veloren v0.17.0

v0.17.0
Added 36
  • Reworked Cultist Dungeon
  • Ability to pet animals tamed by you or someone else
  • Updated furniture sprites
  • Abyssal rings
  • Sprite models can now change depending on sprite attributes
  • Dwarven-Mine update and activation
Changed 30
  • Fireworks and bombs are again available from chests (Sahagin and above)
  • Increased brinestone armor recipe cost and repair cost
  • Hammer skill tree overhaul
  • Recipe for orichalcum ingots changed to use new alchemical ingredients
  • Refresh of voxel models for orichalcum armour
  • Toned down the health of most wild entities
Fixed 22
  • NPC path-finding, especially for merchants and travellers
  • Moderate buff to wild large bipeds, to bring in line with other balancing
  • Loot protection for solo players and NPCs
  • New cultist dungeons are less overly abundant, sahagin dungeons spawn again
  • Cultist dungeons now always have exactly one portal which leads to the boss room
  • Image-export for wiki now produces correct images of items as they look like in-game
Removed 2
  • Obsolete localization keys
  • Help Window option in interface settings
[0.17.0] - 2024-12-28
Added
  • Added reworked Cultist Dungeon
  • Petting animals tamed by you or someone else!
  • Updated furniture sprites.
  • Added Abyssal rings
  • Sprite models can now change depending on sprite attributes.
  • Dwarven-Mine update and activation.
  • Craftable orichalcum helmet
  • Protocol to query game server information (player count, version, etc.) and make ping tests.
  • Unlockable recipes
  • Localization support for prompt dialogs, diary sections, trade and group invitations, command descriptions.
  • Added Freezing Potion
  • Clear command to delete chat messages.
  • List unlocked recipes from recipe scroll items in tooltips
  • Hydra.
  • NPC animations in plugins, multiple types of plugins
  • New model for admin vroom glider.
  • Transform death effect used by the Vampire castle boss
  • Balanced Terracotta, Dwarven mines, Haniwa and Vampire castle dungeons and other balance changes
  • Craftable kora instrument
  • Added "recipes" to /kit command.
  • Karkatha boss and Soldier Crab mob for Sahagin Island dungeons
  • Added Golemite armor
  • Silent spectator mode for moderators.
  • Glider courses
  • Reworked Myrmidon dungeon
  • Wild Legoom and Goblin mobs
  • Bloodservants, Strigoi, and Scarlet Spectacles added to Halloween event
  • IP Bans
  • Wild Cactid mob.
  • Npcs can catch you stealing.
  • Button to show unknown recipes.
  • Water splashes and river particles.
  • Custom furniture for Coastal Houses.
  • Airship docks for desert cities, coastal towns and mesa towns.
  • Health tracking for NPCs in unloaded chunks.
  • More snow covered variants of grass and flowers
  • A downed state, at the moment of death humanoids survive with 1 hp, and have to be helped up.
Changed
  • Fireworks and bombs are (again) available from chests (Sahagin and above).
  • Increased brinestone armor recipe cost and repair cost.
  • Hammer skill tree overhaul
  • Recipe for orichalcum ingots changed to use new alchemical ingredients
  • Refresh of voxel models for orichalcum armour
  • Toned down the health of most wild entities.
  • Rocksnapper received new abilities and AI
  • Rebalanced cultist dungeon loot tables; among other things, the drop Ankh of Life from Mindflayer is now 25x more frequent.
  • Improved Mindflayer anticheese measures.
  • Recipe pricing with NPCs.
  • Broad entity and loot updates to Gnarling Fortifications
  • Reworked spacing and labels in crafting menu.
  • Reworked design of repair equipment interface in crafting menu.
  • Help command can be used on client commands too.
  • Sword animations.
  • Beam collision.
  • Complete Taiwanese(zh-Hant) translation
  • Require multiple hits to mine ores
  • Ban expiration dates are now shown on the ban screen.
  • Revamped armor stat scaling, akin to weapons.
  • (un)equipping sceptres and staffs changed to default sound
  • Sprite deletion timeouts added for spider webs and Harvester vines
  • RiposteMelee attacks have a recovery phase after missing
  • Switched from Rodio to Kira
  • Ambient noise now gets filtered when underwater.
  • Renamed Site Savannah Pit to Savannah Town
  • Replaced building Savannah Pit with Savannah Town Airship Dock
  • Server authoritative physics forces now persist across server restarts.
  • Defensive basics block instead of parry.
  • Add line in recipe tooltips to show if a recipe is already known
Removed
  • Obsolete localization keys
  • Help Window option in interface settings
Fixed
  • NPC path-finding, especially for merchants and travellers is now less dumb.
  • Moderate buff to wild large bipeds, to bring in line with other balancing
  • Loot protection for solo players and NPCs works again
  • New cultist dungeons are less overly abundant, sahagin dungeons spawn again.
  • Cultist dungeons now always have exactly one portal which leads to the boss room.
  • Image-export for wiki now produces correct images of items as they look like in-game.
  • Limit the minimum vertical scaling value in the world generation UI to 0.1 to prevent an overflow
  • Wood log and worker/linen clothing pricing.
  • Charm recipes can now be found in the Potions tab of the crafting menu
  • Black minimap when some terrain blocks are deleted.
  • Text overflow and flickering in the crafting menu.
  • Crash when deleting entries from the server list.
  • Active buttons in repair equipment interface when missing requirements.
  • Ability to send trade requests to every entity.
  • Naming of entries in controls settings.
  • Percentage values in descriptions of potion sickness and agility potion.
  • Potentially fixed graphical issues with the vulkan backend on AMD windows platforms.
  • Default audio settings button now works properly.
  • Positional audio is less glitchy.
  • Thunder sfx (corresponding with lightning) is now controlled by ambience volume.
  • Moderator badge alignment.
  • Reduced generation of towns/cities without workshops or houses.
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