veloren v0.13.0

v0.13.0
Added 29
  • Chat commands to mute and unmute players
  • Waypoints saved between sessions and shared with group members
  • New rocks
  • Weapon trails
  • Admin command to reload all chunks on the server
  • Furniture and waypoints in site2 towns
Changed 15
  • Improved site placement
  • Kick clients who send messages on the wrong stream
  • Reworked Merchant trade price calculation, merchants offer more wares
  • Enable new giant trees and changed what entities spawn at them
  • Stealth is now shown as a percentage in Stats Diary UI
  • Stealth effects from sneaking and armor are evaluated independently, armor now has effects even when not sneaking
Fixed 20
  • Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time
  • Players can no longer push waypoints around
  • Sites will now also be placed near the edge of the map
  • Fixed bug causing NPCs to jitter on interaction and randomly run away
  • Harvester boss arenas should be more accessible and easier to exit
  • Fixed agents not idling
Removed 1
  • Removed the options for single and cumulated damage
[0.13.0] - 2022-07-23
Added
  • Chat commands to mute and unmute players
  • Waypoints saved between sessions and shared with group members.
  • New rocks
  • Weapon trails
  • Hostile agent will now abort pursuing their target based on multiple metrics
  • Admin command to reload all chunks on the server
  • Furniture and waypoints in site2 towns
  • Text input for trading
  • Themed Site CliffTown, hoodoo/arabic inspired stone structures inhabited by mountaineer NPCs.
  • NPCs now have rudimentary personalities
  • Added Belarusian translation
  • Add FOV check for agents scanning for targets they are hostile to
  • Implemented an LoD system for objects, making trees visible far beyond the view distance
  • Add stealth stat on Bag UI
  • Water caves
  • Modular weapons
  • Added Thai translation
  • Skiing and ice skating
  • Added loot ownership for NPC drops
  • Bamboo collectibles now spawn near rivers
  • Chest sprites can longer be exploded
  • Smoke varies by temperature, humidity, time of day and house
  • Added loot ownership for drops from mining
  • Added an option for experience number accumulation.
  • Added an option for damage number rounding (when greater than or equal to 1.0).
  • Added sliders for incoming/non-incoming damage accumulation duration.
  • New ambience sounds
  • Slider for ambience volume
  • Weather generated on server is sent to clients, and seen on clients as rain/clouds.
  • Updated Brazilian Portuguese Translation
  • Lightning storms
  • More varied ambient birdcalls
  • Cave biomes
  • Updated the Polish translation
Changed
  • Improved site placement
  • [Server] Kick clients who send messages on the wrong stream
  • Reworked Merchant trade price calculation, Merchants offer more wares
  • Enable new giant trees, changed what entities spawn at them
  • Stealth is now shown as a percentage in Stats Diary UI
  • Stealth effects from sneaking and armor are evaluated independently. Armor now has effects even when not sneaking
  • Zoom-in effect when aiming bow is now optional
  • Non-Humanoid NPCs now pick up consumables when less than full health and use them to heal up.
  • Changed module component modifier costs to the following scheme, based on base material: 1 -> 2 -> 5 -> 10 -> 15 -> 25
  • Damage from the same source dealt in the same tick will now be grouped up.
  • Critical hits are now shown differently in the damage numbers.
  • Fall damage and some (extra) buffs/debuffs now show up in the damage numbers.
  • Optimized sprite processing decreasing the startup time of voxygen (and long freezes when trying to enter the world when this hasn't finished).
  • Metadata added to music files. Listen to the soundtrack more easily!
  • Overhauled caves: they're now a multi-layer network spanning the entire world
Removed
  • Removed the options for single and cumulated damage.
Fixed
  • Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time.
  • Players can no longer push waypoints around
  • Sites will now also be placed near the edge of the map
  • Fix a bug causing NPCs to jitter on interaction and randomly run away.
  • Harvester boss arenas should be more accessible and easier to exit
  • Fix agents not idling
  • Fixed an error where '{amount} Exp' floater did not use existing localizations
  • Fix villagers seeing cultists and familiar enemies through objects.
  • Menacing agents are now less spammy with their menacing messages
  • Fixed the title screen FPS cap not applying when the background FPS limit was set higher than 60 FPS
  • Fixed an issue where the hurt animation would "jump" whenever you lost/gained health.
  • Fixed a bug where multiple damage sources in the same tick would show up as a singular attack.
  • Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown.
  • UI sfx now play from UI instead of from camera (allowing stereo sfx)
  • Most sfx now correctly play when camera is underwater
  • All sounds now stop upon quitting to main menu
  • Combat music now loops and ends properly
  • Modular weapons now have a selling price
  • Closing a subwindow now only regrabs the cursor if no other subwindow requires it.
View original

Upgraded? How did it go?

Discussion