What’s New

Factorio — Factorio version 2.0.28 released as stable

Factorio version 2.0.28 released as stable

Minor Features
  • Added radar minimap visualization for roboports and cargo landing pads. https://forums.factorio.com/117994

  • Cargo pod scheduling reworked to send larger and more spaced out deliveries. This should improve the frequency of trickling space science and material drops.

  • Dragging and dropping a blueprint file into the game window will import the file contents as a blueprint string.

  • Dragging and dropping text into the game window on X11 will import the text as a blueprint string.

  • Factoriopedia now shows recycling recipes for each item.

  • Re-added the sandbox scenario questionnaire.

  • [space-age] Added "Nauvis Bus" and "Nauvis Power Up" menu simulations.

  • [space-age] Added camera views to Space platform tooltips.

Balancing
  • [space-age] Changed rocket fuel from ammonia recipe to require the same amount of solid fuel as the main rocket fuel recipes to prevent a recycling loop. https://forums.factorio.com/122574

  • [space-age] Land mines on space platforms now damage the space platform tiles in a radius.

Changes
  • Attack groups containing stompers or strafers will now contain fewer units.

  • Changed selector combinator circuit wire reach to be the same as wire reach of other combinators.

  • Inserters (especially ghost long handed ones) spawn in stretched to an appropriate distance.

  • Large egg rafts will try to have at least one stomper or strafer spawned at a time.

  • Removed default secondary keybinding for redo action on AZERTY keyboards as it collided with super force building while moving up. https://forums.factorio.com/124377

  • Reverted fix for god controller being able to zoom out to map view. https://forums.factorio.com/123675

  • Small egg rafts no longer absorb pollution because they will never produce stompers or strafers.

  • Space age mods no longer count as "has mods" in the server browser. https://forums.factorio.com/117812

  • Tweaked how entities are selected in remote view when using a gamepad. The entity directly under the crosshair is much more likely to be selected.

  • Wrigglers will no longer proactively attack pollen emitters. However, they will still respond to artillery.

Graphics
  • Aquilo icebergs have longer shadows to integrate with the world better.

  • Asteroid collector tentacles have less colourful rainbow effect on them.

  • Changed the Rocket part icon to look more like a part of the rocket.

  • [space-age] Changed the Space crafting category icon to look like a cargo pod instead of rocket silo.

Optimizations
  • Improved GUI performance when logistics status diode is part of the structure. https://forums.factorio.com/124660

  • Improved asteroid collector performance - we estimate it should be 5x - 15x faster when there are thousands of asteroid chunks on the map. https://forums.factorio.com/118736

  • Improved asteroid update performance by up to 20%.

Bugfixes
Modding

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