Patch 1.5 rolled in!
Greetings Operators!
We have an update for you today with a large number of minor fixes and two big ones: improved matchmaking and bots on TacOps maps. Additionally, many maps have undergone another round of optimization.
Full list of changes below:
Challenges (missions):
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New daily challenges have been added, optimized for new players. -
The rewards for some of the more difficult challenges have been increased. -
Updated the tracking of daily challenges and fixed bugs in the counting process.
Performance:
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Memory consumption was reduced. -
Improved FPS stability.
Maps:
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All maps: general performance optimization. -
All maps: lighting optimization. Shadows should look better now. -
All maps: broken respawn points were fixed.
Bots:
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Bots were added to the following TacOps maps: Moscow, Berlin, Warsaw, Polar, DMZ, and Tokyo. -
Bots now have more varied weapon loadouts. -
Fixed respawn and interaction issues.
Matchmaking:
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A bug that prevented players from being properly matched together has been fixed.
UI/UX
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Fixed visual bugs in 3440×1440 resolution.
Vehicles:
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Fixed sights and other visual artifacts on vehicles.
General:
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Istanbul map is back to rotation. -
Translations of the new challenges have been added and adjusted. -
Fixed Label.undefined bug. -
Fixed client crashes on Windows 11. -
Updated Quick Play logic: removed Stronghold priority for experienced players (several matches or more). -
Removed incorrect object collisions. -
The display of the number of players in matches has been fixed.