World War 3 — Patch 1.5 rolled in!

Patch 1.5 rolled in!

Added 2
  • New daily challenges optimized for new players
  • Bots added to TacOps maps: Moscow, Berlin, Warsaw, Polar, DMZ, and Tokyo
Changed 8
  • Rewards for some of the more difficult challenges have been increased
  • Bots now have more varied weapon loadouts
  • Updated Quick Play logic to remove Stronghold priority for experienced players
  • Memory consumption reduced
  • Improved FPS stability
  • All maps underwent general performance optimization
  • All maps lighting optimization with improved shadow appearance
  • Istanbul map returned to rotation
Fixed 10
  • Bugs in daily challenge counting process
  • Broken respawn points on all maps
  • Bots respawn and interaction issues
  • Matchmaking bug that prevented players from being properly matched together
  • Visual bugs in 3440×1440 resolution
  • Vehicle sights and visual artifacts

Greetings Operators!

We have an update for you today with a large number of minor fixes and two big ones: improved matchmaking and bots on TacOps maps. Additionally, many maps have undergone another round of optimization.

Full list of changes below:

Challenges (missions):
  •   New daily challenges have been added, optimized for new players.
    
  •   The rewards for some of the more difficult challenges have been increased.
    
  •   Updated the tracking of daily challenges and fixed bugs in the counting process.
    
Performance:
  •   Memory consumption was reduced.
    
  •   Improved FPS stability.
    
Maps:
  •    All maps: general performance optimization.
    
  •    All maps: lighting optimization. Shadows should look better now.
    
  •    All maps: broken respawn points were fixed.
    
Bots:
  •    Bots were added to the following TacOps maps: Moscow, Berlin, Warsaw, Polar, DMZ, and Tokyo.
    
  •    Bots now have more varied weapon loadouts.
    
  •    Fixed respawn and interaction issues.
    
Matchmaking:
  •     A bug that prevented players from being properly matched together has been fixed.
    
UI/UX
  •     Fixed visual bugs in 3440×1440 resolution.
    
Vehicles:
  •     Fixed sights and other visual artifacts on vehicles.
    
General:
  •     Istanbul map is back to rotation.
    
  •     Translations of the new challenges have been added and adjusted.
    
  •     Fixed Label.undefined bug.
    
  •     Fixed client crashes on Windows 11.
    
  •     Updated Quick Play logic: removed Stronghold priority for experienced players (several matches or more).
    
  •     Removed incorrect object collisions.
    
  •     The display of the number of players in matches has been fixed.
    
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