v0.16.0
Added 20
- Esperanto translation
- Complete Spanish (Spain) translation
- Item quantity sort in player inventory
- Using Block (Alt key by default) in Defensive Stance now feels stronger
- Recipe for twigs from wooden logs
- First version of multisalvage that allows to obtain more than one piece of material from salvage
- Combat music toggle
- Spawn rtsim wyverns that travel the world, providing dragon scale loot drops
- Hardwood in tropical forests, frostwood in cold forests, and iron wood on the top of giant trees
- Recipe for shovel, which is used to dig in mud and graves
- Recipe for a new leather pack
- Key binds for zooming the camera (Defaults: ] for zooming in and [ for zooming out)
- Ability to make pets sit, they wont follow nor defend you in this state
- Portals that spawn in place of the last staircase at old style dungeons to prevent stair cheesing
- Multiple singleplayer worlds and map generation UI
- New arena building in desert cities, suitable for PVP, also NPCs like to watch the fights too
- Loading screen now displays status updates for singleplayer server and client initialization progress
- New Frost Gigas attacks and AI
- Allow plugins to add weapon and armor items
- New voxelised LoD shader effect
[0.16.0] - 2024-03-30
Added
- Esperanto translation.
- Complete Spanish (Spain) translation.
- Item quantity sort in player inventory.
- Using Block(
Altkey by default) in Defensive Stance now feels stronger. - Recipe for twigs from wooden logs.
- First version of multisalvage that allows to obtain more than one piece of material from salvage.
- Combat music toggle.
- Spawn rtsim wyverns that travel the world, providing dragon scale loot drops.
- Hardwood in tropical forests, frostwood in cold forests, and iron wood on the top of giant trees.
- Recipe for shovel, which is used to dig in mud and graves.
- Recipe for a new leather pack.
- Key binds for zooming the camera (Defaults:
]for zooming in and[for zooming out). - Added the ability to make pets sit, they wont follow nor defend you in this state.
- Portals that spawn in place of the last staircase at old style dungeons to prevent stair cheesing.
- Multiple singleplayer worlds and map generation UI.
- New arena building in desert cities, suitable for PVP, also NPCs like to watch the fights too.
- The loading screen now displays status updates for singleplayer server and client initialization progress.
- New Frost Gigas attacks & AI.
- Allow plugins to add weapon and armor items.
- New voxelised LoD shader effect.
- Allow plugins to add recipes and item images.
SnowGlitterexperimental shader.- Crafting recipe for Cloverleaf glider.
- Burning Potion that applies the Burning effect to the user.
- Precision.
- A few new commands,
/tether,/destroy_tethers,/mountand/dismount. - A way to target non-player entities with commands. With rtsim_id:
rtsim@<id>, with uid:uid@<id>. - Shorthand in voxygen for specific entities in commands, some examples
@target,@mount,@viewpoint. - Added hit_timing to BasicMelee abilities.
- A tavern building where NPCs go to relax.
- Toggle for walking instead of running (Default:
I). - Added day duration slider configuration on map creation UI.
- Potion of Agility.
- A way for servers to specify must-accept rules for players.
- A flag argument type for commands.
- The ability to turn lamp-like sprites on and off.
- Added Autumn Forests, Cherry Blossom Forests, and Maple Trees.
- Added reworked dungeon: Haniwa Catacombs.
- Added dungeon: Terracotta Ruins.
- Sand and crystal cave biome.
- In commands that reference assets you can now use
#nameand press theTabkey to cycle through assets with that name. - Allow moving and resizing the chat with left and right mouse button respectively.
- Missing plugins are requested from the server and cached locally.
- Support for adding spots in plugins.
- Added real colours to LOD trees and rooftops, unique models for most tree kinds, and models for several buildings
/auracommand- Friendly Fire and Forced PvP auras to desert city arenas
Changed
- Axe skill tree overhaul.
- Plugins now target wasm32-unknown-wasi and all wasm cfgs are gone.
- Slightly reduced quantities of ingredients needed to craft cooked foods.
- Improved and cleaned loot tables for T1 and T2 dungeons as well as large cave monsters. Good bye, Bowls and Stones!
- Defensive Fell Strike's dmg raised.
- Defensive Cascade's more effective against parried foes.
- Defensive Riposte's buildup duration raised a bit.
- Capabilities of strikes to parry & block now more reliable.
- Defensive Disengage now more responsive and can block melee.
- Deflect no longer parry melee hits.
- Changed recipes for some bags to make them more horizontal.
- Increase inventory slots on some bags to improve early game experience.
- Made helmets, necklaces, rings, twig armors and some gliders salvageable.
- Tweaked stats on some foods so they generally increase a tiny bit more HP.
- Reduced idle time after consumption from 5 to 4 seconds.
- Reduced interaction time for harvestable and collectible items to smooth the gameplay.
- Gliders no longer drop from cave creatures.
- Tweaked Archaeos, Basilisk, Dreadhorn, Dullahan, Mammoth, Ngoubou, Ntouka and Roshwalr loot tables to be a bit more rewarding.
- Removed weapon and armor drops from standard NPCs.
- Tweaked dungeons mobs and chests loot tables to be more balanced and rewarding.
- Changed iron ore to iron ingots in the instruments' recipes.
- Changed gold ore to gold ingots in the brinestone armor set recipes.
- Updated windowing library, Wayland may work better.
- Portal model has been updated by @Nectical.
- Chat command responses sent by the server can now be localized.
- Frost Gigas spawns in cold areas (but isn't forced to stay there).
- The ability limit for non-humanoids has been removed.
- Improved running, wielding, and riding animations.
- Fixed offset of items carried on backs when wearing cloaks and backpacks.
- Linearize light colors on the CPU rather than in shaders on the GPU.
- You can no longer stack self buffs.
- Renamed "Burning Potion" to "Potion of Combustion".
- Render LoD terrain on the character selection screen.
- Camera no longer jumps on first mouse event after cursor grab is released on macOS.
- Updated wgpu. Now supports OpenGL. Dx11 no longer supported.
- Changes center_cursor to be reset_cursor_position so the cursor is effectively grabbed.
- Plugin interface based on WASI 0.2 WIT, wasmtime executes these components.
- Balance changes; Smoother entity progression consisting of larger variety in (effective) health pools, DPS, entity flee_health alterations, and minor weight distribution changes for entity spawns.
- Made power of weapon tiers scale non-linearly.
- Sword Changes; Pommel Strike has been nerfed -> increased energy cost, increased durations, and decreased poise damage. Heavy Sweep has been nerfed -> decreased poise damage and stun vulnerability damage. Pillar Thrust has been altered -> decreased maximum base damage with an increase in stun vulnerability damage.
- Weapons block are based on poise.
- Wooden Shield recipe.
- Overhauled the visuals of several cave biomes.
- Dropped items now merge dynamically (including non-stackables).
- You no longer need to unlock health, energy and roll skills to get to max.
- Rolls now don't skip recovery, and instead have increased buildup during ability interrupts.
- Changed default world map
Removed
- Medium and large potions from all loot tables.
- LoD pop-in effect.
- Removed Dullahans from Halloween event.
- Random critical hits.
Fixed
- Fixed wild roaming cyclops loot table to not drop the quarry key.
- Dungeons now have an outer wall, preventing them from intersecting with caves or leaving holes in sides of mountains.
- Location names are displayed in character selection dialog.
- You can no longer write messages to old groups after being kicked and not having updated your chat mode.
- Location names are now also correct after editing and creating characters.
- NPCs wont pick up recently dropped items (if not hostile towards you).
- Fixed "low fps" of different shaders caused by low floating point precision when using time.
- Fixed bug where airship captains would mass generate after using
/reload_chunks. - Fixed French translation "Énergie Consommée" -> "Regain d'Énergie".
- Fixed Perforate icon not displaying.
- Make cave entrances easier to follow.
- Renamed Twiggy Shoulders to match the Twig Armor set.
- No longer stack buffs of the same kind with equal attributes, this could lead to a DoS if for example an entity stayed long enough in lava.
- Nerfed Earthsplitter.
- Burning buff is now contagious.