veloren v0.16.0

v0.16.0
Added 20
  • Esperanto translation
  • Complete Spanish (Spain) translation
  • Item quantity sort in player inventory
  • Using Block (Alt key by default) in Defensive Stance now feels stronger
  • Recipe for twigs from wooden logs
  • First version of multisalvage that allows to obtain more than one piece of material from salvage
[0.16.0] - 2024-03-30
Added
  • Esperanto translation.
  • Complete Spanish (Spain) translation.
  • Item quantity sort in player inventory.
  • Using Block(Alt key by default) in Defensive Stance now feels stronger.
  • Recipe for twigs from wooden logs.
  • First version of multisalvage that allows to obtain more than one piece of material from salvage.
  • Combat music toggle.
  • Spawn rtsim wyverns that travel the world, providing dragon scale loot drops.
  • Hardwood in tropical forests, frostwood in cold forests, and iron wood on the top of giant trees.
  • Recipe for shovel, which is used to dig in mud and graves.
  • Recipe for a new leather pack.
  • Key binds for zooming the camera (Defaults: ] for zooming in and [ for zooming out).
  • Added the ability to make pets sit, they wont follow nor defend you in this state.
  • Portals that spawn in place of the last staircase at old style dungeons to prevent stair cheesing.
  • Multiple singleplayer worlds and map generation UI.
  • New arena building in desert cities, suitable for PVP, also NPCs like to watch the fights too.
  • The loading screen now displays status updates for singleplayer server and client initialization progress.
  • New Frost Gigas attacks & AI.
  • Allow plugins to add weapon and armor items.
  • New voxelised LoD shader effect.
  • Allow plugins to add recipes and item images.
  • SnowGlitter experimental shader.
  • Crafting recipe for Cloverleaf glider.
  • Burning Potion that applies the Burning effect to the user.
  • Precision.
  • A few new commands, /tether, /destroy_tethers, /mount and /dismount.
  • A way to target non-player entities with commands. With rtsim_id: rtsim@<id>, with uid: uid@<id>.
  • Shorthand in voxygen for specific entities in commands, some examples @target, @mount, @viewpoint.
  • Added hit_timing to BasicMelee abilities.
  • A tavern building where NPCs go to relax.
  • Toggle for walking instead of running (Default: I).
  • Added day duration slider configuration on map creation UI.
  • Potion of Agility.
  • A way for servers to specify must-accept rules for players.
  • A flag argument type for commands.
  • The ability to turn lamp-like sprites on and off.
  • Added Autumn Forests, Cherry Blossom Forests, and Maple Trees.
  • Added reworked dungeon: Haniwa Catacombs.
  • Added dungeon: Terracotta Ruins.
  • Sand and crystal cave biome.
  • In commands that reference assets you can now use #name and press the Tab key to cycle through assets with that name.
  • Allow moving and resizing the chat with left and right mouse button respectively.
  • Missing plugins are requested from the server and cached locally.
  • Support for adding spots in plugins.
  • Added real colours to LOD trees and rooftops, unique models for most tree kinds, and models for several buildings
  • /aura command
  • Friendly Fire and Forced PvP auras to desert city arenas
Changed
  • Axe skill tree overhaul.
  • Plugins now target wasm32-unknown-wasi and all wasm cfgs are gone.
  • Slightly reduced quantities of ingredients needed to craft cooked foods.
  • Improved and cleaned loot tables for T1 and T2 dungeons as well as large cave monsters. Good bye, Bowls and Stones!
  • Defensive Fell Strike's dmg raised.
  • Defensive Cascade's more effective against parried foes.
  • Defensive Riposte's buildup duration raised a bit.
  • Capabilities of strikes to parry & block now more reliable.
  • Defensive Disengage now more responsive and can block melee.
  • Deflect no longer parry melee hits.
  • Changed recipes for some bags to make them more horizontal.
  • Increase inventory slots on some bags to improve early game experience.
  • Made helmets, necklaces, rings, twig armors and some gliders salvageable.
  • Tweaked stats on some foods so they generally increase a tiny bit more HP.
  • Reduced idle time after consumption from 5 to 4 seconds.
  • Reduced interaction time for harvestable and collectible items to smooth the gameplay.
  • Gliders no longer drop from cave creatures.
  • Tweaked Archaeos, Basilisk, Dreadhorn, Dullahan, Mammoth, Ngoubou, Ntouka and Roshwalr loot tables to be a bit more rewarding.
  • Removed weapon and armor drops from standard NPCs.
  • Tweaked dungeons mobs and chests loot tables to be more balanced and rewarding.
  • Changed iron ore to iron ingots in the instruments' recipes.
  • Changed gold ore to gold ingots in the brinestone armor set recipes.
  • Updated windowing library, Wayland may work better.
  • Portal model has been updated by @Nectical.
  • Chat command responses sent by the server can now be localized.
  • Frost Gigas spawns in cold areas (but isn't forced to stay there).
  • The ability limit for non-humanoids has been removed.
  • Improved running, wielding, and riding animations.
  • Fixed offset of items carried on backs when wearing cloaks and backpacks.
  • Linearize light colors on the CPU rather than in shaders on the GPU.
  • You can no longer stack self buffs.
  • Renamed "Burning Potion" to "Potion of Combustion".
  • Render LoD terrain on the character selection screen.
  • Camera no longer jumps on first mouse event after cursor grab is released on macOS.
  • Updated wgpu. Now supports OpenGL. Dx11 no longer supported.
  • Changes center_cursor to be reset_cursor_position so the cursor is effectively grabbed.
  • Plugin interface based on WASI 0.2 WIT, wasmtime executes these components.
  • Balance changes; Smoother entity progression consisting of larger variety in (effective) health pools, DPS, entity flee_health alterations, and minor weight distribution changes for entity spawns.
  • Made power of weapon tiers scale non-linearly.
  • Sword Changes; Pommel Strike has been nerfed -> increased energy cost, increased durations, and decreased poise damage. Heavy Sweep has been nerfed -> decreased poise damage and stun vulnerability damage. Pillar Thrust has been altered -> decreased maximum base damage with an increase in stun vulnerability damage.
  • Weapons block are based on poise.
  • Wooden Shield recipe.
  • Overhauled the visuals of several cave biomes.
  • Dropped items now merge dynamically (including non-stackables).
  • You no longer need to unlock health, energy and roll skills to get to max.
  • Rolls now don't skip recovery, and instead have increased buildup during ability interrupts.
  • Changed default world map
Removed
  • Medium and large potions from all loot tables.
  • LoD pop-in effect.
  • Removed Dullahans from Halloween event.
  • Random critical hits.
Fixed
  • Fixed wild roaming cyclops loot table to not drop the quarry key.
  • Dungeons now have an outer wall, preventing them from intersecting with caves or leaving holes in sides of mountains.
  • Location names are displayed in character selection dialog.
  • You can no longer write messages to old groups after being kicked and not having updated your chat mode.
  • Location names are now also correct after editing and creating characters.
  • NPCs wont pick up recently dropped items (if not hostile towards you).
  • Fixed "low fps" of different shaders caused by low floating point precision when using time.
  • Fixed bug where airship captains would mass generate after using /reload_chunks.
  • Fixed French translation "Énergie Consommée" -> "Regain d'Énergie".
  • Fixed Perforate icon not displaying.
  • Make cave entrances easier to follow.
  • Renamed Twiggy Shoulders to match the Twig Armor set.
  • No longer stack buffs of the same kind with equal attributes, this could lead to a DoS if for example an entity stayed long enough in lava.
  • Nerfed Earthsplitter.
  • Burning buff is now contagious.
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