10.1.1 | Bugfix Patch
- Increased the Divine Light curve window while Zealous to 0.6s from 0.3s
- Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet
- If the resulting Guard Path is greater than 48m the Guard will abandon the Hunt
- Dropping a Pallet on a Guard now causes the Guard to move through the Pallet
- Repressed Alliance recharge time reduced to 40/35/30s from 55/50/45s
- Vigil Exhausted reduction rate decreased to 20/25/30% from 30/35/40%
- Fixed an issue where The Judgment voice line about Aurora plays in the store
- Fixed an issue where the sound effect that indicates the Divine Light will hit and injures Survivor continues to play when The Judgment cancels the Power
- Fixed an issue where some audio SFX throughout the application are muffled or missing when leaving any Tutorials
- Fixed an issue where the SFX and Haptic Feedback from the Torment Trail are missing after falling during the action
- Fixed an issue where missing SFX when the Pig knife extend after standing up
- Fixed an issue where there is an inaccurate SFX audible range when The Xenomorph misses the Tail Attack or when the tail is obstructed by environment
- Fixed an issue when using the MiNa Legendary outfit as Trickster, some Default Trickster voice lines could play after exiting Main Event
- Fixed an issue where The Judgment's cooldown after cancelling or timing out Divine Light was shorter than intended
- Fixed an issue where The Judgment could become unable to use its power after sending a Survivor to the Exile and charging the power right after
- Fixed an issue where The Judgment's Crown of The Destroyer add-on failed to trigger the Terror Radius condition for multiple perks
- Fixed an issue where yellow blood VFX was displayed when Liberating a Survivor from the Exile when playing against The Judgment
- Fixed an issue where the Nurse could blink inside the Hill in Autohave Wreckers Realm
- Fixed an issue in Midwich Elementary School where the Blight could not bounce of a couch when using his power
- Fixed an issue in Midwich Elementary School where the Nurse could not blink through the caged restroom stalls
From Dead by Daylight
Content
Killer Updates
The Judgment
- Increased the Divine Light curve window while Zealous to 0.6s (was 0.3s) Dev note: The decoupling of the curve window from the delay phase was good, but the duration of the window was much too short. As a result, we are doubling it to give players a longer window to curve Divine Light while Zealous. We will continue to monitor this value.
The Knight
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Dropping a Pallet while being Hunted by a Guard now causes the Guard to path around the Pallet
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If the resulting Guard Path is greater than **48m **the Guard will abandon the Hunt
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Dropping a Pallet on a Guard now causes the Guard to move through the Pallet
Perk Updates
Survivor perks
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**Repressed Alliance: After repairing Generators for 40/35/30s, while repairing a Generator alone, use **the Active Ability button to block that generator for 15s. (was 55/50/45 seconds)
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**Vigil **All Survivors within 16m of you: Lose Exhausted 20/25/30% faster. _(was 30/35/40%) _After they leave your range, this ends after 15s. Dev note: We have heard concerns that the lower value may be too low. We will be monitoring this change carefully to see if further adjustments are required.
Bug Fixes
Audio
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Fixed an issue where The Judgment voice line about Aurora plays in the store.
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Fixed an issue where the sound effect that indicates the Divine Light will hit and injures Survivor continues to play when The Judgment cancels the Power.
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Fixed an issue where some audio SFX throughout the application are muffled or missing when leaving any Tutorials.
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Fixed an issue where the SFX and Haptic Feedback from the Torment Trail are missing after falling during the action.
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Fixed an issue where missing SFX when the Pig knife extend after standing up.
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Fixed an issue where there is an inaccurate SFX audible range when The Xenomorph misses the Tail Attack or when the tail is obstructed by environment.
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Fixed an issue when using the MiNa Legendary outfit as Trickster, some Default Trickster voice lines could play after exiting "Main Event"
Characters
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Fixed an issue where The Judgment's cooldown after cancelling or timing out Divine Light was shorter than intended
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Fixed an issue where The Krasue's body, while in Head Form, remains floating briefly during the falling animation when using a Vault that leads to a fall.
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Fixed an issue where Aurora's book floats when holding an item during the idle animation.
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Fixed an issue where The Xenomorph's inner mouth does not open during the Mori when using most cosmetics.
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Fixed an issue where the hair braid for Survivor Thalita Lyra's lacks physics when performing any action in a match.
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Fixed an issue where swapping the head cosmetic on the 'Splinter Rose' full body outfit on The Knight causes the killer's back to stretch forward unnaturally during the lobby animation.
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Fixed an issue where the auras of The Lich's flying entities appear even if the opaque original mesh is not obstructed by other geometry
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Fixed an issue where The Onryo could be seen more than 24 meters away while demanifested.
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Fixed an issue where yellow blood VFX was displayed when Liberating a Survivor from the Exile when playing against The Judgment.
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Fixed an issue where The Judgment's Crown of The Destroyer add-on failed to trigger the Terror Radius condition for multiple perks.
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Fixed an issue where Pallet debris VFX could appear sooner than expected when The Slasher was breaking Pallets.
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Fixed an issue where The Krasue's Head Form remained floating briefly in the falling animation when using a Vault that led to a fall.
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Fixed an issue where The Judgment could become unable to use its power after sending a Survivor to the Exile and charging the power right after.
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Fixed an issue where The Skull Merchant could not Deploy a Drone when standing on a floor above/below a Hooked Survivor.
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Fixed an issue where Legion's Arms are stretched in the Gameplay Showcase.
Environment/Maps
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Fixed an issue in Autohave Wreckers Realm where the Nurse could blink inside the Hill
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Fixed an issue in Yamaoka Estate Realm where projectiles would be blocked around the Shrine Landmark tile
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Fixed an issue in Shelter Woods where a tree would clip through the interior of the Apartment container
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Fixed an issue in Midwich Elementary School where the Blight could not bounce of a couch when using his power
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Fixed an issue in Pale Rose where the camera of the Survivor would clip through the roof of the boat
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Fixed an issue in Dead Dawg Saloon where the Nurse could blink on top of the railing of the Gallow and navigate on top of invisible collisions
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Fixed an issue in Midwich Elementary School where the Nurse could not blink through the caged restroom stalls
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Fixed an issue in Blood Lodge where the debris of a broken pallet did not appear on the ground
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Fixed an issue in Midwich Elementary School where the Killers could not grab a survivor that was on the ground
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Fixed an issue in Temple of Purgation where the Killer would be able to hit a survivor through a wall
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Fixed an issue in Badham Preschool where the Mastermind could not dash on a driveway curb
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Fixed an issue in Coldwind Farm where the Nurse is able to blink inside a hay stack
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Fixed an issue in Dead Dawg Saloon where a crawling survivor gets stuck at the top of the stairs
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Fixed an issue in Badham Preschool where a bush is blocking the navigation of players
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Fixed an issue where on The Thompson House, a Shrine could appear 20 meters away from the closest Generator when starting a Custom Trial with less than 4 Survivors.
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Fixed an issue where, on Nostromo Wreckage, the Keycard's Aura remained visible after hacking the terminal.
Perks
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TEXT ONLY: Fixed the description of No One Left Behind to say: "You heal other Survivors... faster" and not: "You heal faster".
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TEXT ONLY: Fixed the description of Deathbound to specify which effects affect which Survivor, and that it only applies to a single Survivor at a time.
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Fixed an issue to ensure Mettle of Man procured, only after the third protection hit.
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Fixed an issue where Still Sight could not be activated after a Survivor was rescued from the Exile.
UX
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Fixed several incorrect statements in the Gameplay Showcase
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Play button sound fix
UI
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Fixed some visual problems with the new matchmaking button not appearing everywhere it should. (and appearing where it shouldn't)
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Fixed an issue where, as The Judgment, the charging bar remained displayed when Divine Light was cancelled before the end of the charge.
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Fixed an issue where The Judgment's Zealous Icon appeared disabled when Divine Light was on Cooldown.
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Fixed an issue where The Judgment's mini-Mori indicator appeared when a Heretic Survivor in their second hook stage was hooked.
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Fixed an issue where The Judgment's Divine Light aiming reticule stayed visible after the control period expired while Zealous.
Misc
- Fixed an issue where blessing a Hex totem did not trigger a score event.