What changed in Rider from 2025 to 2026
12 releases numbered after 2025.3.5.1 up to and including 2026.2.1, stable releases only. 2025.3.5.1 and 2026.2.1 are the newest stable releases of 2025 and 2026 we track; this page follows them as new ones ship.
- 1 CVE mentioned
- 1 removes or deprecates something
- Spans branches 2026.2, 2026.1 — the list is by date, and a branch's own patches sit between the other's.
75 changes across 12 releases · 11 landed on more than one version
- Bundled refactoring-code skill
- Bundled debugging-code skill
- Agent skills that connect AI agents to Rider's own intelligence in .NET and game developmentalso in2026.2
- Support for official Microsoft .NET, Aspire, and Azure Agent Skills directly from the IDEalso in2026.2
- GitHub Copilot now natively built in and available out of the boxalso in2026.2
- WPF Hot Reload for editing XAML while the app runsalso in2026.2
- File-based C# app templatesalso in2026.2
- Intention previews to see quick-fix and context-action changes before applying themalso in2026.2
- Game Development category in the New Project dialog with ready-made Godot and CMake templates plus preconfigured build settings and run configurations
- UInterface implementation tracking and Gameplay Tag usages surfaced in Blueprints via Code Vision and Find Usagesalso in2026.2
- Configurable GDScript formatter for Godotalso in2026.2
- Ability to drag scene nodes into code in Godot
- Autoload and UID resolution for Godotalso in2026.2
- Natvis support on Linux and macOS, including godot-cpp.natvis
- ISPC language supportalso in2026.2
- TypeScript 7 support
- Built-in Azure Functions support and Azure DevOps pull requestsalso in2026.2
- New Game Development category in the New Project dialog with ready-made Godot and CMake templates plus preconfigured build settings and run configurations
- Drag scene nodes into code capability for Godot
- Natvis support on Linux and macOS including godot-cpp.natvis
- TypeScript 7 support for faster large-codebase workflows
- Support for GitHub Copilot as an integrated agent in AI Chat with no ACP Registry setup required
- GitHub Copilot agent picker in AI Chat
- Dedicated model picker for GitHub Copilot
- Support for Copilot CLI slash commands in AI Chat
- Add native Wayland support on Linux in supported desktop configurations
- ACP Registry for discovering and installing AI agents
- Git worktrees support for working with multiple branches in parallel
- Support for file-based C# programs without requiring a project file
- NuGet Package Manager Console in Preview
- Viewer for .NET disassemblies inside the IDE
- Built-in Azure DevOps integration for cloning repositories
- Full mobile development support for Unreal Engine on Android and iOS
- Beta support for CMake-based C++ projects
- .NET mixed-mode debugging on Windows
- AI-powered database workflows with natural language queries
- The bundled dottrace-analyze skill can now analyze snapshots captured while profiling Unity projects
- Rider's quality-check hooks now support Codex
- Updated recommended Unreal Engine C++ skills, including ue-code-authoring and ue-test-authoring
- Debugger launch on Windows is approximately 2.8 seconds quicker
- Branch switching in Roslyn solutions is 2–3× faster
- Backend memory use reduced by 7–8%
- C++ and asset indexing for Unreal Engine projects is approximately 2× faster when opening the generated .sln
- NuGet tool window redesigned
- Redesigned NuGet tool window
- Debugger launch is approximately 2.8 seconds quicker on Windows
- Branch switching in Roslyn solutions is 2–3 times faster
- Backend memory use reduced by 7–8 percent
- C++ and asset indexing for Unreal Engine projects is approximately 2 times faster when opening the generated solution file
- Package Manager Console functionality is now accessed via the predefined Package Manager Console session in the Terminal tool window
- Faster solution loading and more responsive code completion
- Lower IDE overhead
- Enhancements to C# 14 support including improved inspections and quick-fixes
- Improved F# debugging with Smart Step Into and return value inspection
- Improved .NET MAUI iOS workflow from Windows
- Much faster Unreal Engine debugging and improved Blueprint support
- Redesigned Unity Profiler integration with timeline and code navigation
- Enhanced Godot integration with automatic editor configuration
- RiderLink can now be installed and compiled for projects targeting Unreal Engine 5.5 and earlier
- Gameplay Tags declared with UE_DECLARE_GAMEPLAY_TAG_EXTERN and UE_DEFINE_GAMEPLAY_TAG_COMMENT now correctly report their Blueprint usage count in Code Vision
- The Code Vision usage counter for Gameplay Tags no longer drops to 0 or stops reporting usages after the tag is referenced in more places in Blueprints
- Fix deployment properties evaluation when deploying or building MAUI Android apps
- Fix Android Emulator debugging failures with 'Failed to parse Activity Name' error
- Fix failure when uploading application APK file to device
- Fix MAUI .NET 10 Android deployment with net10.0 target framework for unit testing
- Fix MAUI app builds with ReSharper Build option disabled by addressing missing net9.0 target in project.assets.json
- Fix .NET 10 MAUI Android Release builds crashing on launch due to missing symbols
- Restore ability to debug Android apps
- The Rider MCP get_file_problems tool now returns file problems correctly
- Syntax highlighting in source-generated *_g.cs files now works correctly
- Suppressed warnings no longer appear in Solution-Wide Analysis results
- Disable Wayland support by default on Linux to restore compatibility with Monitoring and dotMemory tool windows that were not rendering correctly
- Package Manager Console tab has been removed from the NuGet tool window
- Fixed security vulnerabilities in profiling snapshot and memory dump import in the bundled dotTrace and dotMemory tools
- Fix CVE-2026-59792 security vulnerability
Original release notes, newest first
The list above is our reading of these notes; the originals from JetBrains are here, one fold per release.
2026.1.5.1
Rider 2026.1.5.1 Bug Fixes Rider 2026.1.5.1 This update includes security fixes for profiling snapshot and memory dump import in the bundled dotTrace and dotMemory tools.
2026.2.1
Rider 2026.2.1 What's New Rider 2026.2.1 is now available. Here are some notable features included in this update:
- The bundled refactoring-code skill.
- The bundled debugging-code skill.
- The bundled dottrace-analyze skill can now analyze snapshots captured while profiling Unity projects.
- Rider's quality-check hooks now support Codex.
- Updated recommended Unreal Engine C++ skills, including ue-code-authoring and ue-test-authoring; reinstall them from Settings | Tools | AI Assistant | Skills to get the latest versions. For the full list of updates included in this release, see the release blog post.
2026.1.5
Rider 2026.1.5 is out, fixing a security issue. [CVE-2026-59792] For more details, refer to our release notes.
2026.2.0.2
Rider 2026.2.0.2 This is a technical release for Rider 2026.2.0.1 due to a shared release pipeline with ReSharper. Feel free to disregard this update. If you are upgrading from Rider 2026.1.X or earlier, here are the highlights of the 2026.2 release:
- Agent skills that connect AI agents to Rider's own intelligence in .NET and game development.
- Support for official Microsoft .NET, Aspire, and Azure Agent Skills directly from the IDE.
- GitHub Copilot now natively built in and available out of the box.
- Faster .NET workflows: ~2.8s quicker debugger launch on Windows, 2–3× faster branch switching in Roslyn solutions, and 7–8% lower backend memory use.
- Faster Unreal Engine projects: ~2× faster C++ and asset indexing when opening the generated .sln.
- WPF Hot Reload for editing XAML while the app runs.
- Redesigned NuGet tool window
- File-based C# app templates.
- Intention previews to see quick-fix and context-action changes before applying them.
- New Game Development category in the New Project dialog, with ready-made Godot and CMake templates plus preconfigured build settings and run configurations.
- Better UE navigation: UInterface implementation tracking and Gameplay Tag usages surfaced in Blueprints via Code Vision and Find Usages.
- Professional Godot support: configurable GDScript formatter, drag scene nodes into code, Autoload/UID resolution, and the official Rider integration addon on the Godot Asset Store.
- Natvis support on Linux and macOS, including godot-cpp.natvis, plus ISPC language support.
- TypeScript 7 support for faster large-codebase workflows.
- Built-in Azure Functions support and Azure DevOps pull requests. For the full list of updates included in this release, click here.
2026.2.0.1
Rider 2026.2.0.1 Release Notes Rider 2026.2.0.1 is out with the following fixes: Fixes for Unreal Engine development This build resolves RiderLink compile failures and Gameplay Tag usage tracking issues affecting UE projects. Key issues resolved:
- [RIDER-141265] RiderLink can now be installed and compiled again for projects targeting Unreal Engine 5.5 and earlier, resolving a compile failure caused by a recent engine API change.
- [RIDER-141227] Gameplay Tags declared with UE_DECLARE_GAMEPLAY_TAG_EXTERN and UE_DEFINE_GAMEPLAY_TAG_COMMENT now correctly report their Blueprint usage count in Code Vision instead of showing 0 usages.
- [RIDER-141223] The Code Vision usage counter for Gameplay Tags no longer drops to 0 or stops reporting usages after the tag is referenced in more places in Blueprints. For the complete list of issues resolved, please see our release notes.
2026.2
Rider 2026.2 comes with:
- Agent skills that connect AI agents to Rider's own intelligence in .NET and game development.
- Support for official Microsoft .NET, Aspire, and Azure Agent Skills directly from the IDE.
- GitHub Copilot now natively built in and available out of the box.
- Faster .NET workflows: ~2.8s quicker debugger launch on Windows, 2–3× faster branch switching in Roslyn solutions, and 7–8% lower backend memory use.
- Faster Unreal Engine projects: ~2× faster C++ and asset indexing when opening the generated .sln.
- WPF Hot Reload for editing XAML while the app runs.
- Redesigned NuGet tool window
- File-based C# app templates.
- Intention previews to see quick-fix and context-action changes before applying them.
- New Game Development category in the New Project dialog, with ready-made Godot and CMake templates plus preconfigured build settings and run configurations.
- Better UE navigation: UInterface implementation tracking and Gameplay Tag usages surfaced in Blueprints via Code Vision and Find Usages.
- Professional Godot support: configurable GDScript formatter, drag scene nodes into code, Autoload/UID resolution, and the official Rider integration addon on the Godot Asset Store.
- Natvis support on Linux and macOS, including godot-cpp.natvis, plus ISPC language support.
- TypeScript 7 support for faster large-codebase workflows.
- Built-in Azure Functions support and Azure DevOps pull requests. For the full list of updates included in this release, click here.
2026.1.4
Rider 2026.1.4 comes with the following updates: GitHub Copilot as an integrated agent Rider 2026.1.4 adds support for GitHub Copilot as an integrated agent in AI Chat. Copilot is now available directly from the agent picker, with no ACP Registry setup required. To use it, open AI Chat, select GitHub Copilot from the agent picker, and follow the OAuth login flow to connect your GitHub account. A separate GitHub Copilot subscription is required. The integration also includes a dedicated model picker and support for Copilot CLI slash commands in AI Chat. Learn more from this blog post. For the complete list of changes included in this update, please see our release notes.
2026.1.3
Rider 2026.1.3 is out with the following changes: Wayland support on Linux Rider 2026.1.3 brings native Wayland support to Linux users in supported desktop configurations. This update follows the broader rollout of Wayland support, and brings Rider in line with the rest of the IntelliJ-based IDE family. When running in a Wayland-capable environment, Rider can now use the native Wayland toolkit instead of running as an X application. X11 remains supported, and users who need to switch back can still do so via custom VM options. Fixes for MAUI development This build resolves a range of MAUI and Android build, deployment, and debugging issues. Fixes address failures in evaluating deployment properties, uploading APKs, and building across .NET 9 and .NET 10 targets, along with several problems that prevented reliable Android debugging. Key issues resolved:
- RIDER-137704 Deployment properties can now be evaluated when deploying or building MAUI Android apps.
- RIDER-132927 Debugging in the Android Emulator no longer fails to start with a "Failed to parse Activity Name" error.
- RIDER-132740 Resolved a failure when uploading the application APK file to the device.
- RIDER-135767 MAUI .NET 10 Android deployment no longer breaks when adding the net10.0 target framework for unit testing.
- RIDER-137441 MAUI apps now build correctly even with the ReSharper Build option disabled, addressing a missing 'net9.0' target in project.assets.json.
- RIDER-137742 Addressed another case where the application APK file failed to upload to the device.
- RIDER-136581 Running .NET 10 MAUI Android Release builds directly from Rider no longer crashes the app on launch due to missing symbols.
- RIDER-138412 Restored the ability to debug Android apps. For the complete list of issues resolved, please see our release notes.
2026.1.2
Rider 2026.1.2 is out with the following changes: Package Manager Console access update In Rider 2026.1.2, the Package Manager Console tab has been removed from the NuGet tool window. The functionality remains fully available via the predefined Package Manager Console session in the Terminal tool window. When we introduced NuGet PowerShell support in Rider 2026.1, we offered it in two places and planned to carry forward only one. Based on usage data and product fit, the Terminal workflow won. All NuGet PowerShell commands, including Entity Framework Core commands like Add-Migration, Update-Database, and Scaffold-DbContext, are available from the Terminal tool window. For the full list of changes, please refer to the release notes.
2026.1.1
Rider 2026.1.1 is now available. Here are some notable fixes included in this update:
- The Rider MCP get_file_problems tool now returns file problems correctly. [RIDER-136651]
- Syntax highlighting in source-generated *_g.cs files now works correctly. [RIDER-137702]
- Suppressed warnings no longer appear in Solution-Wide Analysis results. [RIDER-130314] For the complete list of issues resolved, please see our release notes.
2026.1.0.1
Rider 2026.1.0.1 comes with the following fixes: In the recent 2026.1 release, native Wayland support in Rider was prematurely enabled by default on Linux. This caused compatibility issues that prevented several key UI elements such as the Monitoring and dotMemory tool windows from rendering correctly. We are now temporarily disabling Wayland support to restore your full access to all monitoring and profiling tools while we continue to finalize our native Wayland support.
2026.1
Rider 2026.1 comes with:
- ACP Registry for discovering and installing AI agents.
- Git worktrees support for working with multiple branches in parallel.
- Faster solution loading, more responsive code completion, and lower IDE overhead.
- Enhancements to C# 14 support, including improved inspections and quick-fixes.
- Improved F# debugging with Smart Step Into and return value inspection.
- Support for file-based C# programs without requiring a project file.
- NuGet Package Manager Console (Preview).
- Viewer for .NET disassemblies inside the IDE.
- Built-in Azure DevOps integration for cloning repositories.
- Improved .NET MAUI iOS workflow from Windows.
- Full mobile development support for Unreal Engine on Android and iOS.
- Much faster Unreal Engine debugging and improved Blueprint support.
- Beta support for CMake-based C++ projects.
- Redesigned Unity Profiler integration with timeline and code navigation.
- .NET mixed-mode debugging on Windows.
- Enhanced Godot integration with automatic editor configuration.
- AI-powered database workflows with natural language queries. For the full list of updates included in this release, click here.