Terraria

Games

Terraria release notes.

Latest · by TerrariaWebsiteRSS

Release activity

Release activity — 2 releases across 2 days since Jan 27, 2026. Each cell is one day; darker means more releases that day. Nothing is recorded before Jan 27, 2026. Older weeks are hidden at this screen width.
JunJulAugSep
SundayNo releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026No releases on Aug 16, 2026No releases on Aug 23, 2026No releases on Aug 30, 2026No releases on Sep 6, 2026
MondayNo releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 2026No releases on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026No releases on Aug 17, 2026No releases on Aug 24, 2026No releases on Aug 31, 2026No releases on Sep 7, 2026
TuesdayNo releases on May 26, 2026No releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026No releases on Aug 18, 2026No releases on Aug 25, 2026No releases on Sep 1, 2026No releases on Sep 8, 2026
WednesdayNo releases on May 27, 2026No releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026No releases on Aug 12, 20261 release on Aug 19, 2026No releases on Aug 26, 2026No releases on Sep 2, 2026
ThursdayNo releases on May 28, 2026No releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026No releases on Aug 13, 2026No releases on Aug 20, 2026No releases on Aug 27, 2026No releases on Sep 3, 2026
FridayNo releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026No releases on Aug 14, 2026No releases on Aug 21, 2026No releases on Aug 28, 2026No releases on Sep 4, 2026
SaturdayNo releases on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026No releases on Aug 15, 2026No releases on Aug 22, 2026No releases on Aug 29, 2026No releases on Sep 5, 2026

2 releases since Jan 27, 2026

Patch notes

Terraria 1.4.5.7 - Out Now for PC! (Console/Mobile Soon)

Added 20
  • Added Daybloom Staff
  • Added Glacier Fang
  • Added Mystic Bloom
  • Added Lightning Strike
  • Added Clay Bud Staff
  • Added Ruinous Staff

From Terraria

Greetings Terrarians!

At long last, we are pleased to announce that Terraria 1.4.5.7 is out now for PC! Terraria 1.4.5.7 is the latest and last (barring any critical fixes needed) hotfix for the Bigger and Boulder update. It has a heavy focus on balance, including stat and functionality changes to existing items and even some brand new items that we are sure you will all enjoy. Of course, while we were at it, we dealt with some outstanding bugs and more. We decided to post this update separately vs with all of the other hotfixes given its scope.

We had originally planned to sync this release across PC-Mobile-Console, but with Gamescom coming up next week (more on that below), we had to make the call to get PC out now and then get Console and Mobile into submissions immediately. This allows us to have the update out, time for any critical fixes, and then the submissions can run their course in parallel. Mobile and Console will release just as soon as those submissions clear.

What's next? Again, barring any critical fixes that would necessitate a 1.4.5.8, next up should be the long-awaited Crossplay Phase One update (1.4.6)! We will have more on what all that entails in the near future, though you can check previous State of the Game posts for some advance hints and how Phase One and Phase Two will roll out. In addition, the Re-Logic and DR Studios teams will be holding joint planning sessions next week at Gamescom in order to lay out the path forward for future Terraria updates. We will share the results of those meetings at a later time.

All that said, let's dive into the what's new and the changelog, shall we?

[

TERRARIA DEDICATED SERVER - 1.4.5.8

](https://terraria.org/api/download/pc-dedicated-server/terraria-server-1458.zip)

TERRARIA 1.4.5.7 CHANGELOG​
I. Content Changes & Additions

Items
  • Added Daybloom Staff.
  • Added Glacier Fang.
  • Added Mystic Bloom.
  • Added Lightning Strike.
  • Added Clay Bud Staff.
  • Added Ruinous Staff.
  • Added Arc Surge.
  • Added Silver Bracer.
  • Added Snake Band.
  • Added Mobius Strip.
  • Added Wicked Armlet.
  • Added Poison Barb.
  • Added Harpy Charm.
  • Added Snapping Stone.
  • Added Chaos Cylinder.
  • Added Heavy Sling.
  • Added Ouroboros Ring.
  • Added Twilight Grasp.
  • Added Scout's Sling.
  • Added Templar's Sling.
  • Added Royal Guard's Harness.
  • Added Pyroclastic Stone.
  • Added Armlet of Ruin.
  • Added Seraph Necklace.
  • Added Phoenix Quiver.
  • Added Wicked Claws.
  • Added Silver Shield.
  • Added Sweet Barb.
  • Added Catalyst Band.
  • Added Druidic Serpent Cloak.
  • Added Crossed Heart Necklace.
  • Added Restoration Shield.
  • Added Mystic Arts Sash.
  • Gem Staves & Gem Robes
    • Gem staves completely reworked!
    • Each gem enchants gem staff shots with a unique effect
    • Equipping a gem robe also enchants gem staff shots with the robe's gem effect.
    • Matching a gem staff and robe increases the gem staff's shot damage.
    • Reduced the metal cost of gem staffs by ~30%.
  • Added Kinship Peach.
  • Added Little Kinship Peach.
    • All pals can be empowered using kinship peaches!
  • Added Giant Tiki.
  • Added Guide To Old Style Parkour, which restores some player movement techniques removed in 1.4.5.
  • Glowsticks, Flares and Bombs can now be picked-up from the world by right-clicking them.
  • Sentries can now be dismissed by right-clicking them.
  • Freeze Bombs can now be placed on weapon racks.
  • Music Box (Torch God) can now be crafted after defeating the Torch God.
  • Digtoise now disappears upon entering Shimmer.
  • Defender Medal stacks in the world now merge.
  • Dangersense now highlights Hellstone even if you have fire block immunity (on account of creating lava when mined).
  • Yoraiz0r's Spell can now be equipped in a vanity slot even if another wing is in a vanity slot.
  • Stylist now sells Pretty Mirrors when in the graveyard, instead of the Clothier. ​
NPCs

  • Martian Saucer now stops firing at the player if they are slain and there are no other targets, or if the Saucer begins to flee. It now stops firing its Deathray when the Saucer transitions from Phase One to Phase Two.
  • Ghosts from Tombstones and Wraiths from Demon/Crimson Altars now respect the Journey Mode spawnrate slider.
  • Leashed turtles, frogs and water striders no longer have bubbles when underwater.
  • Improved leashed Water Strider and Grasshopper behaviour with water.
  • Leashed fish no longer voluntarily leave water, and other leashed fliers no longer enter it.
  • Leashed fish now bob less, making them less likely to clip out of the waterline.
  • Leashed critters no longer move through slopes.
  • Leashed critters have more form-fitting bubbles.
  • You can no longer earn a banner if you already have a full unclaimed stack of that banner's type. You monster. ​
World

  • You can once again stand on the bottom of the world in non-Skyblock worlds.
  • The Distressed Pal event now guarantees the pal you've yet to obtain.
  • The Distressed Pal event is now 25% more common.
  • Homeless NPCs can no longer spawn when time is frozen (same as regular NPC spawning).
  • Jungle Spores are now considered the 'mushroom' of Jungle Grass and will convert as such. Fixed the Aether biome sometimes generating without Shimmer.
  • Ice Chests now treat the Fish as a secondary item, allowing other loot to spawn alongside it.
  • Jungle Chests now treat Seaweed as a secondary item, allowing other loot to spawn alongside it.
  • Hell Forts now have a chance to have crumbled walls if said walls are not between rooms, and exposed to the air.
  • Minecart Tracks now avoid Explosives, Detonators, Dressers and Chests when generating.
  • Added a new background cloud. ​
Seeds

  • Added two new secret seeds. Shocking, isn't it?
  • Pressure plates, spikes and geysers are now removed if the spawn point is placed on them.
  • Devourers and World Feeders can now spawn on "royale with cheese" + "purify this" worlds once the Eater of Worlds has been defeated.
  • Many improvements to "dual daring dangers" worlds.
  • Improved how "dual daring dangers" and "water park" interact.
  • Improved how "dual daring dangers" and "Not The Bees!" interact.
  • "sandy britches" no longer generates massive walls of dirt under some structures on "skyblock" and "planetoid" worlds.
  • Increased the minimum amount of rain on "bring a towel" worlds. ​
Quality of Life

  • Added loadout equipment sharing! Favorite any equipment to make it shareable between loadouts!
  • Dead players can now skip the respawn timer when there's no great danger around them.
  • Basilisk mount can now fit through 3 block tall corridors.
  • Digtoise now appears on the minimap, and its item icon indicates whether it is summoned.
  • Quest Fish can now be picked up even if you already have one of the same type.
  • Stress ball now works when game screen focus is lost.
  • Torch god's flames no longer hurt players other than the one who is going through its trial.
  • Distressed Cattiva & Distressed Foxparks now take 5 damage from all hits, and should have a fair chance to be saved in higher difficulties.
  • You can now open locked chests by directly using the key on them with your cursor (old method still works as well). ​
Art & Visuals

  • Updated Banner of the Beast.
  • Updated Chlorophyte Dye's glowmask.
  • Walls with tiles in front of them once again draw over other walls (as before 1.4.5).
  • The defense counter now has a unique outline color on Legendary difficulty.
  • Fixed a gray pixel in the Marathon Medalist icon.
  • The Moon Lord's shader now better preserves bright reds and greens.
  • Made some slight improvements to some of the Snow biome backgrounds. ​
UI Changes
  • Items picked up from the ground are now always highlighted if the Highlight New Items feature is enabled, regardless of how they're obtained.
  • You can now adjust how the Sniper Rifle/Scope's zoom function works using the "Forward Zoom" option in the Keybinding menu. The available settings are Hold To Use, Click To Toggle, Always On, and Always Off.
  • On gamepad, switching to the equipment menu while holding an item will now move the cursor directly to a valid equipment slot. This also works for Mannequins and Hat Racks.
  • In the Banner Menu, newly obtained banners are now highlighted.
  • Increased the scroll speed of the credits.
  • Improved gamepad navigation of the crafting UI.
  • The "Clear" button for the search bar is now accessible with gamepad in the Bestiary, Journey Duplication and Crafting UIs.
Multiplayer

  • Items that are intended for a specific player are now briefly reserved for that player. This applies to (among others) mining, catching critters and using the Extractinator.
  • The team selection controls now give better gamepad feedback when on cooldown.
  • Empty servers now only start updating when a client fully connects.
  • Servers now log a message when a player disconnects before having joined the world.
  • Fixed Steam hosts not sending the kick reason when the person trying to join isn't the host's friend.
  • Fixed hotkey dashes not being synced.
  • Player direction changes are now properly synced.
  • Fixed a malicious packet exploit.
  • Servers no longer reserve slots for clients that connect and immediately disconnect.
  • Servers no longer attempt to send data to clients slots when their clients have disconnected.
  • Improved how NPCs handle being damaged on servers with high latency, reducing desyncs. ​
Localization

  • Renamed Twin Mask to Twins Mask.
  • All Work Benches now have the default Work Bench's tooltip.
  • Added tooltips for usage of healing potions, mana potions, buff potions, and mounts.
  • Moved the Expert/Master tooltip line of applicable items above prefix effects. ​
Misc

  • Fixed several issues that could cause updating a Workshop item to publish it as a new entry. ​
II. Balance

Global Mechanics

​ Bees & Giant Bees

  • Now use shared static immunity. ​ Potent Venom
  • Added Potent Venom, a stronger version of Acid Venom with a short duration. ​ ​
Melee Weapons

​ All Boomerangs

  • Now fly back faster to the player depending on melee attack speed, roughly every 1% = 1.5% faster comeback. ​ Beam Sword
  • Now turns the player towards its shooting direction. ​ Sleepy Octopod
  • Increased smash damage range.
  • Can now smash while airborne.
  • Smash damage now has 25% increased critical strike chance.
  • Now covers all angles around the player as it is swung, without gaps.
  • Increased swing speed. ​ Sky Dragon’s Fury
  • Now covers all angles around the player as it is swung, without gaps. ​ Slime Spear
  • Damage increased from 9 to 12 in non-skyblock worlds. ​ Starlight
  • Range now scales with melee attack speed, at a rate of 1% range for every 3% melee attack speed. ​ Light Disc
  • Crafting cost of Hallowed Bars reduced from 20 to 12.
  • Crafting cost of Souls of Might reduced from 25 to 15. ​ Chlorophyte Saber
  • Reworked and buffed into a stabbing weapon similar to Gladius and Starlight.
  • Inflicts a new Spored debuff on enemies, dealing damage over time.
  • Now scales its stabbing range with melee attack speed.
  • Now has autoswing.
  • Damage increased from 57 to 80.
  • No longer fires a spore projectile. ​ Chlorophyte Claymore
  • Reworked and buffed to be similar to the newer swords from 1.4.4.
  • Now slams the ground with an explosion that releases spore clouds dealing 75% of the original swing's damage. This explosion has a short cooldown.
  • Swings emit spore clouds as well.
  • No longer fires an orb projectile. ​ Mandible Blade & Stylish Scissors
  • Throwing range reduced. ​ Paladin's Hammer
  • Reworked to be usable as a melee weapon. Shocking. We know.
  • Now swings before it’s thrown.
  • Thrown hammer size increased significantly, and deals 33% increased damage on first hit.
  • Now uses local immunity.
  • Range reduced, still scales with melee speed.
  • Now reduces its damage by 10% when piercing multiple enemies.
  • Reduced Broken Armor duration from 10-20 seconds to 1.5 seconds. ​ Possessed Hatchet
  • Reduced Hemorrhage duration from 8-12 seconds to 2-4 seconds. ​ Cascade
  • Now applies explosions every 2 hits, dealing 200% damage to a nearby enemy. ​ Malaise & Artery
  • Now require 10 bars to craft instead of 12. ​ Amarok
  • Increased damage from 43 to 47. ​ Hel-Fire
  • Increased damage from 39 to 43. ​ Format:C
  • Critical strikes now deal 250% damage instead of 200% damage, and have a visual effect.
  • Added 20% critical strike chance.
  • Damage increased from 39 to 40.
  • No longer sold by Skeleton Merchant.
  • Is now crafted with Gold/Platinum Bars, Adamantite/Titanium Bars, Souls of Night and Souls of Fright. ​ Kraken
  • Now has a whirlpool surrounding it, increasing its hit detection range significantly.
  • Splashes 3 waves every fourth hit.
  • The waves have static immunity.
  • Increased damage from 95 to 120.
  • Increased range and speed.
  • A kraken deployed by the Yoyo Glove moves 25% slower, this gives it more area coverage.
  • No longer drops in the hardmode dungeon.
  • Is now dropped from Duke Fishron. ​ Yelets
  • Now inflicts Acid Venom for 2 seconds. ​ Gradient
  • Speed increased from 12 to 16.
  • Added a visual gradient trail.
  • Rarity changed from orange to red. ​ Chik
  • Now applies a crystal explosion every 3 hits, spreading 5 shards.
  • The hit that causes the explosion deals double damage.
  • The shards have static immunity, and cannot hit the original enemy.
  • Damage reduced from 39 to 34. ​ The Eye of Cthulhu
  • Now summons the Eye of Cthulhu when the Eye of Cthulhu hits enemies. (Including the Eye of Cthulhu!)
  • The summoned Eye of Cthulhu appears every 7 hits, and has local immunity. ​ Flymeal
  • Damage to villagers doubled. ​ ​
Ranged Weapons

​ All Rocket Weapons

  • Self damage reduced to a flat 60. ​ Marrow
  • Buffed its arrows to split into two bone shards that deal 25% of the arrow's damage.
  • Damage reduced from 53 to 40. ​ Ale Tosser
  • Is now ranged again!
  • Now deals 10% increased damage, and has 5% increased critical strike chance, if used while Tipsy. ​ Ichor Dart
  • Damage increased back from 7 to 10. ​ Cursed Dart
  • Now pierces up to 3 enemies, up from 1.
  • Flame duration increased by 50%. ​ Barrel Launcher
  • Added a visual effect for bouncing barrels to indicate their damage increase.
  • Updated tooltip to reflect the existence of the damage increase. ​ ​ Nano Bullet
  • Now increases total attack damage by 25%, in addition to its other effects.
  • Damage reduced from 15 to 10. ​ Cursed Bullet
  • Damage increased from 12 to 15. ​ Venom Bullet
  • Now inflicts Potent Venom in addition to Acid Venom.
  • Now inflicts venom in a splashing cone from its hit point. ​ Venom Arrow
  • Now inflicts Potent Venom in addition to Acid Venom. ​ Frostburn Arrow
  • Damage increased back from 7 to 9. ​ Explosive Bullet
  • Projectile now uses static immunity. ​ Hallowed Repeater
  • Damage increased back from 50 to 53.
  • Use Time lowered back from 17 to 16. ​ Shroomite Armor Set Effect
  • Using items no longer stops you from entering stealth.
  • Stealth now increases as long as you're below your maximum running speed.
  • Stealth bonuses are now fully applied even if you're partly visible.
  • Maximum ranged damage bonus reduced from 60% to 50%. ​ ​
Magic Weapons

​ Mana

  • Reworked!
  • Mana regeneration delay completely removed.
  • Mana now regenerates even when attacking, at 5% of its normal rate.
  • Standing still now doubles the full mana regeneration rate, including regeneration from accessories. (roughly 20% better than it was in 1.4.5)
  • Increased mana regeneration rate when having low mana.
  • Mana consuming weapons can now be without enough mana, at 40% attack speed. The players squint their eyes when using magic weapons without enough mana.
  • Mana regeneration rate reduced by 13%
  • Mana regeneration potion (still) gives maximum mana regeneration rate at all times (As if standing, and as if you had full mana bar), but is now significantly better because it applies while attacking. ​ Mana stars
  • Now grants the Mana Surge buff, which increases magic damage by 20%, decaying over 2 seconds, in addition to the mana recovery.
  • No longer gets pulled by players who are at full mana and not holding magic weapons. ​ Super Mana Potion
  • Mana recovery increased from 300 to 400.
  • Now crafted using ectoplasm, fallen stars, and greater mana potions. ​ Mana Cloak
  • Reworked to summon a falling mana star on magic hits. Picking it up gives Mana Surge.
  • The falling mana star now breaks when it passes the player's elevation, even on platforms, making it easy to grab. ​ Toxic Flask
  • Now uses static immunity. ​ Leaf Blower
  • Now emits 3 leaves in succession on use.
  • Use time increased from 7 to 15.
  • Leaves now whirl in circles after traveling some distance. ​ Shadowbeam Staff
  • Knockback increased from 3.25 to 6
  • Increased hit detection range significantly, making diagonal shots easier. ​ Blood Thorn
  • Increased damage from 36 to 40.
  • Increased thorns size by roughly 30%. ​ Flower of Fire
  • Mana cost reduced from 12 to 9. ​ Book of Skulls
  • Skulls reworked to be more reliable and comfortable to use, now move faster, and can go through blocks.
  • Skulls expire significantly faster when traveling blocks.
  • Skull homing accuracy improved.
  • Skull duration reduced from 60 to 8 seconds.
  • Use time increased from 26 to 32. ​ Unholy Trident
  • Reworked to shoot a significantly faster trident that sticks to blocks for a short time.
  • Damage increased from 88 to 150.
  • Damage in remix increased from 42 to 77.
  • Knockback increased from 6.5 to 6.66.
  • Added 25 armor penetration.
  • Now inflicts Shadowflame on hit.
  • No longer pierces enemies. ​ Magical Harp
  • Buffed and reworked to reach the cursor significantly faster and then linger close to its area.
  • The notes now take roughly the same amount of time to reach the cursor regardless of the cursor's distance.
  • Velocity minimum is now lower, letting you set note mines.
  • Hit detection range notably increased.
  • Notes are no longer slowed by water.
  • Now uses local immunity of 30 frames.
  • Now pierces five targets, rather than endlessly.
  • Knockback reduced from 2 to 1.5. ​ ​
Summon Weapons

​ All Whips

  • Can now Whip Stack, when the proper accessories are equipped!
  • All whip tag effects are now calculated independent of their application order.
    • This is a buff compared to 1.4.4
  • Improved all whips enemy collision detection, especially when swinging at high attack speed. ​ Leather Whip
  • Buy price reduced from 10 Gold to 5 Gold. ​ Slime Whip
  • Damage increased from 12 to 15 in non-skyblock worlds. ​ Electric Eel
  • Buffed and reworked to interact better with minions.
  • Now primes enemies with electric energy.
  • Minion hits consume the electric energy for a single powerful electric attack, resonating with up to 5 nearby enemies.
  • The electric attack deals 50+50 damage per resonating enemy.
  • Resonating enemies take 20 damage each.
  • Damage over time is now always 50 DPS. ​ Constellation
  • Reworked to interact better with minions.
  • Now primes enemies with cosmic energy on hit.
  • Minion hits make the cosmic energy grow. Hitting again scatters
View originalPermalink
How Terraria 1.4.5.7 - Out Now for PC! (Console/Mobile Soon) went

Terraria 1.4.5: Bigger & Boulder - Available Now!

Added 1
  • New crafting interface organized by tabular functions and fully searchable to quickly find items to craft
Changed 4
  • Crafting interface now works similarly to Research and Duplication in Journey Mode
  • Inventory management and crafting made easier
  • Secret world seeds expanded and made more accessible
  • Atmospheric improvements and continued polish and quality of life enhancements

From Terraria

Happy launch day, Terrarians!

At long last, today is the day: Terraria 1.4.5 is here! What better way to kick off the year of Terraria's 15th Anniversary, right? We know the wait has been a long one, but we hope that everyone enjoys what this latest update has in store. As always, we will be posting any hotfixes or important information regarding Terraria 1.4.5 here in this launch post thread, so you will want to keep an eye on this one for sure.

Focusing on the goal of a global, synchronized launch across all platforms and regions, we will be rolling out today on PC, Console, and Mobile everywhere except for the bespoke China Mobile version. A combination of factors led to this. The Chinese mobile edition offers online features based on official servers, which will require additional server migration work upon receiving the complete 1.4.5 content code, followed by a formal review process for the new materials. The completion and release of version 1.4.5 is also very close to the Chinese New Year, and that after the work of porting and localization review, there remains an essential phase of internal testing, which we consider crucial to ensuring a polished gameplay experience. Re-Logic, 505 Games, and XD believe that taking the time to ensure quality is more meaningful than rushing the update before it is ready. Therefore, after discussions with our partner team, it has been jointly determined that the release timing for the Chinese region will differ from that of other versions.

我们原本希望 1.4.5 版本能够在所有平台、所有地区同步上线,目前 PC、主机和大部分地区的移动端已经顺利完成更新;但由于一些客观原因,中国移动端版本需要延后一段时间发布更新。 这是由多方面因素共同导致的。首先中国移动版基于官方服务器提供在线功能,因此在收到完整的1.4.5版本内容代码后,需要进行额外的服务器迁移工作,随后对新内容进行正式审核。 其次考虑到 1.4.5 版本的完成与发布时间临近中国春节假期,且在完成移植和本地化审核之后,我们仍希望预留一个必要的内部测试阶段——这对于保证游戏体验的完善至关重要。 综上Re-Logic、505 Games 与XD三方一致认为,投入时间确保版本质量,远比仓促推出未完善的更新更有意义。经与合作团队共同商讨,我们决定中国区版本的发布时间将与其他地区版本有所差异。

These things can happen when you have so many moving parts. We are working with XD to try and improve the process in the future so that things are truly aligned from now on. That said, expect China Mobile to update to 1.4.5 just as soon as possible!

在涉及多方协作的复杂项目中,此类情况时有发生。我们正与XD团队共同优化后续流程,力争实现未来版本的真正同步。期待中国移动版能在准备工作完成后尽早更新至V1.4.5!

So, 'Bigger & Boulder!', why 'Bigger & Boulder' you ask? Beyond a good bit of additional content, a lot of effort with this update went into rounding out and expanding on existing experiences. Things like making inventory management and crafting easier than ever. We expanded upon secret world seeds - something that we feel greatly expands the replayability/freshness of the game - while also making them more accessible than ever before. We also had a focus on improving things like atmosphere on top of our continual polish/quality of life/balance efforts - which is getting harder and harder as Terraria gets bigger!

Oh, and you might encounter some new boulders... or existing boulders in new ways. Don't say we didn't warn you!

As always, we never share everything that is in each update - not even in the "full" changelog. Part of the fun is in the discovery! Good luck and happy adventuring, Terrarians!

Before you dive in to all of the details, check out the Terraria 1.4.5: Bigger & Boulder Trailer courtesy of Chippy!

Once we get through the 1.4.5 launch (and all of the fixes and whatnot), we will be checking back in with everyone to share some details on future plans - but we will leave that as a mystery for now!

The team will be out and about today, hanging out, collecting bugs and feedback, etc. Be sure to catch us at any of the locations below! Terraria Community Forums Terraria Discord Terraria Twitter Steam (right here in this very post!)

And we will likely be dropping in on any live streams of the new content that are going on!

If you prefer to read the text-only changelog, click the link below to check it out!

[

CHECK OUT THE FULL TERRARIA 1.4.5 :BIGGER & BOULDER CHANGELOG

](https://forums.terraria.org/index.php?threads/terraria-1-4-5-bigger-boulder-available-now.145773/post-3386339)

TERRARIA DEDICATED SERVER - 1.4.5.0

(You will need the latest dedicated server if that is how you play multiplayer - click the link above to download, and the latest version is always located at the bottom of Terraria.org)

**

LATEST LANGUAGE PACK/LOCALIZATION FILE - 1.4.5.0**

TERRARIA 1.4.5: BIGGER & BOULDER UPDATE NOTES
**QUALITY OF LIFE **
MAKING SENSE OF THE MADNESS - NEW CRAFTING INTERFACE

Uncovering new materials and using them to craft ever more powerful gear or just simply cool items has always been central to the Terraria experience. With what is now over 6000 items in the game, it goes without saying that taking a hard look at managing such an expansive crafting experience was needed. Something that makes the potentially-overwhelming feel managable, while also feeling consistent and keeping some familiar functionality. With that in mind, we have introduced a new crafting interface that should feel a lot like how "Research and Duplication" works in Journey Mode. Both the Guide crafting recipe interface as well as crafting station interfaces are now organized by tabular functions (e.g. Weapons, Furniture, etc.) as well as being fully searchable so that you can quickly find what you need to craft any particular item.

This new crafting interface replaces the old "grid" view - for those that prefer the old ways, the list view for crafting is still available by clicking the crafting icon again, as it has been in the past. We really think the new interface accomplishes our goals set out above, and we cannot wait to hear what you think!

Oh, and while we were at it, we made some improvements to the way that crafting from chests works - you can now automatically use materials from nearby chests to craft items. No need to put them in your inventory first - or even open any chests first! With some proper base building, this should put all of your materials at your fingertips automatically. If that gets overwhelming, just toggle it off in the crafting menu. Coupled with the powerful new crafting interface, crafting in Terraria has never been better!

INVENTORY MANAGEMENT IMPROVEMENTS

Much like sandworms, most people don't really care to spend tons of time fiddling with their inventory when they would rather be getting back to the Digging, Fighting, and Building. Streamlining Inventory Management is a constant focus area for our team with each Terraria update. With 1.4.5, you are getting a couple of tweaks to help keep the clutter down and allow you to spend more time on the good stuff...

The new Banner Menu allows players to claim and use their banners at their convenience. No more having to tote them around or stuff them in a chest somewhere. You will still need to earn them however...

All identical items are now fully stackable! Yes, that includes items with the same prefix/suffix combos!

I LIKE TO WATCH - NEW SPECTATOR FEATURE

In the past, when a player is slain while on a multiplayer server, they would have to sit there and watch the respawn countdown. While that is certainly riveting, we find the new Spectate feature to be vastly superior. This allows any players waiting on a respawn to toggle between the other players on the server - see what they see! How is that big boss fight going? Are they stealing your coins that you dropped when you died? Now you will know!

BE THE LANDLORD YOU DREAM OF - IMPROVEMENTS TO HOUSING MANAGEMENT

Villagers no longer require a valid room/home in order to spawn in your world. This should make them more accessible to players and take some of the pressure off of making "Terrarian's First Cubicle Tower" on each playthrough. Villagers without a home/room will retreat to safety, and thus will be unavailable to players during the nighttime hours.

The Housing Query feature has had a makeover as well, and now provides a visual indictation of what is being scanned as well as icons indicating where the necessary valid elements for Villager housing are located. Of course, you will also still get a text notification of what is missing.

This is just a sampling of the Quality of Life improvements we have made in Terraria 1.4.5! Be sure to dive into the full changelog for all of the juicy details!

CHECK OUT THE FULL TERRARIA 1.4.5 CHANGELOG HERE

WORLD SEEDS

We feel like World Seeds are such an untapped gameplay feature for so many players. The special world seeds put a whole new spin on Terraria - each unique in its own right - and substantially enhance the longevity and replayability of the game. However, the past implementation left a lot to be desired. Either people do not know that they exist (unless you follow our news releases carefully, find out via word of mouth or happen across them on the wiki, how would you know the fun world seeds are even there?), the entering of codes is a pain, or you are somewhat limited in what is possible. For Terraria 1.4.5, we wanted to address this in a substantial way...

NEW WORLD SEED MENU

Accessible by clicking the little seed icon next to World Seed during setup for generating a new world, the new World Seed Menu displays all of the main special seed world types that are available. Simply choose what you want, click apply, and off you go!

But wait, there's more! You can also create custom special seed combinations. Ever wondered what a Remix + Not the Bees! world would be like? Wonder no more!

SKYBLOCK WORLD SEED

A world without any ground, where you begin your adventure on a tiny island in the sky. How will you survive and thrive when building quite literally includes building the world itself? This unique world seed introduces entirely new gameplay dynamics and rules - when resources are scarce and you are one mis-step from a plummet to your doom, you will have to learn all new ways to work your way to the end.

What will your palace in the sky look like?

NEW SECRETS ABOUND FOR YOU TO UNCOVER

You know how we do - we always have to leave some secrets out there for players to find. All we will say is that some fun effects can be unlocked via specific combinations of special seeds from the World Seed Menu or - as before - secret code words. What sorts of effects or seeds might you unlock? How about becoming a vampire?

Vampires would be wise to avoid the sun at all costs!

Maybe you have wondered what Terraria would be like if you and your friends would start in different positions on the map? Well, wonder no more! The new "royale with cheese" seed will create a different spawn position for every team; simply join the world, choose your team and you will be teleported to your very own starting territory! When we playtested this seed internally, we discovered this creates all sort of interesting dynamics: where do the villagers end up living? Who gets which Pylons? Is it morally acceptable to sneak into another team's base and steal all their stuff? Whether you want to play cooperatively, capture-the-gem, or a good old Hardcore PvP team deathmatch, this seed is sure to shake up your experience!

Perhaps you've one day found yourself in a particularly festive and jingly mood, only to look at your calendar and discover it's the middle of summer? Well, the time of changing your system clock is over: the new "jingle all the way" seed will ensure Christmas season in your world all day, every day! Are you more of a Halloween person? No fear! Well, lots of fear, actually, because the "hocus pocus" seed will permanently spookify your world, no matter the time of year!

Another seed that is splashing down in this update might make you want to bring a towel or an umbrella, because the forecast is rain. Lots and lots of rain. Don't bother waiting until the rain lets up to go outside, because it's not going to. But hey, at least the fish seem to like it! Or have you ever looked at your world and thought to yourself "Hm, what this needs is more holes!"? Well, for those of you wishing to explore a world of jagged peaks and craggy rocks, we added another seed to do just that!

If all this sounds rather tame to you, not to worry! We have a couple that are quite a bit more impactful. For example, if you ever thought that the Dungeon is too small, there are too few of them, and you don't spend a lot of time there, then good news! We have a seed that solves all three of those problems! Can you find the secret phrase that unlocks it?

Like the special seeds, these secret seeds can be combined, and specific combinations have special interactions! Let us know what you discover!

Of course, World Seeds are just one aspect of Terraria 1.4.5 - be sure to check out the full changelog linked below for all of the details! ** CHECK OUT THE FULL TERRARIA 1.4.5 CHANGELOG HERE**

**

NEW ADDITIONS**

Terraria 1.4.5 brings over 650 new items into the world of Terraria, bringing the total item count to over 6,000! Of course, there is more to content than just items, but we find it is always a good number to give a sense of scope...

TERRARIA x DEAD CELLS CONTENT IS HERE AT LAST!

Let's go back to where Terraria 1.4.5 began: Terraria x Dead Cells. Our friends at Motion Twin released their side of the crossover some time ago as a part of their Everyone is Here, Vol II Update. If you haven't checked out Dead Cells at this point, we would greatly encourage you to do so - it is truly a fantastic game.

At long last, the Terraria side of the Dead Cells crossover is available for Terrarians to enjoy. From vanity to furniture to weaponry taken from Dead Cells and re-imagined Terraria-style, we hope that fans of both games will find this new content to be authentic and fun to play with. What sorts of Dead Cells content might you find?

Display your treasures in all new ways! (Beheaded Vanity optional)

Deploy Dead Cells weapons to vanquish your foes!

Of course, this is just a teaser. We will leave it to you to dive into all of the Dead Cells content!

TERRARIA x PALWORLD

Our good friends at Pocketpair did a masterful job of bringing Terraria into Palworld just a few months ago during the Tides of Terraria Update. If you have not witnessed the glory of Meowmere or the epic Moon Lord boss fight in Palworld yet, what are you waiting for? Check out the update - as well as Palworld itself - over on the Palworld Steam Page!

The official animated trailer for Palworld x Terraria

For the Terraria side of the Palworld crossover, we focused in on some of the most popular Pals and tried to imagine what they might be like in the world of Terraria. Not only in regards to appearance, but we also tried to give each of them some fun - and in many cases, unique - functionality in game. These Pals are no mere pets, they are here to share your adventure alongside you!

Digtoise is here to help you delve ever deeper into the world of Terraria!

Cattiva can help make short work of your daily chores - like gathering wood

These are just two of the Pals that you will be able locate in Terraria 1.4.5 - keep your eyes out for more!

OTHER NEW ADDITIONS

New Summoner Whips & Summoner Prefixes

New Transformations - Bat, Rat, and More!

RC Car? RC Car.

NEW BLOCKS AND DECOR

Who doesn't like new furniture and block sets? As is tradition with most Terraria updates, we have included a number of new block/furniture sets. Check out a few examples below!

{STEAM_CLAN_IMAGE}/3949769/8c7192d1437

View originalPermalink
How Terraria 1.4.5: Bigger & Boulder - Available Now! went
View all

Discussion