Version 2.0.23 released as stable
Minor Features
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Assemblers circuit allows to choose if items in crafting should be included by read contents.
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Asteroid collector circuit allow to choose if items held by hands should be included by read contents.
Changes
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Jelly is no longer mined from Slipstack trees so it is less confusing where to get jelly from.
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Nightvision is less orange.
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Moved the "Any quality" option into the comparison dropdown.
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Disabled spoiling for items created in an infinity chest until the first time they are removed from said chest.
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Removed "Select previous technology" control which didn't work (replaced with the generic back/forward navigation in 2.0). (https://forums.factorio.com/117255)
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Added an error message when manually trying to launch a rocket to a full space platform.
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Changed space platforms to not delete items on the ground when deconstructing them. (https://forums.factorio.com/122383)
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Added back a simple version of the Sandbox scenario. Improved the behavior of god controller.
Optimizations
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Improved asteroid chunk creation and movement performance.
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Improved chart overlay performance in several cases.
Bugfixes
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Fixed that undo tooltips could show the wrong surface. (https://forums.factorio.com/122364)
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Fixed quality selector not appearing in infinity chest GUI if qualities are not yet unlocked. (https://forums.factorio.com/122379)
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Fixed quality selectors in unfocused windows reacting to quality cycling. Fixes quality cycling while selecting upgrade planner entity modules.
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Fixed selector combinator using the old quality dropdown UI.
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Fixed a desync when holding blueprints with spidertrons. (https://forums.factorio.com/121954)
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Fixed "option" key name on macOS. (https://forums.factorio.com/109696)
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Fixed modifier key order on macOS.
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Fixed that reaching inventory transfer limit didn't cancel additional item requests. (https://forums.factorio.com/121746)
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Fixed performance issue when long transport line sequence is remerging while having active belt reader. (https://forums.factorio.com/122454)
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Fixed "So Long and Thanks for all the Fish" achievement not triggering with Space Age enabled (https://forums.factorio.com/121106)
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Fixed robots cancelling module upgrade requests if they didn't have enough storage for the old modules. (https://forums.factorio.com/122101)
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Fixed that upgrading a rocket silo destroyed the second rocket if it was prepared. (https://forums.factorio.com/122416)
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Fixed drawing of quality conditions in entity/blueprint preview in GUI. (https://forums.factorio.com/117030)
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Fixed screenshot command crash when passing zoom of 0. (https://forums.factorio.com/122591)
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Fixed it was not possible to copy settings between artillery wagons. (https://forums.factorio.com/122595)
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Fixed another script issue in orbital logistics tips. (https://forums.factorio.com/122042)
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Fixed that undoing a module upgrade didn't update the GUI. (https://forums.factorio.com/119343)
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Fixed missing technology dependencies in quality technologies when playing base+quality. (https://forums.factorio.com/122588)
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Fixed stack inserter would start dropping partial held stack when waking up by control behavior. (https://forums.factorio.com/122439)
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Fixed an issue with obtaining achievements after loading a save file in some cases. (https://forums.factorio.com/121934)
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Fixed construction robots not delivering items to an entity marked for upgrade. (https://forums.factorio.com/121181)
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Fixed rocket silos requesting more items than their inventory size. (https://forums.factorio.com/120671)
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Fixed flamethrower sound still playing after a tank is deactivated or destroyed with its ghost created. (https://forums.factorio.com/122330)
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Fixed a crash when interacting with ghost tanks in some scenarios. (https://forums.factorio.com/122613)
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Fixed persistent working sounds remaining silent after fading out on pause. (https://forums.factorio.com/122809)
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Fixed that you could exit the rocket while landing on space platforms. (https://forums.factorio.com/117064)
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Fixed a crash when your inventory was full and robots were trying to store items in your inventory. (https://forums.factorio.com/118550)
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Fixed that infinite item resources would not produce if the yield went below 100%. (https://forums.factorio.com/118214)
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Fixed that the automated insertion limit tooltip for artillery turrets was incorrect. (https://forums.factorio.com/122895)
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Fixed cargo pod didn't have transparent background when landing on Fulgora. (https://forums.factorio.com/121059)
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Fixed some light sprites rendered incorrectly when Occlude light sprites option was disabled. (https://forums.factorio.com/122625)
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Fixed surface list being too tall when loading into a game in remote view. (https://forums.factorio.com/122743)
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Fixed generic interrupt logic not replacing station names in wait conditions. (https://forums.factorio.com/122519)
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Fixed that modded custom cameras would always show fog of war. (https://forums.factorio.com/122994)
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Fixed a crash when pinning resource patch results that had been fully mined. (https://forums.factorio.com/122985)
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Fixed that clicking the "delete blueprint book" button in the same tick auto-save started as a multiplayer host would crash the game. (https://forums.factorio.com/121552)
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Fixed that the display panel would lose its settings when fast-replaced. (https://forums.factorio.com/120967)
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Fixed that the bonus GUI did not show recyclers benefiting from belt stack size research. (https://forums.factorio.com/123002)
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Fixed that space platforms could get stuck waiting for rockets which became frozen. (https://forums.factorio.com/122562)
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Fixed spidertron inventory sort interfering with item pickup requests. (https://forums.factorio.com/120760)
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Fixed problems with incorrect setting of allowTipActivationFlag. (https://forums.factorio.com/122826)
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Fixed robots attempting to enter a roboport which had all slots reserved for robots of a different type. (https://forums.factorio.com/122854)
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Fixed trains and logistics map views would not preserve their settings. (https://forums.factorio.com/118972)
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Fixed the tips and tricks window on small screens.
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Fixed on screen keyboard appearing when some tips and tricks were shown. (https://forums.factorio.com/122243)
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Fixed renaming all trains stops wouldn't rename the stops in wait conditions or interrupts. (https://forums.factorio.com/123084)
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Fixed that slow-moving asteroid chunks didn't collide with space platform tiles. (https://forums.factorio.com/117668)
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Fixed a crash when the game tried to unlock Steam achievements in minimal mode.
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Fixed a crash when trying to open tips and tricks from chat. (https://forums.factorio.com/122965)
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Fixed that cancelling entity upgrade didn't remove invalid requests. (https://forums.factorio.com/121242)
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Fixed choppy fog animation in saves with 300+ hours of play time. (https://forums.factorio.com/122825)
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Fixed a consistency issue when script inserts items at the back of a stopped transport belt. (https://forums.factorio.com/123110)
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Fixed requested robots failing to cross a gap in the network. (https://forums.factorio.com/119354)
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Fixed that space platform included thrusters marked for deconstruction in "can produce enough thrust" calculation. (https://forums.factorio.com/123102)
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Fixed death messages for players with no username. (https://forums.factorio.com/123164)
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Fixed stack inserters would not drop held items if they became incompatible due to filter change.
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Fixed Quick Panel Panels tab missing next/previous page labels. (https://forums.factorio.com/118379)
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Fixed a crash when opening assembling machines with a fixed recipe in latency. (https://forums.factorio.com/123098)
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[space-age] Fixed that some recipes could not be crafted by god controller. (https://forums.factorio.com/119972)
Modding
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Corpses used by entities with health automatically use the collision box of the parent entity. (https://forums.factorio.com/118718)
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Added LuaEntityPrototype::auto_setup_collision_box which defaults to true.
Scripting
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Added LuaEntityPrototype::auto_setup_collision_box read.
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Events::on_cargo_pod_finished_ascending Lua event added.
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'rocket-launched' achievement condition now triggered by cargo pod ascending instead of rocket.
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removed property 'player_index' from Events::on_rocket_launched data.
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Changed LuaLogisticPoint::targeted_items_deliver and targeted_items_pickup to include quality.
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Changed all instances of get_item_count to support quality.
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Changed LuaPlayer::get_quick_bar_slot to include quality.
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Changed LuaEquipmentGrid::get_contents() to include quality.
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Changed LuaEquipmentGrid::count() to support quality.
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Changed LuaEntity::storage_filter read to include quality.
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Added quality to selected_prototype during custom input events.
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Added GameViewSettings::show_surface_list property to control its vibility in the Remote View.