veloren v0.12.0

v0.12.0
Added 20
  • Added a setting to always show health and energy bars
  • Added a crafting station icon to the crafting menu sidebar for items that could be crafted at a crafting station
  • Added a setting to disable the hotkey hints
  • Added a credits screen in the main menu which shows attributions for assets
  • Added shrubs, a system for spawning smaller tree-like plants into the world
  • Added waterfalls
[0.12.0] - 2022-02-19
Added
  • Added a setting to always show health and energy bars
  • Added a crafting station icon to the crafting menu sidebar for items that could be crafted at a crafting station
  • Added a setting to disable the hotkey hints
  • Added a credits screen in the main menu which shows attributions for assets
  • Shrubs, a system for spawning smaller tree-like plants into the world.
  • Waterfalls
  • Sailing boat (currently requires spawning in)
  • Added a filter search function for crafting menu, use "input:_____" to search for recipe inputs
  • Added catalan (Catalonia) language translation
  • Sneaking with weapons drawn
  • Stealth stat values on (some) armors
  • All new dismantling interface found at your nearest dismantling staion
  • Wearable headgear, including hood, crown, bandanas
  • Bomb sprites (can be exploded with arrows or other explosions)
  • Campfire waypoints in towns
  • Arbitrary volume entities
  • New outfit for merchants
  • Nightly linux Aarch64 builds are now produced (distribution via airshipper will follow soon)
  • Worldgen wildlife density modifier in features.ron
  • Rivers now make ambient sounds (again)
  • Added a setting to see own speech bubbles
  • Added an option to allow players to remove keybindings
  • Piercing damage now ignores an amount of protection equal to damage value
  • Slashing damage now reduces target's energy by an amount equal to damage dealt to target post-mitigation
  • Crushing damage now does poise damage to a target equal to the amount mitigated by armor
  • UI to select abilities and assign to hotbar
  • Position of abilities on hotbar is now persisted through the server
  • Interation hints now appear for sprites and entities
  • Players can now mount and ride pets
  • Experimental shaders, that can be enabled in Voxygen's settings (see the book for more information)
  • Keybinding customization to set waypoint on Map
  • Added arthropods
  • A 'point light glow' effect, making lanterns and other point lights more visually pronounced
  • Generate random name for site2 sites
  • Shader dithering to remove banding from scenes with large colour gradients
  • Convert giant trees to site2
  • Add new upgraded travelers
  • Wallrunning
Changed
  • Made dungeon tiers 3, 4, and 5 more common
  • Put date at the begining of the log file instead of the end to allow MIME type recognition
  • Tweaked CR and exp calculation formula
  • Sprite spawn rates
  • The Interact button can be used on campfires to sit
  • Made map icons fade out when near the edge of the map display
  • Roughly doubled the speed of entity vs terrain physics checks
  • Updated client facing error messages to be localizable strings
  • Nerfed some skill values
  • Tweaked critical chance of legendary weapons
  • Agents using fireball projectiles aim at the feet instead of the eyes
  • Explosions can now have a nonzero minimum falloff
  • EXP on kill is now shared based on damage contribution
  • Dungeons have somewhat proper scaling. The higher the dungeon the harder it gets, Cultist staying unchanged while Mino is now at its level.
  • Parallelized entity sync system on the server
  • Item color backgrounds are now lighter
  • All items that used the PNG file format now have a VOX file instead
  • Yeti loot table modified
  • Phoenix feathers are now Legendary quality
  • Green/Red lantern now shine their respective color instead of the default lantern color
  • Poise damage dealt to a target that is in a stunned state is now converted to health damage at an efficiency dependent on the severity of the stunned state
  • You are now immune to poise damage for 1 second after leaving a stunned state
  • Removed or reduced poise damage from most abilities
  • Made the hotbar link to items by item definition id and component composition instead of specific inventory slots.
  • Made loot boxes drop items instead of doing nothing in order to loot forcing
  • Refactored agent code file structure
  • Changed the way light strength is rendered by moving processing from shader code (GPU) to CPU code
  • Bumped tracing-subscriber to resolve RUSTSEC-2022-0006
  • Made /home command a mod+ exclusive
  • Friendly creatures will now defend each other
  • Creatures will now defend their pets
  • [WorldGen] Change path colors
  • Render item drops instead of placeholder textures
Removed
  • Removed unused PNG files
  • Removed bomb_pile
Fixed
  • The menu map now properly handles dragging the map, zooming, and setting the waypoint when hovering icons
  • Falling through an airship in flight should no longer be possible (although many issues with airship physics remain)
  • Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
  • Many know water generation problems
  • Trading over long distances using ghost characters or client-side exploits is no longer possible
  • Merchant cost percentages displayed as floored, whole numbers
  • Bodies of water no longer contain black chunks on the voxel minimap.
  • Agents can flee once again, and more appropriately
  • Items in hotbar no longer change when sorting inventory
  • Lantern color changes when swapping lanterns
  • NPCs no longer wander off cliffs
  • Guards will defend villagers instead of simply threatening the attacker
  • Seafaring ships no longer spawn on dry land
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