Patch Notes — March 24, 2026
Attention, Pilots! The following patch for War Robots: Frontiers will be deployed after a short maintenance period on March 24, 2026.
New Content
New War Robot: Heike
Built for aggressive frontline engagements, Heike blends durability with surprising mobility, enabling it to lead fast pushes and thrive in close-quarters combat.
Starting March 24, Heike will be available through Daily Deals and direct offers.
New Event Pass: Steel Advance
Running from March 24 to April 13, the Steel Advance Event Pass brings the Hitcher War Robot, Nucleon weapons, tactical gear, and a wide selection of cosmetics.
New Events
Salvage & Intel Discount Event (March 24–31)
Upgrading your battle builds just got even more rewarding. Intel remains a crucial resource, and now you can push your upgrades further than ever with a massive 50% discount on Salvage upgrades.
This week, the Tortuga engineers invite Pilots to take a closer look at the following builds:
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War Robot Modules: Scorpion, Lancelot, Grim (Titan)
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Weapons: Tusk, Punisher, Katzbalger (Grim Titan), Jigsaw (Grim Titan)
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Gear: Repulsor, Gamma Beam, Sprint Reactor, Reflector
Gameplay Adjustments
Game Modes Selector
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The Unranked queue has been replaced with the Solidus Node Set, which now includes the following maps:
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Solidus Node: Depot
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Solidus Node: Foundry
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Solidus Node: Umbra
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Solidus Node: Bastion
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The Infinite Fuel game mode has been temporarily reintroduced due to community requests.
Matchmaking
- Adjustments to AI enemies have been made in Bronze, Silver, Gold, and Platinum Leagues based on player feedback.
Localization
- Localization has been updated. Missing translations for certain languages have been added.
Interface
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The chassis armor calculation interface has been updated:
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Module cards now display the armor of a single leg.
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The assembled robot card now displays total armor, taking into account the number of legs.
Bug Fixes
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Fixed an issue preventing some players from adding Volta to the Hangar.
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Fixed a bug where Minefield would stop working after the death of the player who deployed it. It now continues to function as intended.
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Fixed a bug where damage dealt to the Crusher on Fissure was incorrectly added to final statistics.
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Fixed a bug affecting post-battle calculations when some players left the match early.
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Fixed a bug causing decals to be placed incorrectly on certain Titans and Robots.
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Fixed an issue where some stats were not correctly applied to Ravana following the latest balance changes.
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Fixed a bug where lock-on target markers remained visible after a robot’s destruction.
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Updated the description of the Tyr War Robot to correctly display repaired armor values.
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Fixed a bug where some Gear displayed rounded stats (Tesla Coil, Short Circuit, Galvanic Screen, Ripper, Snare, Nanite Field, Ion Volley, Kinetic Barrier, Warp Armor).
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Fixed a bug where Ragnarok (Fenrir Core Gear) did not display complete information. It now shows the percentage increase in damage dealt.
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Fixed an issue allowing access to unintended rooftop areas on the Tortuga map.
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Fixed a bug where Anansi and Crix modules could not be correctly installed on other War Robots.
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Fixed a bug where Iron Disruptor blocked jump and dash abilities.
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Fixed a bug where Volta could perform an additional jump after using Grim’s Snare.
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Fixed a bug where some commands were not displayed correctly in the ping wheel.
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Fixed a bug related to Minefield gear proximity detection.
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Fixed a bug in Elimination mode where using Gear after picking up Orbital Strike could freeze the interface.
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Applied potential fixes for stuck spots on the Highground map.
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Improved map traversability in areas where robots could get stuck or clip under textures.
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Bots now avoid tight spaces on Horizon One and no longer attempt to path through them.
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Fixed an issue where some tutorial pop-ups could not be closed when using a gamepad.
Stay tuned to our official X, Facebook, Instagram, YouTube, and TikTok channels, and join the War Robots: Frontiers subreddit and Discord for all the latest news and updates.