Factorio — Version 2.0.47 released as stable

Version 2.0.47 released as stable

Added 1
  • Added info about not being able to set recipe based on surface condition when parametrising blueprint
Changed 4
  • Changed piercing ammo recipe to be cheaper
  • Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles
  • Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage
  • Changed asteroid spawning to be consistent regardless of what other game things are happening
Fixed 15
  • Allowed setting blueprint parameterisation ingredient by pipelined parameter
  • Fixed "<user> has paused the game" box moving outside the screen when opening the menu
  • Fixed "<user> has paused the game" box sometimes appearing outside the screen when pausing the game
  • Fixed Beacon transmission strength graph duplicate number on some scales
  • Fixed Controller settings section in the Controls settings window not behaving correctly during search
  • Fixed GUI layout issues with relative GUIs when nesting widgets
Balancing
  • Changed piercing ammo recipe to be cheaper.

  • Gleba wetlands, lowlands, and water tiles now absorb 3 times as many spores as other tiles.

  • Trees no longer take damage from spores nor absorb spores as a result of taking pollution damage.

Bugfixes
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