veloren

Games

Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft.

Latest v0.18.0 · by velorenWebsite

Patch notes

v0.18.0

Added 53
  • State of the window is saved between game launches
  • Barns that can spawn at the edge of towns
  • One new dungeon track and two new town tracks
  • NPCs can now engage in two-way conversation
  • NPCs can now be hired for a short time
  • Pairs of airships now travel between designated sites
Changed 52
  • Axe balance tweaks
  • Mountability now depends on mass, with the exception of ships and humanoids
  • Hammer skill icons
  • Renamed Bag control setting to Inventory and changed default keybind to i
  • Improved interaction HUD consistency and prioritized important interactions over others
  • Sword balance tweaks
[0.18.0] - 2026-01-23
Added
  • State of the window is saved between game launches.
  • Barns that can spawn at the edge of towns.
  • One new dungeon track and two new town tracks.
  • You can now engage NPCs in two-way conversation.
  • NPCs can now be hired for a short time.
  • Pairs of Airships now travel between designated sites.
  • Added ability to jump off walls.
  • All metal lineage armor sets have helmets.
  • Added /goto_rand command for admins to teleport to random position.
  • Town road variations.
  • Gamepad bindings can now be viewed in the 'Controls Settings' menu.
  • New instruments: Rhythmo, Starlight Conch, Timbrel of Chaos, Viola Pizzicato.
  • Time estimate to erosion.
  • The ability to ask NPCs for directions to nearby establishments.
  • Type /wiki to open the Veloren wiki or /wiki [topic] to search for a specific topic.
  • Adding a space after chat mode commands changes chat modes.
  • New and more granular options for the /kit command.
  • Beds now regen health when mounted.
  • Setting dropdown for SFX channel capacity.
  • New Buccaneer entity spawn at the Pirate Hideout, including a new T2 obtainable buccaneer set.
  • Serverside gizmos for debugging things like pathfinding.
  • A potion which permanently changes the characters body type.
  • Internal settings for audio samplerate and buffer size.
  • Added fire gigas.
  • Consumables drop their container after getting consumed.
  • Added separate settings to toggle rain effects.
  • Pirates sometimes going to raid towns.
  • Croatian language support.
  • Made space for airship travel agent at docks.
  • Hired adventurers will now go to taverns in towns while the employer stays in the town.
  • New hide lineage armor set known as Serpentscale.
  • Added more varieties of house-building materials
  • New LoD models for all five AirshipDock plots.
  • Structures now support a Choice() block to allow for randomized spawns.
  • Added DiscardTransparency experimental shader.
  • Added Minimap options for Scale, Show Coordinates and Colored Player Marker.
  • Simple quest system
  • Quest: Escort a merchant
  • Quest: Slay a monster
  • Add separate wall jump button
  • Added elephants
  • More and improved fire particle effects
  • Added Cloth Armor Lineage helmets and new Cotton Armor Set.
  • New glider for Fire Gigas crafting drop.
  • Support for directional lanterns
  • Rebind controller buttons in-game.
  • Adds a cyclable hotbar for improved controller support.
  • Close button for dialogues.
  • A new tutorial system that introduces mechanics during gameplay without breaking immersion
  • Added more sprite effects
  • Arthropod footsteps
  • Added new bench and door sprites
  • Bow
Changed
  • Axe balance tweaks.
  • Mountability now depends on mass, with the exception of ships and humanoids.
  • Hammer skill icons.
  • Renamed 'Bag' control setting to 'Inventory' and changed default keybind to 'i'.
  • Improved interaction HUD consistency and prioritized important interactions over others.
  • Sword balance tweaks.
  • Vampire Castle chests are now the same as Haniwa chests.
  • Increased kelpies' swim speed.
  • Crippled balance tweaks.
  • Track assignment for dungeons.
  • Mineral ingot sprites recoloured.
  • Hammer balance tweaks.
  • Minor balance change to Terracotta Statue blast attack.
  • Poise bar is shown by default.
  • Purple Geode is dropped again, now from Basilisks.
  • Updated velorite and fragment item models to match mining sprites.
  • Tavern changes, cellars, better layout, more rtsim behaviour related to taverns.
  • Town layout improvements, lantern pole sprites at the sides of roads, more smooth paths.
  • Reworked climbing controls.
  • You now need to hold the give up button to give up.
  • Dealing damage to an npc reduces sentiment, helping a downed npc increases sentiment.
  • Metal lineage armor model updates.
  • No longer show names of most sprite interactions.
  • Animation fix for flamekeeper and forgemaster: the ring of fire attack spreads outwards AFTER their weapon strikes the ground.
  • Wolves are deadlier.
  • New messages of the day for singleplayer worlds.
  • Nerf npc aimbot.
  • Minor improvements to NPC pathfinding to reduce illegal pathing around obstacles.
  • Updated rat model.
  • Recipes now have relevant quality (colour) ratings.
  • Changed how RtSim handles repopulating NPCs. Instead of instantly creating a new one when one dies, it has a queue with a minimum time before trying to repopulate.
  • Sitting at a campfire is now required to set your spawn point.
  • Automatic item merging only applies to inventory events.
  • Parry now has the same precision power as backstab.
  • Improved safety railings on airships to mitigate surprise skydiving.
  • Updated tradable recipes and balanced some prices.
  • Merged craftable lanterns into a single recipe.
  • Updated campfire and bed interaction texts.
  • Witch and Pirate sets (T3 and T1 respectively) are now obtainable and have been given new models, alongside Twig Set being changed out for Adventurer Set.
  • Updated Tidal Warrior model.
  • Emitted sfx now take into account both player and camera position, instead of just camera position, when determining volume.
  • Danari horns are now showed when wearing a hat or helmet.
  • Debuff icons have been updated to be more vibrant and identifiable.
  • Made hammer skills descrptions clearer.
  • Updated airship docks to add more space between docking platforms.
  • Airships now travel along routes of many docks rather than out and back between two docks.
  • Airship docking time is reduced from 90 to 60 seconds.
  • All hide lienage armor sets now have helmets.
  • Increased gem spawn rates in caves; each gem node has a specific biome in which they generate more frequently.
  • Cliff town airship docks now have extra space around the dock to preclude taller cliff buildings from interferring.
  • Collars now require 2 tin ingots instead of an iron ingot, and their quality attribute has been changed to common instead of moderate.
  • Barns can spawn some items.
  • Significantly increased the frequency/number of recipes dropped from dungeon chests.
  • More attacks and interactions can be aimed while mounted.
  • Minimum camera clamp angle is now 0 degrees.
  • Sprite and entity materials have been overhauled and improved
  • Cloth Armor Lineage model updates.
  • Removed bloodsteel ingots from Vampire Castle mini-boss loot.
  • Chest and mining drops now have a shorter ownership timeout.
  • Tweaked attack timings and orientation rates for a variety of entities.
  • Builds for Linux are now with compressed debuginfo, this should reduce the size of the game on disk.
  • Changed default controller controls.
  • Re-ordered controls list to group related actions.
  • Airship movement is according to timing of route schedule, no longer autonomous.
  • Added height to City airship docs located near sloping terrain for airship docking clearance.
  • switch to Naga for default Shader compiler instead of shaderc
  • Changed doors on DefaultAirship vehicle
  • Changed lanterns and bench on Skiff vehicle
Removed
  • NPCs will no longer randomly ambush players.
  • Combat music temporarily removed.
  • Hotkey hints
  • Bags and other superficial equipment no longer cost resources to repair
  • Removed natural glow from gem deposits, and increased Velorite glowiness to compensate for the resulting darker caves.
Fixed
  • Realignment of tree and entrance for Haniwa Catacomb sites.
  • Riders no longer lag behind mounts.
  • Can no longer ride while dead.
  • Realignment of airship dock signs in forest towns.
  • Fixed rotation of Bloodmoon Relic.
  • Captains no longer turn towards sounds or targets.
  • Soldier Crabs no longer spawn under the floor at Sahagin Island dungeons.
  • Minimap zooming can no longer exceed limits when zooming with hotkeys, making the behaviour consistent for using the interface buttons or the hotkeys.
  • Fix "Uid was not mapped to any entity" errors.
  • Fixes sprite orientations and placement.
  • Caves now show up in the map again.
  • Fixed airship dock position.
  • Fixed throwables pickup sound.
  • Re-oriented LoD model for Haniwa Catacombs.
  • Made it easier to interact with sprites on moving airships.
  • Fixed mismatches in some armour item drop models.
  • Gnarling Chieftain's totem summons now face their target.
  • Game should no longer crash when encountering bad audio device configuration.
  • Audio backend tries to switch to a lower samplerate when detecting an abnormally high one.
  • Fixed music tracks playing straight after one another sometimes.
  • Fixed some summons taking control of the boss.
  • Desert area wildlife is back to spawning in hot temperatures.
  • Ambience (e.g. wind) loops properly.
  • Can no longer get bags with items still in them into the inventory by "using" another bag.
  • Npcs don't get angry if you kill a monster infront of them, and can get happy if you saved them from it.
  • Map markers are kept between character selection screens.
  • Using "/clear" now works when chat is not shown.
  • A server crash when loading some myrmidon arenas.
  • Fixed agents spamming healing items, causing them not to heal.
  • Fixed agents not picking up their items.
  • Fixed the issue where cliff town airship docks were sometimes missing.
  • Elusive bridge trolls are no longer at risk spawning in terrain.
  • Npc pathing.
  • More beds heal
  • RTsim airships now stay at flying height except when docking.
  • Adjust airship's propellers and rudder offset
  • Fix offset of BenchCoastal sprite
  • Adjust marine vehicles center alignment
  • Various sprite lighting issues
  • Spatial SFX no longer pop at the very start of their sound.
  • AppStream metadata for Veloren is now fully valid.
  • Not being able to target ores when zoom out.
  • Dark/black in-game environment rendering problems when using Naga shaders and lighting mode A or B, on some systems.
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How v0.18.0 went

v0.17.0

Added 36
  • Reworked Cultist Dungeon
  • Ability to pet animals tamed by you or someone else
  • Updated furniture sprites
  • Abyssal rings
  • Sprite models can now change depending on sprite attributes
  • Dwarven-Mine update and activation
Changed 30
  • Fireworks and bombs are again available from chests (Sahagin and above)
  • Increased brinestone armor recipe cost and repair cost
  • Hammer skill tree overhaul
  • Recipe for orichalcum ingots changed to use new alchemical ingredients
  • Refresh of voxel models for orichalcum armour
  • Toned down the health of most wild entities
Fixed 22
  • NPC path-finding, especially for merchants and travellers
  • Moderate buff to wild large bipeds, to bring in line with other balancing
  • Loot protection for solo players and NPCs
  • New cultist dungeons are less overly abundant, sahagin dungeons spawn again
  • Cultist dungeons now always have exactly one portal which leads to the boss room
  • Image-export for wiki now produces correct images of items as they look like in-game
Removed 2
  • Obsolete localization keys
  • Help Window option in interface settings
[0.17.0] - 2024-12-28
Added
  • Added reworked Cultist Dungeon
  • Petting animals tamed by you or someone else!
  • Updated furniture sprites.
  • Added Abyssal rings
  • Sprite models can now change depending on sprite attributes.
  • Dwarven-Mine update and activation.
  • Craftable orichalcum helmet
  • Protocol to query game server information (player count, version, etc.) and make ping tests.
  • Unlockable recipes
  • Localization support for prompt dialogs, diary sections, trade and group invitations, command descriptions.
  • Added Freezing Potion
  • Clear command to delete chat messages.
  • List unlocked recipes from recipe scroll items in tooltips
  • Hydra.
  • NPC animations in plugins, multiple types of plugins
  • New model for admin vroom glider.
  • Transform death effect used by the Vampire castle boss
  • Balanced Terracotta, Dwarven mines, Haniwa and Vampire castle dungeons and other balance changes
  • Craftable kora instrument
  • Added "recipes" to /kit command.
  • Karkatha boss and Soldier Crab mob for Sahagin Island dungeons
  • Added Golemite armor
  • Silent spectator mode for moderators.
  • Glider courses
  • Reworked Myrmidon dungeon
  • Wild Legoom and Goblin mobs
  • Bloodservants, Strigoi, and Scarlet Spectacles added to Halloween event
  • IP Bans
  • Wild Cactid mob.
  • Npcs can catch you stealing.
  • Button to show unknown recipes.
  • Water splashes and river particles.
  • Custom furniture for Coastal Houses.
  • Airship docks for desert cities, coastal towns and mesa towns.
  • Health tracking for NPCs in unloaded chunks.
  • More snow covered variants of grass and flowers
  • A downed state, at the moment of death humanoids survive with 1 hp, and have to be helped up.
Changed
  • Fireworks and bombs are (again) available from chests (Sahagin and above).
  • Increased brinestone armor recipe cost and repair cost.
  • Hammer skill tree overhaul
  • Recipe for orichalcum ingots changed to use new alchemical ingredients
  • Refresh of voxel models for orichalcum armour
  • Toned down the health of most wild entities.
  • Rocksnapper received new abilities and AI
  • Rebalanced cultist dungeon loot tables; among other things, the drop Ankh of Life from Mindflayer is now 25x more frequent.
  • Improved Mindflayer anticheese measures.
  • Recipe pricing with NPCs.
  • Broad entity and loot updates to Gnarling Fortifications
  • Reworked spacing and labels in crafting menu.
  • Reworked design of repair equipment interface in crafting menu.
  • Help command can be used on client commands too.
  • Sword animations.
  • Beam collision.
  • Complete Taiwanese(zh-Hant) translation
  • Require multiple hits to mine ores
  • Ban expiration dates are now shown on the ban screen.
  • Revamped armor stat scaling, akin to weapons.
  • (un)equipping sceptres and staffs changed to default sound
  • Sprite deletion timeouts added for spider webs and Harvester vines
  • RiposteMelee attacks have a recovery phase after missing
  • Switched from Rodio to Kira
  • Ambient noise now gets filtered when underwater.
  • Renamed Site Savannah Pit to Savannah Town
  • Replaced building Savannah Pit with Savannah Town Airship Dock
  • Server authoritative physics forces now persist across server restarts.
  • Defensive basics block instead of parry.
  • Add line in recipe tooltips to show if a recipe is already known
Removed
  • Obsolete localization keys
  • Help Window option in interface settings
Fixed
  • NPC path-finding, especially for merchants and travellers is now less dumb.
  • Moderate buff to wild large bipeds, to bring in line with other balancing
  • Loot protection for solo players and NPCs works again
  • New cultist dungeons are less overly abundant, sahagin dungeons spawn again.
  • Cultist dungeons now always have exactly one portal which leads to the boss room.
  • Image-export for wiki now produces correct images of items as they look like in-game.
  • Limit the minimum vertical scaling value in the world generation UI to 0.1 to prevent an overflow
  • Wood log and worker/linen clothing pricing.
  • Charm recipes can now be found in the Potions tab of the crafting menu
  • Black minimap when some terrain blocks are deleted.
  • Text overflow and flickering in the crafting menu.
  • Crash when deleting entries from the server list.
  • Active buttons in repair equipment interface when missing requirements.
  • Ability to send trade requests to every entity.
  • Naming of entries in controls settings.
  • Percentage values in descriptions of potion sickness and agility potion.
  • Potentially fixed graphical issues with the vulkan backend on AMD windows platforms.
  • Default audio settings button now works properly.
  • Positional audio is less glitchy.
  • Thunder sfx (corresponding with lightning) is now controlled by ambience volume.
  • Moderator badge alignment.
  • Reduced generation of towns/cities without workshops or houses.
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How v0.17.0 went

v0.16.0

Added 20
  • Esperanto translation
  • Complete Spanish (Spain) translation
  • Item quantity sort in player inventory
  • Using Block (Alt key by default) in Defensive Stance now feels stronger
  • Recipe for twigs from wooden logs
  • First version of multisalvage that allows to obtain more than one piece of material from salvage
[0.16.0] - 2024-03-30
Added
  • Esperanto translation.
  • Complete Spanish (Spain) translation.
  • Item quantity sort in player inventory.
  • Using Block(Alt key by default) in Defensive Stance now feels stronger.
  • Recipe for twigs from wooden logs.
  • First version of multisalvage that allows to obtain more than one piece of material from salvage.
  • Combat music toggle.
  • Spawn rtsim wyverns that travel the world, providing dragon scale loot drops.
  • Hardwood in tropical forests, frostwood in cold forests, and iron wood on the top of giant trees.
  • Recipe for shovel, which is used to dig in mud and graves.
  • Recipe for a new leather pack.
  • Key binds for zooming the camera (Defaults: ] for zooming in and [ for zooming out).
  • Added the ability to make pets sit, they wont follow nor defend you in this state.
  • Portals that spawn in place of the last staircase at old style dungeons to prevent stair cheesing.
  • Multiple singleplayer worlds and map generation UI.
  • New arena building in desert cities, suitable for PVP, also NPCs like to watch the fights too.
  • The loading screen now displays status updates for singleplayer server and client initialization progress.
  • New Frost Gigas attacks & AI.
  • Allow plugins to add weapon and armor items.
  • New voxelised LoD shader effect.
  • Allow plugins to add recipes and item images.
  • SnowGlitter experimental shader.
  • Crafting recipe for Cloverleaf glider.
  • Burning Potion that applies the Burning effect to the user.
  • Precision.
  • A few new commands, /tether, /destroy_tethers, /mount and /dismount.
  • A way to target non-player entities with commands. With rtsim_id: rtsim@<id>, with uid: uid@<id>.
  • Shorthand in voxygen for specific entities in commands, some examples @target, @mount, @viewpoint.
  • Added hit_timing to BasicMelee abilities.
  • A tavern building where NPCs go to relax.
  • Toggle for walking instead of running (Default: I).
  • Added day duration slider configuration on map creation UI.
  • Potion of Agility.
  • A way for servers to specify must-accept rules for players.
  • A flag argument type for commands.
  • The ability to turn lamp-like sprites on and off.
  • Added Autumn Forests, Cherry Blossom Forests, and Maple Trees.
  • Added reworked dungeon: Haniwa Catacombs.
  • Added dungeon: Terracotta Ruins.
  • Sand and crystal cave biome.
  • In commands that reference assets you can now use #name and press the Tab key to cycle through assets with that name.
  • Allow moving and resizing the chat with left and right mouse button respectively.
  • Missing plugins are requested from the server and cached locally.
  • Support for adding spots in plugins.
  • Added real colours to LOD trees and rooftops, unique models for most tree kinds, and models for several buildings
  • /aura command
  • Friendly Fire and Forced PvP auras to desert city arenas
Changed
  • Axe skill tree overhaul.
  • Plugins now target wasm32-unknown-wasi and all wasm cfgs are gone.
  • Slightly reduced quantities of ingredients needed to craft cooked foods.
  • Improved and cleaned loot tables for T1 and T2 dungeons as well as large cave monsters. Good bye, Bowls and Stones!
  • Defensive Fell Strike's dmg raised.
  • Defensive Cascade's more effective against parried foes.
  • Defensive Riposte's buildup duration raised a bit.
  • Capabilities of strikes to parry & block now more reliable.
  • Defensive Disengage now more responsive and can block melee.
  • Deflect no longer parry melee hits.
  • Changed recipes for some bags to make them more horizontal.
  • Increase inventory slots on some bags to improve early game experience.
  • Made helmets, necklaces, rings, twig armors and some gliders salvageable.
  • Tweaked stats on some foods so they generally increase a tiny bit more HP.
  • Reduced idle time after consumption from 5 to 4 seconds.
  • Reduced interaction time for harvestable and collectible items to smooth the gameplay.
  • Gliders no longer drop from cave creatures.
  • Tweaked Archaeos, Basilisk, Dreadhorn, Dullahan, Mammoth, Ngoubou, Ntouka and Roshwalr loot tables to be a bit more rewarding.
  • Removed weapon and armor drops from standard NPCs.
  • Tweaked dungeons mobs and chests loot tables to be more balanced and rewarding.
  • Changed iron ore to iron ingots in the instruments' recipes.
  • Changed gold ore to gold ingots in the brinestone armor set recipes.
  • Updated windowing library, Wayland may work better.
  • Portal model has been updated by @Nectical.
  • Chat command responses sent by the server can now be localized.
  • Frost Gigas spawns in cold areas (but isn't forced to stay there).
  • The ability limit for non-humanoids has been removed.
  • Improved running, wielding, and riding animations.
  • Fixed offset of items carried on backs when wearing cloaks and backpacks.
  • Linearize light colors on the CPU rather than in shaders on the GPU.
  • You can no longer stack self buffs.
  • Renamed "Burning Potion" to "Potion of Combustion".
  • Render LoD terrain on the character selection screen.
  • Camera no longer jumps on first mouse event after cursor grab is released on macOS.
  • Updated wgpu. Now supports OpenGL. Dx11 no longer supported.
  • Changes center_cursor to be reset_cursor_position so the cursor is effectively grabbed.
  • Plugin interface based on WASI 0.2 WIT, wasmtime executes these components.
  • Balance changes; Smoother entity progression consisting of larger variety in (effective) health pools, DPS, entity flee_health alterations, and minor weight distribution changes for entity spawns.
  • Made power of weapon tiers scale non-linearly.
  • Sword Changes; Pommel Strike has been nerfed -> increased energy cost, increased durations, and decreased poise damage. Heavy Sweep has been nerfed -> decreased poise damage and stun vulnerability damage. Pillar Thrust has been altered -> decreased maximum base damage with an increase in stun vulnerability damage.
  • Weapons block are based on poise.
  • Wooden Shield recipe.
  • Overhauled the visuals of several cave biomes.
  • Dropped items now merge dynamically (including non-stackables).
  • You no longer need to unlock health, energy and roll skills to get to max.
  • Rolls now don't skip recovery, and instead have increased buildup during ability interrupts.
  • Changed default world map
Removed
  • Medium and large potions from all loot tables.
  • LoD pop-in effect.
  • Removed Dullahans from Halloween event.
  • Random critical hits.
Fixed
  • Fixed wild roaming cyclops loot table to not drop the quarry key.
  • Dungeons now have an outer wall, preventing them from intersecting with caves or leaving holes in sides of mountains.
  • Location names are displayed in character selection dialog.
  • You can no longer write messages to old groups after being kicked and not having updated your chat mode.
  • Location names are now also correct after editing and creating characters.
  • NPCs wont pick up recently dropped items (if not hostile towards you).
  • Fixed "low fps" of different shaders caused by low floating point precision when using time.
  • Fixed bug where airship captains would mass generate after using /reload_chunks.
  • Fixed French translation "Énergie Consommée" -> "Regain d'Énergie".
  • Fixed Perforate icon not displaying.
  • Make cave entrances easier to follow.
  • Renamed Twiggy Shoulders to match the Twig Armor set.
  • No longer stack buffs of the same kind with equal attributes, this could lead to a DoS if for example an entity stayed long enough in lava.
  • Nerfed Earthsplitter.
  • Burning buff is now contagious.
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How v0.16.0 went

v0.15.0

Added 20
  • Command to toggle experimental shaders
  • Faster energy regeneration while sitting
  • Lantern glow for dropped lanterns
  • Command suggestions when an invalid command is entered in chat and client-side commands in /help
  • Moderator badge in the chat
  • More aggressive scene culling based on camera position to improve performance
Changed 22
  • Bats move slower and use a simple proportional controller to maintain altitude
  • Bats now have less health
  • Climbing no longer requires having 10 energy
  • Castles will now be placed close to towns
  • UI image rescaling is now done when sampling from them on the GPU
  • Towns now have a variety of sizes
Fixed 16
  • Doors
  • Debug hitboxes now scale with the Scale component
  • Potion quaffing no longer makes characters practically immortal
  • Stat diff now displays correctly for armor
  • Lamps, embers and campfires use glowing indices
  • Non-potion drinks no longer heal as much as potions
Removed 1
  • Plugins can no longer prevent users from logging in
[0.15.0] - 2023-07-01
Added
  • Command to toggle experimental shaders.
  • Faster Energy Regeneration while sitting.
  • Lantern glow for dropped lanterns.
  • Suggests commands when an invalid one is entered in chat and added Client-side commands to /help.
  • Moderator badge in the chat.
  • More aggressive scene culling based on camera position to improve performance.
  • Some chests requiring lockpicks or keys.
  • Unlockable door blocks.
  • Sprite rotation for Spots.
  • Better entity placement options for spots.
  • Camera zoom can now be locked, to prevent accidental zooming while rolling in combat. It comes with a keybind to enable/disable the setting, and an Auto/Toggle behavior setting. Auto behavior will only lock the camera zoom while movement and combat inputs are also being pressed.
  • Custom spots can be added without recompilation (only ron and vox files)
  • Setting in userdata/server/server_config/settings.ron that controls the length of each day/night cycle.
  • Starting site can now be chosen during character creation
  • Durability loss of equipped items on death
  • Reputation system: crimes will be remembered and NPCs will tell each other about crimes they witness
  • NPCs will now talk to players and to each other
  • NPCs now have dedicated professions and will act accordingly
  • NPCs other than merchants can be traded with
  • NPCs will seek out a place to sleep when night comes
  • Merchants now travel between towns
  • Travellers and merchants will stay a while in each town they visit and converse with the locals
  • Resource tracking: resources in the world can be temporarily exhausted, requiring time to replenish
  • Airships now have pilot NPCs
  • Simulated NPCs now have repopulation mechanics
  • NPCs now have unique names
  • A /scale command that can be used to change the in-game scale of players
  • Merchants will flog their wares in towns, encouraging nearby character to buy goods from them
  • NPCs will now tell you about nearby towns and how to visit them
  • NPCs will migrate to new towns if they are dissatisfied with their current town
  • Female humanoids now have a greeting sound effect
  • Loot that drops multiple items is now distributed fairly between damage contributors.
  • Added accessibility settings tab.
  • Setting to enable subtitles describing sfx.
  • Item drops that are spatially close and compatible will now merge with one-another to reduce performance problems.
  • Airships can now have sprites, which can be interacted with.
  • Some sprites can be sat on.
  • Pet birds can now sit on the player's shoulder as they explore the world.
  • Adlet caves
  • Durability free areas (/area_add <area_name> no_durability ...)
  • Added Brazilian Portuguese translation.
  • Added additional confirmation when trading for nothing.
  • Esperanto translation
  • Item quantity sort in player inventory.
Changed
  • Bats move slower and use a simple proportional controller to maintain altitude
  • Bats now have less health
  • Climbing no longer requires having 10 energy
  • Castles will now be placed close to towns
  • Sword
  • Rescaling of images for the UI is now done when sampling from them on the GPU. Improvements are particularily noticeable when opening the map screen (which involves rescaling a few large images) and also when using the voxel minimap view (where a medium size image is updated often).
  • Towns now have a variety of sizes
  • The game now starts in fullscreen by default
  • Default audio volume should be less likely to destroy ear drums
  • Creatures flee less quickly when low on health
  • All /build_area_* commands have been renamed to /area_*, and you will have to pass an additional area type
  • Collision damage can now be applied in horizontal axes, in addition to the vertical axis
  • Items will vanish after 5 minutes to minimise performance problems
  • The language identifiers used by the i18n translation system have been converted to IETF BCP 47 (RFC 5646) language tags.
  • Improved particle performance for lava and leaves
  • The wander-radius of entities can be defined in their .ron config now
  • Dwarven-Mine themed dungeon
  • Multiple item types can be dropped from enemies and chests now
  • Readable signs
  • Plugins now target wasm32-unknown-wasi and all wasm cfgs are gone
  • Slightly reduced quantities of ingredients needed to craft cooked foods
  • Improved and cleaned loot tables for T1 and T2 dungeons as well as large cave monsters (Good bye, Bowls and Stones!)
  • Added coastal towns
Removed
  • Plugins can no longer prevent users from logging in
Fixed
  • Doors
  • Debug hitboxes now scale with the Scale component
  • Potion quaffing no longer makes characters practically immortal.
  • Stat diff now displays correctly for armor
  • Lamps, embers and campfires use glowing indices
  • Non-potion drinks no longer heal as much as potions.
  • Added SFX to the new sword abilities
  • Fixed various issues with showing the correct text hint for interactable blocks.
  • Intert entities like arrows no longer obstruct interacting with nearby entities/blocks.
  • Underwater fall damage
  • The scale component now behaves properly
  • Multiple model support for dropped items (orichalcum armor)
  • Made rtsim monsters not go into too deep water, and certainly not outside the map.
  • Fixed bug where npcs would be dismounted from vehicles if loaded/unloaded in a certain order.
  • Fixed a slow leak on the server where Uid -> Entity mappings weren't cleaned up.
  • Clients going back into the character screen now properly have their old entity cleaned up on other clients.
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How v0.15.0 went

v0.14.0

Added 27
  • Setting for disabling flashing lights
  • Spectate mode for moderators
  • Currently playing music track and artist now shows in the debug menu
  • Setting to influence the gap between music track plays
  • Craft All button
  • Server vacuum database on startup
Changed 11
  • Use fluent for translations
  • First tab on Login screen triggers username focus
  • Certain NPCs will now attack when alone with victim
  • Default present mode changed to Fifo (aka 'Vsync capped')
  • Old 'Entity View Distance' setting renamed to 'Entity Detail Distance'
  • Present mode options renamed for clarity: Fifo -> 'Vsync capped', Mailbox -> 'Vsync uncapped', Immediate -> 'Vsync off'
Fixed 16
  • Fixed npc not handling interactions while fighting, especially merchants in trade
  • Fixed bug where you would still be burning after dying in lava
  • Workaround for rayon bug that caused lag spikes in slowjobs
  • Fixed crash due to zooming out very far
  • Client properly knows trade was cancelled when exiting to the character screen
  • Cancel trades for an entity when it is deleted
[0.14.0] - 2022-01-07
Added
  • Setting for disabling flashing lights
  • Spectate mode for moderators.
  • Currently playing music track and artist now shows in the debug menu.
  • Added a setting to influence the gap between music track plays.
  • Added a Craft All button.
  • Server: Vacuum database on startup
  • SeaChapel, greek/latin inspired dungeon for ocean biome coasts
  • Entity view distance setting added (shown in graphics and network tabs). This setting controls the distance at which entities are synced to the client and which entities are displayed in. This is clamped to be no more than the current overall view distance setting.
  • View distance settings that are lowered by the server limit (or other factors) now display an extra ghost slider cursor when set above the limit (instead of snapping back to the limit). Limits on the view distance by the server no longer affect the settings saved on the client.
  • HQX upscaling shader for people playing on low internal resolutions
  • Pets can now be traded with.
  • Crafting recipe for black lantern
  • Added redwood and dead trees
  • Water will now move according to its apparent flow direction
  • Added screen-space reflection and refraction shaders
  • Added reflection quality setting
  • UI: Added a poise indicator to the player's status bars
  • FxUpscale AA mode for higher quality graphics at reduced internal resolutions
  • Graphics presets
  • Sword
  • Doors now animate opening when entities are near them.
  • Musical instruments can now be crafted, looted and played
  • NPCs now move to their target's last known position.
  • Experience bar below the hotbar
  • Bridges.
  • Tool for exporting PNG images of all in-game models (cargo img-export)
  • Calendar event soundtracks.
Changed
  • Use fluent for translations
  • First tab on Login screen triggers username focus
  • Certain NPCs will now attack when alone with victim
  • /kill_npcs no longer leaves drops behind and also has bug causing it to not destroy entities fixed.
  • Default present mode changed to Fifo (aka 'Vsync capped').
  • Old "Entity View Distance" setting renamed to "Entity Detail Distance" (since this controls the distance at which lower detail models are used for entities).
  • Present mode options renamed for clarity: Fifo -> 'Vsync capped', Mailbox -> 'Vsync uncapped', Immediate -> 'Vsync off'.
  • Item pickup UI now displays items that members of your group pick up.
  • Improved shiny water shaders
  • Tweaked armor stats
  • Move bag icon to skillbar
  • Improved inventory sorting by Category
Removed
Fixed
  • Fixed npc not handling interactions while fighting (especially merchants in trade)
  • Fixed bug where you would still be burning after dying in lava.
  • Workaround for rayon bug that caused lag spikes in slowjobs
  • Fixed crash due to zooming out very far
  • Client properly knows trade was cancelled when exiting to the character screen (and no longer tries to display the trade window when rejoining)
  • Cancel trades for an entity when it is deleted (note this doesn't effect trades between players since their entities are not removed).
  • Fixed bug where the view distance selection was not immediately applied to entity syncing when first joining a server and when changing the view distance (previously this required moving to a new chunk for the initial setting or subsequent change to apply).
  • Moderators and admins are no longer blocked from logging in when there are too many players.
  • FXAA now behaves correctly at non-1.0x internal resolutions
  • Pets no longer aggro on pet owners after being healed
  • Pets no longer lose their intrinsic weapons/armour when loaded on login.
  • Fixed npcs using /say instead of /tell
  • Camera jittering in third person has been significantly reduced
  • Many water shader issues have been fixed
  • Flee if attacked even if attacker is not close.
  • /time command will never rewind time, only advance it to not break rtsim
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How v0.14.0 went

v0.13.0

Added 29
  • Chat commands to mute and unmute players
  • Waypoints saved between sessions and shared with group members
  • New rocks
  • Weapon trails
  • Admin command to reload all chunks on the server
  • Furniture and waypoints in site2 towns
Changed 15
  • Improved site placement
  • Kick clients who send messages on the wrong stream
  • Reworked Merchant trade price calculation, merchants offer more wares
  • Enable new giant trees and changed what entities spawn at them
  • Stealth is now shown as a percentage in Stats Diary UI
  • Stealth effects from sneaking and armor are evaluated independently, armor now has effects even when not sneaking
Fixed 20
  • Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time
  • Players can no longer push waypoints around
  • Sites will now also be placed near the edge of the map
  • Fixed bug causing NPCs to jitter on interaction and randomly run away
  • Harvester boss arenas should be more accessible and easier to exit
  • Fixed agents not idling
Removed 1
  • Removed the options for single and cumulated damage
[0.13.0] - 2022-07-23
Added
  • Chat commands to mute and unmute players
  • Waypoints saved between sessions and shared with group members.
  • New rocks
  • Weapon trails
  • Hostile agent will now abort pursuing their target based on multiple metrics
  • Admin command to reload all chunks on the server
  • Furniture and waypoints in site2 towns
  • Text input for trading
  • Themed Site CliffTown, hoodoo/arabic inspired stone structures inhabited by mountaineer NPCs.
  • NPCs now have rudimentary personalities
  • Added Belarusian translation
  • Add FOV check for agents scanning for targets they are hostile to
  • Implemented an LoD system for objects, making trees visible far beyond the view distance
  • Add stealth stat on Bag UI
  • Water caves
  • Modular weapons
  • Added Thai translation
  • Skiing and ice skating
  • Added loot ownership for NPC drops
  • Bamboo collectibles now spawn near rivers
  • Chest sprites can longer be exploded
  • Smoke varies by temperature, humidity, time of day and house
  • Added loot ownership for drops from mining
  • Added an option for experience number accumulation.
  • Added an option for damage number rounding (when greater than or equal to 1.0).
  • Added sliders for incoming/non-incoming damage accumulation duration.
  • New ambience sounds
  • Slider for ambience volume
  • Weather generated on server is sent to clients, and seen on clients as rain/clouds.
  • Updated Brazilian Portuguese Translation
  • Lightning storms
  • More varied ambient birdcalls
  • Cave biomes
  • Updated the Polish translation
Changed
  • Improved site placement
  • [Server] Kick clients who send messages on the wrong stream
  • Reworked Merchant trade price calculation, Merchants offer more wares
  • Enable new giant trees, changed what entities spawn at them
  • Stealth is now shown as a percentage in Stats Diary UI
  • Stealth effects from sneaking and armor are evaluated independently. Armor now has effects even when not sneaking
  • Zoom-in effect when aiming bow is now optional
  • Non-Humanoid NPCs now pick up consumables when less than full health and use them to heal up.
  • Changed module component modifier costs to the following scheme, based on base material: 1 -> 2 -> 5 -> 10 -> 15 -> 25
  • Damage from the same source dealt in the same tick will now be grouped up.
  • Critical hits are now shown differently in the damage numbers.
  • Fall damage and some (extra) buffs/debuffs now show up in the damage numbers.
  • Optimized sprite processing decreasing the startup time of voxygen (and long freezes when trying to enter the world when this hasn't finished).
  • Metadata added to music files. Listen to the soundtrack more easily!
  • Overhauled caves: they're now a multi-layer network spanning the entire world
Removed
  • Removed the options for single and cumulated damage.
Fixed
  • Fixed bug that would sometimes cause taking a screenshot to panic because a buffer was mapped at the wrong time.
  • Players can no longer push waypoints around
  • Sites will now also be placed near the edge of the map
  • Fix a bug causing NPCs to jitter on interaction and randomly run away.
  • Harvester boss arenas should be more accessible and easier to exit
  • Fix agents not idling
  • Fixed an error where '{amount} Exp' floater did not use existing localizations
  • Fix villagers seeing cultists and familiar enemies through objects.
  • Menacing agents are now less spammy with their menacing messages
  • Fixed the title screen FPS cap not applying when the background FPS limit was set higher than 60 FPS
  • Fixed an issue where the hurt animation would "jump" whenever you lost/gained health.
  • Fixed a bug where multiple damage sources in the same tick would show up as a singular attack.
  • Fixed an issue where, if the same amount of healing and damage was received in the same tick, nothing would be shown.
  • UI sfx now play from UI instead of from camera (allowing stereo sfx)
  • Most sfx now correctly play when camera is underwater
  • All sounds now stop upon quitting to main menu
  • Combat music now loops and ends properly
  • Modular weapons now have a selling price
  • Closing a subwindow now only regrabs the cursor if no other subwindow requires it.
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How v0.13.0 went

v0.12.0

Added 20
  • Added a setting to always show health and energy bars
  • Added a crafting station icon to the crafting menu sidebar for items that could be crafted at a crafting station
  • Added a setting to disable the hotkey hints
  • Added a credits screen in the main menu which shows attributions for assets
  • Added shrubs, a system for spawning smaller tree-like plants into the world
  • Added waterfalls
[0.12.0] - 2022-02-19
Added
  • Added a setting to always show health and energy bars
  • Added a crafting station icon to the crafting menu sidebar for items that could be crafted at a crafting station
  • Added a setting to disable the hotkey hints
  • Added a credits screen in the main menu which shows attributions for assets
  • Shrubs, a system for spawning smaller tree-like plants into the world.
  • Waterfalls
  • Sailing boat (currently requires spawning in)
  • Added a filter search function for crafting menu, use "input:_____" to search for recipe inputs
  • Added catalan (Catalonia) language translation
  • Sneaking with weapons drawn
  • Stealth stat values on (some) armors
  • All new dismantling interface found at your nearest dismantling staion
  • Wearable headgear, including hood, crown, bandanas
  • Bomb sprites (can be exploded with arrows or other explosions)
  • Campfire waypoints in towns
  • Arbitrary volume entities
  • New outfit for merchants
  • Nightly linux Aarch64 builds are now produced (distribution via airshipper will follow soon)
  • Worldgen wildlife density modifier in features.ron
  • Rivers now make ambient sounds (again)
  • Added a setting to see own speech bubbles
  • Added an option to allow players to remove keybindings
  • Piercing damage now ignores an amount of protection equal to damage value
  • Slashing damage now reduces target's energy by an amount equal to damage dealt to target post-mitigation
  • Crushing damage now does poise damage to a target equal to the amount mitigated by armor
  • UI to select abilities and assign to hotbar
  • Position of abilities on hotbar is now persisted through the server
  • Interation hints now appear for sprites and entities
  • Players can now mount and ride pets
  • Experimental shaders, that can be enabled in Voxygen's settings (see the book for more information)
  • Keybinding customization to set waypoint on Map
  • Added arthropods
  • A 'point light glow' effect, making lanterns and other point lights more visually pronounced
  • Generate random name for site2 sites
  • Shader dithering to remove banding from scenes with large colour gradients
  • Convert giant trees to site2
  • Add new upgraded travelers
  • Wallrunning
Changed
  • Made dungeon tiers 3, 4, and 5 more common
  • Put date at the begining of the log file instead of the end to allow MIME type recognition
  • Tweaked CR and exp calculation formula
  • Sprite spawn rates
  • The Interact button can be used on campfires to sit
  • Made map icons fade out when near the edge of the map display
  • Roughly doubled the speed of entity vs terrain physics checks
  • Updated client facing error messages to be localizable strings
  • Nerfed some skill values
  • Tweaked critical chance of legendary weapons
  • Agents using fireball projectiles aim at the feet instead of the eyes
  • Explosions can now have a nonzero minimum falloff
  • EXP on kill is now shared based on damage contribution
  • Dungeons have somewhat proper scaling. The higher the dungeon the harder it gets, Cultist staying unchanged while Mino is now at its level.
  • Parallelized entity sync system on the server
  • Item color backgrounds are now lighter
  • All items that used the PNG file format now have a VOX file instead
  • Yeti loot table modified
  • Phoenix feathers are now Legendary quality
  • Green/Red lantern now shine their respective color instead of the default lantern color
  • Poise damage dealt to a target that is in a stunned state is now converted to health damage at an efficiency dependent on the severity of the stunned state
  • You are now immune to poise damage for 1 second after leaving a stunned state
  • Removed or reduced poise damage from most abilities
  • Made the hotbar link to items by item definition id and component composition instead of specific inventory slots.
  • Made loot boxes drop items instead of doing nothing in order to loot forcing
  • Refactored agent code file structure
  • Changed the way light strength is rendered by moving processing from shader code (GPU) to CPU code
  • Bumped tracing-subscriber to resolve RUSTSEC-2022-0006
  • Made /home command a mod+ exclusive
  • Friendly creatures will now defend each other
  • Creatures will now defend their pets
  • [WorldGen] Change path colors
  • Render item drops instead of placeholder textures
Removed
  • Removed unused PNG files
  • Removed bomb_pile
Fixed
  • The menu map now properly handles dragging the map, zooming, and setting the waypoint when hovering icons
  • Falling through an airship in flight should no longer be possible (although many issues with airship physics remain)
  • Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
  • Many know water generation problems
  • Trading over long distances using ghost characters or client-side exploits is no longer possible
  • Merchant cost percentages displayed as floored, whole numbers
  • Bodies of water no longer contain black chunks on the voxel minimap.
  • Agents can flee once again, and more appropriately
  • Items in hotbar no longer change when sorting inventory
  • Lantern color changes when swapping lanterns
  • NPCs no longer wander off cliffs
  • Guards will defend villagers instead of simply threatening the attacker
  • Seafaring ships no longer spawn on dry land
View originalPermalink
How v0.12.0 went

v0.11.0

Added 30
  • Skill tree for mining that gains experience from mining ores and gems
  • Debug line info in release builds to enhance usefulness of panic backtraces
  • NPCs and animals can now make sounds in response to certain events
  • Players can press H to greet others
  • Ability to toggle chat visibility
  • Gem rings with various stat improvements
Changed 21
  • Entity-entity pushback is no longer applied in forced movement states like rolling and leaping
  • Updated audio library from rodio 0.13 to 0.14
  • Improved entity-terrain physics performance by reducing the number of voxel lookups
  • Clay Golem uses shockwave only after specific fraction of health and other difficulty adjustments
  • Made strafing slightly slower
  • Food now has limited regeneration strength but longer duration
Fixed 11
  • Crafting stations are no longer explosive
  • Fixed cases where no audio output could be produced before
  • Significantly improved the performance of playing sound effects
  • Dismantle and Material crafting tabs no longer have duplicated recipes
  • Campfires now despawn when underwater
  • Players no longer spawn underground if their waypoint is underground
Removed 4
  • Enemies no longer spawn in dungeon boss room
  • Melee critical hit no longer applies after reduction by armour
  • Removed Healing Sceptre as a starting weapon as it is considered an advanced weapon
  • The ability to pickup sprites through walls
[0.11.0] - 2021-09-11
Added
  • Added a skill tree for mining, which gains xp from mining ores and gems.
  • Added debug line info to release builds, enhancing the usefulness of panic backtraces
  • NPCs and animals can now make sounds in response to certain events
  • Players can press H to greet others
  • Ability to toggle chat visibility
  • Added gem rings with various stat improvements.
  • Animations for using consumables.
  • New danari character customizations
  • Bald hairstyles for humans and danari
  • AI for sceptre wielders and sceptre cultists in Tier 5 dungeons
  • HUD debug info now displays current biome and site
  • Quotes and escape codes can be used in command arguments
  • Toggle chat with a shortcut (default is F5)
  • Pets are now saved on logout 🐕 🦎 🐼
  • Dualwielded, one-handed swords as starting weapons (Will be replaced by daggers in the future!)
  • Healing sceptre crafting recipe
  • NPCs can now warn players before engaging in combat
  • Custom error message when a supported graphics backend can not be found
  • Add server setting with PvE/PvP switch
  • Can now tilt glider while only wielding it
  • Experimental terrain persistence (see server documentation)
  • Add GPU filtering using WGPU_ADAPTER environment variable
  • Explosions no longer change block colours within safe zones
  • The 'spot' system, which generates smaller site-like structures and scenarios
  • Chestnut and cedar tree varieties
  • Shooting sprites, such as apples and hives, can knock them out of trees
  • Sprite pickup animations
  • Add VELOREN_ASSETS_OVERRIDE variable for specifying folder to partially override assets.
  • Cultist raiders
  • Bloom Slider
Changed
  • Entity-entity pushback is no longer applied in forced movement states like rolling and leaping.
  • Updated audio library (rodio 0.13 -> 0.14).
  • Improve entity-terrain physics performance by reducing the number of voxel lookups.
  • Clay Golem uses shockwave only after specific fraction of health and other difficulty adjustments.
  • Made strafing slightly slower
  • Food now has limited regeneration strength but longer duration.
  • Harvester boss now has new abilities and AI
  • Death particles and SFX
  • Default keybindings were made more consistent
  • Adjusted Yeti difficulty
  • Now most of the food gives Saturation in the process of eating
  • Mushroom Curry gives long-lasting Regeneration buff
  • Trades now consider if items can stack in full inventories.
  • The types of animals that can be tamed as pets are now limited to certain species, pending further balancing of pets
  • Made server-cli admin add/remove command use positional arguments again
  • Usage of "stamina" replaced with "energy"
  • Glider dimensions now depend on character height
  • Glider dimensions somewhat increased overall
  • Dungeon difficulty level starts at 1 instead of 0
  • The radius of the safe zone around the starting town has been doubled
  • NPCs can sometimes drop no loot at all
Removed
  • Enemies no longer spawn in dungeon boss room
  • Melee critical hit no longer applies after reduction by armour
  • Enemies no more spawn in dungeon boss room
  • Melee critical hit no more applies after reduction by armour
  • Removed Healing Sceptre as a starting weapon as it is considered an advanced weapon
  • The ability to pickup sprites through walls
Fixed
  • Crafting Stations aren't exploadable anymore
  • Cases where no audio output could be produced before.
  • Significantly improved the performance of playing sound effects
  • Dismantle and Material crafting tabs don't have duplicated recipes
  • Campfires now despawn when underwater
  • Players no longer spawn underground if their waypoint is underground
  • Map will now zoom around the cursor's position and drag correctly
  • No more jittering while running down slopes with the glider out
  • Axe normal attack rewards energy without skill points
  • Gliders no longer suffer from unreasonable amounts of induced drag
  • Camera is now clipping a lot less
View originalPermalink
How v0.11.0 went

v0.10.0

Added 19
  • New Skills for Climbing: Climbing Speed and Climbing Cost
  • Pickaxes to collect gems and mine weak rock
  • Ability to jump out of rolls for a slight jump boost
  • Dungeons now have multiple kinds of stairs
  • Trades display item prices in tooltips
  • Admin designated build areas
Changed 1
  • Poise renamed to Stun resilience
[0.10.0] - 2021-06-12
Added
  • New Skills for Climbing: Climbing Speed and Climbing Cost
  • Pickaxes (can be used to collect gems and mine weak rock)
  • You can now jump out of rolls for a slight jump boost
  • Dungeons now have multiple kinds of stairs.
  • Trades now display item prices in tooltips.
  • Admin designated build areas
  • Indicator text to collectable terrain sprites
  • You can now autorequest exact change by ctrl-clicking in a trade, and can quick-add individual items with shift-click.
  • Buy and sell prices in tooltips when trading with a merchant now have colors.
  • Attacks now emit sound effects from the target on hit.
  • Crafting menu tabs
  • Auto camera setting, making the game easier to play with one hand
  • Topographic map option
  • Search bars for social and crafting window
  • RTsim travellers now follow paths between towns
  • "Poise" renamed to "Stun resilience"
  • Stun resilience stat display
  • Villagers and guards now spawn with potions, and know how to use them.
  • Combat music in dungeons when within range of enemies.
  • New Command: "kit", place a set of items into your inventory
  • Added --sql-log-mode profile/trace parameter to veloren-server-cli
  • Added /disconnect_all_players admin command
  • Added disconnectall CLI command
  • One handed weapons can now be used and found in the world
  • Players can now opt-in to server-authoritiative physics in gameplay settings.
  • Added /server_physics admin command.
  • Sort inventory button
  • Option to change the master volume when window is unfocused
  • Crafting stations in towns
  • Option to change the master volume when window is unfocused
  • Entities now have mass
  • Entities now have density
  • Buoyancy is calculated from the difference in density between an entity and surrounding fluid
  • Drag is now calculated based on physical properties
  • Terrain chunks are now deflate-compressed when sent over the network.
  • Missing translations can be displayed in English.
  • New large birds npcs
  • Day period dependant wildlife spawns
  • You can now block and parry with melee weapons
  • Lift is now calculated for gliders based on dimensions (currently same for all)
  • Specific music tracks can now play exclusively in towns.
  • Custom map markers can be placed now
  • Fundamentals/prototype for wiring system
  • Mountain peak and lake markers on the map
  • There's now a checkbox in the graphics tab to opt-in to receiving lossily-compressed terrain colors.
  • /buff command which allows you to cast a buff on player
  • Warn the user with an animated red text in the second phase of a trade in which a party is offering nothing.
  • /skill_preset command which allows you to apply skill presets
  • Added timed bans and ban history.
  • Added non-admin moderators with limit privileges and updated the security model to reflect this.
  • Added a minimap mode that visualizes terrain within a chunk.
  • Chat tabs
  • NPC's now hear certain sounds
  • Renamed Animal Trainers to Beastmasters and gave them their own set of armor to wear
  • ChargedRanged attacks (such as some bow attacks) use an FOV zoom effect to indicate charge.
  • Add chest to each dungeon with unique loot
  • Added a new option in the graphics menu to enable GPU timing (not always supported). The timing values can be viewed in the HUD debug info (F3) and will be saved as chrome trace files in the working directory when taking a screenshot.
  • Added new Present Mode option in the graphics menu. Selecting Fifo (i.e. vsync) or Mailbox can be used to eliminate screen tearing.
  • Quality color indicators next to recipe names in crafting menu
  • New cave visuals: Ridges, pits, new sprites, colors
  • Veins in caves to dig through to uncover ore
  • Armor material system with 6 armor sets each in hide, mail and cloth categories
  • New armor stats including max energy, energy reward, critical hit damage
  • Meat drops from animals
  • New ores, plants and hides to be looted from the world and processed into craft ingredients
  • Added more crafting stations, loom, spinning wheel, tanning rack, forge
Changed
  • Admins can now grant normal players plots to place blocks within
  • Diamonds are now much more than twice as expensive as twigs.
  • Permission to build is no longer tied to being an admin
  • Separated character randomization buttons into appearance and name.
  • Reworked mindflayer to have unique attacks
  • Glowing remains are now Armor instead of Ingredients.
  • Generated a new world map
  • Overhauled clouds for more verticality and performance
  • New tooltip for items with stats comparison
  • Improved bow feedback, added arrow particles
  • Retiered most sceptres and staves
  • Loot tables can now recursively reference loot tables
  • "max_sfx_channels" default now set to 30
  • Merchants now have stacks of stackable items instead of just one per slot
  • Bag tooltips only show slots now
  • Removed infinite armour values from most admin items
  • Item tooltips during trades will now inform the user of what ctrl-click and shift-click do
  • International keyboards can now display more key names on Linux and Windows instead of Unknown.
  • There is now a brief period after a character leaves the world where they cannot rejoin until their data is saved
  • Certain uses of client-authoritative physics now subject the player to server-authoritative physics.
  • Dodge roll iframes and staff explosion are now unlocked by default, with points refunded for existing characters.
  • Dash melee now stops after hitting something. Infinite dash also now replaced with dash through.
  • Collisions, knockbacks, jumping and drag are now physical forces applied to the entity's body mass
  • Turning rate has been made more consistent across angles
  • Gravity has been lowered so that physics can work more reasonably
  • Jump has been decreased in height but extended in length as a result of the new gravity
  • Fall damage has been adjusted with the new gravity in mind
  • Projectiles now generally have a different arc because they no longer have their own gravity modifier
  • Increased agent system target search efficiency speeding up the server
  • Added more parallelization to terrain serialization and removed extra cloning speeding up the server
  • Energy now recharges while gliding
  • Debug Kit is split to "admin_cosmetics" and "debug"
  • Potion Kit is renamed to "consumables" and gives potions and mushroom curry
  • Cultist Kit gives cape, rings and necklace in addition to armour and weapons.
  • Reworked minotaur to have unique attacks.
  • Wiring is now turing complete
  • Better active/inactive master sound slider logic
  • Cultist Husk no longer drops weapons and armor
  • Animal Trainers now spawn in tier-5 dungeon and not in tier-3
  • Reworked clay golem to have unique attacks.
  • Merchants now use /tell instead of /say to communicate prices
  • Entities catch on fire if they stand too close to campfires
  • Water extinguishes entities on fire
  • Item pickups are shown in separate window and inventory-full shows above item
  • Reworked bow
  • Switched to the wgpu graphics library giving us support for vulkan, dx12, metal, and dx11 (support for opengl is lost for the moment). This improves the graphics performance for many users.
  • Reworked sprite rendering to vastly reduce the CPU work. Large sprite view distances are now much more performant.
  • Optimized rendering of quads (most of the graphics in the game) using an index buffer, decreasing the number of vertices that need to be processed by 33%.
  • Moved the rest of screenshot work into the background. Screenshoting no longer induces large pauses.
  • Reworked tidal warrior to have unique attacks
  • Reworked yeti to have unique attacks
  • Widened recipe name list in crafting menu
  • Reworked animal loot tables
  • NPC hitboxes better fit their model.
Removed
  • Removed command: "debug", use "/kit debug" instead
  • Gravity component has been removed
  • In-air movement has been removed
  • Energy cost of deploying the glider has been removed
  • Removed steel and cultist loot tables
Fixed
  • Server kicks old client when a user is trying to log in again (often the case when a user's original connection gets dropped)
  • Added a raycast check to beams to prevent their effect applying through walls
  • Flying agents raycast more angles to check for obstacles.
  • Mouse Cursor now locks to the center of the screen when menu is not open
  • Social window no longer moves when group is open
  • Combat rating no longer takes buffs into account
  • Minimap icons are now displayed in both map modes
  • Server now denies any running trades when a user exits to the character selection screen.
  • Sfx volume changes now also change the ambient sounds volume
  • Staff fire shockwave ability no longer has an unlimited vertical range
  • Skillbar buttons correctly account for skill points when checking if player has enough stamina for the ability.
  • Burning Debuff icon is now displayed correctly.
  • Villagers in safezones no longer spam messages upon seeing an enemy
  • Wolf AI will no longer circle into walls and will instead use the power of raycasts to stop early
  • Squirrels are no longer immune to arrows at some angles.
  • /spawn command's auto-complete now works for species names
  • Mindflayer AI now correctly summons husks at certain HP thresholds.
  • Far away NPCs respond to being damaged by a projectile
  • Fixed terrain clipping with glider
  • Fixed an issue where prices weren't properly making their way from econsim to the actual trade values.
  • Fixed entities with voxel colliders being off by one physics tick for collision.
  • Airships no longer oscillate dramatically into the sky due to mistaking velocity for acceleration.
  • The login and character selection screens no longer cause high GPU usage when the framerate limit is set to Unlimited.
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How v0.10.0 went

v0.9.0

Added 21
  • Plugin system can now retrieve data from ECS
  • Chat commands for inviting, kicking, leaving, and promoting in groups
  • Aura system
  • Campfire resting heal
  • Initial support for game plugins, both server-side and client-side
  • Reflective LoD water
Changed 28
  • Doubled range of ScaleMode slider when set to Custom
  • Glider can now be deployed mid-air at the cost of some stamina based on fall speed
  • Translations are now folders with multiple files instead of a huge single file
  • Default inventory slots reduced to 18 with existing characters given 3x 6-slot bags as compensation
  • Protection rating moved to the top left of the loadout view
  • Camera smoothing is now off by default
Fixed 12
  • Fixed a bug that would cause a server crash when a player levelled up or fired a projectile in very specific circumstances
  • Fixed a bug where buff/debuff UI elements would flicker when more than one of them was active at the same time
  • Made zooming work on wayland
  • Fixed AI behavior so only humanoids will attempt to roll
  • Fixed missing GameInputs (sneak, swimup, swimdown) in controller mapping
  • Fixed missing controller actions (dance and crafting)
Removed 4
  • SSAAx4 option
  • The Stats button and associated screen
  • Levels
  • Shiny Gems, replaced with diamonds
[0.9.0] - 2021-03-20
Added
  • Plugin can now retrieve data from ECS
  • Added chat commands for inviting, kicking, leaving, and promoting in groups
  • Aura system
  • Campfire resting heal
  • Initial support for game plugins, both server-side and client-side
  • Reflective LoD water
  • Map indicators for group members
  • Hot-reloading for i18n, sounds, loot lotteries, and more
  • Initial support for alternate style keyboards
  • Flying birds travel the world
  • Plugin system now based on Wasmer 1.0.0
  • Added 4x Bag loadout slots, used for upgrading inventory space
  • Added an additional Ring loadout slot
  • The inventory can now be expanded to fill the whole window
  • Added /dropall admin command (drops all inventory items on the ground)
  • Skill trees
  • Lactose tolerant golems
  • 6 different gems. (Topaz, Amethyst, Sapphire, Emerald, Ruby and Diamond)
  • Poise system
  • Snow particles
  • Basic NPC interaction
  • Lights in dungeons
  • Trading system (bound to the R key by default, currently only works with players)
  • Support for dual wielding (not accessible as animations still needed)
  • Support for modular weapons.
  • Saturation buff (healing from food) now queues
  • Coral reefs, kelp forests, and seagrass
  • Talk animation
  • New bosses in 5 lower dungeons
  • New enemies in 5 lower dungeons
  • Added on join event in plugins
  • Item stacking and splitting
  • Procedural trees (currently only oaks and pines are procedural)
  • Cliffs on steep slopes
  • Giant tree sites
  • Reset button for graphics settings
  • Gave weapons critical strike {chance, multiplier} stats
  • A system to add glow and reflection effects to figures (i.e: characters, armour, weapons, etc.)
  • Merchants will trade wares with players
  • Airships that can be mounted and flown, and also walked on (/airship admin command)
Changed
  • Doubled range of ScaleMode slider when set to Custom
  • Glider can now be deployed mid-air at the cost of some stamina based on fall speed
  • Translations are now folders with multiple files instead of a huge single file
  • Default inventory slots reduced to 18 - existing characters given 3x 6-slot bags as compensation
  • Protection rating was moved to the top left of the loadout view
  • Changed camera smoothing to be off by default.
  • Footstep SFX is now dependant on distance moved, not time since last play
  • Adjusted most NPCs hitboxes to better fit their models.
  • Changed crafting recipes involving shiny gems to use diamonds instead.
  • Cave scatter now includes all 6 gems.
  • Adjusted Stonework Defender loot table to remove mindflayer drops (bag, staff, glider).
  • Made humanoid NPCs use gliders (if equipped) when falling
  • Changed default controller key bindings
  • Improved network efficiency by ≈ factor 10 by using tokio.
  • Added item tooltips to trade window.
  • "Quest" given to new players converted to being a short tutorial
  • Items can be requested from the counterparty's inventory during trade.
  • Savanna grasses restricted to savanna, cacti to desert.
  • Fireworks recursively shoot more fireworks.
  • Improved static light rendering and illumination
  • Improved the tree spawning model to allow for overlapping forests
  • Changed sunlight (and, in general, static light) propagation through blocks to allow for more material properties
  • Overhauled the sceptre
  • Make the /time command relative to the current day
  • Spatial partitioning via a grid for entity versus entity collisions was added which can more than halve the total tick time at higher entity counts (> ~1000)
  • Improved efficency of entity versus terrain collisions (they now take less than half the time)
  • The loading screen will now display random animations
Removed
  • SSAAx4 option
  • The Stats button and associated screen were removed
  • Levels
  • Shiny Gems (replaced with diamonds)
Fixed
  • Fixed a bug that would cause a server crash when a player levelled up or fired a projectile in very specific circumstances
  • Fixed a bug where buff/debuff UI elements would flicker when you had more than one of them active at the same time
  • Made zooming work on wayland
  • Fixed AI behavior so only humanoids will attempt to roll
  • Fixed missing GameInputs (sneak, swimup, swimdown) in controller mapping
  • Fixed missing controller actions (dance and crafting)
  • Fixed a bug where the stairs to the boss floor in dungeons would sometimes not spawn
  • Fixed waypoints being placed underwater
  • Objects and golems are not affected by bleed debuff anymore
  • Fixed RtSim entity memory loss
  • Mandated that merchants not wander away during a trade
  • Fixed the villager conception of evil by encouraging them to react violently to characters wearing cultist gear
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How v0.9.0 went
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