What changed in ScummVM from 2 to 2026

3 updates numbered after v2.9.1 up to and including v2026.3.0, stable releases only. v2.9.1 and v2026.3.0 are the newest stable releases of 2 and 2026 we track; this page follows them as new ones ship.

61 changes across 3 updates

Added 44

v2026.3.0

  • Support for Nancy Drew: The Haunted Carousel
  • Support for Nancy Drew: Danger on Deception Island
  • Support for Noctropolis
  • Support for Cartoon Carnival
  • Support for Alfred Pelrock: En Busca de un Sueño
  • Support for Pilot Brothers: On the Track of Striped Elephant, Pilot Brothers: The Case of Serial Maniac, and five minor games built on the Gamos engine
  • Highlight clickable links in the GUI with a cursor change
  • Implemented NULL OPL driver for lower-base systems
  • Implemented kinetic scrolling in GUI lists
  • Support for language files used by Amiga and Macintosh versions of Simon2
  • Text and engine settings exposed in the GUI for GLK
  • Two more games added to detection for SLUDGE: Sam and Max Flintlocked and Full Moon
  • Native CDDA support for Atari port
  • Plugin support for Atari port allowing ScummVM to run with as little as a few megabytes of RAM
  • Native YM2149 support for Atari port currently usable for Elvira 1 and 2
  • Support for running ScummVM engines as separate modules/executables on PS3 port saving about 90 MB of RAM

v2026.2.0

  • Support for Necronomicon: The Dawning of Darkness
  • ALG engine for DOS versions of American Laser Games including Crime Patrol, Crime Patrol 2: Drug Wars, The Last Bounty Hunter, Mad Dog McCree, Mad Dog II: The Lost Gold, Space Pirates, and Who Shot Johnny Rock?
  • Multiselect in the GUI launcher games list
  • MT-32 display simulation for on-screen messages
  • Possibility to load GUI translations from the local po/ directory
  • Help button to the main interface and improved the dialog speed
  • Possibility to run unpacked GUI themes
  • Music support for the Atari ST releases of Elvira 1 and 2
  • Original cursors for the Amiga release of Personal Nightmare
  • Support for earlier Spanish CD variant of Mortadelo y Filemón: Una Aventura de Cine - Edición Especial
  • Support for Russian variant of Mort & Phil: A Movie Adventure

v2026.1.0

  • Added support for Dark Seed
  • Added support for God of Thunder
  • Added support for The Adventures of Willy Beamish
  • Added support for Heart of China
  • Added support for Nancy Drew: Secret of the Scarlet Hand
  • Added support for Nancy Drew: Ghost Dogs of Moon Lake
  • Added support for Ripley's Believe It or Not!: The Riddle of Master Lu
  • Added support for Out of this World (Another World)
  • Added support for SLUDGE-based games, including Out of Order, The Secret of Tremendous Corporation, Robin's Rescue and others, 12 titles so far
  • Added support for Adibou 2: Nature & Sciences
  • Added support for more than 160 WAGE-based games
  • Added support for Penumbra: Overture
  • Added support for Tex Murphy: Martian Memorandum
  • Added keymapper support to Access engine
  • Added Text-to-Speech support to ADL engine
  • Added Text-to-Speech support to AGI engine
  • Added Text-to-Speech support to Private engine
Changed 9

v2026.3.0

  • Reworked keymapper for MM1
  • Reworked audio mixer for Atari port fixing the barking poodles in SOMI

v2026.2.0

  • Improved PC-Speaker emulation
  • Updated ImGui library to 1.92.6-docker
  • Significantly reduced compilation time and memory usage when building the TinyGL component
  • Improved support of the Acorn releases of Simon the Sorcerer with original cursor implementation and Desktop Tracker format support for music
  • Improved font rendering accuracy for DOS Personal Nightmare and the Amiga Elvira 1 demo

v2026.1.0

  • Changed version numbering schema
  • Planning on more frequent releases
Fixed 8

v2026.3.0

  • Window size when switching out of fullscreen mode on 3D engines
  • Various script issues in Martian Memorandum

v2026.2.0

  • Smart Search in the Icons Grid view in the launcher
  • Personal Nightmare Wait command being far too quick on modern systems
  • Inventory icon colors in the Amiga and Atari ST releases of Personal Nightmare
  • Simon's sprite having no color in the Acorn floppy demo of Simon the Sorcerer 1

v2026.1.0

  • Fixed foodstep sounds in Access engine
  • Fixed Mickey's Space Adventure sound on PS3, Wii, and other big-endian ports

Original patch notes, newest first

The list above is our reading of these notes; the originals from ScummVM Team are here, one fold per update.

v2026.3.0ScummVM 2026.3.0: "Carousels & Killer Whales"

ScummVM 2026.3.0 "Carousels & Killer Whales" comes to fruition. So far, we are able to keep the release cadence. This quarter, the team is bringing you a set of new and old, all exciting features!

Newly Supported Games:
  • Nancy Drew: The Haunted Carousel
  • Nancy Drew: Danger on Deception Island
  • Noctropolis
  • Cartoon Carnival
  • Alfred Pelrock: En Busca de un Sueño
  • Pilot Brothers: On the Track of Striped Elephant
  • Pilot Brothers: The Case of Serial Maniac and 5 more games on the same engine

But wait, that's not everything!

Changelog

New games:
  • Added support for Nancy Drew: The Haunted Carousel.
  • Added support for Nancy Drew: Danger on Deception Island.
  • Added support for Noctropolis.
  • Added support for Cartoon Carnival.
  • Added support for Alfred Pelrock: En Busca de un Sueño.
  • Added support for Pilot Brothers: On the Track of Striped Elephant, Pilot Brothers: The Case of Serial Maniac, and five minor games built on the Gamos engine.
General:
  • Highlight clickable links in the GUI with a cursor change.
  • Fixed window size when switching out of fullscreen mode on 3D engines.
  • Implemented NULL OPL driver for lower-base systems.
  • Implemented kinetic scolling in GUI lists.
ACCESS:
  • Fixed various script issues in Martian Memorandum.
AGOS:
  • Added support for language files used by Amiga and Macintosh versions of Simon2.
GLK:
  • Exposed text and engine settings in the GUI.
LastExpress:
  • The game has been supported for a while now (2026.1.0), we just forgot to add a news entry here. Whoops!
  • Several inaccuracies from the character logic have been fixed, which means that some rare issues concerning characters behavior should now be gone.
MADS:
  • In Rex Nebular fix game being semi-stuck while using binoculars.
MM:
  • Reworked keymapper for MM1.
  • Fixed MM1 Enhanced allowing trading more than the character owned.
  • Fixed MM1 Enhanced allowing free temple healing where it shouldn't.
  • MM1 Enhanced most recently played music was restarting after opening and closing the GMM.
MYST3:
  • Fixed a regression for the animation of the control wheel at J'nanin's shore.
  • Camera movement is now free after placing a symbol on the pedestal at the watch tower in J'nanin.
NANCY:
  • Fixed a regression in ripped letter types of puzzles, affecting all the Nancy games that feature such puzzles.
  • Fixed potential crashes in ripped letter types of puzzles, after loading a saved game.
  • Show the correct mouse cursor in rotating lock types of puzzles.
  • Enter the game scene directly when loading a saved game from the launcher or the GMM, instead of starting in the main game menu.
  • Properly handle the "Continue Game" button after clicking on the "More Nancy" button.
  • Fixed an edge case in piano types of puzzles, where clicking on a key while another was still down produced a graphical glitch.
  • Fixed some sounds stopping prematurely in Nancy Drew: Secret of the Scarlet Hand and newer games.
  • Fixed animation speed and timing in turning types of puzzles.
SLUDGE:
  • Added two more games to detection, "Sam and Max Flintlocked" and "Full Moon".
TwinE:
  • Fixed soft lock collision bug with bulldozer.
  • Fixed wrong scaling for plasma menu effect.
  • Fixed holomap model rendering.
  • Disable autosaves while driving a vehicle.
Atari port:
  • Added native CDDA support.
  • Added plugin support (now ScummVM can run with as little as a few megs of RAM).
  • Added native YM2149 support (currently usable for Elvira 1 and 2).
  • Reworked audio mixer (this fixes the barking poodles in SOMI).
  • Autosave is disabled by default as it leads to audible artefacts during gameplay.
PS3 port:
  • Added support for running ScummVM engines as separate modules/executables. This saves about 90 MB of RAM. It is enabled only for release packages.

Merged PRs

New Contributors

Full Changelog: https://github.com/scummvm/scummvm/compare/v2026.2.0...v2026.3.0

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v2026.2.0ScummVM 2026.2.0: "Railmonicon"

Three months have passed since the last release, and here we are again, with our new release approach. We are both worried and excited, but hope that in the current reality of the absence of pre-release testing, with more frequent releases, we will be able to deliver critical fixes faster.

Let's talk about the release scope. Three months have passed, but the amount of new features is very noticeable.

Newly Supported Games:
  • Necronomicon: The Dawning of Darkness
  • Crime Patrol
  • Crime Patrol 2: Drug Wars
  • The Last Bounty Hunter
  • Mad Dog McCree
  • Mad Dog II: The Lost Gold
  • Space Pirates
  • Who Shot Johnny Rock?

And - as usual - there are a couple of "one more things"!

Changelog

New games:
  • Added support for Necronomicon: The Dawning of Darkness.
  • Added ALG engine for DOS versions of American Laser Games: Crime Patrol, Crime Patrol 2: Drug Wars, The Last Bounty Hunter, Mad Dog McCree, Mad Dog II: The Lost Gold, Space Pirates and Who Shot Johnny Rock?
General:
  • Improved PC-Speaker emulation.
  • Implemented multiselect in the GUI launcher games list.
  • Updated ImGui library to 1.92.6-docker.
  • Fixed Smart Search in the Icons Grid view in the launcher.
  • Simulate MT-32 display for on-screen messages.
  • Added possibility to load GUI translations from the local po/ directory. Useful for translators since it does not require regeneration of the translations.dat file.
  • Significantly reduced compilation time and memory usage when building the TinyGL component.
  • Added Help button to the main interface and improved the dialog speed.
  • Added possibility to run unpacked GUI themes.
AGOS:
  • Added music support for the Atari ST releases of Elvira 1 and 2.
  • Improved support of the Acorn releases of Simon the Sorcerer. Original cursor is now implemented, along with support of the Desktop Tracker format used for music.
  • Improved font rendering accuracy for DOS Personal Nightmare and the Amiga Elvira 1 demo.
  • Implemented original cursors for the Amiga release of Personal Nightmare.
  • Fixed Personal Nightmare 'Wait' command being far too quick on modern systems.
  • Fixed inventory icon colors in the Amiga and Atari ST releases of Personal Nightmare.
  • Fixed Simon's sprite having no color in the Acorn floppy demo of Simon the Sorcerer 1.
Alcachofa:
  • Added support for earlier Spanish CD variant of Mortadelo y Filemón: Una Aventura de Cine - Edición Especial.
  • Added support for Russian variant of Mort & Phil: A Movie Adventure (Секретные агенты: Киномонстры атакуют).
Bagel:
  • Fixed Enter/Escape keys in The Guessing Game guess dialog.
  • Fixed using Enter key to close info dialogs.
  • Fixed shell animations in Mankala minigame.
  • Fixed incorrect evolution logic in Game of Life.
  • Hopeful fix for occasional crash entering boardgame stores.
  • Fixed crash when hiding boardgame turn start spinner.
  • Fixed Poker minigame bet icons rendering over game over dialog.
  • Made in-progress speech stop when closing a minigame exit dialog.
  • Fixed using Enter key after typing savegame name to save it.
Freescape:
  • Added sound emulation for Driller, Dark Side, Total Eclipse and Castle Master on CPC, C64 and Amiga.
  • Added music support for Total Eclipse on Atari ST.
  • Added WASD movement option with shift for run.
  • Improved touchscreen controls and alternative input mappings for mobile devices.
  • Added a debugger with position and area commands.
  • Implemented compressed data loading for Driller on Atari ST.
  • Fixed rendering artifacts and culling issues.
  • Fixed various UI element positions and score rendering across multiple releases.
Gob:
  • Optimized the number of screen blits, making Gobliiins and Ween noticeably more responsive on weaker platforms. Other Gob games are also positively affected.
M4:
  • Added music support in Ripley.
  • Fixed numerous bugs in Ripley.
  • Fixed some bugs in Orion Burger.
MM:
  • Fixed M&M1 memory corruption on exit.
  • Fixed M&M1 display issues/corruption getting items from treasure chests.
  • Fixed M&M1 showing incorrect name for attacking monsters in combat.
MYST3:
  • Restored ambient sounds for harmonic frequencies puzzle in Amateria.
  • Fixed resetting animations for turntable puzzle in Amateria.
  • Fixed synchronization of videos that play consecutively.
  • Fixed skipping frames in some looping videos.
  • Fixed frame-triggered ambient sounds in scripted movies.
  • Various tweaks for displaying subtitles and inventory in widescreen mod.
  • Fixed scaling issues for subtitles, draggable items, inventory bar and main menu in widescreen mod.
QdEngine:
  • Fixed pathfinding bugs on Windows optimized (release) build.
SCUMM:
  • Added support for original splash screens in Maniac Mansion NES (when playing from PRG files).
  • Added support for the playback feature of the non-interactive demos of Monkey Island 1, Monkey Island 2, and Fate of Atlantis.
  • Implemented original cursor for the Apple II release of Maniac Mansion.
  • Fixed Maniac Mansion NES logo scroll getting stuck during the intro.
Sherlock:
  • Fixed occasional crash when using inventory items in Rose Tattoo.
  • Fixed crash when using keyboard keys while playing darts in Rose Tattoo.
  • Fixed score board layout and logic for dart games in Rose Tattoo.
SLUDGE:
  • Fixed crash at start of Nathan's Second Chance game.
Sword1:
  • Fixed music from the original Broken Sword 1 release being played at a wrong sample rate on PS3, Wii and OSXPPC.
Sword2:
  • Fixed crash with some DXA movies, such as the ones played in the intro.
Teenagent:
  • Fixed 'could not locate language block' error when starting the Polish and Russian versions.
Tinsel:
  • Implemented proper palette mapping for the PSX versions of Discworld 1. Before this, the screen wasn't turning black when using the blindfold in Act 3.
  • Made it possible to skip the entire introduction (by pressing Escape) in all Discworld 1 versions.
  • Fixed Amazon speech accidentally stopped by the Starfish flicking a coin, in Act 2 of all Discworld 1 releases having this original script bug.
  • Fixed "calculate odds" button not always erased from the screen when asking the guard for probabilities, in Act 3 of early Discworld 1 releases (original script bug).
  • Fixed crash when trying to interact with (invisible) City Guards in Act 4 of Discworld 1, due to an original script oversight in early releases.
  • Fixed dragon appearing too early in town square in Act 4 of Discworld 1 (original script bug in early releases).
  • Fixed conversation window not closing when being done talking with the barman in Discworld 1 L-Space (original script bug in early releases).
WAGE:
  • Implemented combat system.
  • Numerous visual fixes.
  • Implemented mouse scrolling of text window.
  • Implemented way to show startup screen and play startup sound for games what have those files. There will be new items in the About menu.
Atari port:
  • Included out-of-tree m68k code optimizations for the SCUMM engine and audio mixing to gather user feedback.
macOS port:
  • Added support for the newer Text-to-Speech API of macOS 10.14+.
  • Restored Help menu and Copy from clipboard features for macOS 10.4-10.5.
iOS port:
  • Added support for Text-to-Speech.
  • Ported the CoreMIDI macOS feature to the iOS/tvOS ports, allowing the use of external MIDI devices for output.

Merged PRs
New Contributors: Welcome!

Full Changelog: https://github.com/scummvm/scummvm/compare/v2026.1.0...v2026.2.0

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v2026.1.0ScummVM 2026.1.0: "Like a version"

Another year has gone by, therefore we are releasing a new ScummVM version. As you may notice right away, we are changing our version numbering schema, but that’s not all! We are also planning on more frequent releases!, which you can read about on sev’s blog.

This could be the biggest release we have made so far in terms of the added features and engines. If I count correctly, we have added 12 new engines to our compatibility page. Not games, engines. In terms of games, it is challenging to count, since two of the engines, SLUDGE and WAGE are authoring tools, but if you count games in our detection tables, that adds up to at least 194 titles!

And there is so much more...

Changelog

New games:
  • Added support for Dark Seed.
  • Added support for God of Thunder.
  • Added support for The Adventures of Willy Beamish.
  • Added support for Heart of China.
  • Added support for Nancy Drew: Secret of the Scarlet Hand.
  • Added support for Nancy Drew: Ghost Dogs of Moon Lake.
  • Added support for Ripley's Believe It or Not!: The Riddle of Master Lu.
  • Added support for Little Longnose.
  • Added support for Pilot Brothers 3: Back Side of the Earth.
  • Added support for Pilot Brothers 3D. The Case of Garden Pests.
  • Added support for Pilot Brothers 3D-2. Kennel Club Secrets.
  • Added support for Features of National Fishing.
  • Added support for Mom Don't Worry.
  • Added support for Dog-n-cat: In the Footsteps of Unprecedented Beasts.
  • Added support for Dog-n-cat: Island of Dr Ratiarty.
  • Added support for Out of this World (Another World).
  • Added support for SLUDGE-based games, such as Out of Order, The Secret of Tremendous Corporation, Robin's Rescue and others, 12 titles so far.
  • Added support for Adibou 2: Nature & Sciences.
  • Added support for WAGE-based game. More than 160 titles so far.
  • Added support for Penumbra: Overture.
  • Added support for Tex Murphy: Martian Memorandum
  • Added support for Mort&Phil: A Movie Adventure (Special Edition).
  • Added support for Trick or Treat.
  • Added support for Hodj 'n' Podj.
Access:
  • Added keymapper support.
  • Fixed foodstep sounds.
ADL:
  • Added Text-to-Speech support.
AGI:
  • Added Text-to-Speech support.
  • Added support for SQ2 French translation.
  • Added support for KQ1, KQ2, KQ3 Hebrew translations.
  • Fixed Mickey's Space Adventure sound on PS3, Wii, and other big-endian ports.
AGS:
  • Updated detection tables.
Buried:
  • Added keymapper support.
CinE:
  • Added Text-to-Speech support.
Cruise:
  • Added Text-to-Speech support.
Cryomni3D:
  • Added support for Chinese DOS/Win95 Versailles CD version.
Draci:
  • Added Text-to-Speech support.
Drascula:
  • Fixed displaying accented characters.
  • Added Text-to-Speech support.
  • Added keymapper support.
EFH:
  • Fixed giving and dropping unequippable items.
  • Fixed being unable to replace 3rd party member.
  • Fixed quitting in status menu.
  • Added Text-to-Speech support.
  • Added keymapper support.
Freescape:
  • Added roll rotation to Driller and Dark Side.
  • Added full TinyGL support for all the games.
  • Fixed several small details across all the games including missing graphics and sounds.
Gob:
  • Added Text-to-Speech support.
Grim:
  • Added support for the fantranslated Polish version of Grim Fandango.
Hugo:
  • Added Text-to-Speech support.
  • Fixed unrecognized commands, missing points, and graphics glitches in the DOS version of Hugo 2.
  • Fixed clicking to walk.
  • Fixed closing the top menu.
Hypno:
  • Added keymapper support.
  • Added support for third party subtitles.
Illusions:
  • Fixed a crash when triggering the game menu early in the game.
Kyra:
  • Reduced CPU usage in the LoL main menu.
  • Reduced CPU usage in EoB 1 and 2.
  • Introduced new launcher checkbox in Eye of the Beholder 1 and 2, to enable smarter replacing of thrown weapons from inventory.
  • In Eye of the Beholder 1, Ileria and Beohram NPC data fix is now behind a separate feature flag and launcher checkbox.
Lab:
  • Added keymapper support.
Lure:
  • Added Russian version support to lure.dat.
MADE:
  • Added Text-to-Speech support.
MM:
  • Fixed protection from elements spell.
  • Added Text-to-Speech support.
  • Fixed errors with M&M1 monster advancement in combat.
  • Fixed doors color in M&M1 enhanced mode.
  • Fixed rendering of M&M1 enhanced main menu circles.
Mohawk:
  • Fixed popping noise in speech in some game releases (bug in the original).
NANCY:
  • Added support for ScummVM's save/load screens.
  • Fixed a crash while reading files from the Zip disk in Secret of the Scarlet Hand.
Neverhood:
  • Added keymapper support.
NGI:
  • Added keymapper support.
  • Fixed a crash when trying to open the game main menu several times in a row.
Nuvie:
  • Added "Transfer a Character" feature to main menu.
Parallaction:
  • Added Text-to-Speech support.
Petka:
  • Added keymapper support.
Pink:
  • Added keymapper support.
Prince:
  • Added Text-to-Speech support.
  • Added keymapper support.
Private:
  • Added several important missing graphics and gameplay sounds, the engine is now considered to be at feature parity with the original game.
  • Fixed inaccessible places, missing interactions or conversations.
  • Added option to highlight decision areas for improved visibility.
  • Added support for third party subtitles.
  • Added missing features and fixed crashes in the desktop screen.
  • Fixed various graphics and cursor glitches.
  • Added keymapper support.
Queen:
  • Added keymapper support.
SCI:
  • Fixed PHANT1 losing save files. (ScummVM 2.9.0 bug)
  • Fixed QFG4 v1.1/German lockup when entering cave at end of game.
  • Fixed PQ2 PC-98 Japanese text not displaying on certain screens.
  • Fixed KQ1 Amiga crash when incorrectly guessing gnome's name.
  • Fixed LONGBOW Amiga crash when going to abbey.
  • Fixed SQ4 Amiga taking three minutes to display title screen.
  • Fixed PQ2 phone when dialing wrong numbers.
  • Fixed script bugs in ECO1, LSL6, PEPPER.
  • Added support for SLATER Macintosh.
  • Virtual keyboard now correctly triggers on/off wherever text input is needed.
SCUMM:
  • Added support for the classic SE variants of MI1, MI2, DOTT and FT.
  • Added support for the remastered speech and sound effects in the remastered version of Day of the Tentacle.
  • Added speech support in the SE versions of MI1 and MI2.
  • Improved graphics support for Macintosh DOTT, Sam & Max, The Dig, Full Throttle, and the PowerPC version of Fate of Atlantis.
  • Added an option to render Sega CD MI1 with the "Shadow Mode" palette which was originally used for that release. (It's unclear whether that much darker rendering was used on purpose, or unintentionally.)
  • Added Text-to-Speech support.
  • Added support for Catalan fan translations of Maniac Mansion, Indy3, Monkey1 and Indy4.
  • Fixed game detection for the Macintosh version of MI1 from the first LucasArts Mac CD Game Pack. Previously you had to make sure to only copy the data fork, not the (empty) resource fork.
  • Fixed various crashes when loading some old/special saves.
  • Fixed a bug with background layers, which could cause some small glitches in The Dig.
  • Fixed an edge case when decoding SMUSH videos. This would cause some gray artifacts/pixels to appear in the ending video of The Dig.
  • Fixed minor visual issues in Backyard Baseball (1997) and Pajama Sam 3.
  • Fixed missing graphical effects in Spy Fox in Cheese Chase.
  • Fixed Spy Fox in Cheese Chase always preferring custom levels over the built-in ones.
Sherlock:
  • Added keymapper support.
Stark:
  • The OpenGL renderer now works on older GPUs not supporting non-power-of-two textures.
Supernova:
  • Added keymapper support.
Sword1:
  • Fixed harsh noise being played instead of the intended audio on PS3, Wii, and other big-endian ports.
  • Fixed some engine leaks that could lead to crashes in some situations.
Sword25:
  • Added keymapper support.
Teenagent:
  • Added language support for Polish, Czech and Russian versions. New teenagent.dat file is generated.
  • Added keymapper support.
  • Added Text-to-Speech support.
  • Added support for Polish CD version with voice-over.
Tetraedge:
  • Added keymapper support.
Titanic:
  • Added keymapper support.
Toltecs:
  • Added keymapper support.
Toon:
  • Adjusted the speed of the Gift-O-Matic machine sequence, so that it better matches the way it behaved on original hardware.
Touche:
  • Fixed a crash when quitting the game while some speech was about to be played.
TwinE:
  • Activated original bug fixes (FunFrock's HQ door and safe bugs).
V-Cruise:
  • Fixed text rendering in Chinese and Japanese localizations.
  • Added support for Japanese DVD version of Schizm: Mysterious Journey.
Voyeur:
  • Added keymapper support.
Wintermute:
  • 3D renderer enabled by default for 2D games.
  • Added Text-to-Speech support.
  • Added support for several fan translations.
Desktop ports:
  • Allow the user to disable manual resizing of the ScummVM window (using Ctrl+R).
  • Add support for building with SDL3 (although SDL2 is still used by default).
  • Add support for scaling shaders within 3D engines.
  • Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
Android port:
  • Support Android 16.
  • Add support for scaling shaders within 3D engines.
  • Add support for antialiasing with 3D engines.
  • Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
  • Take screen forbidden zones into account.
  • Use Android networking code instead of libcurl: system HTTPS certificates are now used.
  • Long-press on back button with latest Android versions is fixed.
Atari port:
  • Unified paths for FreeMiNT and TOS in scummvm.cfg (better delete the old config file).
  • Added translation for longer than 8+3 .dat filenames.
  • Fixed slow rendering of Eco Quest's intro.
  • Fixed cursor rendering of Phantasmagoria, KQ7 and other SCI32 games.
  • Increased stack size to 256k to avoid stack overflow in some engines (e.g. Supernova).
  • Fixed launching games from command line.
DS port:
  • Migrate to latest devkitPRO SDK.
iOS port:
  • Add support for scaling shaders within 3D engines.
  • Add support for antialiasing with 3D engines.
  • Remove last remnants from the ResidualVM merge: the codebase is now fully unified.
  • Take screen forbidden zones into account.
PS3 port:
  • Fixed crashes for games using a screen shaking effect.

Merged PRs
New Contributors: Welcome!

Full Changelog: https://github.com/scummvm/scummvm/compare/v2.9.1...v2026.1.0

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