veloren v0.10.0

v0.10.0
Added 19
  • New Skills for Climbing: Climbing Speed and Climbing Cost
  • Pickaxes to collect gems and mine weak rock
  • Ability to jump out of rolls for a slight jump boost
  • Dungeons now have multiple kinds of stairs
  • Trades display item prices in tooltips
  • Admin designated build areas
Changed 1
  • Poise renamed to Stun resilience
[0.10.0] - 2021-06-12
Added
  • New Skills for Climbing: Climbing Speed and Climbing Cost
  • Pickaxes (can be used to collect gems and mine weak rock)
  • You can now jump out of rolls for a slight jump boost
  • Dungeons now have multiple kinds of stairs.
  • Trades now display item prices in tooltips.
  • Admin designated build areas
  • Indicator text to collectable terrain sprites
  • You can now autorequest exact change by ctrl-clicking in a trade, and can quick-add individual items with shift-click.
  • Buy and sell prices in tooltips when trading with a merchant now have colors.
  • Attacks now emit sound effects from the target on hit.
  • Crafting menu tabs
  • Auto camera setting, making the game easier to play with one hand
  • Topographic map option
  • Search bars for social and crafting window
  • RTsim travellers now follow paths between towns
  • "Poise" renamed to "Stun resilience"
  • Stun resilience stat display
  • Villagers and guards now spawn with potions, and know how to use them.
  • Combat music in dungeons when within range of enemies.
  • New Command: "kit", place a set of items into your inventory
  • Added --sql-log-mode profile/trace parameter to veloren-server-cli
  • Added /disconnect_all_players admin command
  • Added disconnectall CLI command
  • One handed weapons can now be used and found in the world
  • Players can now opt-in to server-authoritiative physics in gameplay settings.
  • Added /server_physics admin command.
  • Sort inventory button
  • Option to change the master volume when window is unfocused
  • Crafting stations in towns
  • Option to change the master volume when window is unfocused
  • Entities now have mass
  • Entities now have density
  • Buoyancy is calculated from the difference in density between an entity and surrounding fluid
  • Drag is now calculated based on physical properties
  • Terrain chunks are now deflate-compressed when sent over the network.
  • Missing translations can be displayed in English.
  • New large birds npcs
  • Day period dependant wildlife spawns
  • You can now block and parry with melee weapons
  • Lift is now calculated for gliders based on dimensions (currently same for all)
  • Specific music tracks can now play exclusively in towns.
  • Custom map markers can be placed now
  • Fundamentals/prototype for wiring system
  • Mountain peak and lake markers on the map
  • There's now a checkbox in the graphics tab to opt-in to receiving lossily-compressed terrain colors.
  • /buff command which allows you to cast a buff on player
  • Warn the user with an animated red text in the second phase of a trade in which a party is offering nothing.
  • /skill_preset command which allows you to apply skill presets
  • Added timed bans and ban history.
  • Added non-admin moderators with limit privileges and updated the security model to reflect this.
  • Added a minimap mode that visualizes terrain within a chunk.
  • Chat tabs
  • NPC's now hear certain sounds
  • Renamed Animal Trainers to Beastmasters and gave them their own set of armor to wear
  • ChargedRanged attacks (such as some bow attacks) use an FOV zoom effect to indicate charge.
  • Add chest to each dungeon with unique loot
  • Added a new option in the graphics menu to enable GPU timing (not always supported). The timing values can be viewed in the HUD debug info (F3) and will be saved as chrome trace files in the working directory when taking a screenshot.
  • Added new Present Mode option in the graphics menu. Selecting Fifo (i.e. vsync) or Mailbox can be used to eliminate screen tearing.
  • Quality color indicators next to recipe names in crafting menu
  • New cave visuals: Ridges, pits, new sprites, colors
  • Veins in caves to dig through to uncover ore
  • Armor material system with 6 armor sets each in hide, mail and cloth categories
  • New armor stats including max energy, energy reward, critical hit damage
  • Meat drops from animals
  • New ores, plants and hides to be looted from the world and processed into craft ingredients
  • Added more crafting stations, loom, spinning wheel, tanning rack, forge
Changed
  • Admins can now grant normal players plots to place blocks within
  • Diamonds are now much more than twice as expensive as twigs.
  • Permission to build is no longer tied to being an admin
  • Separated character randomization buttons into appearance and name.
  • Reworked mindflayer to have unique attacks
  • Glowing remains are now Armor instead of Ingredients.
  • Generated a new world map
  • Overhauled clouds for more verticality and performance
  • New tooltip for items with stats comparison
  • Improved bow feedback, added arrow particles
  • Retiered most sceptres and staves
  • Loot tables can now recursively reference loot tables
  • "max_sfx_channels" default now set to 30
  • Merchants now have stacks of stackable items instead of just one per slot
  • Bag tooltips only show slots now
  • Removed infinite armour values from most admin items
  • Item tooltips during trades will now inform the user of what ctrl-click and shift-click do
  • International keyboards can now display more key names on Linux and Windows instead of Unknown.
  • There is now a brief period after a character leaves the world where they cannot rejoin until their data is saved
  • Certain uses of client-authoritative physics now subject the player to server-authoritative physics.
  • Dodge roll iframes and staff explosion are now unlocked by default, with points refunded for existing characters.
  • Dash melee now stops after hitting something. Infinite dash also now replaced with dash through.
  • Collisions, knockbacks, jumping and drag are now physical forces applied to the entity's body mass
  • Turning rate has been made more consistent across angles
  • Gravity has been lowered so that physics can work more reasonably
  • Jump has been decreased in height but extended in length as a result of the new gravity
  • Fall damage has been adjusted with the new gravity in mind
  • Projectiles now generally have a different arc because they no longer have their own gravity modifier
  • Increased agent system target search efficiency speeding up the server
  • Added more parallelization to terrain serialization and removed extra cloning speeding up the server
  • Energy now recharges while gliding
  • Debug Kit is split to "admin_cosmetics" and "debug"
  • Potion Kit is renamed to "consumables" and gives potions and mushroom curry
  • Cultist Kit gives cape, rings and necklace in addition to armour and weapons.
  • Reworked minotaur to have unique attacks.
  • Wiring is now turing complete
  • Better active/inactive master sound slider logic
  • Cultist Husk no longer drops weapons and armor
  • Animal Trainers now spawn in tier-5 dungeon and not in tier-3
  • Reworked clay golem to have unique attacks.
  • Merchants now use /tell instead of /say to communicate prices
  • Entities catch on fire if they stand too close to campfires
  • Water extinguishes entities on fire
  • Item pickups are shown in separate window and inventory-full shows above item
  • Reworked bow
  • Switched to the wgpu graphics library giving us support for vulkan, dx12, metal, and dx11 (support for opengl is lost for the moment). This improves the graphics performance for many users.
  • Reworked sprite rendering to vastly reduce the CPU work. Large sprite view distances are now much more performant.
  • Optimized rendering of quads (most of the graphics in the game) using an index buffer, decreasing the number of vertices that need to be processed by 33%.
  • Moved the rest of screenshot work into the background. Screenshoting no longer induces large pauses.
  • Reworked tidal warrior to have unique attacks
  • Reworked yeti to have unique attacks
  • Widened recipe name list in crafting menu
  • Reworked animal loot tables
  • NPC hitboxes better fit their model.
Removed
  • Removed command: "debug", use "/kit debug" instead
  • Gravity component has been removed
  • In-air movement has been removed
  • Energy cost of deploying the glider has been removed
  • Removed steel and cultist loot tables
Fixed
  • Server kicks old client when a user is trying to log in again (often the case when a user's original connection gets dropped)
  • Added a raycast check to beams to prevent their effect applying through walls
  • Flying agents raycast more angles to check for obstacles.
  • Mouse Cursor now locks to the center of the screen when menu is not open
  • Social window no longer moves when group is open
  • Combat rating no longer takes buffs into account
  • Minimap icons are now displayed in both map modes
  • Server now denies any running trades when a user exits to the character selection screen.
  • Sfx volume changes now also change the ambient sounds volume
  • Staff fire shockwave ability no longer has an unlimited vertical range
  • Skillbar buttons correctly account for skill points when checking if player has enough stamina for the ability.
  • Burning Debuff icon is now displayed correctly.
  • Villagers in safezones no longer spam messages upon seeing an enemy
  • Wolf AI will no longer circle into walls and will instead use the power of raycasts to stop early
  • Squirrels are no longer immune to arrows at some angles.
  • /spawn command's auto-complete now works for species names
  • Mindflayer AI now correctly summons husks at certain HP thresholds.
  • Far away NPCs respond to being damaged by a projectile
  • Fixed terrain clipping with glider
  • Fixed an issue where prices weren't properly making their way from econsim to the actual trade values.
  • Fixed entities with voxel colliders being off by one physics tick for collision.
  • Airships no longer oscillate dramatically into the sky due to mistaking velocity for acceleration.
  • The login and character selection screens no longer cause high GPU usage when the framerate limit is set to Unlimited.
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