veloren v0.9.0

v0.9.0
Added 21
  • Plugin system can now retrieve data from ECS
  • Chat commands for inviting, kicking, leaving, and promoting in groups
  • Aura system
  • Campfire resting heal
  • Initial support for game plugins, both server-side and client-side
  • Reflective LoD water
Changed 28
  • Doubled range of ScaleMode slider when set to Custom
  • Glider can now be deployed mid-air at the cost of some stamina based on fall speed
  • Translations are now folders with multiple files instead of a huge single file
  • Default inventory slots reduced to 18 with existing characters given 3x 6-slot bags as compensation
  • Protection rating moved to the top left of the loadout view
  • Camera smoothing is now off by default
Fixed 12
  • Fixed a bug that would cause a server crash when a player levelled up or fired a projectile in very specific circumstances
  • Fixed a bug where buff/debuff UI elements would flicker when more than one of them was active at the same time
  • Made zooming work on wayland
  • Fixed AI behavior so only humanoids will attempt to roll
  • Fixed missing GameInputs (sneak, swimup, swimdown) in controller mapping
  • Fixed missing controller actions (dance and crafting)
Removed 4
  • SSAAx4 option
  • The Stats button and associated screen
  • Levels
  • Shiny Gems, replaced with diamonds
[0.9.0] - 2021-03-20
Added
  • Plugin can now retrieve data from ECS
  • Added chat commands for inviting, kicking, leaving, and promoting in groups
  • Aura system
  • Campfire resting heal
  • Initial support for game plugins, both server-side and client-side
  • Reflective LoD water
  • Map indicators for group members
  • Hot-reloading for i18n, sounds, loot lotteries, and more
  • Initial support for alternate style keyboards
  • Flying birds travel the world
  • Plugin system now based on Wasmer 1.0.0
  • Added 4x Bag loadout slots, used for upgrading inventory space
  • Added an additional Ring loadout slot
  • The inventory can now be expanded to fill the whole window
  • Added /dropall admin command (drops all inventory items on the ground)
  • Skill trees
  • Lactose tolerant golems
  • 6 different gems. (Topaz, Amethyst, Sapphire, Emerald, Ruby and Diamond)
  • Poise system
  • Snow particles
  • Basic NPC interaction
  • Lights in dungeons
  • Trading system (bound to the R key by default, currently only works with players)
  • Support for dual wielding (not accessible as animations still needed)
  • Support for modular weapons.
  • Saturation buff (healing from food) now queues
  • Coral reefs, kelp forests, and seagrass
  • Talk animation
  • New bosses in 5 lower dungeons
  • New enemies in 5 lower dungeons
  • Added on join event in plugins
  • Item stacking and splitting
  • Procedural trees (currently only oaks and pines are procedural)
  • Cliffs on steep slopes
  • Giant tree sites
  • Reset button for graphics settings
  • Gave weapons critical strike {chance, multiplier} stats
  • A system to add glow and reflection effects to figures (i.e: characters, armour, weapons, etc.)
  • Merchants will trade wares with players
  • Airships that can be mounted and flown, and also walked on (/airship admin command)
Changed
  • Doubled range of ScaleMode slider when set to Custom
  • Glider can now be deployed mid-air at the cost of some stamina based on fall speed
  • Translations are now folders with multiple files instead of a huge single file
  • Default inventory slots reduced to 18 - existing characters given 3x 6-slot bags as compensation
  • Protection rating was moved to the top left of the loadout view
  • Changed camera smoothing to be off by default.
  • Footstep SFX is now dependant on distance moved, not time since last play
  • Adjusted most NPCs hitboxes to better fit their models.
  • Changed crafting recipes involving shiny gems to use diamonds instead.
  • Cave scatter now includes all 6 gems.
  • Adjusted Stonework Defender loot table to remove mindflayer drops (bag, staff, glider).
  • Made humanoid NPCs use gliders (if equipped) when falling
  • Changed default controller key bindings
  • Improved network efficiency by ≈ factor 10 by using tokio.
  • Added item tooltips to trade window.
  • "Quest" given to new players converted to being a short tutorial
  • Items can be requested from the counterparty's inventory during trade.
  • Savanna grasses restricted to savanna, cacti to desert.
  • Fireworks recursively shoot more fireworks.
  • Improved static light rendering and illumination
  • Improved the tree spawning model to allow for overlapping forests
  • Changed sunlight (and, in general, static light) propagation through blocks to allow for more material properties
  • Overhauled the sceptre
  • Make the /time command relative to the current day
  • Spatial partitioning via a grid for entity versus entity collisions was added which can more than halve the total tick time at higher entity counts (> ~1000)
  • Improved efficency of entity versus terrain collisions (they now take less than half the time)
  • The loading screen will now display random animations
Removed
  • SSAAx4 option
  • The Stats button and associated screen were removed
  • Levels
  • Shiny Gems (replaced with diamonds)
Fixed
  • Fixed a bug that would cause a server crash when a player levelled up or fired a projectile in very specific circumstances
  • Fixed a bug where buff/debuff UI elements would flicker when you had more than one of them active at the same time
  • Made zooming work on wayland
  • Fixed AI behavior so only humanoids will attempt to roll
  • Fixed missing GameInputs (sneak, swimup, swimdown) in controller mapping
  • Fixed missing controller actions (dance and crafting)
  • Fixed a bug where the stairs to the boss floor in dungeons would sometimes not spawn
  • Fixed waypoints being placed underwater
  • Objects and golems are not affected by bleed debuff anymore
  • Fixed RtSim entity memory loss
  • Mandated that merchants not wander away during a trade
  • Fixed the villager conception of evil by encouraging them to react violently to characters wearing cultist gear
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