Version 2.0.20 released as stable
Minor Features
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Search is now case and accent insensitive for all official languages.
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Added debug option 'always-show-lightning-protection'.
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Added gamepad stick sensitivity setting for map movement.
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Selecting a spidertron remote selection in the quickbar which is for a different planet than the current one will center on the planet.
Changes
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[space-age] Changed tree seed default import location to Nauvis. (https://forums.factorio.com/119272)
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Fluid mixing will prefer the fluid with more volume and discard the other.
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Updated SDL to version 2.30.9.
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[space-age] Gleba evolution is smoother and more gradual.
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[space-age] Small stomper pentapod moves more slowly (also decreases stomp DPS).
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[space-age] Stomper pentapod vision range is reduced from 40 to 30.
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[space-age] Medium and big wriggler pentapod health is increased.
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[space-age] Streamlined quality selector to use separate buttons for each quality instead of a drop-down.
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[space-age] Changed crafting machines to reset quality of the in-progress result when module effects change. (https://forums.factorio.com/120270)
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Added inserter stack size override to be parametrised by blueprint. (https://forums.factorio.com/118635)
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Added Vulcanus 8 music track.
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Allowed negative multiplier of logistic (and constant combinator) groups. (https://forums.factorio.com/118684)
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Updated shortcut icons and increased their size to 56px.
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[space-age] Container sizes increase with quality.
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Reviving container ghosts no longer puts colliding items on the ground into the resulting container.
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Loading game for hosting now automatically offers the dialog whether the mods should be synced before continuing (as with normal game load).
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[space-age] Bulk inserter doesn't default upgrade to Stack inserter as they are not functionally interchangeable. (https://forums.factorio.com/121011)
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[space-age] Demolisher health bars will always be visible for at least 1 tick after they take any damage, even if they fully regenerate the damage in the same tick.
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[space-age] Default quality cycling shortcut simplified to alt+scroll.
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[space-age] Changed captive biter spawner to inherit quality from the wild spawner instead of the capture robot. (https://forums.factorio.com/121358)
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Spidertron selections saved into the quickbar will be darkened with a planet icon in the top when the selection leads to a different planet than the current one.
Bugfixes
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Fixed a freeze when setting logistic/construction robots to active=false through script. (https://forums.factorio.com/119911)
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Fixed that LuaEntity::vehicle did not work correctly for characters controlled by a player. (https://forums.factorio.com/119848)
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Fixed rendering of glowing items on belts would not be batched properly. (https://forums.factorio.com/118863)
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Fixed a crash when reading LuaEntity::robot_order_queue. (https://forums.factorio.com/119764)
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Fixed that the permissions GUI could not be opened in multiplayer as not-the-host. (https://forums.factorio.com/119979)
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Fixed some decorative entities like craters or chimneys not having a tall enough drawing box. (https://forums.factorio.com/116746)
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Fixed that factoriopedia_description would not be used if the prototype didn't also have a regular description. (https://forums.factorio.com/119631)
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Fixed a crash when space platforms are destroyed while specific entity GUIs are open. (https://forums.factorio.com/119136)
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Fixed undoing a copy-settings could void assembler contents. (https://forums.factorio.com/119554)
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Fixed tips not appearing in tutorials. (https://forums.factorio.com/117463)
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Fixed wrong times symbol in a logistic request tooltip. (https://forums.factorio.com/120014)
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Fixed that using pipette on GUI items did not consistently copy the quality. (https://forums.factorio.com/119201)
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Fixed that using pipette on tile items in GUI always selected normal quality. (https://forums.factorio.com/116952)
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Fixed that using pipette on entity items in GUI could select the wrong item if multiple items can build the same entity.
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Fixed visualisation issue around cursor attractor range enveloping an existing attractor (https://forums.factorio.com/119514)
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Fixed tile replacement logic ignoring tile ghosts covered by tile ghosts
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Fixed stations getting skipped when using the 'Destination full' condition for interrupts. (https://forums.factorio.com/115988)
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Fixed UI jank that widgets would snap to be centered on the cursor when dragged.
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Fixed selections using deconstruction planners etc. not getting cancelled when leaving remote view. (https://forums.factorio.com/117145)
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Fixed that changing viewed surface would not abort wire drag. (https://forums.factorio.com/119456)
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Fixed non-chart sprites sometimes being drawn into chart. (https://forums.factorio.com/118486)
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Fixed upgrading cargo bays with incoming pods would leave them permanently reserved. (https://forums.factorio.com/119912)
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Fixed a crash when changing tiles causes entities to die. (https://forums.factorio.com/120091)
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Fixed that a music track could play on a wrong surface. (https://forums.factorio.com/119409)
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Fixed bloom lightmap for fog was being rendered also when fog effect was not used.
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Fixed super force overbuilding entity with settings sometimes behaving incorrectly if overbuilt entity was marked for upgrade.
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Fixed fluid overextent warning would sometimes show on entities that would not help overcome the overextent. (https://forums.factorio.com/119791)
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Fixed cars not having lightning endangerement alerts despite being vulnerable to lightnings (https://forums.factorio.com/119473)
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Fixed a performance issue in the manage-mods GUI. (https://forums.factorio.com/120032)
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Fixed a memory corruption issue when changing a character's force from one that did not have logistics to one that did. (https://forums.factorio.com/120101)
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Fixed the Trash unrequested checkbox in the character logistic GUI expanding the GUI size. (https://forums.factorio.com/118606)
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Fixed that LuaEntity::mirroring write did not work for ghosts. (https://forums.factorio.com/117633)
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Fixed sounds of items inserted by robots being too loud. (https://forums.factorio.com/117780)
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Fixed the Trash unrequested checkbox showing in chests which have no trash slots. (https://forums.factorio.com/116985)
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Fixed a crash when switching audio devices when there were none initially.
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Fixed pin text rich text icon quality punching through GUIs. (https://forums.factorio.com/117647)
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Fixed that LuaSurface::find_tiles_filtered() did not work with rotated bounding boxes. (https://forums.factorio.com/111178)
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Fixed interrupt GUI targets list being squashed too much with lots of interrupt conditions. (https://forums.factorio.com/119550)
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Fixed that heating towers couldn't consume items fast enough if the fuel value was low. (https://forums.factorio.com/120114)
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Fixed a consistency issue when deconstructing the last roboport in a logistic network. (https://forums.factorio.com/119973)
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Fixed fog was clipping through agricultural tower. (https://forums.factorio.com/116678)
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Fixed that killed and rebuilt power switches would get stuck in the inoperable state. (https://forums.factorio.com/119732)
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Fixed a performance issue with large inventory GUIs. (https://forums.factorio.com/120212)
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Fixed that infinity chests didn't show hidden items. (https://forums.factorio.com/118813)
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Fixed that programmable speaker alert text wasn't included in the blueprint parametrisation logic. (https://forums.factorio.com/118080)
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Fixed that science pack descriptions in Factoriopedia didn't make any sense. (https://forums.factorio.com/116958)
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Fixed muzzle flash of artillery wagon was offset when the wagon was on elevated rails. (https://forums.factorio.com/118761)
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Fixed artillery wagon gun barrel was rendered under elevated rail fence.
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Fixed drawing linked fluidbox connections when they should be hidden.
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Fixed that manually-built trains were switched to automatic mode when a ghost attached to them was revived. (https://forums.factorio.com/119836)
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Fixed that blueprints could be grabbed while having a ghost item in the cursor. (https://forums.factorio.com/118524)
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Fixed an assembling machine could be set a fluid-only recipe with quality when set by circuit network. (https://forums.factorio.com/120108)
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Fixed maximum request limit (autotrash threshold) not accepting math expressions. (https://forums.factorio.com/117887)
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Fixed equipment requests not being cleared when the grid didn't have enough space. (https://forums.factorio.com/117509)
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Fixed that asteroid collector control behavior "set filter" would affect status light while wire was disconnected. (https://forums.factorio.com/118456)
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Fixed turbo splitter was missing description. (https://forums.factorio.com/120236)
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Fixed that the game would get into an invalid state if the backers.json file was manually edited in some ways. (https://forums.factorio.com/120176)
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Fixed a crash with lightning when setting time to damage to 0 through mods. (https://forums.factorio.com/120474)
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Fixed fast replacing a radar could cause radar network to break.
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Fixed that blueprint export/import to string did not work correctly for turret priorities with gaps. (https://forums.factorio.com/120162)
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Fixed that some asteroids could appear stationary if their velocity was lower than minimum position increment. (https://forums.factorio.com/120297)
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Fixed space platform autosaves being overwritten mid-journey when the platform changed its state. (https://forums.factorio.com/119650)
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Fixed market offer not working with nothing modifier. (https://forums.factorio.com/120744)
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Fixed rocket silo would start closing doors when next rocket was finished while lights blinking animation was already started. (https://forums.factorio.com/120748)
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Fixed LuaTechnologyPrototype::essential returning incorrect value. (https://forums.factorio.com/120640)
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Fixed that strafer pentapods couldn't attack a retreating target it was behind even when faster than the target. Attack range is increased but strafe distance is unchanged.
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Fixed more issues with blueprint reassigning changing the position of the entities or snapping values of the blueprint. (https://forums.factorio.com/117957)
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Fixed wrap-around of asteroid rotation animation was not seamless. (https://forums.factorio.com/117915)
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Fixed that Galaxy of Fame upload didn't clean its files. (https://forums.factorio.com/118090)
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Fixed more crashes related to using formatting strings with floating-point numbers on Intel Macs running Sonoma.
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Fixed cancelling deconstruction via deconstruction player was not showing counts for canceled deconstructions. (https://forums.factorio.com/119294)
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Fixed that galaxy of fame upload din't clean its files. (https://forums.factorio.com/118090)
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Fixed that setting negative value in constant combinator create 2 entries for the number in the blueprint parametrisation, one with underflown value.
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Fixed that it wasn't possible to input negative numbers in blueprint parametrisation. (https://forums.factorio.com/117989)
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Fixed offshore pump would present itself as water well pump even when it was not pumping water. (https://forums.factorio.com/120877)
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Fixed crash when trying to search invalid UTF-8 string (https://forums.factorio.com/120452)
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Fixed that hidden space locations would will show in descriptions. (https://forums.factorio.com/120541)
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Fixed that fast-transferring modules would put them into the rocket silo rocket inventory. (https://forums.factorio.com/117666)
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Fixed that switching surfaces while a platform hub GUI was open would leave the GUI open in some cases where it wasn't supposed to. (https://forums.factorio.com/119720)
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Fixed that you could remove your armor and spill items through the quickbar. (https://forums.factorio.com/120586)
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Fixed that modded attack_reaction could crash the game. (https://forums.factorio.com/120687)
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Fixed a crash when using surface.clear() on vulcanus. (https://forums.factorio.com/121058)
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Fixed that orbital request select window wasn't showing proper import from after chaning the group unless the whole window was closed and opened again. (https://forums.factorio.com/118392)
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Fixed double set of parameters in factoriopedia. (https://forums.factorio.com/118152)
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Fixed stack inserter would not wait for more items if spoil priority was set. (https://forums.factorio.com/120980)
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Fixed loaders would freeze or unfreeze partially. (https://forums.factorio.com/119228)
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Fixed arithmetic combinator gui would allow changing not relevant checkboxes in some cases. (https://forums.factorio.com/121041)
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Fixed surface editor would not set surface properties when creating surfaces planet-alike. (https://forums.factorio.com/120874)
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Fixed rail planner would remain active when changing surfaces. (https://forums.factorio.com/121026)
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Fixed a crash when reviving power switch with multiple ghost copper cables connected to the same side. (https://forums.factorio.com/121056)
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Fixed space platform hub gui would reset position when changing auto requests checkbox. (https://forums.factorio.com/120512)
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Fixed that assembler with set recipe enabled would not keep direction if current recipe did not require direction. (https://forums.factorio.com/120686)
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Fixed robot repair job assignmend ignoring repair packs stored in roboports when finding the closest source. (https://forums.factorio.com/117937)
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Allowed increasing of request count by blueprint parameters to push the max request count. (https://forums.factorio.com/118536)
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Fixed that corpses would block tiles from being deconstructed. (https://forums.factorio.com/119202)
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Fixed that restarting to reload mods on macOS would leave behind unresponsive zombie windows. (https://forums.factorio.com/117058)
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Fixed confusing blueprint parameter context tooltip for filter of storage chest. (https://forums.factorio.com/119013)
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Fixed music not switching correctly when restarting level. (https://forums.factorio.com/121012)
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Fixed that the production GUIs showed the graphs in 'All' when opened with saved precision. (https://forums.factorio.com/121152)
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Fixed that the "load save after sync" checkbox did not work in the sync mods with save GUI. (https://forums.factorio.com/121091)
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Fixed removing heatpipes from a blueprint could leave them visually connected to their neighbours. (https://forums.factorio.com/118750)
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Fixed 'Dropping to planet' button being too wide and pushing the 'Cancel' button off the screen. (https://forums.factorio.com/121132)
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Fixed 'Always show' label not being accurate to the behavior of only showing in "Alt-mode". (https://forums.factorio.com/116256)
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Fixed 'Parameterised build' GUI clipping off screen when too long. (https://forums.factorio.com/120712)
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Fixed robots failing to upgrade a container if it was the only source of the requested item. (https://forums.factorio.com/118973)
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Fixed that reusing the same sprite for multiple effects crashed instead of showing the error message and an option to disable problematic mods. (https://forums.factorio.com/118973)
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Fixed 'Galaxy of Fame' upload GUI clipping off screen on smaller resolutions. (https://forums.factorio.com/118826)
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Fixed vertical alignment of Current Research icon. (https://forums.factorio.com/117091)
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Fixed asteroid spawning being significantly reduced when a platform moved with paused thrust. (https://forums.factorio.com/121123)
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Fixed that fluids could get erased during migrations. (https://forums.factorio.com/119600)
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Fixed a crash when removing a roboport while robots in that network are deactivated by script. (https://forums.factorio.com/119993)
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Fixed that choose-elem-button wouldn't show the select list GUI if clicked with an item that didn't pass the filters. (https://forums.factorio.com/118537)
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Fixed that syncing mod while trying to host game didn't allow to continue the process after reloading the game. (https://forums.factorio.com/119876)
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Fixed chunks not being covered by fog of war when remote-viewing an unvisited surface. (https://forums.factorio.com/121029)
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Fixed all/any/individual request satisfied wait conditions ignoring maximum count of space platform requests. (https://forums.factorio.com/119265)
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Fixed offshorepump tooltip flickering too much when pumping at full capacity. (https://forums.factorio.com/120177)
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Disabled "Drive Remotely" button on driveable vehicles ghosts' GUIs. (https://forums.factorio.com/120400)
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Fixed Cargo Landing Pad and Space Platform Hub GUI being clipped off screen on smaller resolutions. (https://forums.factorio.com/120670)
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Fixed platform deletion and undelete platform buttons being clipped off the surface list. (https://forums.factorio.com/120443)
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Fixed that tanks didn't preserve all of their settings when mined and rebuilt. (https://forums.factorio.com/121148)
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Fixed that rebuilt tanks didn't have their inventory size bonus from equipment. (https://forums.factorio.com/121219)
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Fixed script error in PvP when setting starting item count to 0. (https://forums.factorio.com/117571)
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Fixed spectator players of dead teams showing on the map in PvP. (https://forums.factorio.com/114477)
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Fixed that inserters could get stuck with specific combinations of spoilage and disabled by control behavior. (https://forums.factorio.com/121167)
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Fixed that some pop-up GUIs would get closed when robots built the entity while the ghost GUI was open. [url=https://fo