v0.13.0
Added 29
- Chat commands to mute and unmute players
- Waypoints saved between sessions and shared with group members
- New rocks
- Weapon trails
- Admin command to reload all chunks on the server
- Furniture and waypoints in site2 towns
- Text input for trading
- Themed Site CliffTown, hoodoo/arabic inspired stone structures inhabited by mountaineer NPCs
- NPCs now have rudimentary personalities
- Belarusian translation
- FOV check for agents scanning for targets they are hostile to
- LoD system for objects, making trees visible far beyond the view distance
- Stealth stat on Bag UI
- Water caves
- Modular weapons
- Thai translation
- Skiing and ice skating
- Loot ownership for NPC drops
- Bamboo collectibles now spawn near rivers
- Loot ownership for drops from mining
- Option for experience number accumulation
- Option for damage number rounding when greater than or equal to 1.0
- Sliders for incoming/non-incoming damage accumulation duration
- New ambience sounds
- Slider for ambience volume
- Weather generated on server is sent to clients and seen as rain/clouds
- Lightning storms
- More varied ambient birdcalls
- Cave biomes
Changed 15
- Improved site placement
- Kick clients who send messages on the wrong stream
- Reworked Merchant trade price calculation, merchants offer more wares
- Enable new giant trees and changed what entities spawn at them
- Stealth is now shown as a percentage in Stats Diary UI
- Stealth effects from sneaking and armor are evaluated independently, armor now has effects even when not sneaking
- Zoom-in effect when aiming bow is now optional
- Non-Humanoid NPCs now pick up consumables when less than full health and use them to heal up
- Changed module component modifier costs based on base material to 1, 2, 5, 10, 15, 25
- Damage from the same source dealt in the same tick will now be grouped up
- Critical hits are now shown differently in the damage numbers
- Fall damage and some extra buffs/debuffs now show up in the damage numbers
- Optimized sprite processing decreasing the startup time of voxygen and long freezes when entering the world
- Metadata added to music files
- Overhauled caves as a multi-layer network spanning the entire world
Fixed 20
- Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time
- Players can no longer push waypoints around
- Sites will now also be placed near the edge of the map
- Fixed bug causing NPCs to jitter on interaction and randomly run away
- Harvester boss arenas should be more accessible and easier to exit
- Fixed agents not idling
- Fixed error where experience floater did not use existing localizations
- Fixed villagers seeing cultists and familiar enemies through objects
- Menacing agents are now less spammy with their menacing messages
- Fixed title screen FPS cap not applying when background FPS limit was set higher than 60 FPS
- Fixed issue where hurt animation would jump whenever health was lost or gained
- Fixed bug where multiple damage sources in the same tick would show up as a singular attack
- Fixed issue where same amount of healing and damage received in same tick would show nothing
- UI sfx now play from UI instead of from camera allowing stereo sfx
- Most sfx now correctly play when camera is underwater
- All sounds now stop upon quitting to main menu
- Combat music now loops and ends properly
- Modular weapons now have a selling price
- Closing a subwindow now only regrabs the cursor if no other subwindow requires it
- Chest sprites can no longer be exploded
Removed 1
- Removed the options for single and cumulated damage
[0.13.0] - 2022-07-23
Added
- Chat commands to mute and unmute players
- Waypoints saved between sessions and shared with group members.
- New rocks
- Weapon trails
- Hostile agent will now abort pursuing their target based on multiple metrics
- Admin command to reload all chunks on the server
- Furniture and waypoints in site2 towns
- Text input for trading
- Themed Site CliffTown, hoodoo/arabic inspired stone structures inhabited by mountaineer NPCs.
- NPCs now have rudimentary personalities
- Added Belarusian translation
- Add FOV check for agents scanning for targets they are hostile to
- Implemented an LoD system for objects, making trees visible far beyond the view distance
- Add stealth stat on Bag UI
- Water caves
- Modular weapons
- Added Thai translation
- Skiing and ice skating
- Added loot ownership for NPC drops
- Bamboo collectibles now spawn near rivers
- Chest sprites can longer be exploded
- Smoke varies by temperature, humidity, time of day and house
- Added loot ownership for drops from mining
- Added an option for experience number accumulation.
- Added an option for damage number rounding (when greater than or equal to 1.0).
- Added sliders for incoming/non-incoming damage accumulation duration.
- New ambience sounds
- Slider for ambience volume
- Weather generated on server is sent to clients, and seen on clients as rain/clouds.
- Updated Brazilian Portuguese Translation
- Lightning storms
- More varied ambient birdcalls
- Cave biomes
- Updated the Polish translation
Changed
- Improved site placement
- [Server] Kick clients who send messages on the wrong stream
- Reworked Merchant trade price calculation, Merchants offer more wares
- Enable new giant trees, changed what entities spawn at them
- Stealth is now shown as a percentage in Stats Diary UI
- Stealth effects from sneaking and armor are evaluated independently. Armor now has effects even when not sneaking
- Zoom-in effect when aiming bow is now optional
- Non-Humanoid NPCs now pick up consumables when less than full health and use them to heal up.
- Changed module component modifier costs to the following scheme, based on base material: 1 -> 2 -> 5 -> 10 -> 15 -> 25
- Damage from the same source dealt in the same tick will now be grouped up.
- Critical hits are now shown differently in the damage numbers.
- Fall damage and some (extra) buffs/debuffs now show up in the damage numbers.
- Optimized sprite processing decreasing the startup time of voxygen (and long freezes when trying to enter the world when this hasn't finished).
- Metadata added to music files. Listen to the soundtrack more easily!
- Overhauled caves: they're now a multi-layer network spanning the entire world
Removed
- Removed the options for single and cumulated damage.
Fixed
- Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time.
- Players can no longer push waypoints around
- Sites will now also be placed near the edge of the map
- Fix a bug causing NPCs to jitter on interaction and randomly run away.
- Harvester boss arenas should be more accessible and easier to exit
- Fix agents not idling
- Fixed an error where '{amount} Exp' floater did not use existing localizations
- Fix villagers seeing cultists and familiar enemies through objects.
- Menacing agents are now less spammy with their menacing messages
- Fixed the title screen FPS cap not applying when the background FPS limit was set higher than 60 FPS
- Fixed an issue where the hurt animation would "jump" whenever you lost/gained health.
- Fixed a bug where multiple damage sources in the same tick would show up as a singular attack.
- Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown.
- UI sfx now play from UI instead of from camera (allowing stereo sfx)
- Most sfx now correctly play when camera is underwater
- All sounds now stop upon quitting to main menu
- Combat music now loops and ends properly
- Modular weapons now have a selling price
- Closing a subwindow now only regrabs the cursor if no other subwindow requires it.