Hollow Knight: Silksong

Games

Ascend to the peak of a haunted kingdom in this sequel to Hollow Knight.

Latest · by Team CherryWebsite

Release activity

Release activity — 5 releases across 5 days since Sep 12, 2025. Each cell is one day; darker means more releases that day. Nothing is recorded before Sep 12, 2025. Older weeks are hidden at this screen width.
MayJunJulAug
SundayNo releases on Apr 26, 2026No releases on May 3, 2026No releases on May 10, 2026No releases on May 17, 2026No releases on May 24, 2026No releases on May 31, 2026No releases on Jun 7, 2026No releases on Jun 14, 2026No releases on Jun 21, 2026No releases on Jun 28, 2026No releases on Jul 5, 2026No releases on Jul 12, 2026No releases on Jul 19, 2026No releases on Jul 26, 2026No releases on Aug 2, 2026No releases on Aug 9, 2026
MondayNo releases on Apr 27, 2026No releases on May 4, 2026No releases on May 11, 2026No releases on May 18, 2026No releases on May 25, 2026No releases on Jun 1, 2026No releases on Jun 8, 2026No releases on Jun 15, 2026No releases on Jun 22, 2026No releases on Jun 29, 2026No releases on Jul 6, 2026No releases on Jul 13, 2026No releases on Jul 20, 2026No releases on Jul 27, 2026No releases on Aug 3, 2026No releases on Aug 10, 2026
TuesdayNo releases on Apr 28, 2026No releases on May 5, 2026No releases on May 12, 2026No releases on May 19, 2026No releases on May 26, 2026No releases on Jun 2, 2026No releases on Jun 9, 2026No releases on Jun 16, 2026No releases on Jun 23, 2026No releases on Jun 30, 2026No releases on Jul 7, 2026No releases on Jul 14, 2026No releases on Jul 21, 2026No releases on Jul 28, 2026No releases on Aug 4, 2026No releases on Aug 11, 2026
WednesdayNo releases on Apr 29, 2026No releases on May 6, 2026No releases on May 13, 2026No releases on May 20, 2026No releases on May 27, 2026No releases on Jun 3, 2026No releases on Jun 10, 2026No releases on Jun 17, 2026No releases on Jun 24, 2026No releases on Jul 1, 2026No releases on Jul 8, 2026No releases on Jul 15, 2026No releases on Jul 22, 2026No releases on Jul 29, 2026No releases on Aug 5, 2026
ThursdayNo releases on Apr 30, 2026No releases on May 7, 2026No releases on May 14, 2026No releases on May 21, 2026No releases on May 28, 2026No releases on Jun 4, 2026No releases on Jun 11, 2026No releases on Jun 18, 2026No releases on Jun 25, 2026No releases on Jul 2, 2026No releases on Jul 9, 2026No releases on Jul 16, 2026No releases on Jul 23, 2026No releases on Jul 30, 2026No releases on Aug 6, 2026
FridayNo releases on May 1, 2026No releases on May 8, 2026No releases on May 15, 2026No releases on May 22, 2026No releases on May 29, 2026No releases on Jun 5, 2026No releases on Jun 12, 2026No releases on Jun 19, 2026No releases on Jun 26, 2026No releases on Jul 3, 2026No releases on Jul 10, 2026No releases on Jul 17, 2026No releases on Jul 24, 2026No releases on Jul 31, 2026No releases on Aug 7, 2026
SaturdayNo releases on May 2, 2026No releases on May 9, 2026No releases on May 16, 2026No releases on May 23, 2026No releases on May 30, 2026No releases on Jun 6, 2026No releases on Jun 13, 2026No releases on Jun 20, 2026No releases on Jun 27, 2026No releases on Jul 4, 2026No releases on Jul 11, 2026No releases on Jul 18, 2026No releases on Jul 25, 2026No releases on Aug 1, 2026No releases on Aug 8, 2026

5 releases since Sep 12, 2025

Patch notes

Patch Version 1.0.30000 Now Live

Added 2
  • New Traditional Chinese localisation
  • Bench beside Pale Lake before the Flea Caravan's arrival
Changed 4
  • Refined German translation to improve clarity and consistency with English version
  • Allow Silk Soar through top scene exits
  • Magma Bell now protects against all fire-type explosions
  • Far Fields Savage Beastfly is now stunned when hit by the hanging bomb rock
Fixed 15
  • Various instances of specific enemies being able to get stuck out of bounds
  • Various instances of Hornet being able to be pulled out of bounds by enemies
  • Last Judge's death explosion damage reduced from 3 to 2 and now reduced by Magma Bell
  • Another instance of Shrine Guardian Seth being able to push Hornet through a wall
  • Instance of Lace (Cradle) getting out of bounds and various small fixes to prevent rare odd behaviours during the fight
  • Certain tools unintentionally being down-bounceable in specific instances
Patch Notes
  • Added new Traditional Chinese localisation.

  • Refined German translation to improve clarity and consistency with English version.

  • Allowed Silk Soar through top scene exits.

  • Fixed various instances of specific enemies being able to get stuck out of bounds.

  • Fixed various instances of Hornet being able to be pulled out of bounds by enemies.

  • Fixed Last Judge's death explosion doing 3 damage (now 2), and not being reduced by Magma Bell.

  • Magma Bell now protects against all fire-type explosions.

  • Fixed another instance of Shrine Guardian Seth being able to push Hornet through a wall.

  • Fixed an instance of Lace (Cradle) getting out of bounds. Also various small fixes to prevent some rare, odd behaviours during the fight.

  • Fixed certain tools unintentionally being down-bounceable in specific instances.

  • Fixed Border Caves bounce-pods giving Silk & Health for certain Crests.

  • Fixed Snitch Pick not doing its 3rd hit of damage when in a memory.

  • Fixed issues with Wood Wasp colliders sometimes lingering longer than intended or not reactivating on respawn.

  • Fixed Choruses in Underworks not playing their full Needolin text.

  • Fixed an instance of Thread Rakers being able to get stuck out of bounds.

  • Savage Beastfly's summoned minions now die when the boss is killed.

  • Far Fields Savage Beastfly is now stunned when hit by the hanging bomb rock.

  • Fixed an instance of tool quantity not updating correctly when unequipping Shell Satchel.

  • Fixed a rare instance of Lavalugs getting frozen in place.

  • Fixed fast travel unintentionally clearing Hunter focus.

  • Added a bench beside Pale Lake, before the Flea Caravan’s arrival.

  • Various minor fixes and tweaks.

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How Patch Version 1.0.30000 Now Live went

Patch Version 1.0.29242 Now Live

Added 2
  • Added additional dithering levels, now defaulting to 'low'
  • Added film grain effect to advanced options, defaulting to 'off'
Changed 6
  • Updated Simplified Chinese translation to use fan translation provided by Team Cart Fix
  • Switched to Unity's Input System to improve overall controller support, including rumble features now working for various controllers and additional controllers being recognised
  • Reduced unintentionally long bind time when using Multibinder with the Shaman crest
  • Updated Multibinder's initial bind to clear maggots
  • Increased Wreath of Purity durability
  • Updated Gurr the Outcast trap-throw attack from single lob to spin-style to reduce time spent static
Fixed 12
  • Fixed various localisation issues across all languages
  • Fixed Styx not giving rosaries when delivering the Queen's Egg
  • Fixed Druid's Eyes sometimes not equipping correctly when first acquired
  • Fixed some down attack colliders getting stuck on in rare instances
  • Fixed several instances of Hornet's plasmified state clearing when not intended
  • Fixed issues entering the plasmified state when killing a Winged Lifeseed rather than using the Plasmium Phial
Patch Notes
  • Updated Simplified Chinese translation to use fan translation provided by Team Cart Fix.

  • Switched to Unity's Input System to improve overall controller support. This includes rumble features now working for various controllers, and additional controllers being recognised. Some issues may remain. For a full list of supported controllers and features, please visit: https://docs.unity3d.com/Packages/com.unity.inputsystem@1.14/manual/SupportedDevices.html

  • Added additional dithering levels. Now defaults to 'low'.

  • Added film grain effect to advanced options. Defaults to ‘off’

  • Various localisation fixes implemented across all languages.

  • Fixed Styx not giving rosaries when delivering the Queen's Egg.

  • Fixed Druid's Eyes sometimes not equipping correctly when first acquired.

  • Fixed some down attack colliders getting stuck on in rare instances.

  • Fixed several instances of Hornet's plasmified state clearing when not intended (eg Bellway travel).

  • Fixed issues entering the plasmified state when killing a Winged Lifeseed, rather than using the Plasmium Phial.

  • Reduced unintentionally long bind time when using Multibinder with the Shaman crest.

  • Updated Multibinder's initial bind to clear maggots, per community comments.

  • Wreath of Purity durability increased.

  • Fixed void incorrectly conducting electricity.

  • Gurr the Outcast trap-throw attack updated from single lob to spin-style, to reduce time spent static. Other slight refinements.

  • Fixed Beast Crest fury slashes not piercing as intended.

  • Fixed Rune Rage damage scaling incorrectly.

  • Fixed Thread Storm damage tapering (additional hits don't taper down as sharply).

  • Fixed rare instances of regaining control when grabbed by a Wraith.

  • Fixed couriers incorrectly offering the same delivery immediately after completing it.

  • Fixed additional instances of Hornet being able to push some enemy types through the floor.

  • Fixed issues when using Harpoon to stun or kill certain bosses.

  • Fixed Fractured Mask not protecting against volt hazards.

  • Various smaller tweaks and fixes.

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How Patch Version 1.0.29242 Now Live went

Patch Version 1.0.28891 Now Live

Added 1
  • Support for Dualsense Edge controllers
Changed 5
  • Improved support for various controllers on Mac
  • Game now pauses when the controller disconnects
  • Slight increase to Sharp Dart and Cross Stitch damage
  • Updated damage scaling on Rune Rage to match other Silk Skills
  • Slight decrease to Thread Storm damage at higher needle levels
Fixed 14
  • Various smaller controller issues
  • Remaining instance of certain players getting stuck cursed while in the late game
  • Curveclaw not reacting to Hunter down-stab
  • Rare instances of being able to air dash and double jump when not intended
  • Several out of bounds situations
  • Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes
Patch Notes
  • Added support for Dualsense Edge controllers.

  • Improved support for various controllers on Mac.

  • Game now pauses when the controller disconnects.

  • Fixed various smaller controller issues (more fixes to come in future).

  • Fixed remaining instance of certain players getting stuck cursed while in the late game.

  • Fixed Curveclaw not reacting to Hunter down-stab.

  • Fixed rare instances of being able to air dash and double jump when not intended.

  • Fixed several out of bounds situations.

  • Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.

  • Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.

  • Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.

  • Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.

  • Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).

  • Slight increase to Sharp Dart and Cross Stitch damage.

  • Updated damage scaling on Rune Rage to match other Silk Skills.

  • Slight decrease to Thread Storm damage at higher needle levels.

  • Fixed Surgeon enemies sometimes pulling the hero out of bounds.

  • Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.

  • Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.

  • Fixed rare instance of Second Sentinel becoming rotated when defeated.

  • Fixed additional case of Seth sometimes getting out of bounds and not returning.

  • Fixed Seth sometimes remaining invincible for a moment at the start of a refight.

  • Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.

  • Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.

  • Fixed issues when consuming a Silkeater while in water.

  • Fixed Scuttlebrace sometimes allowing a wall jump when not intended.

  • Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.

  • Various smaller fixes and tweaks.

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How Patch Version 1.0.28891 Now Live went

Patch Version 1.0.28650 Now Live

Added 1
  • Add Dithering effect option in Advanced video settings to reduce colour banding
Changed 1
  • Update Herald's Wish achievement description to clarify that players must both complete the wish and finish the game
Fixed 18
  • Fix Savage Beastfly in Far Fields sometimes remaining below the lava
  • Fix rare cases of Shrine Guardian Seth getting out of bounds during battle
  • Fix rare case of Second Sentinel knocking the player out of bounds during battle
  • Add catch to prevent Lugoli sometimes flying off screen and not returning during battle
  • Further reduce chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle
  • Fix various instances of dying to bosses while killing them causing death sequences to play messily or out of sync

Patch Notes:

  • Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to 'Off'.
  • Updated Herald's Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Fixed rare case of Second Sentinel knocking the player out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.
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How Patch Version 1.0.28650 Now Live went

Patch Version 1.0.28497 Now Live

Changed 6
  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter
  • Reduction in damage from Sandcarvers
  • Slight increase in pea pod collider scale
  • Slight reduction in mid-game Bellway and Bell Bench prices
  • Slight increase in rosary rewards from relics and psalm cylinders
  • Increase in rosary rewards for courier deliveries
Fixed 12
  • Fixed situation where players could remain cloakless after Slab escape sequence
  • Fixed wish Infestation Operation often not being completable during the late game
  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game
  • Fixed getting stuck floating after down-bouncing on certain projectiles
  • Fixed courier deliveries sometimes being inaccessible in the late game
  • Fixed craft bind behaving incorrectly when in memories
Removed 1
  • Removed float override input (down + jump, after player has Faydown Cloak)

Patch Notes:

  • Fixed situation where players could remain cloakless after Slab escape sequence.

  • Fixed wish Infestation Operation often not being completable during the late game.

  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.

  • Fixed getting stuck floating after down-bouncing on certain projectiles.

  • Fixed courier deliveries sometimes being inaccessible in the late game.

  • Fixed craft bind behaving incorrectly when in memories.

  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.

  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.

  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.

  • Fixed Snitch Pick not giving rosaries and shell shards as intended.

  • Fixed Swamp Squits becoming invincible if hit under water.

  • Fixed instance where Lugoli could leave the arena and not return.

  • Removed float override input (down + jump, after player has Faydown Cloak).

  • Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.

  • Reduction in damage from Sandcarvers.

  • Slight increase in pea pod collider scale.

  • Slight reduction in mid-game Bellway and Bell Bench prices.

  • Slight increase in rosary rewards from relics and psalm cylinders.

  • Increase in rosary rewards for courier deliveries.

  • Various additional fixes and tweaks.

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How Patch Version 1.0.28497 Now Live went
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