Version 2.0.15 released as stable
Minor Features
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Cars and tanks will auto-refuel. (https://forums.factorio.com/118247)
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Relation between offshore pump and fluid tiles added to Factoriopedia.
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Statistic GUI precision is preserved across instances.
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[space-age] Space platforms can be built with quality starter packs. (https://forums.factorio.com/118376)
Changes
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Increased spidertron walking sound volume.
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Using the "craft all" hotkey on free recipes queues 1 stack of the results. (https://forums.factorio.com/118319)
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Changed the simulated mouse cursor appearance to match the system default on macOS.
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[space-age] Added pollution value to heating tower.
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[space-age] Show recycler output arrow in "Alt-mode". (https://forums.factorio.com/119176)
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Display panels set to "Show in chart" with no icon now hide the default icon until hovered. (https://forums.factorio.com/116844)
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Removed support for 8 bit audio depth.
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Added tooltip to "Spoiled priority" inserter setting to clarify behavior and limitations.
Bugfixes
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Fixed IME Pad input not working on screens with visible simulations. (https://forums.factorio.com/116118)
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Fixed that the browse-games GUI header labels were not clickable. (https://forums.factorio.com/117697)
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Fixed that kills with chained effects did not count towards statistics or achievements. (https://forums.factorio.com/118420)
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Extended the mute-programmable-speaker command to apply to sounds with both global and surface playback modes. (https://forums.factorio.com/118386)
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Fixed a crash when a player got desynced from a multiplayer game while the Technology GUI was open.
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Fixed a crash when rendering display panel text after loading a save file. (https://forums.factorio.com/119071)
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Fixed a crash when clicking on an orbital request slot with an invalid ghost item in cursor. (https://forums.factorio.com/118847)
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Fixed a crash when rendering certain blueprints with pipe-to-grounds which visually connected to neighbours outside of the blueprint. (https://forums.factorio.com/116456)
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Fixed cargo pod with satellite not despawning after launching to orbit. (https://forums.factorio.com/118913)
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Fixed a crash when teleporting a crafting machine ghost with fluid connections. (https://forums.factorio.com/118607)
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Fixed that space platforms would try to build/upgrade/deconstruct/repair other forces entities. (https://forums.factorio.com/119089)
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Fixed that the production GUI title wouldn't update when viewing different planets. (https://forums.factorio.com/119174)
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Fixed that starting territories on Vulcanus could be merged into one more frequently than expected. (https://forums.factorio.com/117525)
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Fixed that platform requests satisfied wait conditions could be stuck when the platform had unfulfilled ghost item requests. (https://forums.factorio.com/119179)
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Fixed that space platforms didn't fulfill remote item delivery requests if the target slot was already occupied with the same item. (https://forums.factorio.com/119179)
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Fixed that negative movement speed stickers could cause player movement to get stuck in a near infinite loop. (https://forums.factorio.com/118071)
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Fixed a crash when drawing spidertrons on the map if selected_minimap_representation wasn't defined. (https://forums.factorio.com/117889)
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Fixed shattered planet achievements being incorrectly awarded when traveling backwards in a paused platform. (https://forums.factorio.com/119178)
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Fixed that remote view while in the map editor did not ignore fog of war. (https://forums.factorio.com/119152)
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Fixed a crash when using LuaEquipmentGrid::take_all() when the grid contained ghosts. (https://forums.factorio.com/118730)
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Fixed that belt immunity equipment didn't use less power at higher qualities like it said it did. (https://forums.factorio.com/118722)
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Fixed that several specific-item producing entities could not be specifically filtered in the deconstruction planner. (https://forums.factorio.com/118089, https://forums.factorio.com/118297, https://forums.factorio.com/116477)
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Fixed LuaEntity::max_health was returning incorrect values for entities with health affected by evolution factor. (https://forums.factorio.com/118626)
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Fixed fast replacing loaders would not preserve filter mode. (https://forums.factorio.com/119559)
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Fixed that heating towers and nuclear reactors were fast-replaceable with each other. (https://forums.factorio.com/118560)
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Fixed rail curves making a blueprint's default snapping grid unnecessarily large. (https://forums.factorio.com/116603)
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Removed long delay at start when no audio devices are found. (https://forums.factorio.com/117795)
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Fixed that result_is_always_fresh was ignored for hand crafting. (https://forums.factorio.com/119705)
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Maybe fixed crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.
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Fixed that removing cargo bays while the inventory limit was in place did not work correctly. (https://forums.factorio.com/118132)
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Fixed that inserters could get stuck loading cargo wagons in some cases. (https://forums.factorio.com/119636)
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Fixed spoiled items in filtered slots of inventory would not get ejected to unfiltered slots when sorting inventory. (https://forums.factorio.com/119743)
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Fixed a crash when removing equipment that was in equipment ghosts. (https://forums.factorio.com/119207)
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Fixed a crash when migrating a fluid box from one that joins with a fluid segment to one that does not.
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Fixed endlessly pending asteroid collector calculation when navigation was not changed (https://forums.factorio.com/119125)
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Fixed modded spider vehicles being selectable with Spidertron Remote when selectable_in_game property was false.
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Fixed copying settings from inserter to assembler could raise error sound even when circuit conditions were changed. (https://forums.factorio.com/118520)
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Fixed that some color signals were not given lamp color. (https://forums.factorio.com/118710)
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Fixed that recipe parameter would not allow productivity effect. (https://forums.factorio.com/118790)
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Fixed that new filters set by LuaLogisticSection::filters would not propagate to other sections under the same group. (https://forums.factorio.com/118427)
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Fixed that sync-mods-with-save did not show load-save as an option. (https://forums.factorio.com/119038)
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Fixed captive biter spawner was able to connect to logistic network. (https://forums.factorio.com/119492)
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Fixed that clearing assembler recipe would not clear invalid item requests. (https://forums.factorio.com/119347)
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Fixed a crash when trying to drag temporary schedule record for a constantly retriggering interrupt. (https://forums.factorio.com/119233)
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Fixed asteroid collector description not listing minimum energy consumption. (https://forums.factorio.com/118962)
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Fixed recycling time of recipes with default crafting time was twice as long. (https://forums.factorio.com/118900)
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Fixed space platforms and cargo landing pads losing items when merging forces. (https://forums.factorio.com/117877)
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Fixed that item pickup requests weren't invalidated after making an automatic trash request. (https://forums.factorio.com/118276)
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Fixed environmental sounds needlessly reloading when entering/leaving remote view. (https://forums.factorio.com/117910)
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Fixed rough ice thawing to volcanic tiles. (https://forums.factorio.com/119177)
Modding
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[space-age] Changed territory noise expressions coordinate system from chunk-based to tile-based.
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Added option to surface.pollute() for recording the pollution change in statistics.
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Fixed on_entity_damaged.source not behaving according to the 2.0 specification.
Scripting
- Added connection_type and linked_connection_id to LuaFluidboxPrototype::pipe_connections.