v0.11.0
Added 30
- Skill tree for mining that gains experience from mining ores and gems
- Debug line info in release builds to enhance usefulness of panic backtraces
- NPCs and animals can now make sounds in response to certain events
- Players can press H to greet others
- Ability to toggle chat visibility
- Gem rings with various stat improvements
- Animations for using consumables
- New danari character customizations
- Bald hairstyles for humans and danari
- AI for sceptre wielders and sceptre cultists in Tier 5 dungeons
- HUD debug info now displays current biome and site
- Quotes and escape codes can be used in command arguments
- Toggle chat with a shortcut (default is F5)
- Pets are now saved on logout
- Dualwielded one-handed swords as starting weapons
- Healing sceptre crafting recipe
- NPCs can now warn players before engaging in combat
- Custom error message when a supported graphics backend cannot be found
- Server setting with PvE/PvP switch
- Ability to tilt glider while only wielding it
- Experimental terrain persistence
- GPU filtering using WGPU_ADAPTER environment variable
- Explosions no longer change block colours within safe zones
- The spot system which generates smaller site-like structures and scenarios
- Chestnut and cedar tree varieties
- Shooting sprites such as apples and hives can knock them out of trees
- Sprite pickup animations
- VELOREN_ASSETS_OVERRIDE variable for specifying folder to partially override assets
- Cultist raiders
- Bloom slider
Changed 21
- Entity-entity pushback is no longer applied in forced movement states like rolling and leaping
- Updated audio library from rodio 0.13 to 0.14
- Improved entity-terrain physics performance by reducing the number of voxel lookups
- Clay Golem uses shockwave only after specific fraction of health and other difficulty adjustments
- Made strafing slightly slower
- Food now has limited regeneration strength but longer duration
- Harvester boss now has new abilities and AI
- Death particles and SFX
- Default keybindings were made more consistent
- Adjusted Yeti difficulty
- Most food now gives Saturation in the process of eating
- Mushroom Curry gives long-lasting Regeneration buff
- Trades now consider if items can stack in full inventories
- The types of animals that can be tamed as pets are now limited to certain species pending further balancing
- Made server-cli admin add/remove command use positional arguments again
- Usage of stamina replaced with energy
- Glider dimensions now depend on character height
- Glider dimensions somewhat increased overall
- Dungeon difficulty level starts at 1 instead of 0
- Doubled the radius of the safe zone around the starting town
- NPCs can sometimes drop no loot at all
Fixed 11
- Crafting stations are no longer explosive
- Fixed cases where no audio output could be produced before
- Significantly improved the performance of playing sound effects
- Dismantle and Material crafting tabs no longer have duplicated recipes
- Campfires now despawn when underwater
- Players no longer spawn underground if their waypoint is underground
- Map now zooms around the cursor's position and drags correctly
- No more jittering while running down slopes with the glider out
- Axe normal attack rewards energy without skill points
- Gliders no longer suffer from unreasonable amounts of induced drag
- Camera is now clipping a lot less
Removed 4
- Enemies no longer spawn in dungeon boss room
- Melee critical hit no longer applies after reduction by armour
- Removed Healing Sceptre as a starting weapon as it is considered an advanced weapon
- The ability to pickup sprites through walls
[0.11.0] - 2021-09-11
Added
- Added a skill tree for mining, which gains xp from mining ores and gems.
- Added debug line info to release builds, enhancing the usefulness of panic backtraces
- NPCs and animals can now make sounds in response to certain events
- Players can press H to greet others
- Ability to toggle chat visibility
- Added gem rings with various stat improvements.
- Animations for using consumables.
- New danari character customizations
- Bald hairstyles for humans and danari
- AI for sceptre wielders and sceptre cultists in Tier 5 dungeons
- HUD debug info now displays current biome and site
- Quotes and escape codes can be used in command arguments
- Toggle chat with a shortcut (default is F5)
- Pets are now saved on logout 🐕 🦎 🐼
- Dualwielded, one-handed swords as starting weapons (Will be replaced by daggers in the future!)
- Healing sceptre crafting recipe
- NPCs can now warn players before engaging in combat
- Custom error message when a supported graphics backend can not be found
- Add server setting with PvE/PvP switch
- Can now tilt glider while only wielding it
- Experimental terrain persistence (see server documentation)
- Add GPU filtering using WGPU_ADAPTER environment variable
- Explosions no longer change block colours within safe zones
- The 'spot' system, which generates smaller site-like structures and scenarios
- Chestnut and cedar tree varieties
- Shooting sprites, such as apples and hives, can knock them out of trees
- Sprite pickup animations
- Add VELOREN_ASSETS_OVERRIDE variable for specifying folder to partially override assets.
- Cultist raiders
- Bloom Slider
Changed
- Entity-entity pushback is no longer applied in forced movement states like rolling and leaping.
- Updated audio library (rodio 0.13 -> 0.14).
- Improve entity-terrain physics performance by reducing the number of voxel lookups.
- Clay Golem uses shockwave only after specific fraction of health and other difficulty adjustments.
- Made strafing slightly slower
- Food now has limited regeneration strength but longer duration.
- Harvester boss now has new abilities and AI
- Death particles and SFX
- Default keybindings were made more consistent
- Adjusted Yeti difficulty
- Now most of the food gives Saturation in the process of eating
- Mushroom Curry gives long-lasting Regeneration buff
- Trades now consider if items can stack in full inventories.
- The types of animals that can be tamed as pets are now limited to certain species, pending further balancing of pets
- Made server-cli admin add/remove command use positional arguments again
- Usage of "stamina" replaced with "energy"
- Glider dimensions now depend on character height
- Glider dimensions somewhat increased overall
- Dungeon difficulty level starts at 1 instead of 0
- The radius of the safe zone around the starting town has been doubled
- NPCs can sometimes drop no loot at all
Removed
- Enemies no longer spawn in dungeon boss room
- Melee critical hit no longer applies after reduction by armour
- Enemies no more spawn in dungeon boss room
- Melee critical hit no more applies after reduction by armour
- Removed Healing Sceptre as a starting weapon as it is considered an advanced weapon
- The ability to pickup sprites through walls
Fixed
- Crafting Stations aren't exploadable anymore
- Cases where no audio output could be produced before.
- Significantly improved the performance of playing sound effects
- Dismantle and Material crafting tabs don't have duplicated recipes
- Campfires now despawn when underwater
- Players no longer spawn underground if their waypoint is underground
- Map will now zoom around the cursor's position and drag correctly
- No more jittering while running down slopes with the glider out
- Axe normal attack rewards energy without skill points
- Gliders no longer suffer from unreasonable amounts of induced drag
- Camera is now clipping a lot less