonus" and "Silkbind DMG Bonus" based on your "Minimum Silkbind Attack", with the scaling multipliers and caps remaining unchanged.
  8. Set "Swallowcall": Additional DMG Boost and effect changed to dealing an additional 6% Physical and Bamboocut damage to targets with Qi below 40% or in an "Abnormal Qi State" (including "Bone Corrosion" and "Qi Imbalance").
  9. Martial Art "Infernal Twinblades": Burst Skill "Flamelash" cannot be interrupted during its casting.
  10. In Wandering Paths Mode "Arena", each time you enter a defensive stance, and for every 0.5 seconds you maintain it, you gain one stack of "Depleting Defense" effect. It lasts for 1.5 seconds and stacks up to 10 times. Stacks 1 through 10 increase Endurance consumption by 1%/2%/3%/5%/7%/10%/20%/40%/60%/120%, respectively. Additionally, when exceeding 6 stacks, stacks 6 through 10 will deduct 1/2/3/4/5 points of Endurance every 0.4 seconds, respectively.
  11. Wandering Paths Mode "Arena": Adjusted the Endurance mechanics related to bows. Firing an arrow will now immediately consume a portion of Endurance. You cannot shoot if you have insufficient Endurance.
  12. Wandering Paths Mode "Arena": In mobile matches, if the "Quick Shoot" option is enabled, an additional portion of Endurance will be consumed.
  13. Optimized the universal Settlement Point animations for different weapons in non-special stances to ensure their animation durations and interrupt windows are consistent.
  14. Fixed an issue where the relative positions of the player and the enemy would misalign during executions due to network synchronization.

[Experience Optimizations]

  1. Unlocked the "Mystic Skill Insight" in the Basic Talents, which may allow Wanderers to deduce new Mystic Skill Variants and broaden their martial paths.
  2. Fledgling Protection Mechanism: Extra revive attempts in Wandering Paths - Lv.91 "Hero's Realm" and "Sword Trial" (Matchmaking Mode); Low mastery or insufficient Inner Way development will grant "Fledgling Protection" to secure "Fledgling Wanderers" a better dungeon experience; If you match with a "Fledgling Wanderer," you will also receive additional revive counts and Never-Delay Points.
  3. "Wandering Paths" and "Season" entry moved to the left side of the menu, and "Spotlight" entry under the Social category.

[Bug Fixes]

  1. Fixed an issue where the first hit of Special Skill "Thunder Shock" for "Stormbreaker Spear" had a chance to miss.
  2. Fixed an issue where characters would get stuck during Campaign "Confinement Tower".
  3. Fixed an issue where specific buttons on the "Spotlight" page could not be selected in Controller Mode.
  4. Fixed an issue where the purchase limit for "Howling Ore: Vanguard" in the Season Shop did not refresh weekly, and optimized the item's description.
  5. Fixed an issue where event rewards could not be obtained after sharing the "Swallow Spirit" event.
  6. Fixed an issue where "Mount: Imperial Stag" did not appear in the Scenario - Decoration selection list.
  7. Fixed an issue where Talent "Dragon-finding Compass" did not take effect properly in the Kaifeng Imperial Palace map.
  8. Fixed an issue on the XBOX platform where screenshots and videos could not be uploaded in the Customer Service Center.
  9. Fixed an issue where Gear Enhancement Tier 51-55 were not unlocked after reaching Solo Mode Lv.15.
  10. Fixed an abnormal counting of "Aroma Token" after completing the "Half-Anniversary" event quest and claiming the reward.
  11. Fixed an issue in Controller Mode where players could not toggle between normal scenery and snow scenery in the Kaifeng Imperial Palace map.
  12. Fixed an issue on PS5 where the controller could not be used to move decoration placement positions in a scenario.

Version 1.8 [Companions Make Home] Update Overview

Version 1.8 Dev Q&A: A Place to Call Home

Added
  • Introduce Homestead feature allowing players to rebuild Blissful Retreat in Qinghe with the ability to run businesses like inns, porcelain kilns, and breweries, and recruit villagers and animals as Retainers
  • Introduce Beyond Mundane, a standalone Homestead zone with complete freedom to build and decorate without fixed rules
  • Introduce Companion system featuring Maverick, Scar, and Pudding with multiple goose companions that follow the player and respond to interactions and dynamic weather
  • Add Companion interactions including playing, chatting, sharing meals, taking photos, and unlocking new emotes and exclusive rewards as Bond grows
  • Introduce limited-time event Phantom Thief Goose where players control Goose Bobo to infiltrate Heaven's Pier and complete stealth or direct tactics missions
  • Introduce Tomb of Fortune mode combining ancient tomb exploration with competitive PvP for treasure hunting
  • Introduce Ravening Banes 10-player PvE mode unlocked at Lv. 91 with exclusive Appearances including Decoration Gatekeeper Stele and Accessory Sweep the Heavens
  • Introduce Martial Path Domain five-player mode with Normal and Hard difficulties featuring shifting Mist effects and Martial Spirit collection mechanics
  • Open Hard and Abyss difficulty tiers for Guild Skyward Bond
Changed
  • Expand gameplay to include cozy slice-of-life features alongside existing combat and exploration content

Greetings, Wanderers!

The journey through the Jianghu is fraught with endless battles and challenges. Lately, we've explored new regions and stories together. But in this update, we want to show you a different side of the world.

We're introducing a place you can build from scratch, adorable cat and goose companions, and a rather chaotic goose-led adventure.

Before the official update notes arrive, we wanted to use this Q&A to chat about the cozy, slice-of-life features waiting for you.

Q1: How does rebuilding the Homestead work when returning to Qinghe?

You'll return to Qinghe as the Young Master to restore Blissful Retreat.

This isn't just about placing a few pieces of furniture in a courtyard. It's an entirely new lifestyle. You can run your own businesses, like an inn, a porcelain kiln, or a brewery. You can even recruit villagers and animals as Retainers, putting their unique talents to work as you bring Blissful Retreat back to life.

This update also introduces "Beyond Mundane", a standalone Homestead zone.

Think of it as your private sanctuary, completely separate from the open world. Here, you have absolute freedom to build and decorate. There are no fixed rules. Whether you envision a quiet hideaway, a bustling street, a waterside courtyard, or something wildly imaginative, you can shape this space exactly as you desire.

Q2: What can we expect from the Companion system? Is it just a pet that follows you around?

Traveling the Jianghu can be a lonely journey. But starting with this update, you won't have to face it alone.

The Companion system lets you cross paths with Maverick, Scar, and Pudding, with a whole flock of goose companions following close behind.

Once they join your side, caring for them is part of the fun. You can play, chat, share meals, and snap photos together. Every interaction impacts their mood and well-being. Over time, these little everyday moments will blossom into a genuine Bond.

Your Companions are more than just followers. They actively engage with the world around them. You might catch them pausing to watch a butterfly or a darting fish. They'll even react uniquely to dynamic weather like scorching heat, heavy rain, sandstorms, or snow.

As your Bond grows, you'll unlock new interactions, emotes, and exclusive rewards. Ultimately, our goal wasn't just to give you a pet. We wanted those quiet moments of companionship to evolve into a living, breathing connection that truly responds to you.

Q3: "Phantom Thief Goose" sounds absolutely ridiculous. What exactly is it?

It is completely ridiculous, and that's exactly why we can't wait for you to play it.

In the limited-time event "Phantom Thief Goose", you play as Goose Bobo. After passing a trial from the Goose Emperor, you'll infiltrate Heaven's Pier to stir up some chaos. No heroics, no codes of honor. Just a goose with a plan, a lot of nerve, and absolutely no chill.

Of course, the villagers won't just hand their valuables over, and the patrolling constables and martial artists aren't going to look the other way. Play it patient and tactical, or go full goose and hit fast. The choice is yours.

Luckily, Goose Bobo has a few tricks up its sleeve. Honking, pecking, and bush ambushes might sound like a joke, but in Bobo's hands (or wings), they're the most effective tactics in Qinghe.

Once you successfully secure the treasure at a stash, you can trade the Goose Feathers earned from the Goose Emperor for a variety of rewards!

Q4: Besides the Homestead, Companions, and "Phantom Thief Goose", what else is coming in this update?

If Homestead, Companions, and Phantom Thief Goose are the cozy side of this update, we've also got content for players who want something with a bit more edge, including a new tomb-raiding mode and multiplayer challenges that demand real teamwork.

Tomb of Fortune drops you into an ancient tomb where eerie dungeon exploration meets competitive PvP. There's treasure in those coffins, but so is the dark humor of "grave goods and good fortune." Just remember: if you want to walk away with the best treasures, watch your back for other Wanderers lurking in the shadows.

Looking for a serious PvE challenge? Ravening Banes is a 10-player mode unlocked at Lv. 91. Join via auto-match or bring your own crew through Wandering Paths. Take down the boss and you're in with a chance at exclusive Appearances, including the Decoration "Gatekeeper Stele" and the Accessory "Sweep the Heavens."

Martial Path Domain puts five-player coordination to the test across Normal and Hard modes. Navigate shifting Mist effects floor by floor, collect Martial Spirit to power your team up, and push as deep as you can. Guild Skyward Bond is also opening up Hard and Abyss difficulty tiers. If you live for the climb, there's more ceiling to break through.

More events are still on the way. Whether you want to build at your own pace back home, take in the scenery with your Companions, go tomb-hunting, or run dungeons with friends, this update is built to give you room to play your way.

The Jianghu will always be there, pulling you forward. But before you answer that call again, take a moment. Head home. Fix up the courtyard. Pet the cats, walk the goose, and simply listen to Blissful Retreat coming back to life.

We'll be reading all your feedback once the update goes live. We can't wait to see your Homestead designs, Companion screenshots, and the "glorious exploits" of a certain Phantom Thief Goose.

See you in Qinghe!

May 27 Patch Notes

Added
  • Add Path Tutorial to the Path Guide feature for practicing skills in tutorial stages to learn martial art features, unique skills, and basic combos of each Path
  • Add A Journey into Jianghu feature to the Improvement Guide - Bound for the World interface with Quick Enhance entrance and auto-purchase function
  • Add new effect to Tier 6 General Inner Way Sandswirl Tail for double gathering rewards when in Qinchuan under Breeze form
  • Add secondary confirmation prompt when recycling gear saved in a Development Plan
  • Add Gear Slot filter to gear recycle experience supporting single or multiple slots with exact weapon type specification
  • Add trial function for Mystic Skill - Custom Branch in Level Adjustment modes for Arena - Group Strategy and Arena - 3v3 Arena
  • Add revive mechanism to Arena - 3v3 Arena where teams without healers get one revive opportunity within 10 meters for 15 seconds
  • Add teammate tracking marks in Arena - Perception Forest when teammates are out of sight
Changed
  • Optimize Auto-Recycle Gear feature by synchronizing Gear Slot filter with Tier, Rarity, Initial Attribute Type, and Initial Attribute Quality filters
  • Reduce Coin cost for Martial Art Reset to return 100% of Coins spent on upgrading
  • Reduce Echo Jade cost for Inner Way Conversion to 500 Echo Jade after free attempts
  • Adjust usable scenarios for Scroll & Script items to prevent use in combat
  • Optimize gear set switch experience with quick switch prompt when wearing gear from the same set
  • Optimize gear attunement switch experience with quick switch prompt for all equipped gear attunement types
  • Optimize gear replacement in Development Plan feature with Batch Replace prompt when replaced gear exists in other plans
  • Optimize sorting rules for Energy gameplay rewards and settlement display when Auto-Recycle Gear is enabled
  • Increase Arena - 3v3 Arena score by 20% in the new season
  • Limit Perception Skill Resurrection from Panacea Fan to once per match in Arena - 3v3 Arena with healers
  • Optimize grave spawn locations in Arena - Perception Forest to spawn on ground below when Wanderers are defeated mid-air
  • Optimize poison zone damage mechanics in Arena - Perception Forest to gradually increase damage over time

Dear Wanderer,

Eastwind Pavilion will undergo a live maintenance update from 05:00 to 12:00 (UTC+8) on May 28, 2026. You can still log in and play normally during this period, but certain features and gameplay modes will be temporarily unavailable. The update schedule may be adjusted based on actual conditions, so please plan your game progress accordingly. Thank you for your understanding and support!

Here are the details of the new version brought to you from Eastwind Pavilion by Windtail. Please take a look!

Development

  1. Added "Path Tutorial" to the "Path Guide" feature. Wanderers can practice skills in tutorial stages to quickly experience the martial art features, unique skills, and basic combos of each Path, lowering the learning curve for new Paths. Custom combo recording will be available in future updates, allowing Wanderers to record, practice, and share their own combos.

  2. Added the "A Journey into Jianghu" feature to the "Improvement Guide - Bound for the World" interface for clearer development guidance. A "Quick Enhance" entrance has also been added to display relevant upgrade materials and provide an auto-purchase function for Wanderer convenience.

  3. Optimized the "Auto-Recycle Gear" feature. Synchronized the "Gear Slot" filter to work with existing "Tier", "Rarity", "Initial Attribute Type", and "Initial Attribute Quality" filters for highly customized auto-recycle plans.

  4. Reduced the Coin cost for "Martial Art Reset". Resetting will now return 100% of the Coins spent on upgrading. Unreturned Coins spent on resetting martial arts between the start of Season 3: Seek Within and this update will be fully compensated. Due to the large number of Wanderers and currency involved, the compensation will be sent via mail after verification. Please be patient.

  5. Reduced the Echo Jade cost for "Inner Way Conversion". After free attempts run out, each conversion will cost Echo Jade ×500. The price difference for conversions made between the start of Season 3: Seek Within and this update will be compensated. Due to the large number of Wanderers and currency involved, the compensation will be sent via mail after verification. Please be patient.

  6. Adjusted the usable scenarios for Scroll & Script items. They can no longer be used in combat, making them consistent with food.

  7. Added a new effect to the Tier 6 General Inner Way "Sandswirl Tail": When Wanderers are in Qinchuan under the Breeze form, gathering has a chance to yield double rewards.

  8. Optimized the gear set switch experience. When completing a set switch, if you are wearing gear from the same set, a quick switch prompt will appear, allowing a quick set switch.

  9. Optimized the gear attunement switch experience. When completing an attunement type switch (e.g., from Normal Attunement to Arena Attunement), a quick switch prompt will appear, allowing a quick switch for the attunement types of all equipped gear.

  10. Optimized gear replacement in the "Development Plan" feature. When the replaced gear exists in other plans, a "Batch Replace" prompt will trigger, allowing you to choose whether to replace it across specific plans. Swapping main/secondary weapons or changing to a different weapon type will not trigger this.

  11. Optimized the sorting rules for Energy gameplay rewards, such as "Campaign", "Outpost", and "Joint Battle". Also optimized the settlement display when "Auto-Recycle Gear" is enabled, showing the gear and Recycled materials separately.

  12. Added a secondary confirmation prompt when recycling gear saved in a "Development Plan".

  13. Optimized the gear recycle experience. Added an "Gear Slot" filter, supporting single or multiple slots. "Weapon" can be specified by exact type.

Wandering Paths

  1. Added a trial function for "Mystic Skill - Custom Branch" in Level Adjustment modes. Wanderers can now experience locked Mystic Skill branches in "Arena - Group Strategy" and "Arena - 3v3 Arena".

  2. Arena - 3v3 Arena adjustments: Added a revive mechanism. In matches without any healer, players get one revive opportunity. You can revive a fallen teammate within 10 meters for 15 seconds after they fall. A successfully revived teammate gains a temporary Physical Attack boost. In matches with healers, the Perception Skill "Resurrection" from "Panacea Fan" can only be used once (the Tier 6 effect of "Royal Remedy" is unaffected). In the new season, the score obtained from "Arena - 3v3 Arena" will increase by 20%. Additionally, Slot Leveling will clear the previous season's Arena Attunement plans, requiring Wanderers to reconfigure them.

  3. Optimized the event boss marks in "Arena - Perception Forest" to distinguish them from default map boss marks.

  4. Added teammate tracking marks in "Arena - Perception Forest" that appear when teammates are out of sight.

  5. Optimized grave spawn locations in "Arena - Perception Forest". If a Wanderer is defeated mid-air, their grave will spawn on the ground below.

  6. Optimized the poison zone damage mechanics in "Arena - Perception Forest". Damage taken inside the zone will gradually increase over time.

  7. Added a weekly limit display for Sin Leaf in the "Arena - Perception Forest" interface.

  8. Optimized the "Duel Arena" experience in Perception Forest: Improved overall rewards, increased preparation time for multiplayer, and reduced the quest difficulty when multiplayer challenges fail. Leaving the "Duel Arena" to return to Perception Forest grants temporary Invincibility (which ends upon landing a hit on any target).

  9. Optimized Rank Score settlement in Perception Forest: Increased the efficiency of gaining Rank Score for Solo and Duo matches at the Mythic rank and above.

  10. Optimized information display in certain Arena interfaces. Added usage info for Bonus Talismans and Saver Talismans in the "Records" interface. Added "Martial Art Path" and "Win Streak/Streak Ended" info in the "Match Details" interface.

  11. Optimized "Arena - Group Strategy", now allowing the use of emotes during matches.

  12. Optimized the sync of movement skills in "Arena - Group Strategy" and "Arena - 5v5 Arena".

  13. Optimized the match experience in "Arena - Group Strategy" by playing background music during the preparation and combat phases.

  14. Added a martial art limit in "Arena - 3v3 Arena". The same martial art cannot appear more than twice in a team.

  15. Optimized the score settlement logic in "Arena - 1v1 Arena". Defeating strong opponents will now grant extra points.

  16. Optimized scene performance in Arena modes.

  17. Optimized the appearance of AI enemies in Arena modes.

  18. Optimized the Arena match experience. Guild event prompts will no longer pop up during an active match.

  19. Increased the maximum number of scene marks in "Hero's Realm" and "Sword Trial" to 9.

  20. Optimized leaderboard displays in "Hero's Realm" and "Sword Trial".

  21. Optimized the speedrun experience in "Hero's Realm" and "Sword Trial". If an already ranked team with unchanged members achieves a better clear time, their score and rank will auto-update without consuming a rank attempt. Expanded the "Sword Trial - Speedrun Leaderboard" to 750 teams. Adjusted the weekly rank attempts for Wanderers to 4. Optimized the logic for detecting abnormal characters on the leaderboards.

  22. Optimized the "Smart Combat Assist" experience in "Hero's Realm" and "Sword Trial". Damage taken by Wanderers is significantly reduced. Wanderers will no longer lose gear durability when defeated and will not be defeated again for 30 seconds after being revived.

  23. Optimized the default lock-on camera settings for Boss fights in "Hero's Realm" and "Sword Trial". The "Fixed Pitch Angle" lock-on mode is now used by default, preventing the camera from tilting up and down with the Boss's vertical movements.

  24. Added a custom size feature for overhead marks in "Hero's Realm" and "Sword Trial". This can be adjusted under "Settings - Game - Combat Mark - Overhead Mark Customization".

  25. Optimized the designated tank rules in "Hero's Realm" and "Sword Trial". Wanderers equipped with "Nameless Sword" and similar martial arts will not be designated as tanks. For specific melee martial arts (like "Stonesplit - Strength" + "Stonesplit - Strength"), you can select the tank role directly in the matchmaking interface based on your current build.

  26. Optimized the display adaptation of "Online Mode", "Wandering Paths", and "Profession" interfaces on special screens.

  27. Optimized camera adaptation for the "Landlords" gameplay.

Guild Optimization

  1. Added permission detail descriptions when assigning roles in "Guild Admin" to help quickly understand what each permission does.

  2. Added the display of Martial Art Paths in the "Guild Roster" interface.

Guild War Optimization

  1. Command Skills: Added a "Quick Operation" mode for Guild War Command Skills. This operation mode will no longer interrupt Wanderers during combat.

  2. Tracking Distance: Fixed tracking distance calculation errors for carrying the Fortune Tree in the Guild War and in certain other scenarios.

  3. Optimized the display of trigger intervals for unlocked effects (e.g., Guarding Qi Core) after upgrading "Breaking Army" and "Trial" related Guild Techniques. These effects will now have a special status bar appearance while on cooldown.

  4. Adjusted the buff effects of the Guild War "Halftime Show". Upon entering the Halftime Show, the initial DMG Bonus has been adjusted from 60% to 0%. The additional 30% DMG Bonus gained every 30 seconds remains unchanged.

  5. Optimized the range of the Guild mode "Showdown" to avoid affecting other Wanderers.

  6. Optimized the broadcast prompt for the "Ignore Interception" Command Skill in the Guild War. The broadcast will now be sent to both opposing sides.

  7. Optimized the experience of Guild War-related Attribute Attack Bonus skills in Guild Techniques, allowing them to take effect on Formless Attacks.

Guild War League Rank Attribute Adjustments

Balance adjustments will be applied based on the Guild's League Rank:

Divinarche: Max HP of the Bulwark and neutral bosses Zhang Bao and Zhuxie Gule is reduced by 25%. Max HP and attack of neutral monsters and Gosse are reduced by 25%.

Jesting Hero: Max HP of the Bulwark and neutral bosses Zhang Bao and Zhuxie Gule is reduced by 50%. Max HP and attack of neutral monsters and Gosse are reduced by 50%.

Stealth Jester: Max HP of the Bulwark and neutral bosses Zhang Bao and Zhuxie Gule is reduced by 75%. Max HP and attack of neutral monsters and Gosse are reduced by 75%.

Guild War Pacing Adjustments

  1. Added "Xuanyuan Cult Outposts" in the top and bottom lanes, which will spawn 3 minutes after the battle starts. Once an outpost is captured, the Guild can choose to revive there. Additionally, outpost ownership cannot be changed for 1 minute after capture.

  2. In the Guild War, the Perception Skill "Resurrection" of Panacea Fan cannot continuously revive the same Defeated teammate. A Wanderer revived by Resurrection cannot be revived again within 60 seconds.

  3. Increased the attributes of the Guild War Bulwark. The Bulwark will now stack a DMG Reduction effect based on the total number of nearby allies and enemies, up to 15 stacks. Breaking the Bulwark will apply a stronger attribute reduction effect to the enemy's Goose.

  4. Increased the attributes of the Goose. The Goose will now stack a DMG Reduction effect based on the total number of nearby allies and enemies, up to 30 stacks.

  5. Reduced Qi Damage taken in the Guild War by 50%.

  6. Reduced the Slow Down effect caused when enemy Wanderers intercept the carrying of the Fortune Tree. The Command Skill "Ignore Interception" can now breach the wind wall blockade.

  7. Adjusted the neutral jungle in the Guild War so that only one neutral monster spawns per camp. Increased the attributes of neutral monsters and the amount of Fun Coins they drop upon death.

  8. Increased the attributes of neutral bosses Zhang Bao and Zhuxie Gule. Their spawn times have been adjusted to occur randomly within 1 minute before or after their original spawn times.

  9. Adjusted the cooldown and Fun Coin cost of Command Skills.

Guild War Exclusive Technique Adjustments

  1. Reduced the cooldown of all Martial Art Techniques. Techniques with a 120-second cooldown are reduced to 80 seconds, and those with a 90-second cooldown are reduced to 60 seconds.

  2. Enhanced the cast effect of the technique "Nameless Sword: EX". At Lv.3, the amount of Qi restored to allies is increased from 40 to 60.

  3. Enhanced the cast effect of the technique "Strategic Sword: EX". The Sword Horizon area generated upon casting is expanded. Sword Energy damage within the area can now detonate targets with 5 stacks of Bleeding, dealing High Bleeding damage. Optimized its casting experience so that the Wanderer is no longer blocked by enemies when dashing forward to unleash the Sword Energy area.

  4. Adjusted the cast effect of the technique "Heavenquaker Spear: EX", allowing it to accumulate two uses. Fixed an issue where hitting an enemy incorrectly caused a knock-up effect, correcting it to an Airborne effect to match its description.

  5. Enhanced the cast effect of the technique "Stormbreaker Spear: EX". The self DMG Reduction effect applied after casting is increased from 60% to 75%.

  6. Enhanced the cast effect of the technique "Vernal Umbrella: EX". Each stack of the Build Momentum effect after casting will now also increase the user's Ballistic Skill DMG by 10%, up to 5 stacks.

  7. Enhanced the cast effect of the technique "Mortal Rope Dart: EX". After casting, the user's Rodent attacks over the next 8 seconds will briefly inflict Immobilized on targets hit.

  8. Enhanced the cast effect of the technique "Soulshade Umbrella: EX". The Endurance restored to allies per second after casting is increased from 15 to 20.

  9. Adjusted the cast effect of the technique "Everspring Umbrella: EX". The area Healing Reduction effect generated after casting is increased from 36% to 45%. At Lv.3, the Healing Reduction effect is increased from 50% to 65%.

  10. Adjusted the cast effect of the technique "Unfettered Rope Dart: EX". The hit range after casting is expanded from a 7-meter radius to a 12-meter radius.

  11. Adjusted the cast effect of the technique "Snowparting Blade: EX". It now grants an HP Shield to up to 5 nearby allies upon casting. When an ally's HP Shield is broken, a Heng Blade Anxi Soldier counterattack is triggered against surrounding enemies, dealing massive damage.

  12. Adjusted the cast effect of the technique "Phalanxbane Blade: EX". The downward strike damage from the Mo Blade Anxi Soldier generated after casting is increased, and the strike now inflicts an Airborne effect. Accordingly, the downward strike trigger interval is increased from 0.8s to 1.2s, and the total number of triggers at Lv.1 is reduced from 16 to 10. At Lv.3, the Endurance drained by the downward strike is increased from 20 to 30.

Guild Building Optimization

  1. Added the "Small Diagram" feature in "Guild Base - Build". You can now create Small Diagrams based on specific areas of the base, as well as upload and apply them to the Gallery. Additionally, multiple Small Diagrams can be applied within a Guild Base.

  2. Added a "Clear Hologram" feature in "Guild Base - Build" to quickly remove currently unplaced Diagram Holograms.

  3. Optimized the copyright detection rules in "Guild Base - Build". When building components designed by your Guild account for over 70%, you can save the Diagram and upload it to the Gallery.

  4. Added new housing and structural components to the "Guild Base - Building Components", enriching the visual effects of Guild Base construction.

  5. Added setting features for "Guild Base Construction". You can now choose to hide your own Guild Base components or components from other Guilds.

  6. Added an image upload feature for reporting building violations in the Guild Base.

Shop

  1. Added a "Draw Shop" entrance in the "Shop" interface, allowing Wanderers to easily switch between the Appearance and Draw Shop screens.

  2. Optimized interaction convenience in the Draw Shop. When Harmonic Cores are insufficient, a "Go to Draw" button is added for quick navigation.

  3. Optimized the purchase experience for Sound Jade items. When Sound Jades are insufficient but you have Harmonic Cores, you can choose to consume Harmonic Cores to offset the Sound Jade cost in the secondary confirmation pop-up. This eliminates the need to separately exchange for a Sound Jade Giftbox first.

  4. After the update, a "Featured" tab will be added to the Shop interface, and items will be moved under this tab. Additionally, a "Packs" tab will be added, where the Discount Voucher Value Pack will be available.

  5. Collect 5 and 7 Weapon Appearances from the Roaring Waves series to unlock a matching Nameplate and Chat Bubble! (Note: The Nameplate and Chat Bubble for the Formless Silence series are currently in the works and will drop in a future update.)

Build

  1. Optimized the controller interaction experience in Build Mode.

  2. Added the "Build Settings - Overhead Camera on Placement" option. You can now choose whether to automatically enter the overhead camera view when placing large components or Diagrams.

  3. Added a component favorite feature in "Build - Inventory". The original "Recently Used" tab has been replaced with "Favorites". Press the "☆" in the top right corner of the Component Details pop-up to add it to your Favorites.

  4. Added shortcut keys for "Build - Component Search". Press Y on PC or LT+X on a controller to quickly open the component search interface and retain previous search

May 8 Optimizations & Fixes

Changed
  • Improved performance and reduced latency in the Training Terrace game mode
  • Optimized Arena matchmaking to prioritize matching players with others from their own server within the same Battlegroup to reduce latency and improve match stability
  • Changed cross-region Arena matches to be hosted on the server of the player from the matched Battlegroup's region
Fixed
  • Fixed an issue where the objective "Investigate the surroundings" in the "Lost Chapter: To Friends, to the End" quest could not be completed
  • Resolved the issue where the Sunken City Lake Antique "New Blue Shoes" could not be re-obtained if missed, and the item can now be found at the bottom of Sunken City Lake
  • Fixed an issue that caused the divination animation in the Nine Mortal Ways Base to freeze or get stuck
  • Fixed an issue causing subtitles to be missing in some parts of the Main Story quests
  • Delivered the "Throwing Knife" item to the in-game mailbox for players who were unable to obtain it for the "Wandering Tales: Stranger Kin" quest
  • Fixed an issue preventing the completion of "Unlock all Boundary Stones in Qinchuan" and "Clear a Campaign for the first time" tasks in the Lumina Guide - Qinchuan's Exploration Manual
  • Fixed an abnormal display issue in the Path Guide interface
  • Fixed an issue where the Battle Pass quest "Consume 300 Stamina" could not be completed
  • Fixed incorrect opening times for Arena: 1v1 Arena
  • Fixed an issue where the "Level Cap Token" in the Battle Pass shop was incorrectly shown as "Sold Out" and could not be purchased
  • Fixed an issue where the "Necklet Bloom" appearance would not unlock after being obtained
  • Fixed an issue preventing completion of the Lion Twins seasonal challenge quest for the Bellstrike - Umbra Path
  • Fixed an issue preventing the purchase of Tier 91 Retuning Stones and Attuning Stones from the Prospector's Corner shop in Hexi
  • Fixed an issue preventing players from scrolling down on the character development screen with a controller
May 8 Patch Notes
  1. Fixed an issue where the objective "Investigate the surroundings" in the "Lost Chapter: To Friends, to the End" quest could not be completed.

  2. We have resolved the issue where the Sunken City Lake Antique, "New Blue Shoes," could not be re-obtained if missed. The item can now be found at the bottom of Sunken City Lake.

  3. Improved performance and reduced latency in the Training Terrace game mode.

  4. Fixed an issue that caused the divination animation in the Nine Mortal Ways Base to freeze or get stuck.

  5. Fixed an issue causing subtitles to be missing in some parts of the Main Story quests.

  6. For players who were unable to obtain the "Throwing Knife" item for the "Wandering Tales: Stranger Kin" quest, the item will be delivered to your in-game mailbox. We thank you for your patience.

  7. Fixed an issue preventing the completion of two tasks in the Lumina Guide - Qinchuan's Exploration Manual: "Unlock all Boundary Stones in Qinchuan" and "Clear a Campaign for the first time."

Upcoming Arena Matchmaking Optimizations

Greetings, Wanderers,

We've noticed that some of you are experiencing high latency and poor performance during cross-server matches in the Arena. To address this, we will be optimizing our matchmaking rules this week. Here are the details:

1. Priority Matching Within Your Battlegroup

The system will now prioritize matching you with other players from your own server within the same Battlegroup. This is intended to reduce latency and improve match stability. If a suitable opponent isn't found on your server, the search will then expand to other servers within your Battlegroup.

For example: HK/Macau/Taiwan server players will be matched with HK/Macau/Taiwan players first; US East with US East; US West with US West.

2. Server Assignment for Cross-Region Matches

If your physical location is different from your selected Battlegroup's region (e.g., an Asian player choosing a US Battlegroup) and you are matched with a US player, the match will be hosted on the US player's server.

We will continue to closely monitor latency and optimize the matchmaking experience. We encourage all Wanderers to report any lag or stuttering you encounter via our official channels. Tackling latency is a long-term commitment, but we are dedicated to making steady progress. Thank you for your understanding and support.

Bug Fixes
  1. Fixed an abnormal display issue in the Path Guide interface.

  2. Fixed an issue where the Battle Pass quest "Consume 300 Stamina" could not be completed.

  3. Fixed incorrect opening times for Arena: 1v1 Arena.

  4. Fixed an issue where the "Level Cap Token" in the Battle Pass shop was incorrectly shown as "Sold Out" and could not be purchased.

  5. Fixed an issue where the "Throwing Knife" item for the "Stranger Kin" quest was unobtainable.

  6. Fixed an issue preventing players from scrolling down on the character development screen with a controller.

  7. Fixed an issue where the "Necklet Bloom" appearance would not unlock after being obtained.

  8. Fixed an issue preventing completion of the Lion Twins seasonal challenge quest for the Bellstrike - Umbra Path.

  9. Fixed an issue preventing the purchase of Tier 91 Retuning Stones and Attuning Stones from the Prospector's Corner shop in Hexi.

April 30 Optimizations and Fixes

Added
  • Added a Dungeon Guide button to the Hero's Realm and Sword Trial interfaces for quick access to text and image walkthroughs
  • Added detailed rule descriptions for various Wandering Paths modes
  • Added Weekly Ban List feature to view the list of permanently banned players from the previous week on the Arena page
Changed
  • Improved the recommendation logic for Open World Signposts to prioritize messages in your set language and filter out low-quality or irrelevant content
  • Enhanced the resolution and clarity for set icons including Jadeware, Formbend, Ripple Step, Calmwaters, Veil of the Willow, Jadeclasp, and Ebonward
  • Improved the visual connection between set names and their icons
  • Optimized memory usage to reduce crashes and improve overall performance on PS5
  • Increased the character limit for the search bar to allow for more complete entries when looking up character names or keywords
  • Most in-game event times will now display according to your device's local time zone
  • Refined shadow details in Bamboo Retreat during the beginner tutorial
  • Optimized the description for obtaining Mystic Skill · Goosy Slide
Fixed
  • Fixed an issue where item names were being cut off in pop-up windows
  • Fixed a rare issue where the Lumina Guide - Liangzhou Quest would not complete after finishing two Wandering Tales in Liangzhou
  • Fixed a PS5 issue where the controller focus would disappear after the Battle Pass reached Level 50
  • Fixed instances where Chinese text was still appearing in certain UI menus
  • Fixed a controller bug that prevented players from scrolling to select rewards beyond Level 52 in the Battle Pass
  • Fixed various localization errors across multiple interfaces
  • Fixed a text display bug in the News window when running at 4K resolution
  • Fixed an issue during the Campaign - Death of the Governor Quest where players were unable to use the Flowing Glow to reach the Governor's Residence
  • Fixed an issue where the server was incorrectly identified following the addition of the US West server

Below are the latest news and improvements from Eastwind Pavilion. Check them out!

Experience Optimization

  1. Improved the recommendation logic for Open World Signposts to prioritize messages in your set language and filter out low-quality or irrelevant content.
  2. Added a "Dungeon Guide" button to the Hero's Realm and Sword Trial interfaces for quick access to text and image walkthroughs. You can also ask Windtail directly to pull up relevant guides.
  3. Enhanced the resolution and clarity for several set icons, including Jadeware, Formbend, Ripple Step, Calmwaters, Veil of the Willow, Jadeclasp, and Ebonward; Improved the visual connection between set names and their icons; and fixed an issue where item names were being cut off in pop-up windows.
  4. Optimized memory usage to reduce crashes and improve overall performance on the PS5.
  5. Added detailed rule descriptions for various Wandering Paths modes.
  6. Increased the character limit for the search bar, allowing for more complete entries when looking up character names or keywords.
  7. Most in-game event times will now display according to your device's local time zone for easier tracking.
  8. Refined shadow details in Bamboo Retreat during the beginner tutorial.
  9. Optimized the description for obtaining Mystic Skill · Goosy Slide.
  10. New Feaure: Weekly Ban List. Visit the Arena page to view the list of permanently banned players from the previous week.

Bug Fixes

  1. Fixed a rare issue where the "Lumina Guide - Liangzhou" Quest would not complete after finishing two "Wandering Tales" in Liangzhou.
  2. Fixed a PS5 issue where the controller focus would disappear after the Battle Pass reached Level 50.
  3. Fixed instances where Chinese text was still appearing in certain UI menus.
  4. Fixed a controller bug that prevented players from scrolling to select rewards beyond Level 52 in the Battle Pass.
  5. Fixed various localization errors across multiple interfaces.
  6. Fixed a text display bug in the News window when running at 4K resolution.
  7. Fixed an issue during the "Campaign - Death of the Governor" Quest where players were unable to use the "Flowing Glow" to reach the Governor's Residence.
  8. Fixed an issue where the server was incorrectly identified following the addition of the US West server.
  9. Fixed an issue in the Spotlight Mode interface where buttons overlapped and cannot be interacted.
  10. Fixed the issue with the final Talent cannot be activated in “Starlit Canvas - Howlion's Trial”. Wanderers can now claim the Leaf of Attainment via in-game mail, activate the talent, and attempt the challenge again.

April 30 Gear Development Optimization Overview

Added
  • Relaying Stone: Vanguard can transform Tier 86 non-retroactive Gear into Tier 91 Relaid Gear, obtainable through Solo Mode level breakthroughs, Season Shop, and Engagement Realm rewards
  • Relaying Stone: Vanguard can convert eligible Tier 91 Gear into Relaid Gear while preserving gear tier, basic attributes, set, and Attuning attributes
  • Modulating system allows specialized enhancement of Relaid Gear attributes by consuming Legendary Tier 91 gear with completed tuning
  • Legendary Melodic Stone of all tiers can be obtained through Craft by consuming 3 Epic Melodic Stones of the same tier
  • Every 60 Energy consumed in any Energy Challenge mode grants one additional random-quality Melodic Stone
  • Retuning Correction feature allows use of Retuning Stone: Vanguard to Retune a Retuned attribute again for Tier 91 non-Relaid Gear with 7-day cooldown
  • Tuning - Quick Add function intelligently selects materials based on optimal Tuning Stone combination
  • Result Preview button displays entire Retuning Library or Re-attuning Library with unavailable attributes dimmed
  • Tier 91 gear features Re-attuning Guarantee System counter that provides Custom Re-attuning opportunity to choose desired attribute type after set number of Re-attunements
  • Attuning Swap feature allows exchanging Normal Attunement or Arena Attunement between Tier 91 Attuned gear of the same tier and slot by spending Attunement Stones and Re-attunement Stones
Changed
  • Relaid Gear can only be enhanced via Modulating instead of Tuning or Retuning
  • Optimized initial attributes for Tier 91 Defense Gear by lowering drop probability for Max HP, Physical Defense, and Body, and increasing probability for Precision Rate, Critical Rate, Affinity Rate, and Power
  • All Martial Arts Boost attribute in Ring/Amulet Tuning Library renamed to All Martial Arts Enhancement, making it effective for healing paths
  • Fan Martial Arts DMG Boost/Healing Boost and Umbrella Martial Arts DMG Boost/Healing Boost in Tier 91 Weapon Attuning Library replaced by Art of Fan Boost and Art of Umbrella Boost to boost both damage and healing simultaneously
  • Tier 91 Gear Tuning costs fewer coins
  • Bellstrike Penetration, Stonesplit Penetration, Silkbind Penetration, and Bamboocut Penetration in Tier 91 Offensive Gear Attuning Library replaced with Formless Penetration that automatically adapts to current Martial Art
  • Rolling duplicate attribute during Re-attuning now provides more stable and guaranteed value increase
Removed
  • All Minimum Attribute Attack attributes removed from Retuning Library of all tiers

Based on real-time data and player feedback, this update focuses on addressing the core pain points that affect your daily experience. We have also made targeted adjustments to specific mode mechanics to ensure a smoother journey for all Wanderers.

We invite you to keep sharing your thoughts with us. We are listening closely and will continue to refine the progression experience with care in future versions.

Here are the details of the upcoming optimizations:

Ⅰ. "Relaying" & "Modulating"

  1. "Relaying": Inheriting attributes from low to high-tier gear.

"Relaying Stone: Vanguard" can transform Tier 86 non-retroactive "Gear" into Tier 91 "Relaid Gear". "Relaying Stone: Vanguard" can be obtained through Solo Mode level breakthroughs, Season Shop, and Engagement Realm rewards. "Relaying" brings the following enhancements: the gear is upgrade to Tier 91 (cannot be put in the Tier 86 Arsenal anymore), together with boost to base attributes and 2-piece effects; set types and Attuning attribute type & value retains (including historical Attuning attributes), with increased attribute cap; switch and "Re-attuning" are unlocked; and initial and Tuned attributes retain their types and values while gaining higher potential caps.

  1. "Modulating": Specialized boost to inherited attributes for Relaid Gear.

"Relaid Gear" can only be enhanced via "Modulating", instead of "Tuning" or "Retuning." Before "Modulating", select a specific attribute and consume one Legendary Tier 91 gear with completed tuning to increase that attribute's value. The increase depends solely on how well the attributes match, regardless of quality. After "Relaying," "Gear Echo: Vanguard" and "Tuning Stone: Vanguard" equivalent to the recycled price of the Legendary gear will be returned. All "Relaid Gear" attributes can be raised to a fixed cap through "Modulating" (slightly lower than standard Tier 91 gear), independent of their pre-Relaying values.

  1. Attribute Inheritance for Same-Tier Gear.

In the upcoming season, "Relaying Stone: Vanguard" can not only convert Tier 86 non-retroactive "Gear" into Tier 91 "Relaid Gear", but also turn eligible Tier 91 "Gear" into "Relaid Gear." This preserves the gear tier, basic attributes, set, and Attuning attributes while unlocking "Modulating" development, with the same cap as other "Relaid Gear." Any Tuning values exceeding the Modulating cap will be removed upon conversion.

After the update, you can check the Gear Relaying interface for more information.

Ⅱ. Gear Tuning & Retuning Optimizations

  1. Easier Tuning Material Acquisition: "Legendary Melodic Stone" of all tiers can now be obtained through "Craft," consuming 3 "Epic Melodic Stones" of the same tier.

  2. More Tuning Materials Offered: In any "Energy" Challenge modes, every 60 "Energy" consumed grants one additional random-quality "Melodic Stone."

  3. Optimized Initial Attributes for Tier 91 "Defense" Gear: We have lowered the drop probability for "Max HP", "Physical Defense", and "Body", and increased the probability for "Precision Rate", "Critical Rate", "Affinity Rate", and "Power" based on player preferences.

  4. Optimized Tuning Attributes: The "All Martial Arts Boost" attribute in the "Ring/Amulet - Tuning Library" of all tiers has been renamed to "All Martial Arts Enhancement," making it effective for healing paths; "Fan Martial Arts DMG Boost/Healing Boost" and "Umbrella Martial Arts DMG Boost/Healing Boost" in the Tier 91 "Weapon - Attuning Library" will be replaced by "Art of Fan Boost" and "Art of Umbrella Boost" to boost both damage and healing simultaneously.

  5. Lower Tuning Cost: Tier 91 Gear Tuning costs fewer coins, allowing for more Tuning attempts and less coin pressure.

  6. "Tuning - Quick Add" Function: You can intelligently select materials based on the optimal "Tuning Stone" combination, and only materials and gear are sorted.

  7. "Retuning Correction": You can use "Retuning Stone: Vanguard" to Retune a Retuned attribute again for Tier 91 non-Relaid Gear. The system will exclude the current result from the library to ensure a new attribute is rolled. Retuning Correction has a 7-day cooldown, with no limit on total uses.

  8. Tuning Attribute Downsizing: All "Minimum Attribute Attack" attributes have been removed from the "Retuning Library" of all tiers, and every path now has a standard library of 6 attributes.

  9. "Result Preview": The "Preview" button allows you to view the entire library after selecting the "Retuning Library" or "Re-attuning Library", with unavailable attributes dimmed for better clarity.

Ⅲ. Gear Attuning & Re-attuning Optimizations

  1. Optimized Attuning Attributes: "Bellstrike Penetration", "Stonesplit Penetration," "Silkbind Penetration," and "Bamboocut Penetration" in Tier 91 "Offensive Gear - Attuning Library" will be replaced with "Formless Penetration," which automatically adapts to your current Martial Art and enhances corresponding "Attribute Penetration". This ensures that the attribute remains valuable even after using Dual-Weapon Skill.

  2. Re-attuning Guarantee System: Tier 91 gear now features a "guarantee" counter. After a set number of Re-attuning, you will gain a "Custom Re-attuning" opportunity, allowing you to choose your desired attribute type for free (the attribute values will still be generated randomly according to standard Re-attuning rules). "Normal Attuning" and "Arena Attunement" have separate counters. Additionally, rolling a duplicate attribute will now provide a more stable and guaranteed value increase.

  3. Attuning Swap: By spending a small amount of "Attunement Stones" and "Re-attunement Stones," you can completely exchange the "Normal Attunement" or "Arena Attunement" of a Tier 91 Attuned gear with another Attuned piece of the exact same tier and gear slot. This swap transfers all Attuning attributes of the chosen type, perfectly mirroring them, including the gear's Historical Attuning and Re-attunement guarantee counters.

Ⅳ. Archery Jade Crafting Optimization

Optimized Guarantee System for Tier 91 Legendary Archery Jades: You can now navigate directly to the Craft interface to clearly view their remaining attempts until a guaranteed drop.

Enhanced Crafting Yields for Tier 91 Epic/Legendary Archery Jades: We are introducing three new "2-piece" bonuses. These include the "Plume" set (increases Precision Rate), the "Startling String" set (increases Critical Rate), and the "Pursuing Shadow" set (increases Affinity Rate). These set bonuses require no deep development or investment to unlock; simply equipping two Archery Jade pieces from the identical set will activate the effects immediately.

We hope these optimizations will provide our Rangers with a significantly improved gear development experience. Please keep an eye on future update announcements for even more detailed optimization notes.

Ⅴ. Preview of Pacing Adjustments for Gear Development

To further alleviate the pressure of gear grinding and optimize the seasonal growth experience, future updates to level caps and gear tiers will be synchronized with full-season cycles.

April 30 Update (Start of Season 3, First Half): "Lv.14" is unlocked for Solo Mode, and Character Level cap raises to Lv.95, along with Tier 91 Gear.

Start of Season 3, Second Half: No new level caps or higher-tier gear will be introduced. During this phase, "Lv.15" is unlocked for Solo Mode (providing slight character attribute increases), new levels for "Gear Enhancement" will unlock, and Seasonal "Talents" will receive an update. There will also be a wealth of brand-new gameplay content for Wanderers to explore. However, the character level cap will firmly remain at Lv.95, and Tier 91 gear will continue to be the standard. This adjustment is explicitly designed to resolve the issues of gear lifespans being too short and version shifts occurring too rapidly, ultimately delivering a more stable and relaxing development experience.

For exact schedules, please pay close attention to subsequent official announcements. As always, we warmly welcome all Wanderers to leave their valuable suggestions and feedback.

April 30 Update: Arena & Guild War Optimization Overview

Added
  • Divide Arena Mode into four regional battlegroups (Yougu, Yunya, Canglang, Jiangzhu) based on server locations with independent matchmaking pools and leaderboards
  • Players can manually switch battlegroups via the Arena interface with the first switch per half-season free and subsequent switches costing Echo Jade
  • Introduce score-based weighting for Mythic rank matchmaking to match players with opponents of similar skill levels
  • Add Battlegroup Filter to the leaderboard UI for easier viewing
  • New Group Strategy mode for multiplayer tactical combat
  • Training Terrace mode for custom duel rooms
Changed
  • 1v1 Arena is now open 24 hours a day
  • 3v3 Arena schedule adjusted to 15:00 to 02:00 local Battlegroup time on Monday, Wednesday, Friday, and Sunday
  • Group Strategy schedule adjusted to 12:00 to 02:00 local Battlegroup time daily
  • Guild War schedule adjusted to Saturday and Sunday at 20:30 local time for each battlegroup
  • Arena leaderboards are now categorized by battlegroup with independent rankings and season settlements
  • Switching battlegroups will reset current Rank Points and remove players from previous battlegroup's leaderboard

With the journey to Qinchuan approaching, Eastwind Pavilion presents key optimization updates. To improve the network environment and competitive experience, the following optimizations for Arena and Guild War will be implemented in the April 30 update:

Ⅰ. Arena Mode & Matchmaking Optimization

  1. New Arena Battlegroup Divisions The system will now divide the Arena Mode into four regional battlegroups based on server locations: Yougu: US East and US West servers; Yunya: European servers; Canglang: Asia and HK/MO/TW servers; Jiangzhu: Southeast Asia servers. [Battlegroup Interoperability Rules]: Wanderers within the same Battlegroup share matchmaking pools and leaderboards. Event start times for time-limited Arena modes will be synchronized within each battlegroup. Matchmaking pools between different battlegroups remain independent.

  2. Smart Allocation & Manual Switching We will offer both smart allocation and manual switching: Smart Allocation: Upon the new season launch or feature update, the system will automatically assign you to a battlegroup based on your primary login server. Manual Switching: Players may manually switch battlegroups via the Arena interface. Costs & Rules: The first switch per half-season is free. The second switch costs Echo Jade ×100, with costs increasing for subsequent switches. Impact: To ensure fair competition, switching battlegroups will reset your current Rank Points and remove you from your previous battlegroup's leaderboard. Claimed rank rewards will be retained and cannot be reclaimed by switching battlegroups.

  3. Exclusive Battlegroup Leaderboards Arena leaderboards will be categorized by battlegroup. Each battlegroup will have independent rankings and season settlements. A Battlegroup Filter has been added to the leaderboard UI for easier viewing.

  4. Mythic Rank Matchmaking Optimization As our top-tier players continue to climb the ranks, we've noticed that matchmaking quality in high-level lobbies hasn't always met expectations. To address this, we are further optimizing our matchmaking system: For the highest rank, Mythic, we are introducing score-based weighting to ensure players are matched with opponents of similar skill levels. This change aims to provide a more balanced and competitive experience at the top of the ladder. Please note that these optimizations may lead to slightly longer queue times. Thank you for your continued support and understanding.

Ⅱ. Arena Mode Schedule Adjustments

To better accommodate players across different time zones, we are adjusting the opening hours for certain Arena modes in coordination with the Arena Battlegroup system. Our goal is to ensure more Wanderers can participate at peak local times. Arena Matchmaking Downtime: Please note that Arena matchmaking will be suspended 2 hours before and 1 hour after a mid-season or full-season transition. 1v1 Arena (Open 24/7): Now open 24 hours a day. Wanderers can jump into the fray at any time. 3V3 Arena (Battlegroup-specific times): 15:00 to 02:00 (next day) local Battlegroup time every Monday, Wednesday, Friday, and Sunday. Group Strategy (Battlegroup-specific times): 12:00 to 02:00 (next day) local Battlegroup time daily. (Note: Due to global time zone differences, actual start times may vary slightly. Please refer to the in-game schedule panel for the most accurate information.)

Ⅲ. Battlegroup Optimizations & Adjustments

  1. New Battlegroups Added: Linhe: US West server Jiangzhu: Southeast Asia server

  2. Guild War Schedule Adjustments: To better balance cross-region play and ensure Wanderers can participate at reasonable hours, the Guild War schedule has been adjusted as follows: Canglang (Asia, HK/MO/TW Servers): Sat & Sun @ 20:30 (UTC+8) Yunya (Europe Server): Sat & Sun @ 20:30 (UTC+2) Yougu (US East Server): Sat & Sun @ 20:30 (UTC-4) Linhe (US West Server): Sat & Sun @ 20:30 (UTC-7) Jiangzhu (SEA Server): Sat & Sun @ 20:30 (UTC+8) (Note: Due to global time zone differences, actual start times may vary slightly. Please refer to the in-game schedule panel for the most accurate information.)

In addition to these updates, the new Group Strategy and Training Terrace modes are now live! Players can now enjoy multiplayer tactical combat and custom duel rooms. We hope these changes improve your multiplayer experience. Stay tuned for further update announcements.

April 16 Optimizations and Fixes

Added
  • Added a new server in the US West region to improve network connection quality
  • Added independent Interact/Pick Up/Talk button binding options in settings for Hero's Realm and Sword Trial
  • Added the ability to open chat via the PS5 touchpad quick menu and touchpad swipe gestures
  • Added a custom sorting feature for chat channels
  • Added a Pin Private Messages option
  • Added a Clear All Red Dots function
  • Added a Sync Other Character Settings button to synchronize controller layouts across different characters
  • Added three brand-new controller layout presets
Changed
  • Improved the visual display of in-game fonts on PS5 platform with small-scale testing
  • Streamlined the new player tutorial process with adjusted unlock timing for tutorials and events
  • Optimized the notification red dot rules during the early game
  • Refined the beginner combat tutorials
  • Improved the instructional text for gameplays like Mahjong and Madiao Cards
  • Clarified the description text for tuning rules
  • Optimized the selection logic for the controller cursor
Fixed
  • Fixed an issue where using Mystic Skill - Goosy Slide failed to defeat a boss during the Respite
  • Fixed an issue preventing the completion of Liangzhou Injustice Quest - Snowball Showdown
  • Fixed the abnormal hair color for Hairstyle - Dusk Rider on mobile
  • Fixed an issue where characters were unable to clear their distracting thoughts in Campaign - Death of the Governor on mobile
  • Fixed abnormal subtitles during the cutscenes of Campaign - Death of the Governor and Main Chapter - Paper Moon

Dear Wanderers,

Eastwind Pavilion will have a rolling maintenance update on Thursday, April 16, 2026, from 01:00 PM to 05:00 PM (UTC+8). During this time, you'll still be able to log in and play, but some features and modes might be temporarily unavailable. The update schedule could change depending on the situation. Thanks so much for your understanding and support!

Below are the latest news and improvements from Eastwind Pavilion. Check them out!

Experience Optimization

  1. Added a new server in the US West region to improve network connection quality, providing a more stable and fluid gaming environment for our players there.

  2. Improved the visual display of in-game fonts. We are rolling this out as a small-scale test exclusively on the PS5 platform first, so only a select group of PS5 Wanderers will experience this change early on. We welcome those with testing access to share their feedback and suggestions! We will gradually refine and expand this feature based on the test results.

  3. Streamlined the new player tutorial process.

We've adjusted the unlock timing for certain tutorials and events, optimized the notification (red dot) rules during the early game, and refined the beginner combat tutorials.

  1. Improved the instructional text for gameplays like Mahjong and Madiao Cards.

  2. Clarified the description text for tuning rules.

Controller Experience Optimization

  1. Button conflict resolution: Added independent Interact/Pick Up/Talk button binding options in the settings specifically for Hero's Realm and Sword Trial. By default, these match your Open World settings, but you can now assign dedicated buttons based on your personal preference to effectively prevent misclicks during intense combat.

  2. Chat Function Upgrades:

Added the ability to open the chat via the PS5 touchpad quick menu and touchpad swipe gestures;

Added a custom sorting feature for chat channels;

Added a new Pin Private Messages option;

Added a Clear All Red Dots function.

  1. Added a Sync Other Character Settings button to the Settings menu. You can now synchronize your controller layouts across different characters with a single click, saving you from tedious, repetitive configurations.

  2. Optimized the selection logic for the controller cursor, resolving an issue where certain buttons could not be highlighted.

  3. Added three brand-new controller layout presets.

The Winds of Fortune Bring New Rewards! To thank Wanderers far and wide for their support of the Eastwind Pavilion, from April 16th to April 19th, all Wanderers at Exploration Level 10 or above will receive a daily Energy mail containing Pillow Pill ×2 (totaling 480 Energy over 4 days). As the winds rise, may you roam freely and joyfully through this martial realm!

Bug Fixes

  1. Fixed an issue where using Mystic Skill - Goosy Slide failed to defeat a boss during the Respite.

  2. Fixed an issue preventing the completion of Liangzhou Injustice Quest - Snowball Showdown.

  3. Fixed the abnormal hair color for Hairstyle - Dusk Rider on mobile.

  4. Fixed an issue where characters were unable to clear their distracting thoughts in Campaign - Death of the Governor on mobile.

  5. Fixed abnormal subtitles during the cutscenes of Campaign - Death of the Governor.

  6. Fixed abnormal audio in Campaign - Death of the Governor and Jianghu Legacy - A Bitter Draught of Home.

  7. Fixed abnormal subtitles during the cutscenes of Main Chapter - Paper Moon.

  8. Fixed abnormal subtitles during the cutscenes of Main Chapter - Liangzhou Melody.

  9. Fixed an issue on iPads where the UI elements on the Profile would abnormally overlap.

  10. Fixed overlapping UI issues in the Spotlight interface.

  11. Fixed desync issues between subtitles and audio in various cutscenes.

Server Maintenance Notice

We are extending the update window by 1 hour to complete final optimizations. Updated completion time: April 2, 2026 at 03:00 (UTC). This remains a zero-downtime update, and the game will continue to be accessible during the process. We apologize for the inconvenience this may cause, and thank you for your patience and understanding!

Server Maintenance Notice

Server Maintenance Notice

Date: February 6, 2026

Time: 19:00–19:30 (UTC+8)

The server will be offline for maintenance during this 30-minute window. During this time, login and gameplay will be unavailable. We expect to be back online by 19:30 (UTC+8). We will post updates if the maintenance window changes. We apologize for the inconvenience this may cause and thank you for your patience and understanding.

Summary of Fixes and Optimizations on January 12

Introduced exploration in the [Online Mode], enabling players to collect Treasure Chests and Oddities, as well as experience certain puzzle gameplay. Rewards and completion progress are synced with the [Solo Mode].

Introduced [Quest Replay] for the Qinghe and Kaifeng Main Chapters, as well as some Lost Chapters.

Customize the Martial Art Effect

**• **Starting January 9, 2026, players can visit "Appearance → Extras → Martial Arts Effects" to customize **• **Martial Art Effects for individual skills—showcasing their unique style with every strike.

Painted Boat Cruise Update

**• **"Painted Boat" gets a refresh! "Towering Masters" is available during "Mirage Boat". The "Boat Owner Customization" feature will follow soon, enhancing shared adventures.

Monthly Fund Upgrade

**• **Starting January 9, 2026, the "Monthly Fund" receives a major upgrade:

**• **"VIP Shop" and "Must-Haves List" are added, offering exclusive goods and rights when the "Monthly Fund" is activated.

**• **"VIP Shop": New arrivals—[Dreamtint Kit] and [Transformation Pill], purchasable with [Echo Jade], valid for 30 days. Stock refreshes with each "Monthly Fund" cycle (for example, every 30 days during continuous subscription). [Dreamtint Kit] can be used to increase "Dye Plan" capacity.

**• **"Must-Haves List": Bookmark time-limited "Shop" items to create your personal "Shopping List"—buy in batches with one tap, never miss a favorite!

Dye Update

**• **The number of "Outfit → Dye Plan" can now be expanded using [Dreamtint Kit].

**• **After the update, players who registered between server launch and January 9, 2026, 04:50 and have logged in before January 9, 2026, 04:50 will receive 2 [Dreamtint Kit] (30-day validity), each unlocking one "Outfit → Dye Plan" slot for \ and .

Bag Optimization

**• **More optimizations for Bag sorting.

**• **Retroactive gear now has a "Favorite" button, and for retroactive gear that's already been retrieved, the "Compendium" interface has added an "Gear Retrieval" button.

**• **The "Bag→ Items" interface is now split into "Common Items" and "Development Materials", with new "Filter" options.

Arena Practice

**• **"Arena Practice" is added to Wandering Paths - Arena, including free practice, deflection, defense-breaking mystic skills, golden skills, control breaking, and mystic skill coordination. Players can familiarize themselves with the "Arena" combat rules. Free combo practice is also supported.

**• **Improved the user experience for [Inner Way Conversion]. After completing the conversion, the [Inner Way Notes] will be automatically locked to prevent accidental recycling.

**• **Enhanced the Execution Skill of the Boss , giving players more time to react.

**• **Improved the defeat experience of the Sufferer challenge in the [Midnight Blades Sect Rules – Midnight Judgment]: players will now lose 10 points upon defeat.

**• **Optimized the tracking interaction for the Sufferer in [Midnight Blades Sect Rules – Midnight Judgment]. Online players are prioritized in the display, and the member limit for the [Sect – Sufferer] has been increased.

**• **Enhanced the team invitation experience in [Hero's Realm], now supporting differentiation between [Wandering Paths Hero's Realm] and [Guild Hero's Realm] invitations.

**• **Added a quick chip exchange feature to the Wandering Paths [Leisure – Mahjong Maestro]. Players can now go to the [Gold Leaf Game Chip] item interface and quickly exchange via the [Commerce Coins Exchange] button.

**• **Improved chat functionality for the Wandering Paths [Leisure – Madiao Cards], enabling players to chat while spectating.

**• **Optimized the control feel for the character's .

**• **Added controller operation hints for the character's .

**• **Refined the [Multi-player Action and Emote] initiation process for both parties.

**• **Optimized interaction in the \ feature, allowing interactive buttons to be shown directly within the \ area.

**• **Optimized the settlement notifications for , with related messages now sent to the [Chat - Nearby Channel].

**• **Enhanced the experience for [Group Diagnosis]. During diagnosis, invitations to \ are disabled.

**• **Optimized exploration for some Co-op in the [Compendium – Collection], now supporting sharing of newly triggered [Compendium - Collection] within the team.

**• **Added [Settings - Move Stick Position] on the mobile client, allowing players to choose between [Motion Sensor] and [Fixed Position].

**• **Improved the Open-world level progression. Monster levels are region-capped; non-boss monsters’ level and strength now align with the solo player's progress within that region.

**• **Optimized the [Gear Bag] experience. Gear with basic starting affixes can now be recycled through the [Gear Recycling] into stackable items—Epic/Legendary Ammolite/Ultimate Melodic Stones, corresponding to the gear's tier. The same effect is also supported during gear tuning.

**• **Lowered the learning threshold for [Gear Affix]. On the Gear info overlay and Tune interface, clicking on an affix to view its description and status.

**• **Improved the acquisition of [Martial Note]. Players can now recycle Martial Notes from any path for free and without loss into a [Custom Martial Note Chest], which can then be exchanged freely for [Martial Notes] from other paths.

**• **Enhanced the acquisition experience for [Mystic Skill Breakthrough Materials]. Having reached a certain number of gathering attempts, players are guaranteed to receive these materials.

**• **Optimized the display cap for the [Endurance Bar] to 160 points.

**• **Refined the weapon counter-defense rules: some weapon skills cannot be deflected or defended, and a golden visual indicator has been added.

**• **Adjusted the camera behavior when locking onto enemies with the [Martial Art - Umbrella].

**• **Enhanced the sound effects for both Light Attack and Charging Stance of [Martial Art - Rope Dart].

**• **Refined the feel of the Charged Skill for the [Nameless Sword]—players can now charge first and then lock direction toward the enemy when releasing sword energy.

**• **Refined the transition into the [Zenith Sword] follow-up after a charged skill for the [Strategic Sword], when equipped with the Inner Way [Sword Horizon].

**• **Improved the landing animation for certain skills of the Martial Arts [Inkwell Fan] and [Vernal Umbrella] when used mid-air.

**• **Enhanced the enemy targeting performance when releasing the Martial Art Skill of [Mortal Rope Dart].

Optimized the effect when successfully breaking an enemy's defense with [Mystic Skill].

**• **Adjusted the height requirement for advancing the Mystic Skill [Guardian Palm] into [Guardian's Beacon].

**• **Extended the duration of buffs gained from using [Scroll & Script] from 10 minutes to 30 minutes.

**• **Added a cooldown period for the challenge [Midnight Blades Sect Rules - Midnight Judgment] to prevent repeated challenges from fellow disciples.

**• **Introduced area restrictions for the online mode of [Midnight Blades Sect Rules - Midnight Judgment].

**• **Challenges cannot be started in certain zones such as Partnership, Sworn, Apprenticeship, and specific gameplay areas.

**• **Optimized the initiation distance and gameplay priority for [Midnight Blades Sect Rules - Midnight Judgment] to reduce situations where elders are challenged without prior awareness.

**• **Improved the Sever Partnership experience in the [Velvet Shade]. Negotiated Sever Partnership will no longer deduct Flower Points.

**• **Added the [Photo - Stroll], allowing players to strike more elegant poses in screenshots.

**• **Adjusted the buff effects in the [Online Mode - Springwave Pavilion] to match those in Solo Mode.

**• **Added a preview feature for [Shop - Action & Emotes], allowing players to view them before purchase.

**• **Reduced the display density in [Chat - System Messages] to minimize distractions.

Improved the experience of [Chat - Messages]. Players can now long-press to open a menu.

**• **Enhanced the experience of [Chat - Private Chat]. When a chat window is reopened with a selected player without having sent a message, the window will no longer force-scroll to the top.

**• **Refined the tank experience in the Wandering Paths [Hero's Realm] and [Sword Trial]. Players with tank markers will gain a Tenacity effect.

**• **Improved disconnect notifications in the Wandering Paths [Hero's Realm] and [Sword Trial]. Players can now view teammates' online status upon entering the dungeon.

**• **Adjusted the scoring system in Wandering Paths \ for matches with large point gaps, making victory/defeat point calculations more reasonable.

  1. Photo – Studio Mode

Scenic Landmark Photo: Players can create a "Scenic Landmark", an independent photography scene that will preserve construction components and support multipal players. Other players can also quickly apply this "Scenic Landmark", making photo taking easier.

Drag Character: In both solo and group photo modes, character positions can be modified more precisely through "Drag Character". Time-freeze photo will be added later.

Tilt-Shift Mode: The new "Tilt-Shift Mode" will unlock.

Recording Mode: After entering the "Photo" interface, players can switch between "Photo" and "Recording" modes.

Dance Emote: New action module "Dance" has been added for free use.

Other Optimizations: The "Photo → Templates" section has added "Recent" and "Nearby" categories; parameters such as time of day and tilt angle now support integer adjustment.

  1. Character Customization Optimization

Custom Lighting: Customize lighting effects to perfectly match aesthetic preferences for different styles, such as idyllic or realistic painting styles.

Parameter Adjustment: Finer adjustment of camera parameters and functions, optimizing facial expressiveness, as well as close-up observation of costume details.

Micro-expression Optimization: Enriched micro-expressions of gazes for more vivid characters.

  1. Exclusive Discipleship Mystic Skill

When Discipleship Level reaches 4, the "Master" can learn the exclusive Mystic Skill "Cyclone Spin." Using this will also increase the [Mentorship Point].

When master and apprentice jointly unleash the art "Cyclone Spin," they are sure to stir up a wave of laughter in the Jianghu.

  1. Arsenal Optimization

After this update, the "Arsenal" will be divided into "Current Arsenal" and "Previous Arsenal" based on their release time.

"Previous Arsenal": At a full progress bar, all Attribute Attack and HP Attribute bonuses can be obtained without relying on overflow values; "Current Arsenal": Retains the original growth pace. Full progress unlocks all Attribute Attack bonuses, and overflow portions can still be converted into HP bonus.

Players who have previously cultivated "Arsenals" will receive exclusive rewards. "Arsenal Total Mastery" reward is available, and [Echo Jade] and Hero Title [Await the Decree] will be granted based on the total progress of all "Arsenals".

May this optimization reduce the burden towards higher martial arts realms.

  1. Guild Event Platform

Through the "Guild Group Chat" or "Guild Event" interface, guild members can easily recruit for extreme weekly dungeons, brand new trials, or custom activities with one click. Recruitment messages are displayed in "Guild Group Chat" for other guild members to sign up. The "Guild Event Platform" supports scheduled or immediate start. Reminders will be sent when the required number of participants is met or the scheduled time arrives. Guild members can quickly assemble a team.

  1. Scenario Update

The "Scenario" interface now allows players to freely place owned [Weapon Appearances].

New [Animated Inscription] can be placed, and the \ placement limit has been raised to 6.

  1. Victory Cutscene Showcasing Weapon Appearance

Victory Cutscenes [Waveborn Majesty], [Veiled Edge], and [Martial Spirit] can display the [Weapon Appearance - Sword] equipped by the player. More Victory Cutscenes will be added. Please stay tuned.

  1. Draw Rule Upgrade

[Draw Rules]

Starting from the current "Draw - Celestial Echo" prize pool, the Draw rules will receive the following optimizations and upgrades:

Bliss Bonus: If you use at least 131 [Lingering Melodies] in a row but only receive a single [Harmonic Core] as the Legendary Reward, the Bliss Points will increase by 20%. At 100% Bliss Points, the Bliss Bonus will be activated—and this time, the next Legendary Reward you get is guaranteed to be an "Appearance Set from the prize pool"!

After obtaining a Legendary Reward other than Harmonic Core, the [Lingering Melody] count is reset, and he Bliss Points are cleared. However, if your Bliss Points exceed 100%, it is reduced by only 100% each time.

After the version update, the initial Bliss Points will be calculated based on your historical rewards, which may exceed 100%.

  1. Enhanced the experience of the Wandering Paths \ by allowing players to disable buffs from Bath and Divinecraft.

  2. Optimized the interaction of the [Co-op Room]. When minimized, quick-access buttons for Invite and Return to Room are now available in the top-right corner.

  3. Added an invite feature for [Painted Boat - Mahjong Maestro Challenge], allowing players to quickly start the game.

  4. Improved the [Team - Transfer Leader]. The leader can no longer be transferred to offline players.

Refined the animations for the female protagonist in cutscenes of Kaifeng Main Chapters.

  1. Enhanced the [World Boss] interface in Journal. Players can now quickly locate World Bosses via their map markers.

  2. Optimized the [Main Interface] on mobile devices. When entering combat while in a team or co-op mode, the team action bar will automatically collapse.

  3. Adjusted the default idle poses for certain \ to improve their visual presentation.

  4. Enhanced the [Battle Build] experience. When switching [Battle Builds], required gear will now be automatically retrieved from the .

  5. Refined the [Gear Tuning] experience. Using the Add All will no longer automatically include Legendary gear to prevent mistakes.

  6. Enhanced the [Profile Likes]. Players can now view the history of recent users who gave likes.

  7. Improved the [Profile Badges]. All badges can now be displayed.

  8. Refined the results page for the Wandering Paths . Players can now click on a teammate's avatar to view their profile.

  9. Added a [Build Mode - Bag Search] to help players quickly locate items.

  10. Added a quick-access toggle for Auto-Snap in [Build Mode - More].

  11. Added \ and [Text Log] features to quest dialogues, allowing players to pause and review dialogue at any time.

  12. Added [Cutscene - Pause], enabling players to pause and observe details during cutscenes.

  13. Introduced \ in the Bag, Achievements, and Map interfaces to help players quickly locate content.

  14. Improved the matchmaking experience for [Co-op Exploration]. Players can now initiate matchmaking for the Wandering Paths \ while in a co-op mode.

  15. Enhanced the notifications for [Capture Bounty] and [Vendetta Bounty]. Alerts when other players enter your co-op mode will now be clearer.

  16. Optimized the interface prompts for the gameplay [Prison Break] for better readability.

  17. Added Comment and Share to Chat features in the Windpress: The Scoop

  18. Improved the touch controls and difficulty balance for [Prison Crafting] on the mobile client.

  19. Added the \ preview in the Open World, allowing players to enter the open world to preview their \ and even view facial animations during story cutscenes.

  20. Optimized the prompts in the [Development - Inner Way] by adding a display for the collection progress o

Version 1.2 [Live to Game] Update Overview

Dear Wanderers,

Eastwind Pavilion will conduct server maintenance from 05:00 to 10:00 (UTC+8) on January 9, 2026. During this period, the game will be unavailable for login. Thank you for your understanding! Below is the latest version content and optimization preview

Maintenance Schedule

• New Content Available At: 10 AM (UTC+8), January 9, 2026 • Maintenance Compensation: Echo Jade x50 • Eligibility: Players who registered before the version update

Major Updates

New Map: Nine Mortal Ways Base

Family isn't just about blood, but loyalty and support.

• Participation Requirements: Reach Lv. 5 and complete Qinghe Main Chapter: Another New Wing • Area Description: The branches of the Nine Mortal Ways hide in plain sight amid the city's endless crowds. Yet their true heart lies in the underground Ghostlight Market. Starting January 23, 2026, by exploring the "Nine Mortal Ways Base," Wanderers can obtain the "Amidst Ghosts," experience the top ten Scams, learn how to guard against fraud, and claim generous rewards such as the accessory [Stone of My Heart], hat [Iron Rice Bowl], hair ornament [Golden Rat], hero title [Notorious Rodent], and [Lingering Melody]. • New Encounter: The Kaifeng Prefecture reminds all citizens to stay vigilant against widespread scams recently. Complete the encounters "Honest Shovel," "Anti-Fraud Ambassador," and "Crazy Stones" to claim rewards including the accessory [Honest Shovel] and the hero title [No Free Lunch]. • Mysterious Stage: "Broken walls and ruins, echoes of catastrophe—all tell the tale of this ancient site. The layers of the city are the layers of civilization. The entrance lies hidden deep within the Nine Mortal Ways Base, awaiting a destined wanderer."

New Map: Mistveil Prison

• Introduction: Starting January 16, 2026, a new character will appear in Mistveil Forest, Kaifeng. After you complete the Mistveil Dungeon and return to the entrance, you’ll encounter an unexpected guide who will lead you into a new adventure. What awaits is for you to discover... Note: This “Mysterious Stage” is designed for solo play.

Kaifeng Final Volume: Gambit Beneath the Shimmer

Complete to unlock "Campaign: Supreme Freedom" A grand feast, a mythic treasure. A pleading melody, a city in turmoil.

• Participation Requirements: Complete Kaifeng Jianghu Legacy: Volume II: Shadows in Bloom; Complete Kaifeng Main Chapter: Furnace of Heaven and Earth; Kaifeng exploration progress reaches 6000." • Introduction: First clear rewards Lingering Melody. Collect Kaifeng: Tales and Echoes clues for Decoration: Spring Seeking. Complete both tasks above to unlock Revelry Hall’s fourth-floor key and Shimmer of South Easter eggs. Wanderers who replay the final volume's “Campaign: Supreme Freedom” will have a chance to obtain the decoration [Into the Dream], which can also be exchanged through the “Season Shop”. Moreover, clearing all Kaifeng campaigns rewards the accessory [A Zephyr's Answer].

Guild Battle - Preseason

On their own turf, wanderers thrive and master their craft. A warmup for the Guild Battle!

• Event Time: Preparation Phase: January 9–16, 2026 Competition Phase: January 17–February 6, 2026. Matchmaking opens every Saturday and Sunday. • Participation Requirements Reach Guild Lv.3 and achieve a Guild Prosperity of 30,000. • Introduction Following the version update on January 9, 2026, the Guild Battle: Preseason will officially commence. The preseason is divided into a Preparation Phase and a Competition Phase. (1) Preparation Phase: Guild members can learn special skills exclusive to the Guild Battle through [Technique Development], which will play crucial roles in the battles. Guild Leaders can recruit more like-minded members to strategize together for the upcoming battles. Guilds will be divided into Battlegrounds. Before the battle begins, the Guild Leader and Deputy Leader must choose one of the following Battlegrounds. This choice can only be made once per season. Note: It is recommended to join the Battleground corresponding to your region for the smoothest gameplay experience. Canglang: Asia & Oceania Yunya: Europe & Africa Yougu: North & South America (2) Competition Phase: Matchmaking for the Preseason will be available at designated times every Saturday and Sunday. In battles, leverage the preparations made during the Preparation Phase—recruitment, tactical planning, and skill training—to gain an advantage! Note: Battle times differ for each Battleground. Canglang: Saturdays & Sundays, 20:30 (UTC+8) Yunya: Saturdays & Sundays, 20:30 (UTC+1) Yougu: Saturdays & Sundays, 20:30 (UTC-5) After the battles begin, matchmaking will only occur within the same Battleground. Rankings within each group will be based on match score. Participants will earn rewards such as [Guild Reputation], [Wonder Jade], and [Treasure Token] for each Preseason battle. Additional ranking rewards will be distributed at the end of the Preseason based on final standings.

Joint Punishment

• Availability: After the version update on January 9, 2026 • Introduction: Players who commit repeated offenses or frequently escape capture may be sentenced to "Joint Punishment". Once sentenced, the player's partners, sworn cohorts, masters/apprentices, and friends with Intimacy ≥16,000 may also be implicated and jailed. Implicated players will receive a confirmation prompt before the process continues. After being jailed together, both primary and implicated players can activate a Joint Parade—facing public admonishment together. The more participants, the greater the sentence reduction!

New Encounter: Bellman's Oath

Hear the sky's song: flowers sink, bells chime, a harmony both real and rare. Heed the land's call: mists part, a mysterious figure speaks the secrets there.

• Participation Requirements: Complete Quest: Melodies of Peace. • Introduction: The new encounters "Voices in the Air" and "Bellman's Oath" are now available. Bury the seeds of Moonlit Flowers in the Flower Expanse and restore the great bell atop the Peace Bell Tower. When the bell tolls once more, the ethereal symphony heard through the aid of others echoes between heaven and earth—a sound seemingly not of this world…"

New Lost Chapter: The Gilded Chase

Wealth is born unto you, only to be scattered like dust. For the Master's birthday, I invite all to celebrate on the Mirage Boat and ensure he will not feel lonely.

• Unlock Requirements: Complete the Main Chapter: A Horse Neighs in the Forest (Still Shore, Qinghe). • Introduction: After January 16, 2026, Wanderers can visit the Bounty Board in Qinghe - Harvestfall Village. Master Wuhen of Weiyang City has posted a bounty for Jun Bu Jian, the elusive Master Thief. Wanderers may take up the contract to witness the thief's so-called “elegance” firsthand. • Completing this quest rewards items including [Lingering Melody] and [Echo Jade].

New Lost Chapter: Whispers Beneath the Moon

“Love and romance? They'll only slow my sword arm!”

• Participation Requirements: Reach Lv.32 and complete the Kaifeng Main Chapter "New Arrival in Kaifeng - Setting Out. • Introduction: With the Jan 26, 2026 update, seek out a hidden ancestral hall in Prosperity Haven. If you've already rescued the runaway bridegroom Xiao Shi, you can now unfold the “tragicomic tale” of two young souls with him. • Rewards: Accessory: Cool Breeze Fan, Hero Title: Little Matchmaker, Echo Jade and other rewards.

Training Ground Update: Boss Dummy

• Introduction: Within ""Sword Trial"", wanderers can access the ""Training Ground"" to summon ""Boss Dummy"" targets for combat practice. These dummies are modeled after various major bosses and are categorized into three types: Timed Boss Dummy, Fixed-HP Boss Dummy, and Free Boss Dummy. During practice sessions, wanderers may also apply buffs to better simulate the conditions of an actual battle.

New Gamplay: Divination

• Test Feature: After the January 9, 2026 version update, Wanderers who have not yet joined a sect can visit [Mysterious Daoist · Yuanzhen] at Qinghe - Harvestfall Village to participate in the Divination gameplay.

New Event: First Jianghu Martial Games

Faster, Higher, Stronger, Together! Recently, bounty boards across Kaifeng have been buzzing with excitement. A closer look reveals: The First Jianghu Martial Games are underway! Great rewards await all participants! Puzzled, you ask, "What's a Jianghu Martial Games?""A brawny uncle nearby laughs heartily: "It's human ladder building, carrying grannies, escaping secret chambers, and building guilds!""

• Event Time: After update on January 9, 2026 - Februry 3, 2026, 04:59:59 • Participation Requirements: Reach Lv. 5 and complete Qinghe Main Chapter: Another New Wing • Event Description: After the update, the Jianghu Martial Games events ["Faster" - Elder Express], ["Higher" - Masters Rise from Flat Ground] , and ["Stronger" - Test of Courage] will open simultaneously; ["Together" - Myriad Boards] will open on January 12. Complete these events to earn [Little Red Flowers], which can be exchanged at the event-limited [Provision Store] for rewards including the appearance [Hide & Seek (hat)], [Pretty Terrifying (face accessory)], the docoration [Moonrise Over the River], [Resonating Melody], and more! After the event ends, members of the top 30 guilds will receive the title [Hero Paragon: Five Virtues], [Wonder Jade], and [Treasure Token]. Guild Leaders and Deputy Leaders will additionally receive the badge [Gold Leader]. Members of guilds ranked 31-200 will receive the title [Hero Paragon: Three Virtues], [Wonder Jade], and [Treasure Token]. Guild Leaders and Deputy Leaders will additionally receive the badge [Silver Leader]. Furthermore, all guilds will receive [Wonder Jade] and [Treasure Token] when their total accumulated [Little Red Flowers] reaches 50,000 and 100,000. This count only includes flowers obtained by members who are currently in the guild.

Gifts for Fledgling and Friends

• Event Time: After the version update on January 9, 2026 • Participation Requirements: After the maintenance update on January 9, wanderers who create a new character and enter the Jianghu will gain the "Fledgling" status for 14 days. • Introduction: Fledgling wanderers can earn [Fledgling Growth Chests] by taking on the Energy Challenge in solo, team, or co-op mode. Fledgling's Gifts – With the launch of the Fledgling system, all existing players can also receive [Fledgling Appearance Chest] and other rewards. Cooperating with Fledgling players grants extra benefits in Guild, Hero's Realms, and Sword Trial modes. A "Fledgling Bonus" is now available in Guild events—completing them with a "Fledgling" player gives a chance to earn extra [Guild Fledging Gift], with rewards for all participating players."

Swallow's Bond

New swallows arrive with the season, traveling together with the wind.

• Event Time: After the version update on January 9, 2026 to March 5, 2026 • Participation Requirements: Reach Lv.5 and complete Qinghe Main Chapter: Another New Wing. "Fledgling": Wanderers who, at the time of their first event participation, have either the Fledgling (within 14 days of character creation) or Returning Swallow (having triggered the "Swallow's Return") marker, and are below Level 60, will participate as "Fledglings." "Guide Swallow": Wanderers with a Character Level ≥ 60 at the time of their first event participation will participate as a "Guide Swallow." Note: Wanderers who, at the time of first participation, have the Fledgling or Returning Swallow marker and have reached Level 14, may choose either of the two identities to participate. • Introduction: Wanderers familiar with the jianghu are encouraged to team up with new friends just starting their journey or old friends returning from afar to complete objectives and earn bountiful rewards. • Fledglings can obtain cultivation item rewards such as [Gear Catch-up Chest], [Tuning Stone Catch-up Chest], and [Attune Stone Catch-up Chest]. Guide Swallows can obtain appearance rewards including the accessory [Familiar Branch], the hero title [Grand Leading Swallow], and the badge [Leading Swallow].

Year of Abundance

A fresh start! Log in daily to claim gifts!

• Event Time:2026/1/30 - 2026/2/12 • Introduction: Log in for a total of 7 days during the event to claim gifts including the accessory [Fish Incense] and [Resonating Melody]!

Version 1.2 Appearance Showcase

• Battle Pass Appearance: "Inkstone Reverie" Release: After the January 9, 2026 version update. • Draw Shop Appearance: "Nine-Tails' Legacy" & "Dancing Moonlight" Release: After the January 9, 2026 version update. • Shop Appearance: "Dragon Protector" Release: After the January 9, 2026 version update. • Draw Shop Hairstyle: "Crystal Cascade" Release: After the January 9, 2026 version update. • Weapon Appearance: "Bamboo Spear" Release: After the January 9, 2026 version update. • Mount: "Pursuing Leopard" Release: After the January 9, 2026 version update. • Mall Appearance: "Lilac Reverie" Release: January 12, 2026. • Draw Shop Weapon Appearance: "Silent Voice: Cosmos Sweep" Release: January 14, 2026. • Shop Appearance: "Serpent's Spine" Release: January 16, 2026. • Martial Art Effect: "Scorched Paths" Release: January 19, 2026. • Draw Shop Martial Art Effect: "Moon Gazer" Release: January 23, 2026. • Draw Shop Hairstyle: "Woven Sunlight" Release: January 26, 2026. • Shop Appearances: "Golden Aura" Release: January 26, 2026 • Shop Appearance: "Evergreen Magnolia" Release: January 30, 2026. • Shop Appearance: "White-clad Asura" Release: February 3, 2026.

Extension Notice

Mount "Ghoststride" will remain available at the Draw Shop until May 14, 2026.

Optimizations & Fixes

• Photo Mode Optimization Starting January 9, 2026, the in-game photo feature gets a major upgrade! Capture your most stylish Jianghu moments with these new tools: Real Multi-Lighting Effects: Lights now affect characters, NPCs, and environments, with up to three adjustable light sources for realistic, creative shots. Wallpaper-Quality Ultra HD Mode: Shoot in 2× device resolution for stunning 4K wallpaper-ready images at ease. Silhouette Mode: Hide character lighting with one tap for cinematic, moody shots. Night Mode: Easily control environmental lighting to capture the beauty of the night. More Enhancements: Hide titles, new "My" template category, UI-hidden mode supports camera rotation and movement, 4-way controls on mobile, time-freeze capture on mobile, and simultaneous character movement + zoom on PC. Note: Higher model detail on mobile will be available in a future engine update due to engine considerations. • Promise Keeper Starting January 9, 2026, wanderers can obtain [Never-Delay Feather] if you defeat Bosses in “Hero's Realm" and "Sword Trial" (excluding Guild Hero's Realm and Joint Battle) of Wandering Paths and your teammate claims the Energy reward. Collect a certain amount of [Never-Delay Feather] to unlock the exclusive Hero Title [Promise Keeper] automatically. Earn more [Never-Delay Feather] to level up [Promise Keeper]. • Optimization: Co-op for Wandering Paths Co-op Room now allows players to return directly after "Wandering Paths" activities, with the host controlling this setting. • Optimization: Assist Signpost Assist Signpost now unlocks more appearances. Reaching 100 likes upgrades it to the High-Like Assist Signpost, with enhanced colors and effects. Additional appearances arrive through the Assistance Ranking—earned by gathering likes or helping in Co-op Boss fights. Weekly rankings grant you limited access to Hero Assist Signpost Appearance and Echo Jade. Also introducing Heroic Shadow Assist. In Solo Mode Boss fights, a known or unknown Wanderer may drop in to lend a hand. • New Feature: Auto-Recycle and Gear Retrieval The Bag→ Gear → Gear Recycling” interface now includes"Auto-Recycle” and "Gear Retrieval". Auto-Recycle": Set custom rules to automatically recycle eligible gear into materials. It is disabled by default and can be enabled manually. "Gear Retrieval": Return all materials from recycling to recover any gear recycled (manually or automatically) in the past 7 days. • New Feature: Exploration Book : Clear Qinghe Campaign "Still Shore" : "Exploration Book" gameplay is available, including "Weekly Digest" and "Unexplored Tales". Weekly Digest: Personalized weekly must-do gameplay recommendations or editing your own weekly gameplay checklist for quick access to preferred events. Unexplored Tales: Recommending quests that you might have missed. • Web Account Center A new web-based Account Center is now available for managing account bindings. More features will be added in the future. • Patch Note: Controller Optimizations [Touchpad support] PlayStation controller supports zoned pressure input / four-way sliding for operational efficiency. It provides more quick-access system operation methods and supports customization [Voice Input] Simplified voice input with synchronized text conversion, reducing the operational cost of text output with the controller, and optimizing the text input experience for controller operations [Global Cursor] Supports global cursor for seamless interface control. Freely switch between cursor/focus operation for precise point-and-click actions and simplified operation paths [Jade Umbrella Plan Recommendation] mA replacement melee button layout better suited for Vernal Umbrella is ready in the key settings. Go try it out.

Optimizations & Fixes

  1. Improved various text content and translations.
  2. Enhanced mobile latency and battlefield performance.
  3. Optimized material and environment rendering on consoles for greater stability.
  4. Reduced login latency on specific device models.
  5. Resolved text overflow issues in UI elements for certain languages.
  6. Reduced lag and latency in the Draw Shop.
  7. Fixed an issue preventing controller confirmation in the Brightness settings menu.
  8. Resolved a loading issue with Group Portrait on the personal profile page.
  9. Corrected an incorrect stat display for the Arena talent.
  10. Guild: Fixed an issue where the area/language information on the recommendation page displayed as "Loading" and was unselectable.
  11. Resolved persistent notification dots in Season and Season Shop interfaces.
  12. Fixed overlapping pages when switching quickly on the personal profile.
  13. Fixed an unresponsive "View More" button in the Member Roster.
  14. Corrected audio playback errors in certain cutscenes.
  15. Fixed the "Strange Statue XIII" not appearing in the wardrobe.
  16. Resolved display anomalies for some Gossip Papers.
  17. Fixed an issue with confirming search input on consoles.
  18. Fixed a brief flash of the game scene when loading into the "Foundation Trials"
  19. Added new time slots for the "Test Your Skills" guild gameplay.
  20. Fixed HDR settings not saving correctly on consoles.
  21. Resolved missing voice lines in the "Leaves in Wind" quest on some mobile devices.
  22. Restored missing entrance and exit voice lines for the characters River Master and Zheng E.
  23. Fixed an incomplete display of the progress bar when claiming "Engagement" tier rewards.
  24. Fixed the unintended ability to heal opponents during spars.
  25. Corrected the display error for gear tiers in the bag for some languages.
  26. Fixed an issue preventing trophy acquisition after completing the "Heavenfall" quest.
  27. Resolved an unselectable area filter in the sidebar.
  28. Fixed an issue where wearing a top/bottom-separated outfit prevented previewing non-separated outfits.
  29. Added controller vibration support for the following mounts: "White-browed Goose", "Fleethoof", and "Horskie".
  30. Optimized controller vibration feedback for horse-type mounts.
  31. Improved the UI for the Kaifeng Tour Map, Healer interface, and Tuning interface; enhanced multilingual adaptation for the Firework Auction interface.

V1.2 Bug Fix Progress

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Dear Wanderer, The Eastwind Pavilion has been listening closely to Wanderers’ feedback and is committed to delivering a better experience. Check the content below for the latest bugfix progress.

Known Issues on Jan 9th 2026

  1. Multi‑character Feature: The feature will be fully available at the end of January as further optimizations are required. Please stay tuned.
  2. A Warrior's Journey/Engagement: The interface display issue has been fixed.
  3. Kaifeng Map issue on Mobile: the issue is under uergent fix.
  4. Keybinding: the issue with keybnding schemes cannot be saved properly is under uergent fix.

Thanks again for your understanding and support! If you encounter any other issues, go to the \ in the in‑game navigation bar and click the \ button. Eastwind Pavilion always welcome your valuable comments!

Recent Updates and Optimizations

Dear Wanderers:

Since last weekend, you likely have explored the vibrant life of Kaifeng. Whether you stumbled upon exciting encounters or are still enjoying the main chapter, we hope your journey has been enjoyable. We understand that there may have been some bumps along the way, and we've gathered your feedback to address your concerns. Rest assured, we're actively working on improvements to enhance your experience!

Audio Issues

Bug Fixes:

  1. Fixed incorrect voice lines in the Jianghu Journey CG.

  2. Fixed the issue of missing music during the cutscene: Reforging Coins.

  3. Fixed audio-visual sync issues in some scenes.

  4. The issue of missing sound issue on Consoles will be addressed gradually this week.

We've released a new batch of dubbing and are addressing audio-visual sync issues. Expect more dubbing and voice fixes to be available this week!

Upcoming UI Optimizations:

  1. Dialogue: Subtitle optimization by fixing text overflow and adjusting the font size.

  2. Text in the open-world: optimizes text display to avoid too much text from appearing at once.

  3. Kaifeng Tour Map interface: Localizes into multiple languages.

  4. Healer interface: optimizes layout and display.

  5. Equipment Tuning interface: Fixes text overflow and optimizes the localization for the musical notes: Gong, Shang, Jue, Zhi, and Yu.

The UI optimizations above are expected to be implemented on January 9 with the V1.2 update. In the meantime, we've received feedback about the menu being too complicated and difficult to navigate. We're also working on these improvements and hope to roll them out soon.

Words from the Devs

We deeply appreciate the love and support from you wanderers around the world. Every piece of feedback matters and helps make our shared Jianghu better. Continue to engage with us through the online community, customer service, and other channels. We will always be here to address your concerns.

If you encounter any issues during your journey, please don't hesitate to share your feedback through the following channels:

· In-game Customer Service

· Official community: Where Winds Meet official account

· Customer service email: wherewindsmeet@global.netease.com

Feedback format:

Character ID (found in the lower left corner):

Time of the issue:

Scene:

Details:

Screenshot or video recording:

Bug Fixed Announcement 11/28

Dear Wanderers:

Thank you for your support of Where Winds Meet. We truly value your feedback and enthusiasm for the game.

Fixed the issue that the Healer's Chest was invisible in the wardrobe.

Fixed the issue with the PS5 microphone not turning off properly.

Fixed the issue that the PS5 "Quick on the Uptake" trophy could not be obtained correctly.

Fixed issues with missed or misplaced dubbing in Campaigns and Jianghu Legacy quests.

Fixed issues with tasks in Lumina Guide: Kaifeng.

Fixed abnormal sound effects with the Lift.

Fixed the issue that some NPCs where some NPCs disappeared and Anecdote quests cannot be completed.

Fixed incorrect currency display for some gameplays.

Fixed clipping issues with the Verdant Feathers shoes.

Optimized the PS5 survey experience. You can now scan the QR code to access and complete the survey.

Optimized the Acupoint Strike text display by increasing the font size and adding a floating effect.

Optimized certain requirements for completing Exploration Manual.

Added a DLSS4 Multi Frame Generation option. Enable it in settings if you're using an RTX 50 series graphics card.

New item "Mystic Skills Breakthrough Support Box" now arrives in the Season Shop.

The addition of a "goose" character indicates combat capability.

We will continue to prioritize the issues you’ve reported and resolve them promptly to enhance your experience.

Hearts unite as the winds meet

It has always been thrilling for us to see you leave the bamboo abode and embark on your journey into the world of Jianghu in Where Winds Meet. Just like your first encounter with Jianghu, our initial attempt to connect with players around the globe has been both exciting and uncertain. But our passion and commitment to creating a living open world drive us forward, and your response and support to our efforts has been a tremendous encouragement, giving us the confidence to keep pushing ahead.

Since launch, we have been listening closely. Your feedback, suggestions, frustrations, and encouragement have all been taken to heart, and we are actively addressing any areas where the experience has fallen short. While there is still much work to be done, we kindly ask for your patience as we continue to develop this world together with you.

Actions speak louder than words. To address the current issues affecting your experience, our development team is working tirelessly to optimize these concerns. Here are the initial progress we have made:

  • For network connectivity, we've fixed the routing issue that caused some players in Europe, the Middle East, and certain regions to be connected to non-local servers, resulting in high latency. We will continue to monitor post-fix data and player reports to ensure optimal performance.

  • The issue of high network latency in Online mode has been resolved, and the issue in Solo mode is expected to be fixed in the mid-December update.

  • Regarding text localization and voiceovers, we've revised many translations to make them more idiomatic and easier to understand. Additionally, we've optimized dubbing and subtitles in various story quests. We will continue to refine the localization of the game to make the Jianghu more immersive.

  • In terms of the interface, we've improved the beginner tutorial, enhanced character customization, and refined English clues for puzzle-solving quests.

These are just some examples of the key optimizations. For more details on fixes and improvements, please stay tuned for our official announcements.

Looking ahead, we're committed to ongoing improvements in other key issues that concern you most including text localization, PS5 compatibility, and multi-character creation features.

Optimizing multilingual localization is a continuous effort, and we’ve received many impressive translation suggestions through our open channels. We plan to launch co-creation events in the future, allowing your voice to shape the world of Where Winds Meet.

For the PS5 platform, we’re working hard to enhance frame rates, stability, and visual quality. You can expect to see these gameplay improvements within the year.

Regarding multi-character creation, we’re addressing platform restrictions and actively seeking solutions to meet your expectations.

Over the next two months, we will gradually roll out several updates, including Steam Deck compatibility, optimized multi-timezone display, split outfit customization, PS5 Pro support for PSSR, enhanced audio experience, and more. Our goal is to create a Jianghu that everyone can enjoy, and we welcome any further suggestions you may have.

Your support keeps us moving forward on this exciting journey that is just beginning. Thank you once again for supporting Where Winds Meet, we will not let you down!

Miles Apart, Close at Heart

Dear Wanderers,

Miles apart, yet always close at heart.

We want to make this promise to you, as we approach our one-week release milestone. You, our players, are at the center of everything we do, and we want to make sure that you always feel heard and valued. We can be miles apart, but we'll always be close at heart.

The global release has brought us both excitement and challenges. We are listening closely and gathering feedback on all aspects of events and gameplay. Your voice matters to us, and we truly value your input.

We value fairness above all else. Your experiences are at the heart of our design for all content and events. Our goal is simple: to make Jianghu a more welcoming place for everyone.

We promise that every suggestion you make will be carefully considered. The team will continue to optimize this world of Jianghu that belongs to all of us.

Regarding the Event: Swords Unseen, we will be adding additional rewards after today's patch update—you can go to the event page and claim them.

As a small token of our gratitude, we have also prepared a special gift for you: Lingering Melody ×10.

Meeting you has felt like greeting an old friend from across the winds. Our journey together is only beginning, and it is our honor to walk it with you.

Thank you—each and every one of you—for giving life and meaning to this world.

Where Winds Meet Team

Bug Fixed Announcement 11/18

Dear Wanderers:

Thank you for your support of Where Winds Meet. We truly value your feedback and enthusiasm for the game.

The Eastwind Pavilion has addressed several issues and optimized certain features:

  • Fixed the issue where outfits weren’t displaying correctly during cutscenes.

  • Fixed the issue of wrong red dot notifications in the Season feature.

  • Fixed the issue in Five Animal Frolics.

  • Fixed the stats error for Sword Morph.

  • Fixed the issue with the friend search function not working.

  • Fixed the issue with Signpost button display.

  • Fixed the issue with the recommended contacts list not refreshing.

  • Optimized some text translations.

  • Optimized some voiceovers.

Scheduled Updates Ahead

We're aware of reports of high ping issues.

Our investigation found that parts of the EU and MENA regions were being incorrectly routed to the wrong server.

We will deploy multiplayer network optimization on Nov 21 (UTC+8) to ensure affected players are reconnected to their proper regional servers.

Additionally, the latency issues impacting single-player mode in these regions will be resolved in a mid-December patch.

We’ll continue to monitor performance closely. Thank you for your patience and support.

We will continue to prioritize the issues you’ve reported and resolve them promptly to enhance your experience.

Eastwind Pavilion

Bug Fixed Announcement 11/17

Dear Wanderers:

Thank you for your support of Where Winds Meet. We truly value your feedback and enthusiasm for the game.

The Eastwind Pavilion has addressed several issues and optimized certain features:

  • Fixed incorrect voice lines for the protagonist in some scenes

  • Fixed the issue of the menu being unclickable.

  • Fixed the TikTok link in the "Ties that Bind" event.

  • Fixed the the navigation issues for appearances in the Wardrobe.

  • Fixed improper line breaks in certain languages.

  • Fixed the issue where outfits weren’t displaying correctly during cutscenes.

  • Optimized in-game localizations.

We will continue to prioritize the issues you’ve reported and resolve them promptly to enhance your experience. See you in Kaifeng!

Eastwind Pavilion

Bug Fixed Announcement 11/16

Dear Wanderers:

Thank you for your support of Where Winds Meet. We truly value your feedback and enthusiasm for the game.

  • The custom emotes feature will be temporarily disabled while we optimize the review mechanism. By doing so, we aim to ensure a healthy communication environment.

  • Fixed the issue where signposts in Solo Mode automatically played recordings.

-Temporarily disabled the Signpost voice recording and auto-translation; which will be relaunched after further optimization.

  • Fixed the issue where Customization and Makeup might not load properly.

  • Optimized task descriptions of the Wanderers Alike event.

  • Optimized tips for the Perception Forest.

  • Optimized translations across various texts.

We will continue to prioritize the issues you’ve reported and resolve them promptly to enhance your experience. See you in Kaifeng!

Eastwind Pavilion