World War 3 — Patch 1.4 is live!

Patch 1.4 is live!

Added 4
  • Return previously removed challenges to the Shibuya map
  • Add ability for bots to switch between primary and secondary weapons
  • Add backend and log elements to better understand and quickly locate connection problems
  • Add translations of daily challenges and new interface elements
Changed 6
  • Reduce difficulty of some daily challenges by 30% and increase rewards to 1,000 XP
  • Optimize lighting in Ruins of Gobi (Part 2), improve bot logic, and optimize visual effects
  • Improve navigation mesh and collision models in Berlin, and remove gaps between textures
  • Optimize lighting and visible geometry in Moscow, Polarny, Tokyo, and Smolensk
  • Route new players to play their first 5 matches on the Ruins of Gobi map with bots
  • Adjust bot respawn system based on current match level
Fixed 4
  • Fix bugs in daily challenge counting and tracking process
  • Fix bot behavior when new players connect
  • Fix problems with connecting to Stronghold mode matches and the DMZ map
  • Fix issues with displaying progress, icons, and previews of various elements in the user interface
Removed 1
  • Remove old and obsolete daily challenges from the rotation

Greetings Operators!

Today we have an update for you with a large number of minor fixes, enhancing your enjoyment of World War 3. In addition, many maps have undergone another round of optimisation.

Full list of changes below:

Challenges (missions):
  •      The old and obsolete daily challenges were removed from the rotation.
    
  •      The difficulty of some daily challenges was reduced by 30%, and the rewards were increased to 1,000 XP.
    
  •      The previously removed challenges have returned to the Shibuya map.
    
  •      Updated the tracking of daily challenges and fixed bugs in the counting process.
    
Maps:
  •     Ruins of Gobi: lighting optimization (Part 2), improved bot logic, optimized visual effects.
    
  •     Berlin: Improved navigation mesh, improved collision models, removed gaps between textures.
    
  •     Moscow / Polarny / Tokyo / Smolensk: lighting optimization (another iteration), optimization of  visible geometry.
    
Bots:
  •      New players are now playing their first 5 matches on the Ruins of the Gobi map with bots.
    
  •      Adjusted the bot respawn system based on the level of the current match.
    
  •      Fixed behavior when new players are connected.
    
  •      Added the ability for bots to switch between primary and secondary weapons.
    
Matchmaking and connection:
  •     Problems with connecting to Stronghold mode matches and the DMZ map have been localized and fixed.
    
  •     Backend and log elements have been added to allow us to better understand and more quickly locate connection problems.
    
Technical improvements:
  •      Another phase of optimization on the maps: Moscow, Polarnyi, Tokyo, Smolensk.
    

User Interface:

  •      Fixed issues with displaying the progress, icons, and previews of various elements.
    
  •      Translations of the daily challenges and the new interface elements have been added.
    
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