Veloren

GamesGPL-3.0+

Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.

Latest v0.18.0 · by VelorenWebsiteRSS

Patch notes

v0.18.0

Latest
Added 53
  • State of the window is saved between game launches
  • Barns that can spawn at the edge of towns
  • One new dungeon track and two new town tracks
  • NPCs can now engage in two-way conversation
  • NPCs can now be hired for a short time
  • Pairs of airships now travel between designated sites
Changed 52
  • Axe balance tweaks
  • Mountability now depends on mass, with the exception of ships and humanoids
  • Hammer skill icons
  • Renamed Bag control setting to Inventory and changed default keybind to i
  • Improved interaction HUD consistency and prioritized important interactions over others
  • Sword balance tweaks

From Veloren

[0.18.0] - 2026-01-23
Added
  • State of the window is saved between game launches.
  • Barns that can spawn at the edge of towns.
  • One new dungeon track and two new town tracks.
  • You can now engage NPCs in two-way conversation.
  • NPCs can now be hired for a short time.
  • Pairs of Airships now travel between designated sites.
  • Added ability to jump off walls.
  • All metal lineage armor sets have helmets.
  • Added /goto_rand command for admins to teleport to random position.
  • Town road variations.
  • Gamepad bindings can now be viewed in the 'Controls Settings' menu.
  • New instruments: Rhythmo, Starlight Conch, Timbrel of Chaos, Viola Pizzicato.
  • Time estimate to erosion.
  • The ability to ask NPCs for directions to nearby establishments.
  • Type /wiki to open the Veloren wiki or /wiki [topic] to search for a specific topic.
  • Adding a space after chat mode commands changes chat modes.
  • New and more granular options for the /kit command.
  • Beds now regen health when mounted.
  • Setting dropdown for SFX channel capacity.
  • New Buccaneer entity spawn at the Pirate Hideout, including a new T2 obtainable buccaneer set.
  • Serverside gizmos for debugging things like pathfinding.
  • A potion which permanently changes the characters body type.
  • Internal settings for audio samplerate and buffer size.
  • Added fire gigas.
  • Consumables drop their container after getting consumed.
  • Added separate settings to toggle rain effects.
  • Pirates sometimes going to raid towns.
  • Croatian language support.
  • Made space for airship travel agent at docks.
  • Hired adventurers will now go to taverns in towns while the employer stays in the town.
  • New hide lineage armor set known as Serpentscale.
  • Added more varieties of house-building materials
  • New LoD models for all five AirshipDock plots.
  • Structures now support a Choice() block to allow for randomized spawns.
  • Added DiscardTransparency experimental shader.
  • Added Minimap options for Scale, Show Coordinates and Colored Player Marker.
  • Simple quest system
  • Quest: Escort a merchant
  • Quest: Slay a monster
  • Add separate wall jump button
  • Added elephants
  • More and improved fire particle effects
  • Added Cloth Armor Lineage helmets and new Cotton Armor Set.
  • New glider for Fire Gigas crafting drop.
  • Support for directional lanterns
  • Rebind controller buttons in-game.
  • Adds a cyclable hotbar for improved controller support.
  • Close button for dialogues.
  • A new tutorial system that introduces mechanics during gameplay without breaking immersion
  • Added more sprite effects
  • Arthropod footsteps
  • Added new bench and door sprites
  • Bow
Changed
  • Axe balance tweaks.
  • Mountability now depends on mass, with the exception of ships and humanoids.
  • Hammer skill icons.
  • Renamed 'Bag' control setting to 'Inventory' and changed default keybind to 'i'.
  • Improved interaction HUD consistency and prioritized important interactions over others.
  • Sword balance tweaks.
  • Vampire Castle chests are now the same as Haniwa chests.
  • Increased kelpies' swim speed.
  • Crippled balance tweaks.
  • Track assignment for dungeons.
  • Mineral ingot sprites recoloured.
  • Hammer balance tweaks.
  • Minor balance change to Terracotta Statue blast attack.
  • Poise bar is shown by default.
  • Purple Geode is dropped again, now from Basilisks.
  • Updated velorite and fragment item models to match mining sprites.
  • Tavern changes, cellars, better layout, more rtsim behaviour related to taverns.
  • Town layout improvements, lantern pole sprites at the sides of roads, more smooth paths.
  • Reworked climbing controls.
  • You now need to hold the give up button to give up.
  • Dealing damage to an npc reduces sentiment, helping a downed npc increases sentiment.
  • Metal lineage armor model updates.
  • No longer show names of most sprite interactions.
  • Animation fix for flamekeeper and forgemaster: the ring of fire attack spreads outwards AFTER their weapon strikes the ground.
  • Wolves are deadlier.
  • New messages of the day for singleplayer worlds.
  • Nerf npc aimbot.
  • Minor improvements to NPC pathfinding to reduce illegal pathing around obstacles.
  • Updated rat model.
  • Recipes now have relevant quality (colour) ratings.
  • Changed how RtSim handles repopulating NPCs. Instead of instantly creating a new one when one dies, it has a queue with a minimum time before trying to repopulate.
  • Sitting at a campfire is now required to set your spawn point.
  • Automatic item merging only applies to inventory events.
  • Parry now has the same precision power as backstab.
  • Improved safety railings on airships to mitigate surprise skydiving.
  • Updated tradable recipes and balanced some prices.
  • Merged craftable lanterns into a single recipe.
  • Updated campfire and bed interaction texts.
  • Witch and Pirate sets (T3 and T1 respectively) are now obtainable and have been given new models, alongside Twig Set being changed out for Adventurer Set.
  • Updated Tidal Warrior model.
  • Emitted sfx now take into account both player and camera position, instead of just camera position, when determining volume.
  • Danari horns are now showed when wearing a hat or helmet.
  • Debuff icons have been updated to be more vibrant and identifiable.
  • Made hammer skills descrptions clearer.
  • Updated airship docks to add more space between docking platforms.
  • Airships now travel along routes of many docks rather than out and back between two docks.
  • Airship docking time is reduced from 90 to 60 seconds.
  • All hide lienage armor sets now have helmets.
  • Increased gem spawn rates in caves; each gem node has a specific biome in which they generate more frequently.
  • Cliff town airship docks now have extra space around the dock to preclude taller cliff buildings from interferring.
  • Collars now require 2 tin ingots instead of an iron ingot, and their quality attribute has been changed to common instead of moderate.
  • Barns can spawn some items.
  • Significantly increased the frequency/number of recipes dropped from dungeon chests.
  • More attacks and interactions can be aimed while mounted.
  • Minimum camera clamp angle is now 0 degrees.
  • Sprite and entity materials have been overhauled and improved
  • Cloth Armor Lineage model updates.
  • Removed bloodsteel ingots from Vampire Castle mini-boss loot.
  • Chest and mining drops now have a shorter ownership timeout.
  • Tweaked attack timings and orientation rates for a variety of entities.
  • Builds for Linux are now with compressed debuginfo, this should reduce the size of the game on disk.
  • Changed default controller controls.
  • Re-ordered controls list to group related actions.
  • Airship movement is according to timing of route schedule, no longer autonomous.
  • Added height to City airship docs located near sloping terrain for airship docking clearance.
  • switch to Naga for default Shader compiler instead of shaderc
  • Changed doors on DefaultAirship vehicle
  • Changed lanterns and bench on Skiff vehicle
Removed
  • NPCs will no longer randomly ambush players.
  • Combat music temporarily removed.
  • Hotkey hints
  • Bags and other superficial equipment no longer cost resources to repair
  • Removed natural glow from gem deposits, and increased Velorite glowiness to compensate for the resulting darker caves.
Fixed
  • Realignment of tree and entrance for Haniwa Catacomb sites.
  • Riders no longer lag behind mounts.
  • Can no longer ride while dead.
  • Realignment of airship dock signs in forest towns.
  • Fixed rotation of Bloodmoon Relic.
  • Captains no longer turn towards sounds or targets.
  • Soldier Crabs no longer spawn under the floor at Sahagin Island dungeons.
  • Minimap zooming can no longer exceed limits when zooming with hotkeys, making the behaviour consistent for using the interface buttons or the hotkeys.
  • Fix "Uid was not mapped to any entity" errors.
  • Fixes sprite orientations and placement.
  • Caves now show up in the map again.
  • Fixed airship dock position.
  • Fixed throwables pickup sound.
  • Re-oriented LoD model for Haniwa Catacombs.
  • Made it easier to interact with sprites on moving airships.
  • Fixed mismatches in some armour item drop models.
  • Gnarling Chieftain's totem summons now face their target.
  • Game should no longer crash when encountering bad audio device configuration.
  • Audio backend tries to switch to a lower samplerate when detecting an abnormally high one.
  • Fixed music tracks playing straight after one another sometimes.
  • Fixed some summons taking control of the boss.
  • Desert area wildlife is back to spawning in hot temperatures.
  • Ambience (e.g. wind) loops properly.
  • Can no longer get bags with items still in them into the inventory by "using" another bag.
  • Npcs don't get angry if you kill a monster infront of them, and can get happy if you saved them from it.
  • Map markers are kept between character selection screens.
  • Using "/clear" now works when chat is not shown.
  • A server crash when loading some myrmidon arenas.
  • Fixed agents spamming healing items, causing them not to heal.
  • Fixed agents not picking up their items.
  • Fixed the issue where cliff town airship docks were sometimes missing.
  • Elusive bridge trolls are no longer at risk spawning in terrain.
  • Npc pathing.
  • More beds heal
  • RTsim airships now stay at flying height except when docking.
  • Adjust airship's propellers and rudder offset
  • Fix offset of BenchCoastal sprite
  • Adjust marine vehicles center alignment
  • Various sprite lighting issues
  • Spatial SFX no longer pop at the very start of their sound.
  • AppStream metadata for Veloren is now fully valid.
  • Not being able to target ores when zoom out.
  • Dark/black in-game environment rendering problems when using Naga shaders and lighting mode A or B, on some systems.
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How v0.18.0 went

v0.17.0

Added 36
  • Reworked Cultist Dungeon
  • Ability to pet animals tamed by you or someone else
  • Updated furniture sprites
  • Abyssal rings
  • Sprite models can now change depending on sprite attributes
  • Dwarven-Mine update and activation
Changed 30
  • Fireworks and bombs are again available from chests (Sahagin and above)
  • Increased brinestone armor recipe cost and repair cost
  • Hammer skill tree overhaul
  • Recipe for orichalcum ingots changed to use new alchemical ingredients
  • Refresh of voxel models for orichalcum armour
  • Toned down the health of most wild entities
Fixed 22
  • NPC path-finding, especially for merchants and travellers
  • Moderate buff to wild large bipeds, to bring in line with other balancing
  • Loot protection for solo players and NPCs
  • New cultist dungeons are less overly abundant, sahagin dungeons spawn again
  • Cultist dungeons now always have exactly one portal which leads to the boss room
  • Image-export for wiki now produces correct images of items as they look like in-game
Removed 2
  • Obsolete localization keys
  • Help Window option in interface settings
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How v0.17.0 went

v0.16.0

Added 20
  • Esperanto translation
  • Complete Spanish (Spain) translation
  • Item quantity sort in player inventory
  • Using Block (Alt key by default) in Defensive Stance now feels stronger
  • Recipe for twigs from wooden logs
  • First version of multisalvage that allows to obtain more than one piece of material from salvage
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How v0.16.0 went

v0.15.0

Added 20
  • Command to toggle experimental shaders
  • Faster energy regeneration while sitting
  • Lantern glow for dropped lanterns
  • Command suggestions when an invalid command is entered in chat and client-side commands in /help
  • Moderator badge in the chat
  • More aggressive scene culling based on camera position to improve performance
Changed 22
  • Bats move slower and use a simple proportional controller to maintain altitude
  • Bats now have less health
  • Climbing no longer requires having 10 energy
  • Castles will now be placed close to towns
  • UI image rescaling is now done when sampling from them on the GPU
  • Towns now have a variety of sizes
Fixed 16
  • Doors
  • Debug hitboxes now scale with the Scale component
  • Potion quaffing no longer makes characters practically immortal
  • Stat diff now displays correctly for armor
  • Lamps, embers and campfires use glowing indices
  • Non-potion drinks no longer heal as much as potions
Removed 1
  • Plugins can no longer prevent users from logging in
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How v0.15.0 went

v0.14.0

Added 27
  • Setting for disabling flashing lights
  • Spectate mode for moderators
  • Currently playing music track and artist now shows in the debug menu
  • Setting to influence the gap between music track plays
  • Craft All button
  • Server vacuum database on startup
Changed 11
  • Use fluent for translations
  • First tab on Login screen triggers username focus
  • Certain NPCs will now attack when alone with victim
  • Default present mode changed to Fifo (aka 'Vsync capped')
  • Old 'Entity View Distance' setting renamed to 'Entity Detail Distance'
  • Present mode options renamed for clarity: Fifo -> 'Vsync capped', Mailbox -> 'Vsync uncapped', Immediate -> 'Vsync off'
Fixed 16
  • Fixed npc not handling interactions while fighting, especially merchants in trade
  • Fixed bug where you would still be burning after dying in lava
  • Workaround for rayon bug that caused lag spikes in slowjobs
  • Fixed crash due to zooming out very far
  • Client properly knows trade was cancelled when exiting to the character screen
  • Cancel trades for an entity when it is deleted
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How v0.14.0 went

v0.13.0

Added 29
  • Chat commands to mute and unmute players
  • Waypoints saved between sessions and shared with group members
  • New rocks
  • Weapon trails
  • Admin command to reload all chunks on the server
  • Furniture and waypoints in site2 towns
Changed 15
  • Improved site placement
  • Kick clients who send messages on the wrong stream
  • Reworked Merchant trade price calculation, merchants offer more wares
  • Enable new giant trees and changed what entities spawn at them
  • Stealth is now shown as a percentage in Stats Diary UI
  • Stealth effects from sneaking and armor are evaluated independently, armor now has effects even when not sneaking
Fixed 20
  • Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time
  • Players can no longer push waypoints around
  • Sites will now also be placed near the edge of the map
  • Fixed bug causing NPCs to jitter on interaction and randomly run away
  • Harvester boss arenas should be more accessible and easier to exit
  • Fixed agents not idling
Removed 1
  • Removed the options for single and cumulated damage
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How v0.13.0 went

v0.12.0

Added 20
  • Added a setting to always show health and energy bars
  • Added a crafting station icon to the crafting menu sidebar for items that could be crafted at a crafting station
  • Added a setting to disable the hotkey hints
  • Added a credits screen in the main menu which shows attributions for assets
  • Added shrubs, a system for spawning smaller tree-like plants into the world
  • Added waterfalls
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How v0.12.0 went

v0.11.0

Added 30
  • Skill tree for mining that gains experience from mining ores and gems
  • Debug line info in release builds to enhance usefulness of panic backtraces
  • NPCs and animals can now make sounds in response to certain events
  • Players can press H to greet others
  • Ability to toggle chat visibility
  • Gem rings with various stat improvements
Changed 21
  • Entity-entity pushback is no longer applied in forced movement states like rolling and leaping
  • Updated audio library from rodio 0.13 to 0.14
  • Improved entity-terrain physics performance by reducing the number of voxel lookups
  • Clay Golem uses shockwave only after specific fraction of health and other difficulty adjustments
  • Made strafing slightly slower
  • Food now has limited regeneration strength but longer duration
Fixed 11
  • Crafting stations are no longer explosive
  • Fixed cases where no audio output could be produced before
  • Significantly improved the performance of playing sound effects
  • Dismantle and Material crafting tabs no longer have duplicated recipes
  • Campfires now despawn when underwater
  • Players no longer spawn underground if their waypoint is underground
Removed 4
  • Enemies no longer spawn in dungeon boss room
  • Melee critical hit no longer applies after reduction by armour
  • Removed Healing Sceptre as a starting weapon as it is considered an advanced weapon
  • The ability to pickup sprites through walls
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How v0.11.0 went

v0.10.0

Added 19
  • New Skills for Climbing: Climbing Speed and Climbing Cost
  • Pickaxes to collect gems and mine weak rock
  • Ability to jump out of rolls for a slight jump boost
  • Dungeons now have multiple kinds of stairs
  • Trades display item prices in tooltips
  • Admin designated build areas
Changed 1
  • Poise renamed to Stun resilience
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How v0.10.0 went

v0.9.0

Added 21
  • Plugin system can now retrieve data from ECS
  • Chat commands for inviting, kicking, leaving, and promoting in groups
  • Aura system
  • Campfire resting heal
  • Initial support for game plugins, both server-side and client-side
  • Reflective LoD water
Changed 28
  • Doubled range of ScaleMode slider when set to Custom
  • Glider can now be deployed mid-air at the cost of some stamina based on fall speed
  • Translations are now folders with multiple files instead of a huge single file
  • Default inventory slots reduced to 18 with existing characters given 3x 6-slot bags as compensation
  • Protection rating moved to the top left of the loadout view
  • Camera smoothing is now off by default
Fixed 12
  • Fixed a bug that would cause a server crash when a player levelled up or fired a projectile in very specific circumstances
  • Fixed a bug where buff/debuff UI elements would flicker when more than one of them was active at the same time
  • Made zooming work on wayland
  • Fixed AI behavior so only humanoids will attempt to roll
  • Fixed missing GameInputs (sneak, swimup, swimdown) in controller mapping
  • Fixed missing controller actions (dance and crafting)
Removed 4
  • SSAAx4 option
  • The Stats button and associated screen
  • Levels
  • Shiny Gems, replaced with diamonds
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How v0.9.0 went
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