v0.12.0
Added 20
- Added a setting to always show health and energy bars
- Added a crafting station icon to the crafting menu sidebar for items that could be crafted at a crafting station
- Added a setting to disable the hotkey hints
- Added a credits screen in the main menu which shows attributions for assets
- Added shrubs, a system for spawning smaller tree-like plants into the world
- Added waterfalls
- Added sailing boat (currently requires spawning in)
- Added a filter search function for crafting menu, use "input:_____" to search for recipe inputs
- Added catalan (Catalonia) language translation
- Added sneaking with weapons drawn
- Added stealth stat values on (some) armors
- Added a new dismantling interface found at dismantling stations
- Added wearable headgear, including hood, crown, bandanas
- Added bomb sprites (can be exploded with arrows or other explosions)
- Added campfire waypoints in towns
- Added arbitrary volume entities
- Added new outfit for merchants
- Nightly linux Aarch64 builds are now produced
- Added worldgen wildlife density modifier in features.ron
- Rivers now make ambient sounds again
[0.12.0] - 2022-02-19
Added
- Added a setting to always show health and energy bars
- Added a crafting station icon to the crafting menu sidebar for items that could be crafted at a crafting station
- Added a setting to disable the hotkey hints
- Added a credits screen in the main menu which shows attributions for assets
- Shrubs, a system for spawning smaller tree-like plants into the world.
- Waterfalls
- Sailing boat (currently requires spawning in)
- Added a filter search function for crafting menu, use "input:_____" to search for recipe inputs
- Added catalan (Catalonia) language translation
- Sneaking with weapons drawn
- Stealth stat values on (some) armors
- All new dismantling interface found at your nearest dismantling staion
- Wearable headgear, including hood, crown, bandanas
- Bomb sprites (can be exploded with arrows or other explosions)
- Campfire waypoints in towns
- Arbitrary volume entities
- New outfit for merchants
- Nightly linux Aarch64 builds are now produced (distribution via airshipper will follow soon)
- Worldgen wildlife density modifier in features.ron
- Rivers now make ambient sounds (again)
- Added a setting to see own speech bubbles
- Added an option to allow players to remove keybindings
- Piercing damage now ignores an amount of protection equal to damage value
- Slashing damage now reduces target's energy by an amount equal to damage dealt to target post-mitigation
- Crushing damage now does poise damage to a target equal to the amount mitigated by armor
- UI to select abilities and assign to hotbar
- Position of abilities on hotbar is now persisted through the server
- Interation hints now appear for sprites and entities
- Players can now mount and ride pets
- Experimental shaders, that can be enabled in Voxygen's settings (see the book for more information)
- Keybinding customization to set waypoint on Map
- Added arthropods
- A 'point light glow' effect, making lanterns and other point lights more visually pronounced
- Generate random name for site2 sites
- Shader dithering to remove banding from scenes with large colour gradients
- Convert giant trees to site2
- Add new upgraded travelers
- Wallrunning
Changed
- Made dungeon tiers 3, 4, and 5 more common
- Put date at the begining of the log file instead of the end to allow MIME type recognition
- Tweaked CR and exp calculation formula
- Sprite spawn rates
- The Interact button can be used on campfires to sit
- Made map icons fade out when near the edge of the map display
- Roughly doubled the speed of entity vs terrain physics checks
- Updated client facing error messages to be localizable strings
- Nerfed some skill values
- Tweaked critical chance of legendary weapons
- Agents using fireball projectiles aim at the feet instead of the eyes
- Explosions can now have a nonzero minimum falloff
- EXP on kill is now shared based on damage contribution
- Dungeons have somewhat proper scaling. The higher the dungeon the harder it gets, Cultist staying unchanged while Mino is now at its level.
- Parallelized entity sync system on the server
- Item color backgrounds are now lighter
- All items that used the PNG file format now have a VOX file instead
- Yeti loot table modified
- Phoenix feathers are now Legendary quality
- Green/Red lantern now shine their respective color instead of the default lantern color
- Poise damage dealt to a target that is in a stunned state is now converted to health damage at an efficiency dependent on the severity of the stunned state
- You are now immune to poise damage for 1 second after leaving a stunned state
- Removed or reduced poise damage from most abilities
- Made the hotbar link to items by item definition id and component composition instead of specific inventory slots.
- Made loot boxes drop items instead of doing nothing in order to loot forcing
- Refactored agent code file structure
- Changed the way light strength is rendered by moving processing from shader code (GPU) to CPU code
- Bumped tracing-subscriber to resolve RUSTSEC-2022-0006
- Made /home command a mod+ exclusive
- Friendly creatures will now defend each other
- Creatures will now defend their pets
- [WorldGen] Change path colors
- Render item drops instead of placeholder textures
Removed
- Removed unused PNG files
- Removed bomb_pile
Fixed
- The menu map now properly handles dragging the map, zooming, and setting the waypoint when hovering icons
- Falling through an airship in flight should no longer be possible (although many issues with airship physics remain)
- Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
- Many know water generation problems
- Trading over long distances using ghost characters or client-side exploits is no longer possible
- Merchant cost percentages displayed as floored, whole numbers
- Bodies of water no longer contain black chunks on the voxel minimap.
- Agents can flee once again, and more appropriately
- Items in hotbar no longer change when sorting inventory
- Lantern color changes when swapping lanterns
- NPCs no longer wander off cliffs
- Guards will defend villagers instead of simply threatening the attacker
- Seafaring ships no longer spawn on dry land